Game looks rather nice actually, voted it up, good luck to your friend.
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I think it looks like a game I'd love. It got my vote.
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You know, you really need to stop changing your profile picture every week. It makes it harder for me to recognize you in the forums (since I'm often bad about actually reading the name of the poster or commenter). Due to the quality of most of the games with "vote for us on Greenlight" threads, I clicked the link, looked at a few screenshots and impatiently gave it a "meh" rating and didn't vote. Upon later realizing it was your thread (and assuming the almighty Delta would never advocate trashy games :) I gave it another chance and watched the video. It gets my vote. Looks like a mix of Mark of the Ninja and Mini Ninjas (which I haven;t actually played).
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+1, agreed the only way i recognize people on steamgifts is by their profile picture.
For example, when people see my profile pic. they instantly know that im that guy with a pea sized brain on steamgifts (i cri evtritim). If I change it people will go like oooohhhh new person mkay.
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The game looked really good. He's got my vote for sure.
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A friend of yours is a friend of all of ours. The game actually looks pretty good, despite it not being my kind of game. Voted for it, as I think it deserves to get made and get on steam so he can be rewarded for his hard work.
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The game sure looks a lot promising. From the video it's already something I'd play for some time as it is, I guess it can only get better from there.
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Hey guys, this is Delta's friend Sully and creator of Sneaky Ninja. I wanted to say thanks to all of you for your kind words and your support (my biggest bump in traffic so far was soon after he posted this) so I put up a few giveaways, with some more to come after those are finished. So... thanks! :P
While I'm here I'd be happy to hear any feedback or questions you guys have, I'm always looking for ways to improve the game!
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Hey man, this game looks pretty interesting. Just one question, will it have Workshop support or some other means of community-made levels? That could seriously increase the lifespan of your game and hopefully make it more enticing.
Thanks, and voted!
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I haven't looked into Workshop support but the level editor shown towards the end of the trailer will in fact be fully usable by the player. I intend to make it as fully featured as possible, so anyone who plays can create levels with the exact same tools that I use and share them with the community. I'll check into Workshop support but as of now the plan is for that to all be in-game. One of the things that excites me most about this game is what other people might create with it -- I'm sure I'll see plenty of improved versions of my own levels. :P
Thanks for the question and the vote! :)
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I guess no one's gonna see my comment. :P Oh well, I tried. Thanks again guys!
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:D steals one final bump out of this before it dies
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It ain't dead, because yay Happygamer is arrived.
But seriously the game dosen't look that bad, but I feel like it's too complicated, also add some fast-paced music, to feel the flow of the game going, the slow paced music dosen't fit the game; just my two cents, other than that it looks great.
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"This came out of nowhere. I was always under the impression that you had to be in the top 100 for Valve to even consider you, but Sneaky Ninja was sitting at 74% of the way to the top 100, which is still pretty far away. I guess Valve saw it, liked it, and approved it anyway! Not that I'll complain or anything. ;) Happy Thanksgiving to you too, Valve!
So now I've been approved for both Steam and Wii U. Now all that's left to do is... uhh, make the game. :P Thanks to anyone who's voted."
And he didn't even need to try a Greenlight bundle, so I'm happy for him.
Sneaky Ninja is still incomplete at this time, but is decent fun. Since Sully is a friend of mine (even gifting me games in the past), I thought I'd mention this and give him a chance to earn millions on Steam. :P
I did some testing myself, and while it needs more work IMO, it was an interesting game. I'll be chatting with him to see if I can get permission to let you guys try out the test version I had access to. - Edit - No luck here, he feels the test version is just too out of date to unleash on people.
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