So, I've looked at FTL, and for the life of me, I can't figure out why everyone treasures it so. So, help me understand the logic. Why is this game "so good" and why does it have the INSANE following that it does?

Ready... Go.

11 years ago*

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Because it's fun.

11 years ago
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That answer was so horribly unhelpful that this is the only way I could even begin to respond to it!

11 years ago
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Ahaha. +1

11 years ago
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lol

11 years ago
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+1

11 years ago
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+1

11 years ago
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I have no idea. It's kinda fun, but it's luck based. One time I started the game and lost a squad member on a first planet and I couldn't avoid it, cause I had no choices to make.

11 years ago
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So fun, and so angering at the same time. First jump to asteroid field, second jump to solar flares.

gg ship :(

11 years ago
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Please tell me too.

11 years ago
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I must admit that I'm in the same situation. I have not, however, played it as of yet.
People seem to like it because it's "roguelike", and that you can play short sessions.
The music is good, too.

Also this

11 years ago
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In addition, I find it funny to see how many people like the permadeath in FTL.
Mostly because of the fact that most games have permadeath. People just play without (by saving and loading).
For those of you who play FTL (and similar) because of permadeath, try taking out your favorite other game. Play it 'till you die, and then start over. Sure, it may be boring after a while (because of the non-randomizing fact in most newer games), but it adds a certain kind of tension to ones playthrough.

11 years ago
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That's completely different. The fact that you admitted that it gets boring after a few go arounds is exactly why FTL and other roguelikes are good. Games without permadeath and with saving aren't designed to be played that way. They know you can save, and they know you won't play this part over again, and they know you can resurrect and they're designed with that in mind. Many games simply aren't realistically possible to complete with permadeath.

FTL and other roguelikes are designed around the aspect of permadeath. The randomness makes each playthrough gresh, and the difficulty curves so that you actually have a chance of beating it. You could over simplify it by saying it's just rolling the dice with a pretty picture attached, but that's part of why some people like it. Some people love gambling and others hate it. It's like poker, how there's some skill attached to maximize your chances but it really comes down to the luck of the draw most times.

I, personally, love roguelikes. Binding of Isaac, FTL, and Dungeons of Dredmor are all on my list of favorite games (I've actually published a couple mods for DoD), and writing this made me decide to start a thread asking for other roguelikes.

11 years ago
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Glad to have inspired you. :P
And also glad to have you post why you like FTL.

Although I disagree on one point. Many games are entirely possible to complete even with permadeath. The permadeath-aspect just makes it harder, and forces you to pick your fights.
The game(s) may not be designed for it to work proper, but, alas, it's a great way to replay a game.

11 years ago
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I Want it, and i write you why it's good.

11 years ago
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well - it's probably due to "sentimental" value of it for older players ;) back in 80s and early 90s random rogue-likes were a very big deal - lot of people loved them and played them, and then genre somewhat died, as games were becoming easier and easier, and these were some really harcore-ultra-hardgames - i mean not like OMG! I DIED 10th TIME! THIS GAME IS BROKEN <RAGE QUIT>, but like good oldschool replaying something hundreds if not thousands of times.

Other thing may be people love replayability, and with Random generated play-sessions you have loads of it ^^

11 years ago
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Fair enough there. I definitely grew up on tough 80s and 90s games, but didn't really get into the rouge-likes back then, so this one doesn't really do anything for me. The random generated content and difficulty do remind me of why I love Binding of Isaac, though. That... and it's basically Zelda 1 on drugs. lol

11 years ago
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Its like startrek fleetcommand thigny game but in 2d, but i think its praised too highly, gets bored in no time tough, its "randomness" sometimes create same event in the next FTL or in other nebula

11 years ago
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it's a new concept: micromanaging your own space ship.

from what I've seen: I find it entertaining, but from the looks of it, I can't play on my own pace - but then again, maybe that's also a pro of this game - you can play short sessions and you don't need to feel too discouraged if you fail and have your ship blown up or your crew suffocated or burned alive.

11 years ago
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How about micromanaging your own death star ?

11 years ago
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I don't think that would feel as rewarding.

It could also be very frustrating if you've spent 30 hours preparing to attack your next target and suddenly a tiny fighter blows up the whole place.

11 years ago
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When someone mentions Death Star I immediately picture Eddie Izzard and not the Star Wars :o

11 years ago
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What do you mean by "I can't play on my own pace"? You can pause the game and issue orders whenever you like.

11 years ago
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From the looks of it, he said. If you've never played it then you wouldn't know about the pause-at-any-time game mechanic.

11 years ago
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Because it's against the laws of physics as we know it (not including phase velocity).

People are interested because if we can harness that kind of technology, we could travel throughout the galaxy

11 years ago
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I like it for the value (cost vs playtime), the replayablity, it is playable in small chunks, I grew up on Rogue and Hack on Amiga and am just loving the resurgence of the roguelike genre (Dredmor, etc) and mostly the ease of imagining your own story and carrying it out.

Naming someone "redshirt" and just praying for the chance to send them to a slave ship or use them to try to put out a fire in a room with an inferno raging, or send them to investigate a diseased planet. Instead of trying to win I often find myself playing the role of inept captain, captain who can't seem to prioritize the fate of the universe over backtracking for every distress call, etc. I guess I enjoy the fact that I can decide before I start how I am going to play and add my own story in my head as I go along.

It is also a cool feeling when you land in a terrible situation and barely make it out, flying into a solar flare and a bomber full of mantis people who board you and still finding a way to take your whole 3 man crew and ship to the next jump intact is quite rewarding.

11 years ago
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Apparently saying it's fun isn't a viable answer. I'd say asking for the "logic" behind people's love for the game is a poor question to begin with.

11 years ago
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It's not a poor question at all, though. There has to be a reason (or reasons) why it's fun. So what makes it fun? What is good about it? Lots of decently helpful sub-questions can be derived from the main question, which makes the main question I posed not poor at all.

11 years ago
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I disagree to an extent. There are horrible, horrible games I have fun playing. I would not be able to give you a single actual reason why I like them other than I have fun when playing them. There are also games that I should like based on the kinds of game I usually play, but I just don't enjoy them. There is merit to asking why peopel like games, but it's not fair to say "because it's fun" is unhelpful.

11 years ago
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My only real counterpoint to that is why would you be playing a game you don't have fun with?

11 years ago
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Well sure, It's safe to assume that it's fun for someone if they are playing it. I am just pointing out that there are cases where that is the reason and there really aren't any other specif reasons other than it's fun. FTL though has a lot going for it I think. The graphics and UI are simple, but don't let that fool you. There is a lot of strategy involved. You have to micromanage your crew, your ship's power, your weapons, etc. It's also taken in small doses. You can spend multiple hours playing it if you'd like, or you can sink a half hour into it and move on. That, and it's just plain fun :P

11 years ago
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Well, I think there is always a reason that someone finds something fun, whether it's something they are consciously aware of and can answer, or not.

11 years ago
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Its because we all played oregon trail in elementary school and this is basically oregon trail advanced in space, which is dope

11 years ago
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i loved that game

11 years ago
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That is an awesome comparison.

11 years ago
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You just gave this game some merit. I remember Oregon Trail :)

11 years ago
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I have never heard of that game, tell me more.

11 years ago
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Never actually played oregon trail but have played the zombie spin off of it which I loved

11 years ago
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Because it's different every time you start new game, also it's challenging.

Not to mention mods.

11 years ago
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Because I can fucking asphyxiate invaders, have alien races on my ship, and because it's so hard, but SO rewarding when you kill the boss. It's fantastic, one of the top 3 games last year, for me.
Sometimes you need so much micromanagement it's mind blowing. Yet the game delivers, and it's extremely balanced (against you, of course).

Additional info: I don't like Binding of Isaac, I like Dredmor but no so much as FTL.

11 years ago
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"Because I can fucking asphyxiate invaders"

I forgot this one +++

11 years ago
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It usually takes strong doors though, which I never get round to upgrading. Otherwise they'd just move on to more ventilated areas.

11 years ago
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They lose quite a bit of health, then you finish them with the crew =)

11 years ago
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For someone who isn't saying it's nostalgic from rouge-like 80's games (which I haven't played), it has a really complimentary soundtrack and sound effect set. The game, while random, presents a unique strategic challenge that blends RTS and TBS by allowing moves to be made in a pause menu. Because the random generation, exploration takes longer than a normal game but it's fun all along the way. To appeal to people who like strategy even more, there isn't a surefire "formula" to win the game. There is no repetition whatsoever during fights. Every combination of weapons you set presents a different way to use them, and while they may be repetitive there are special enemies and scenarios thrown in to spice it up, and make you make some important decisions.

For $10-$15 it's a great game.

11 years ago
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Why have I spent far too long on FTL?
That's a good question.

I suppose it's because of the ability to command your own starship.
While it is a little simplistic at times, that's the beauty of it. You don't have to micromanage on a ridiculous level (Joey, eat that orange to keep your scurvy bar down! Quickly Tom, to the bathroom so I don't have to buy you a new pair of pants if we get boarded again!)
It's just fun to me frantically switching off power to my oxygen because I need to fire missiles, and OH GOD, my door control just got busted while I was venting the majority of the ship of a fire, better send someone out to fix it. Oh, I guess he died. Well then, send out the next redshirt.

11 years ago
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For me, it's hard to describe why I like FTL so much but I've put in over 60 hours playing it. Which makes it my most played game on Steam to date.

It's one of those games that you either really enjoy playing or you don't want to play it at all once you've played it.

11 years ago
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Just because a lot of people find it fun doesn't mean it's for you. There are lots of games with huge fanbases that I know I have absolutely no interest in. If it doesn't look like it appeals to you, just skip over it.

11 years ago
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Could you give me some examples of games you would not enjoy at all, but have a huge fanbase? For me it's mostly Runescape and World Of Warcraft.

11 years ago
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Terraria or Civilization

11 years ago
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Terraria, Minecraft, any MOBA, any MMORPG. Basically things that are mainly about multiplayer or crafting.

11 years ago
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How about online shooters (multiplayer only)?

11 years ago
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Its biggest appeal to me is that is somehow desperating. That it can be played in short sessions and that every playthrough, although similar is completely different.

You may not like it, as it's certaninly aimed to a very narrow userbase. I feel it both satisfying and challenging. I mean, having 6 almost perfec crew members, a ton of spare scap and a HUGE weapon and believing to be the supreme lord of the Universe only to have your Oxigen system disabled, ship boarded, and several fire outbreaks on the next jump is unpayable.

11 years ago
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because i played 5+ hours straight without intermission as soon as i got it... i hadn't done that to a game before.

11 years ago
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YES.

11 years ago
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I was looking at some screenshots, and was "meh, what is this even", entered gibawai only because everyone kept praising it. A gibawai won and 20+ hours later... I don't see myself ANYWHERE NEAR being done with it. Why? I honestly have no idea, but it's one of those "11pm; okay just one more turn...holy shit 5am already? o.o; " games.

11 years ago
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I don't understand that either...

11 years ago
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Roguelikes thus far have been like this for me. Before buying Dungeons of Dredmor I passed on getting it a few times, not because the graphics were bad, but because watching the video on the steam store turned me off (mostly because how odd the movement of enemies between turns was, there is no walking motion, they just port from one spot to the next, or so it seems.) Of course, once I finally got it and played it, I fell in love. Haven't played FTL yet, but I'm sure it lives up to the praise :P

11 years ago
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I think it's like Farming Simulator, it's not REALLY fun, it's just enjoying how boring it is, I guess.

11 years ago
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Okay.
Uh...

FTW is almost like FTL

CLOSE ENOUGH

11 years ago
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+1

11 years ago
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It's hard to explain.... It's just really enjoyable...................

11 years ago
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Closed 11 years ago by Yokuo.