For pledgers for this project, I've created a giveaway: Clicky
You can only win when you have pledged money to the cause of this game ;)
Oh and if the Kickstarter does hit $200,000 I’ll do another give-away but with Left 4 Dead 2 ;)
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As interesting as the game seems (and it does have my interest), $200k and they're not looking at doing all the work themselves? I understand wanting to get the fans involved, but then why so much? I think it's just a little too lofty for them.
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why so much? do you mean the idea of having the fans contribute ideas? whats wrong with that? i've seen hundreds of amazing ideas for ways BF3 could be improved, yet never have i seen the any come to fruition and it's a real shame, because many could fundamentally improve the gameplay, in ways we have yet to see in a shooter. What better way to make a game for fans than have a large amount of fan input?
If you mean the whole thing about crowd funding, then check out this article. The thing is, publishers wont back this kind of game, they dont believe in it. The guy even tried, but, well, heres part of the article;
"It's like pitching a flight sim," Allen says. And the publishers rattle off the excuses: "'It's a super-vocal audience.' 'They don't buy a lot of games.' 'They buy one game a year.' 'Console gamers are too impatient; they won't play this kind of game.' Console gamers literally are too dumb to play this kind of game.'
Wait… did you catch that one?
""Console gamers literally are too dumb to play this kind of game.'"
Really?
Really, Allen said. "I won't say which publisher, but, yes, literally, 'console gamers are not as smart as PC gamers.' The logic is that, well PC gamers can install drivers and video cards. Console gamers are just 15-year-olds who sit in front of their couch and press a button."
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No fans, can contribute ideas. That's a great idea. But I don't think it's 200k idea.
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Under their F.A.Qs;
"$200,000 is a lot of money, but doesn't seem enough to fully fund the game.
We have investors (not publishers, but VC folks) who are interested but unsure if there is truly a market for real tac shooters. This seed money will be enough to fund startup and show the investors the market is real.
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But that's the opposite of what I'm saying. I think it's fully enough to fund a game, too much perhaps.
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I don't think fans contributing is good idea in 90% of the cases. I track TF2 forums on Steam, and most of the 'improvement' proposals are either inane, or of 'cool' kind where the author didn't even stopped to think how it synergizes with the rest of the game and how big problems already existing, weak item could cause if combined with his proposal. Pass, sadly.
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^This!
It is totally cool if a company checks some suggestions of the fanbase, but when players may pay to have their suggestions be considered, this will end up in chaos. It's basically the same problem as with those "evil" publishers: Too many cooks spoil the broth.
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TF2's case is one of over doing it, where fan submitted ideas, for mostly hats, has become sort of a driving force to keep people interested in a game thats beginning to show its age. not that it's a bad thing, like it becoming F2P, it has its down sides, but it does keep things fresh for many people and it's the kind of game, where the whole "workshop" thing is beneficial to both the community of gamers whom still play it and valve. Now, aside from all that, what this project it about is something else entirely, it is not a 100% fan created game, no, its very much it's own game. The whole concept around it being a "crowd sourced" game is from the idea that, we, the fans, are donating our own money, support and time into "kick starting" this game into development, we, the fans are having a direct and very important role in the very creation of this game. And because of that, those of us that had a larger role will have the added privilege of being able to input ideas, vote on weapons, locations, and features to be included in the game, and even have a select few be present in conference calls with dev team members to express ideas. Because why not? If we had such a role in the game becoming a reality, why wouldn't they want to know if we had any ideas? why wouldn't they want feedback? it's not like we're making the games, they're just giving the people an opportunity to have additional input in something they helped make happen.
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To give you example - let's suppose TF2 was developed in that way. Game is new, tricks haven't been discovered yet, so the contributing players turn it on for the first time... And let's say, hate ubers because no tactics to counter them have been discovered yet, so they demand their removal or some anti-uber thing to be put in. What then? Oops, competent engies can now freely block BLU team because one thing that broke stalemates had been put down. What the publisher can do, then? Beg the contributors to reconsider? Not listen? Do what they want only to change it back later? All the options will alienate someone.
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What the hell are you even talking about? how did all of that just go over your head???? its not going to be a thing where the game is a constantly changing thing at the whim of the fans, in fact i said the opposite. Can you not read? are you unable to? is it beyond your comprehension? All the devs are doing, is allowing the fans to have input, BEFORE the game is made, with ideas that will be reviewed and voted upon. that's it. not a constant flow of change. what youre talking about was NEVER even alluded to. after that, the fans will have mod tool, which is rather common, and thats fucking it.
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Wow. They have about 2 weeks to raise another $150,000 or so. I don't know how long it's taken to raise that $50,000, but it sounds like this needs to be posted everywhere. I wish I had $10,000+ just lying around to give them, and not just because if you do
but because I like the idea of the game too. It sounds pretty fun. That said, a donor prize like that makes me think these are my kind of people.
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Looks like it's already been up for 2 weeks, first comment was March 2nd.
I'd say it's not looking so good, but obviously the coverage is spreading so maybe they'll be able to attract more people not only with more people knowing about it, but having a bigger chunk of the money.
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Gave 30$ yesterday. They better put me in game or else!
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I was going to pledge, but then saw it wasn't PC exclusive. Sorry, but games like swat and rainbow six 3 would never work in a controller, I am sick of radial menus and sick of the lack of buttons in a controller conditioning my games.
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You know, even if bike/car steering is designed with car in mind, they are not going to cripple it for bikes. So, nope. Autoaims and huge hitboxes are going to be in.
And that example defeats your argument, SOCOM not only has auto-aim, but also manages to cripple you regardless of the player using mouse or gamepad, as either of these has glaring flaws in their control implementation. Any of these "pro" PS3 players would just be headshotted every time by moderate PC player, and that's not my oppinion, but actual Microsoft study on XBOX/PC FPS multiplayer.
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Pathetic really. You're just spouting out what you think is gonna happen, without any idea of what the plans are at all.
This is not going to be controlled by publishers who want the game to be accessible. No, it is going to be controlled by Serellan and private investors (who just provide capital and expect a return on it but don't have a say in the game) and they are going to make it hardcore. Huge hitboxes? Nope, that isn't going to make it in. Auto-aim? No idea, might make it, might not. You could ask at their forum.
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Dude, that's how it works in EVERY console FPS. And that's how it happened in studies. You know, conducted by actual researchers? I don't "think", I know. Console players simply won't compete unless PC version is gutted or console version is thrown a huge number of crutches. You can't beat hardware limitations with wishful thinking.
And if you think paying console private investors won't force any of the above to be able to barely compete with PC users, well, I have a certain bridge I'd like to sell you.
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Yes, thats how SOME FPS's work, but it's ignorant of you to blatantly assume theyre going to do this as well, especially since THE WHOLE FUCKING IDEA of the project is to do the opposite of that as well as PC being the lead platform with a port to consoles, honestly it's not that hard to understand, you'd have to be very dense to have had missed that, though after reading your replies it's much more likely that you've never actually looked into the project, in which case youre just talking out of your ass.
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No, what you miss is the fact that console players will pay for either A) inferior product that will turn then into cannon fodder for PC gamers (who would do that?) or B) will use their influence to make the game actually playable for them, which includes gutting PC version or (more likely) a lot of crutches for them. There is no other possibility, unless I missed some genius insight solving that that eluded best efforts of both Sony and Microsoft when they wanted to make FPS on their consoles work on cross-platform multiplayer. Care to point out one?
Sorry, kickstarters aren't magical, making one for 'crowd-sourced free money project' is about as likely to succeed as marrying two vastly different hardware platforms in one game.
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Erm, I never heard Christian Allen say console players are going to co-op/versus against PC players. Get your head out your ass.
And it is a not-done thing as well in the industry. There are next to no games that are truly crossplatform. All Christian Allen has said is that he will try to make it available on xbox 360 and ps3 as well, which implies xbox 360 players play with other xbox 360 players and PS3 players with other PS3 players.
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For pledgers for this project, I've created a giveaway: Clicky
You can only win when you have pledged money to the cause of this game ;)
Oh and if the Kickstarter does hit $200,000 I’ll do another give-away but with Left 4 Dead 2 ;)
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at the moment the project is about $140,631 short and has only 12 days left to go. the biggest problem with the project is the marketing or lack there of it. As much experience as these guys may have, they really lack the popularity of many of the more recent kickstarter game devs. i seriously doubt it'll get their in time, even with bumping my pledge to $100, though i would love if they gave it another shot sometime later.
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Yeah, I hope the same! I really really love those close quarter combat tactical shooters, like SWAT etc. were. And not one of the days since I saw this thread goes by, where I ask myself, how I could spread the word effectively. Meh... :/ I'd really really love to see the game being made!
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Finally got to back 50$, since I had to use a buddies credit card. I really really hope this works! :/
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We reached the $200,000!!! As promised, a Left 4 Dead 2 giveaway!!
PAAAAAARRRTTYYYYYYY
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Just got back to see we made it, checked last night and we were like 40,000 behind, got me worried and i planned on bumping mines up again, looks like i wont have to. Thanks to all you steamgift bros who tossed in what they could. Not sure if anyone would be down for it, but i thought it might be a cool idea to may a steam group? that way it'll be easier to find friends to play with, once the alpha comes out. Heres a link: Operation:Takedown if any of you think you want to be a mod, i'll be in chat at least until the new Game of Thrones airs
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Earlier this week, i heard all this stuff about Wasteland 2 being on kickstarter, the site where people post their projects and ideas and over a set amount of time can receive crowd funding to "kickstart" them into a reality. Now, after seeing the awesomeness of Wasteland 2 becoming a reality(as it has been fully funded and then some, earlier today) i wondered if there were any other amazing vidya projects/ideas out there on kickstarter that were worth investing what little money i have and i stumbled upon this, the "Crowdsourced Hardcore Tactical Shooter". Here's a couple of excerpts on what this project is about;
"We have assembled a small team, all with years of video game industry experience and a specialty in shooters. We are focusing our initial development on a hardcore CQB tactical shooter.
This game will get back to the core of what is loved about the tac-shooter, featuring realistic weapon modeling, outfitting and commanding your squad, objective-based, non-linear missions set in real-world locations around the world, single player, co-op, and multiplayer.
Obviously, in this day and age, games cost more than a few hundreds of thousands of dollars to make. Engineers don’t work for Cheetos and free beer (although it helps). But it is enough to prove to our investors that the viability of the market, and set up the infrastructure for one of the really cool parts of the project: Crowdsourced development"
"The biggest thing is tension. You've been given a scenario. It's non-linear. You've made decisions on where to go, where to place your guys, getting ready to go in. You don't know what's in there. A real [hostage rescue] team doesn't always know where everything is. There's only a few enemies, but you don't know where they are. If they get the drop on you, they're going to kill you. There is an element of reflex to it, but a lot of it is just proper planning and observation and figuring out your situation. But even if you do everything right, it doesn't mean you are going to succeed. "
Now, i don't know about you guys, but i love shooters and the idea of a game like this just pulls me in, which is why i want more people to know about it. If you like the idea as well, check out their page, pledge (even if only $1) and help get the word out. Thank you for your time.
TL;DR? Check out the Link.
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