Loved Saga Frontier hence my name XD It wasn't all good, but several of the characters stories were very clever I thought.
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Mass Effect 3, is it the worst game no, but why would I hate a terrible game, I'd just stop playing it. Mass Effect 3 ruins one of the greatest game series ever made, and EA even got a perfect out for all their plot holes with the fans "doctrination theory" and they didn't have the sense to roll with it, and act like the plot holes were intentional... just incompetence at such a great scale ruining an otherwise amazing set of games.
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Half Life 1 series, I just don't think I will like FPS-alien fest genre and combined with jump scare here and there, like monster suddenly drop from ceiling,.. made me unable to play more than 30 minutes before switching to other game. Managed to finish it though, just by sheer force of thought that many people play it to the end.
Currently playing Half Life 2, but I'm afraid I start to have the same feeling..
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While it didn't exactly hate them (if I did I wouldn't have played them in the first place)... I was very heavily disappointed by The Walking Dead and Brothers- A Tale of Two Sons...
Honestly, the only reason I tried them out was because they were praised enough by enough people who's opinions I respect for me to put aside my distaste for "story rich" games. Well, evidently I have different tastes than said people since the games went below my expectations.
Boring barely-there-if-at-all "gameplay", tragic stories that are apparently the hit nowadays for whatever reason... I'm a person of comedy or action. Those games had the opposite of both- tragedy and stagnation, so not only did they leave me feeling miserable due to the slap-in-the-face nature of the stories but also feeling generally bored.
Another game that left me disappointed was The Binding of Isaac. No, not because it's difficult- it wasn't any more difficult to 100% than any other game. It's because said difficulty was solely based around luck and repetition. I know that rogue-likes generally have a lot of random generation put into them and all but Isaac has the huge problem of making half (or maybe even most of) the pick-ups useless or counterproductive. And you need multiple decent pick-ups to stand a chance. So basically some runs are doomed to failure because the game decided it would only spawn useless junk. Combine that with the fact that you have to complete the game multiple times to unlock everything to 100% it and you get a recipe for frustration rather than any actual challenge. In comparison FTL: Faster Than Light, which I consider a good rogue-like, can also throw curve balls at you and make runs near impossible but that is the absolute worst possibility (and it's likely caused by me playing on hard mode and having to work with less resources). Anything you get there is useful in some way (even the most useless ship augmentations you get can be sold for scrap)... Music in Isaac was nice though... ^_^
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Theoretically, you can pass without it, as far as I know. But it's REALLY, REALLY HARD.
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You actually can't some enemies are invincible
https://www.youtube.com/watch?v=9qFB0vimk18&feature=youtu.be&t=312
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You might just be right... I don't really know for sure. I didn't bother to try. I wanted to at first, but when I saw how fucking many they were, I said: "Screw it, let the motherfuckers burn". I felt like shit afterwards... It takes a certain kind of game to make you feel bad for the virtual atrocities you commit in it. By comparison, I used to consume people and hijack helicopters by smashing the pilots' faces against the cock-pit windshields with a smile on my face, when playing the Prototype games. It's a dark, sad, depressing, demoralizing and downright encumbering game, but I LOVE IT. The only other games that made me feel like this were my favorite game of all time, Bioshock and the incredibly grim, but awesome as hell, Max Payne series.
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At a point I realized how gross is when poor bystanders get consumed only to heal myself/get a disguise. And how immoral the story is - I mean Alex Mercer starts as kind of a victim. At the end of the story, for various reasons you're the reason the whole city suffers and millions (?) die. I think the game was designed by this - it was hard to bring myself to finish it (it got grindy as well) but the storyline absolutely worth it.
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When I said that "it's a dark, sad, depressing, demoralizing and downright encumbering game" I was referring to Spec Ops, just to be clear. While I did like Prototype too, I have to agree with you that it gets a little boring after a while and it's nowhere near the masterpiece that Spec Ops is.
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I've misunderstood you a little, but still, you're right. It's terrible how fast turned the "save everyone" mission into "destroy the water supplies so the military won't stand a chance. Oh, and there are civilians? Sucks to be them" Or destroying the radio tower because whatnot. I still haven't finish it, but the situation and characters are spiralling downwards fast..
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Yeah, I really disliked that about the game. The game let's you make choices to play with your morality, but the most important part of the story, you are forced to do something terrible.
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But that is the whole point. War is shit and you can't do the right thing because there is no "right" thing...
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I don't have a problem with games not giving me a choice, but I don't like it when they pretend to give me a choice and especially when they give me a choice for everything else.
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maybe thats it. in war you think you have a "choice" or something but you don't....
i don't want to defend that game very much but it was not a bad game for me. at the beginning i thought "oh no, not again some us-hero war game" and in mid story it was a good story for me...
also i got this game from the humblebundle back then so it was ~1$ or something for it.
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If the entire point of the game is to make decisions based on what you would do in the situation, and then it makes a decision for you, that's not great story telling, now is it?
I might just be a bit bitter, but the game was ruined for me by that. Even just an alternative "died because you didn't use the phosphorous" ending would have been enough for me, but it assumes that I'm going to just commit a war crime? Sure, I probably did in... well, lots of games, but it seems inconsistent to the contemplative approach it tried to have.
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Yes, but...even in the instances where you did have a choice to make. both choices would result in EQUALLY AS SHIT consequences, so it's doesn't really matter that they took away the choice there. The game wasn't about choice, it was about shock value. Kind of like other similar games that I mentioned in my post above: Bioshock and the Max Payne series.
This is a game that was inspired by the novel The Heart of Darkness, so just like the classic movie, Apocalypse Now, it's not meant to test your own humanity, it just wants you to witness the gradual descent into insanity of the protagonist. Using the white phosphorous was part of that.
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i had also a bad feeling in this situation but... for me the game gets better after that.
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Alone in the Dark: Illumination
i loved the old aitd games back in the days and won that game here and was very happy.
even before release i got a "aaa" game just for free... then the game was released and it is BAD
i mean realy, it is soooo bad
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Even if it would called "together in the crosslights" it would be still a bad game :)
super boring, unbalanced, sound and style are just "wrong" and the whole game feels just wrong ;)
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Games i don't like CsGO i just don't get that game
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Hitman Absolution, hands down.
I´ve never been really good at the old Hitmans, but i loved them for their open nature and the bazillion ways it brutally murdererd my carefully thought through murdering plans!
I expected more of the same from Absolution, and god i could´nt have been more wrong.
Hated the levels (while atmospheric, like the chinese new year one), far too much corridor/loading screen going on.
Then there is the mechanic that prompts your accident victims to be on scene exactly when you are - that was way too obvious for me .. and probably is what hated the most about the whole game.
Cutscenes didn´t grab me at all, used skip as quick as i could.
Also "THAT GUY" ... facepalm
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