Impressive looking to say the least but wow does it give me a headache. Are we even supposed to know what all of that does or should we just start playing with it? Makes me wish there was a test area before committing to the spending of our...whatever the currency is called >> I forget.

11 years ago*

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To be honest the game is kinda not user friendly, too much floating test and colored things. But seemed fun for the while I played.

11 years ago
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86% chance to win and I didnt get picked... I wanted it so bad...

11 years ago
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I understand it's only $5 on Desura (which also provides you with a Steam key).

If you want it that badly, all is not lost :)

11 years ago
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I just put some shit together, fly around and shoot enemies.
I've no idea what i'm doing.

11 years ago
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+1

11 years ago
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+2 and same here. It seems to work :)

11 years ago
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I'm still not really up to speed with the buying, selling, and weapon upgrade system.

Anyway, flying around shooting things and travelling through the spinny, swirly jumpgates is entertaining enough :)

Shame there doesn't seem to be a manual though.

11 years ago
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do the missions. everything is explained there

11 years ago
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I have played for a little bit with a trackpad. I need to get my mouse to enjoy this properly.

11 years ago
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The game is nice but have a very bad gui... I think there isn't a way to know what you are doing on the lab, without testing it before... But for what I've saw, just focus on pick up weapons from enemies bases, because you're going to move fast to other systems (and find more strong weapons)

11 years ago
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from what I can tell, damage is unaffected by the weapon, only the fire pattern. upgrading ships, reactors, and modding the weapon damage are the only things the affect damage.however, some weapons have better patterns depending on your play style. I prefer the shotgun style ones as it can clear out enemy fire. currently lvl 140 or so

11 years ago
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It's different for each weapon you find, unless it's the next generation of your previous weapon, since some weapons have more/less connections. If you look on the left you can see numbered lines connecting two points, look at the name of the points to see what you're going to change. Having said that, i have no idea what most of these points change, beside colors. =P

I usually just keep weapons that I like and wee what points have what connection values, then make guesses from there.

11 years ago
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Haven't really tried to figure them out yet. I the weapon has a cool color and seems to be doing some good damage, it stays on my ship. :P

11 years ago
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i hate you all so much right now. stop mocking me.

11 years ago
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11 years ago
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;____;

11 years ago
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I laughed

11 years ago
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<3

11 years ago
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i'm with you :'(

11 years ago
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I lost it too. AND I PROUD OF IT!

11 years ago
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I haven't. I intend to try deciphering completely different weapons I have to make sure I understand how the structure induces the fire pattern. The UI does leave MUCH to be desired, and there are no shortcuts to in-game menus. I still like it lots, but it needs some shine before it'll go anywhere big.

11 years ago
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I have no idea what I'm doing. I just fly around and shoot stuff. I wish that there was some kind of manual that explains it better. The first time I played I just sat in one spot and played it like the old Asteroids game. I got my best score that way so far. LOL

11 years ago
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I'm in the same boat as you. I just fly around shooting stuff and randomly it will notify me that I completed a mission. I love space games but never understood how to play them.

11 years ago
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Their blog page is an eye opener. It has helped a lot.

http://galacticarmsrace.blogspot.com/

11 years ago
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I think you mean http://galacticarmsrace.blogspot.com/p/research.html. I found it less then helpful and more of an ad for their engine.

This seemed a little more helpful.

11 years ago
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Astral Projection was logged on to the GAR Official MP Server last night and explained in minor detail how the Weapons Lab works;
When you want to modify a Neuralium Isotopes algorithm you need to adjust the "Connection" values to a positive or negative value of your preference by using unwanted "Salvaged" Neuralium Isotopes. Each adjustment uses a salvaged isotope. Adjustments made to "Connections" bound to a color will change the color(s) and those not bound to colors change the distance, spread range and other variables to determine how the weapon behaves.

11 years ago
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But what do the colours "do"

11 years ago
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I tested a bit with a weapon that had a curve spreadshot. one of the sliders first improved the range and increasing it further decreased the range to 0 while another isotope only increased the range. One was changing the curve of the shots and at least one changed the spread. Some of those changed the colors,one changed (probably) only changed the color. I dont think colour does have any effect. That said...I have no idea about that weapon tech lab.

11 years ago
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Would be helpful if the sliders explained what they did instead of pissing in the wind, think I dropped 200 salvaged iso into the lab and saw no results really.

11 years ago
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agreed.

Especially since some neura...things...weapons have quite a lot of sliders.

11 years ago
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I agree as well; I spent 600 Neuralium experimenting on two whack Isotopes that I ended up ditching within minutes for stock Isotopes. There is no "Undo" function and even a .01 connection modification can screw up a perfectly good weapon.

11 years ago
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The "undo" is to remember what changes you make. If a 0.01 change wrecks your weapon, then do a 0.01 change in the opposite direction.

11 years ago
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The dots and line diagram to the side vaguely tells you what each connection is connecting, not that it helps much.

You probably wasted iso because you were doing "small" (0.01) mutations.

The best way to see an effect is to toggle it all the way to "large" (1.0) mutations. Regardless of the size of the mutation, it costs you 1 iso. Even then, you might not see much of a change. Odds are that you'll make your weapon worse, anyway. But there is at least a chance that you'll find some variable you can change to get slightly more desirable behavior.

I had a weapon that worked reasonably well as a shield, once I spun it around 135 degrees. I wanted to get it to travel further before turning itself into a barrier. (What it did was travel about a ship length, and then the shots turned and locked themselves in a loop.) I wanted to get it to travel more than a ship length, so I could use it as a short range offensive weapon. I never did manage it. Increasing the (originally negative) distance connection only caused the shot to get closer to my ship. Around zero, it basically caused the shots to orbit my stationary ship in a diamond pattern. But when I made it more positive, they just sat directly in front of my ship, before zooming off the screen in an arc.

But theoretically, you could be able to tweak the right components to get more desirable behavior. And it doesn't look like you have anything else to spend the points on? It's not like its worth ferrying every weapon pick-up back to a station to sell it, so you'll be salvaging them anyway.

11 years ago
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The points are also used for the nuke like weapon. Other then that, they are not used at all.

11 years ago
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Colors are mostly cosmetic, but it's possible to have a weapon that fires shots that are almost completely transparent. Since this game basically forces PvP on you if you're doing multiplayer, this is incredibly useful if you get it right.

11 years ago
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Yeah, after you posted this XD, i don't know what i am doing with that lab

11 years ago
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Still no spoiler here to how it works? Will check back later, thanks!

11 years ago
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I'm just hunting achievements and doing some random stuff

11 years ago
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I'll just have to say that half the time i'm playing it I have no clue what I am doing lol.

11 years ago
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I am playing with it. I don't know how to use it but i click on everything lol.

11 years ago
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you guys realize that the connection follow patterns and have a formula behind it? also certain colors block out other shots better. I haven't been around too long in this game to actually figure the weapon system out but I'm sure this has to do with wavelengths.

11 years ago
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"R G B": red, green, blue, "Vx Vz": velocity to the side and velocity forward, "Px Pz" position in relation to where the weapon was fired, "Distance": distance from where the weapon was fired.

Also:

  • the graphs on the screen are neural networks
  • adjusting the connections that lead to Red Green Blue affect color
  • adjusting the connections that lead to VX VZ will affect velocity and patterns
  • the functions like Sin, Cos, Tan are different nodes

http://galacticarmsrace.blogspot.com/p/research.html

11 years ago
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Closed 11 years ago by sutasafaia.