How do you know it was almost re-traded? Did the winner just decide to tell you?
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Well, I can understand friend only, but completely private should not be allowed.
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I think you missed my point, The website doesn't give you access to know someone's game list
So to confirm that the winner has already activated the game, you should contact support/cg "JUST" to confirm that he already attached the game to his account.
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My point is that you can implement a change that allows people to maintain some level of privacy, or you can implement a change that forces people to give that up. Presenting only one of those as if it's the only option is simply bad practice.
With that said I think I'm done here
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Yep, I agree, but knowing how many problems there are with syncing even when using completely public profile that would just fuck stuff up even more. There are some times is takes 3 days to sync profile. First need to improve syncing so it works better and only then think about changing rules.
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Considering that you need a public profile to even join, it makes sense that you should be forced to keep it as such. I'm a bit leery about those who go public only long enough to sync.
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Ha, greetings. Perhaps then you are the counter to the argument. Having proven yourself to the community, your anonymity is earned through your familiarity. Ironic in a sense.
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At least comments can be set to private or friends only. As for friend requests, it is fairly troublesome. I don't recall there being a setting, though I know a number of giveaways require it.
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cg said some months ago he wants to implement a system to force users to set as public a steam profile if it's private periodically when a sync is scheduled, also checking automatically whether they activated the games or not. Currently, if I'm not wrong, there is an automatic sync every 7 days, so users would have to set temporarily their own profile from private to public at least once a week.
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I'd like to see this implemented, along with a mandatory check when a gift is marked as received (to ensure activation has occurred) in order to continue entering giveaways.
I appreciate this doesn't work for some DLC, but it would be an ideal solution for the games where this is involved.
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You seem to regularly critique this site and how it works, and constantly offer up changes for it, most of which I find totally unnecessary (no real offence intended)
That said, I completely agree with you on this. Friends-only should be fine, but people with completely private profiles shouldn't be allowed.
Also, people who retrade games they win suck.
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1 - add them and wait for them to friend you
2 - make private giveaways and ask for a rule to have public profiles
3 - ask cg to check it out
Those are the three options Support says you can do in this situation. Don't just send it all willy-nilly when you can't see if they own it already.
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I'm no computer expert, but I believe his point is this (using an arbitrary "me" as an example):
I have 200 games registered to my steam account, and since I'm a lucky bastard I won two games today. Next time the site syncs with my profile it would have to check my library for these existing games. Computers being what they are, it doesn't search my entire library at once.
Best-case scenario it compares the steamID of the first game I won with each entry in my library (now presumably 202,) and then does the same for the second game I won. 404 extra queries just for me.
Worst case scenario it does something involving every game on steam, causing a ridiculous amount of queries. Two ridiculous amounts of queries in fact.
This is repeated for every single game won on the site, adding up to a whole lot each time.
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SteamGifts already update the user game libraries by syncing automatically (every week) in order to exclude who already own a game to enter that giveaway. In my opinion, there isn't any performance issue to implement a comparison between won games and game library. It can be delayed or cancelled or run with low priority in case, unlike a response to a page request by a browser.
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Sorry to butt in, but if the Steam database is in any way organized then a good(and simple) algorithm should lower the number of queries down to number of games won * the logarithm of the library entries.
Of course I don't know a thing about how websites work and I could be completely wrong, but that's my two cents. :P
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Yes, good idea. That messages would be helpful. ;)
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Well, if he wants his profile to be private, it will stay private. We can only respect that choice.
However, if you know a user that has private profile and suspect him/her of regifting/not activating, write a support ticket, and we will investigate it.
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nty x-x friends only but not public, not a fan of strangers
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Privacy? Problems with random beggars? Acute personal embarrassment at the number of hours spent playing certain games? Nothing to do with Steamgifts and everything to do with being a sometime grumpy misanthropist :D
I joined Steam to play games, and didn't sign up to a social media site... While I've nothing to hide in terms of Steam or Steamgifts infractions, VAC bans, etc, I am happy with things the way they are and don't see why this should cause anyone else an issue.
That said, if I won a giveaway and the gifter wanted to check my profile, I'd have no hesitation in showing it.
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Well yes, of course, but I was just pointing out that people who choose to have private profiles might not all be VAC banned scammers intent on trading all their gifts and being mean to small fluffy animals....
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Seriously, this is why I hate gifting on a private profile.
Why can't we have a rule stating that all Profile must be public to win a giveaway in steamgifts -_-
I mean what's there to hide anyways?
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