I really want to try out Rimworld but I refuse to pay $30 for it right now :b
Also, Secrets of Grindea is a game I am really looking forward to (if it ever gets released).
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Just about to head off to bed, given I'm full of the local plague, heh.
I'll have a look through the link tomorrow after work and probably put it up on the list.
As for Rimworld, I'm right with you. I was sorely tempted given the mash-up of Dwarf Fortress/Prison Architect style elements, but $30 is way too much for an early access title really. In those games, depth/scope means an awful lot. $30 might not be too much money to spend on a good game, but it's a lot of money to waste on a misleading flop. Still, I added it to the list because there are some charitable souls around, and sometimes the little extra funding can help make a difference. At least, I'd like to think so.
...having said that, I spent the most I've ever spent on a backer pledge with Star Citizen. I dropped $75 on the pre-order tier that included the Avenger ship, the commercial hanger and the soundtrack. Normally I would prefer to play from the absolute starting point and work my way upwards, especially considering you can pretty much buy all the in-game stuff with in-game credits anyway, but I had some spare cash hanging around, and that 'old style' police interceptor is just too sexy. Shame I never noticed Star Citizen back when it was still on kickstarter, because then I would have been able to get "lifetime insurance" on the ship I bought too..
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Here are two I recommend.
Both games are already greenlit on steam
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Oh cool, never thought to check back on Dragon Fin Soup for a slacker backer thing. Funnily enough, I just got an email update today regarding the kickstarter. Apparently they're only allowing late pledges for another month and then closing them. They're getting so close to a release state that they're prepping to stop funding. Yay for delivery of delicious gaming goods! >:3
As for Earthlock, that seems pretty polished. JRPG styled stuff isn't everyone's cup of tea, but I get a strange FF7 vibe from the game. Well, a FF7 vibe plus textures and modern technology, haha. Both added. Thanks for scouting these!
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Honestly it seems that Star Citizen won't live up to the hype. It's such a large game and the expectations are about as high as Half Life 3. The game may come out to be good, but it won't be fantastic to the eyes of everyone because they're going to be expecting shit that just won't happen.
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Few high-profile games can ever live up to the hype, simply due to the nature of hype. People sucker-punch themselves by expecting too much.
As long as they go in expecting a cool open-world roaming ship-based sci-fi sim, but remember that it's not going to be in glorious smell-o-vision and doesn't feature neural-linking HD or an erogenous massager, they should do okay. I expect the game will be more "marmite" than some people expect, though. Games focusing on space come in a variety of flavours, and those that lean heavily towards sim-like behavior can disappoint those expecting arcade-ish blaster gameplay. Vaguely MMO-like interactions and multiplayer in a persistent universe without a subscription fee is a BIG draw, though.
They're already thinking up ways to help sustain the game while providing strong counters to their equivalent of gold-farmers or account hijackers/resellers, as well as giving people unsure about the game a way in without creating a crippled demo. One idea thrown around not too long ago was allowing 'demo' players to be referred into the game by someone who owns Star Citizen, with the single restriction of not being able to own their own space craft, but still allowing them to run ground-level missions and to work as a pilot/gunner for vessels owned by NPC corporations (with some considerations to stop them just stealing a ship and going rogue). Purchase of the game would then be an equivalent in-game rationale of purchasing your license and processing hangar/ship paperwork, while keeping your character and all things associated with them (reputation, possessions, standing, perhaps even a non-starter company vehicle for having impressed an organisation).
So yeah, high profile games with something really interesting to offer rarely live up to their hype, but that's mostly because people are setting their own bars too high. The best part about Star Citizen is it's potential, and if you slip onto their site and listen through some "10 For The Chairman" QA videos, you'll get a good sense of it's potential by the considerations they're showing for the game, it's interactivity, and the underlying systems. Even if the launch-state turns out to be lacking, they're building it in a way that a lot can be adjusted in the official persistent universe. Failing that, you can still host private, unofficial universes and mod them to your heart's content.
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Shadowrun: Hong Kong ( https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong ) finished up their 2nd kickstarter campaign (first one was Shadowrun Returns, another successful one) with over 1 million raised and all stretch goals met. They are also offering a 2nd chance backers campaign until March 13th for those that wanted to get some of the kickstarter goodies but missed the initial campaign ( https://shadowrun-hong-kong.backerkit.com/hosted_preorders )
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Awesome, thanks for the heads-up. I missed out on your original suggestion partly due to laziness, partly due to being busy, heh.
This also serves as a dual reminder for me to check that all these links are still valid, because the post-funding campaigns don't last forever.
Cheers for the help <3
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A little bump for the update and clean-out.
As always, feel free to kick up a discussion about the projects/hype if you want to keep the thread bumped. It's more potential exposure for your awaited game, I suppose? Failing that, check out the Crowdfunding Thread to see fresh projects.
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Posting here too, to give you something to do :D
First of all, you might want to add Battle Chasers: Nightwar to the list, looks very promising imo.
Umbra has been renamed to Wolcen: Lords of Mayhem and entered Steam Early Access.
Grip is in Early Access, too :)
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This is a branch-off from the Kickstarters Of Interest thread.
Although they have not yet been released, the following projects are still accepting pre-orders with varying levels of bonus content, perks and discounts. Feel free to discuss the entries or to suggest new ones for projects you're looking forward to, but otherwise I'll let this thread sink out of sight and update it as the main thread rolls over new projects! Please bear in mind that the descriptions are usually copy-pastes from the kickstarter thread, so please be sure to check to make sure any add-ons I mention are still available before you pledge.
(Updated 27/02/16)
Star Citizen was a real hit during it's funding, and remains a very high profile project. Open space exploration with strong visuals (DX11 card required as minimum). Imagine an MMO-styled space game but playable in offline single-player or co-op, as well as on official and non-official (even modded) servers, with no subscriptions required. Not just space exploration and combat, but a fully functional land-based game and persistent universe with economy, recreation and so forth. Seriously. The game is also unique in that the pre-order tiers even give you alternate starting ships as well as the game itself, and depending on how much you're willing to pledge you also get other extras like the soundtrack, better starting hangars, alpha access and the like. Be warned that you can purchase pretty much all of the pre-order vehicles and content through normal in-game means! Also note that the pre-order vehicles are not immortal. If you fly them without in-game insurance (paid for with game currency, not real money), they can be destroyed forever, stolen, or otherwise lost in the cosmos. Pre-orders get a free dose of insurance (in the scale of months of active playtime), but still you need to be careful with these babies. Currently in a playable alpha state, but still a long distance to go before full release.
Shenmue III is exactly what it sounds like : A new game in the Shenmue series. If you don't know what that will entail, consider looking up the original two Shenmue games on youtube, then consider what a modern engine and better game design choices would do for this series.
The Mandate is a space opera that wants to make the people matter. Crews have lives of their own with bonds that shift and a downtime life like a character in The Sims. Dead crew leave big gaps in the crew's social dynamic and will be mourned and remembered, and opinions can clash among the crew even if they still obey your orders. Political intrigue and 3X elements couple up with ground-level combat and accurate locational damage. Impacts blister your bubble-like shields, lasers blast and melt armour away to skeletal systems and wiring ducts, and breaches sweep entire sections of living, breathing people out of decompressing sections. Higher tiers of pre-order include upcoming DLC and first expansion pack.
Torment is a well-known kickstarter project that follows in the steps of many PC RPG greats, such as Baldurs Gate and Planescape Torment. There is really far too much to explain about this game, so instead you can look up the original kickstarter HERE. One for the RPG lovers!
Pathologic is a hopeful project to re-make an older game with the same name. With a good budget, more up-to-date technology, and the insight their previous game gave them, they hope to create an even more involving experience, albeit a smoother and better translated one this time. For once, survival horror isn't going to be about killing or avoiding monsters, but about slower-burning yet just as critical threats. Starvation, thirst, violence from other ordinary humans, and the central threat of the story : disease. You play three characters, each with their own past, motives and traits. You need to survive, but also to resolve the plague.
InSomnia is a game very reminiscent of the original Fallout series, with a dieselpunk apocalypse survival setting and a mash-up of real-time combat with turn-based style commands and abilities. Like Fallout, the 'main game' is considered to be the sandbox experience, with the central quest line being something of a side-mission that you discover over time. Definitely worth a look if you enjoyed the older isometric games, but has a freer-form viewpoint and visually polished world that might tug at people of a more modern gaming sensibility. (Pre-orders temporarily on-hold while new site is constructed?)
(suggested by mdumic)
After Reset RPG is a game in a similar Fallout-like theme to InSomnia, but with more of a focus on the full post-apocalypse than InSomnia's claustrophobic, locked-in dieselpunk dystopia style. The game will be released in an episodic fashion, but by backing even the lowest level you will get access to each chapter as it is released.
Battle Chef Brigade is a quirky fantasy combat-cooking platformer. No seriously. You pick a chef who must appease a number of judges with your culinary skills, and have a time limit in which to prepare the dishes to present. Much like the televised speed-cooking shows, you will have several things on the go. While one slab of meat is cooking, you can be chopping vegetables and picking a seasoning for them. While you are selecting a dessert and considering exactly what to put in it, one of your delicate starters may be simmering away and about ready to serve. Most importantly : your ingredients are fresh. REALLY fresh. As in, you must go for a brisk jog while your items are cooking to go slay the beasts, pull the veg, and harvest the extras. It has a cool anime visual style and a smooth, fluid looking platform combat section. Check it out and see if it tickles you! Original kickstarter page is over here.
Planet Nomads is a sci-fi survival / creation FPS sandbox in a similar theme to Space Engineers, but with a focus on planetside activity. As a survivor of an orbital crash, you must find a way to subsist on a procedurally generated planet while you gradually regain your lost technology in hopes of escaping the planet. While initially you will struggle for basic resources, eventually you will need to build an operating base, vehicles, and finally a craft capable of breaking orbit and setting out towards other planets. All vehicles and structures will be totally customisable on a brick-by-brick basis.
Secrets of Grindea is a modern take on delicious old adventures like the 2D Zelda titles. Multiplayer, freeform character building, side-activities and visual customisation all feature in nicely. There really isn't much that I can say about this that the video on their site wouldn't cover better. It really does seem to get the old Zelda-like fantasy flavour just right though!
Little Devil Inside (homepage) is a paranormal investigation adventure in a vaguely victorian era with various Lovecraft and Poe inspirations. Dark yet slightly comedic with a cool visual approach and apparently a certain degree of roaming exploration. Paypal pledges should be available shortly.
Umbra is an open-world hack and slash game similar to the old diablo franchise, set in a post-apocalypse fantasy world. Sounds simple, and really it does follow a lot of tried and true formula, but it mixes things up in small and interesting ways, such as developing a mutated 'apocalyptic form' that acts as a kind of temporary 'rage mode', but the exact shape and function of that form is dictated by your activities and choices elsewhere. Also ragdolls. Seriously, why don't more games like this have ragdolls? Nothing beats swinging a two-handed hammer through a pack of goblins and watching their crunched bodies fly and stumble off a drop nearby. Oh yeah, elevation. That's a thing.
Songbringer pays homage to older adventure games like Zelda, where there are no experience meters or levelling. You play the part of some random spacedude who ends up on a planet, takes an awesome sword, and accidentally awakens an ancient evil in the process. You need to take that evil out, yo. The creator talked about how huge the worlds of Zelda felt even when the overworld could be measured and counted in a grid of just a handful of screens, and yet the depth of the game made it feel far larger. Similarly, they have opted to have a similar, singular kind of overworld with activities plunging you down into caves and buildings. At the start of every game, you give the game a seed in the form of a name, from which it procedurally generates the game world for you. Should you survive, your score is submitted with a name entered in old arcade style (six letters max), based on factors such as time taken, secrets found, and selected difficulty. The world will always be generated the same if you use the same seed, so you can compete desynchronously with friends and strangers, or with the first stretch goal, you can play live co-op. Oh yeah, and it goes for a pixelcore art style and has property-based crafting. For instance, one item might summon pieces of exploding toast, and another might fire custard boomerangs, so if you took them to the crafting NPC you could potentially craft a slice of custard toast that sticks to things before it explodes (or returns to you and refunds a bomb). It won't be everyone's cup of tea, and the exact depth of the action is yet to be see, but hey, it's another cheap pre-order. Check it out!
Grip is the spiritual successor to the Rollcage series, in which players drive double-sided armed vehicles that can adhere to walls and ceilings once they gain a little speed. I say 'spiritual successor', but this project has two of the original Rollcage devs and follows the original gameplay, visual aesthetic and audio design. Yes, it's going to have a killer soundtrack too. Instead of Breakbeat Generation, we get modern DnB amongst other genres. Whee!
Thimbleweed Park is a point-and-click game by two veterans of classic PnC games, who were behind Maniac Mansion and Monkey Island. This alone should be enough to get you to check it out. Seriously. Go look. The catch-line of the project page is : "It’s like opening a dusty old desk drawer and finding an undiscovered LucasArts adventure game you’ve never played before." The theme of this adventure appears to be a murder-mystery featuring characters strikingly similar to Mulder and Skully of the X-Files, and it will have 5 playable characters that you can switch between at any time, also featuring multiple endings. Another point is that the creators noted they didn't want to make a game that tried to pay homage to any particular title, but rather they wanted to make a new 'true original'. Anything else I say here is going to be biased, so really this is all on you. Be warned the graphical style is deliberately clunky and depicts people in a Maniac Mansion style, but remember that eyecandy alone does not make for a good game.
La Mulana 2 is the official sequel to the origin La Mulana, a fiendish metroidvania game exploring a bunch of ruins. The sequel will follow all of the strengths of the original while also attempting to further hone itself.
Tsioque is a hand-drawn point and click adventure where you play a little princess captured by an evil wizard. Be a little girl! Befriend spiders and tentacle monsters! :3
Earthlok is a modern JRPG styled game that takes all the classic elements and polishes them up with a few tweaks from fans of the genre. This is going to be another one where the style of combat, art-style and plot tropes will be the selling point, so your best bet is to check it out for yourself and gauge whether it would be interesting to you.
Paradigm is a point and click adventure about a horribly ugly mutant in a retro sci-fi universe. Sounds simple, but really, check the art/humour to see if it's your kind of thing!
Rimworld is another Dwarf Fortress-alikey, where you build a colony and try to survive. Currently has filler art assets while under development and is pretty expensive as a pre-purchase, but there are few games that can scratch these kinds of itches.
Black : The Fall takes it's cues from games such as Another World and Limbo (and hopefully not too much of Deadlight!), as it offers up a wandering platform adventure in a dystopian future-world, using a black-and-white contrast art style similar to Limbo. The pitch video shows that they have a good understanding of the platform mechanics that made games like the original Flashback easy to intuit and flexible, while also offering up some interesting snippets of what the game may become. It's worth mentioning Deadlight again though, because even when a game manages to be utterly visually beautiful, if the devs don't get the correct mix of gameplay elements, it can be a flop. Your mileage may vary!
Battlechasers
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