Have you used http://indiegamebundles.com as a resource? They have pretty much all of the bundles.
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We did not, we used Indie Game Bundle.Wikia for information.
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This thread also has a ton of info on bundles and is kept up to date reliably if you are looking for other resources for when games get put into bundles.
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In that case, include the info about which games went (only) inseparably together. If one of the suspected games is advertised as having been given on its own, check the winner's library. If not all of the connected games are present, then it clearly did not come from that particular bundle. Result: a little fewer wrongfully accused people. It will not solve everything, since some people could have received the other games through other means, but it is definitely another step towards the "no false accusations" dream, with (almost?) no way of being exploited. Disadvantage: requires some coding on cg&co.'s part, as usual.
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What if they didn't redeem the bundle on their own account in the first place? I could give away a copy of Razor2 straight out of Indie Gala V, but I don't have all the other IGV bundle games on my account, so how does this do anything better than the current system?
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So one of them mislabels a bundle key, and the other one does not redeem it, but instead gets the very game it was mislabeled as, in order to cover this? (Probably getting the cover game for full store price, because remember, it wasn't available as a standalone bundle key, and more likely than not, it won't be on sale at the exact moment this scenario would require it.) I think that in such case, they should almost get some points for their effort and originality. Also, due to the need-to-buy-the-game-now-even-if-not-on-sale emergency, the indie devs would actually get more than if everything went the usual way. :-)
(Yes, this could be bypassed with some planning and cooperation, but private Battlefield 3 or Minecraft frauds are much simpler, I'm afraid.)
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Also, I'm not sure we understand each other. Razor2 was AFAIK available as an individual key (i.e., it is "altogether bad"), so I don't really see why you are mentioning it, unless there has been some misunderstanding on your part. This was about things such as Limbo being "not altogether bad", because if given/activated without Psychonauts, then it obviously didn't come from that particular bundle.
(I'm not sure if it was Limbo and Psychonauts that were tied together or not, but for the sake of this argument, let's assume it was these two.)
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I have already created a list of which keys were bundled and which were separate. Razor 2 was from IG5 which means it would be a separate key.
With games appearing in multiple bundles and Steam having their own Indie Bundles, it really makes it hard to perfect your idea.
In my opinion, we should assume any game that could possibly be from a bundle is from a bundle until proven otherwise. If people really have that big of an issue with no receiving full value for something they've gifted, then they should make a Support option for submitting a screenshot of your Manage Gifts or Trade History to prove it was a gift.
Prevents a lot of abuse from keys and it's really not a big hassle to submit a screenshot to prove it was a gift. If you've taken the time to voice your opinion on the matter, then you've already spent more time than it would take to submit the screenshot.
I also think they should just add the bundled keys onto the list, they already have multiple entries for bundles where it's below average or BTA, so what's the harm in having a few multiple entries for games?
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Maybe should also include a list of games which had huge key giveaways from devs? Like Shadowgrounds and Shadowgrounds Survivor from summerseal a few weeks back, Lucid from reddit, Fairy Solitaire from reddit and Steamgifts?
Edit: Oh. Shadowgrounds is already there.
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Since "The Ironclads Collection" got reduced to 1 point, some people started to submit the collection as one of the single games, you might want to consider this.
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and also some people submitted commandos from ig6 like commandos collection, disciples 2 gold can be submitted as separated keys from ig4 and ig5; some people also submitted humble frozenbyte bundle like frozenbyte collection, humble introversion bundle can easyly be introversion complete pack..
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Added Commando's Collection, Frozenbyte Collection, Introversion Complete Pack.
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Good point, dopefish. I think the best solution to the "bundle-exploit" is to turn all games that appeared in a bundle to $1 value. What do you think?
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There's still the valid point that some games that have been featured in a bundle have been cheaper during Steam sales (for example Bastion, Killing Floor).
Another issue: Keys of games that have appeared in a bundle, bought from legit sources, such as Amazon, GMG, ... should those be devalued too, just because of the bundles?
This whole thing isn't a simple task, there's a lot to be considered in my opinion.
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I agree with you, but I think this "$1 value idea" it's easier to implement (already implemented with Ironclads collection) and will make the life of moderators more easier (with much less support tickets). And it hurts less to community than the bundle-exploit. I think there's so few of the "legit keys" giveaways (as you said; keys from GMG,Amazon,etc) that I think that's a minor question of the problem (than the HUGE amount of bundle-keys giveaways).
I understand (and agree with you) that there's a lot to be considered too, but I think that's the easy and less complicated way to solve the problem.
Sorry in advance for my brazilian self-taught english... maybe I'd made some mistakes, but I think you'll understand my point.
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summerseal was not a bundle, it was just a promo where they gave out free games. if free games are meant to be on this list then it would have to grow to include portal, revenge of the titans, titan attacks, and every indie game of the month through ign prime (though that is a paid membership)
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I know Valve gave away Portal a few times (I know because it was my first Steam game and this is how I got it) but I don't think it was done so that you can get giftable copies for free. It wasn't a simple "the price in the store is $0 for X amount of time." I could be mistaken about this though.
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When I got portal for free last year it was instantly in your game library (if that helps)
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you pay for a membership to ign prime, they should not be included
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The IGN prime games that could've been abused were QUBE, Choplifter HD, Hacker Evolution Duality, King Arthur, Rochard, Hamilton's Great Adventure and Skydrift (though Skydrift was really limited, they ran out of keys in a few hours). Also, the Puppygames giveaway with Titan Attacks and Revenge of the Titans should probably be up there.
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They gave away Shadowgrounds and Shadowgrounds:Survivor which people gave away as Shadowgrounds pack since the pack only consists of those two games
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I guess the 'difficult' Indie Royale #2 also included a Steam key for this one: FotW Extras.
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Should have made the value of The Ironclads Collection $0.00 instead
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Those vouchers are meant to go to the end customer and not a seller to keep them ;) The way you are describing is sort of steal :) That kind of "steal" is usual in pc shops.. vouchers for dirt 3, mafia 2.. all vouchers that are given in pack with retail vga cards :)
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to get killing floor from bemine you had to pay extra 6$ while it was 5$ during last summer sale. Tnere's no way to exploit this one just becouse it was in bundle, same goes with bastion - you had to pay extra 5-7$ to just get this game from HiB while steam sale price is lower.
Also it's imposible to give away single keys from games that were in HiB pack
this means that more than 20% games on this list cannot possibly be abused on SG!
If there was a way to merge solution #1 with #3 i would vote for that.
I mean like voting system but only for games that were in some bundle so that people who are giving away good games that might appear in a bundle won't have their contribution value lowered that much.
This also will not require to vote on every single game - just like 20-30 games per month, maybe less. Shouldn't be a problem to any active member to vote which bundle games he wants to see being given away and which not.
IMHO this solves most of the major issues that solutions #1 and #3 had.
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Wouldn't be better to check which games from Humble Bundles came with seperate keys and give only them? For example, when Android Bundle came out only Toki Tori and World Of Goo had seperate keys, when the rest of games were in one. These seperate keys are more likely to be exploited.
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This is actually a very good suggestion.
Humble Bundle for Android : Toki Tori is the only single key. (edit: i probably don't have BTA on this, world of goo is probably seperate too)
Humble Frozen Synapse Bundle : Spacechem & Frozen synapse are single keys.
Humble indie bundle #1 : This one has no single keys.
Humble indie bundle #3 : This one has no single keys.
Humble Indie Bundle #4 : This one has no single keys - HOWEVER it has a Gratuitous Space Battles Multiplayer Key.
Humble Indie Bundle V : This one only has bastion as single key.
Humble Introversion Bundle : No single keys.
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Isnt that a little bit too much? I know, the guys who buy this packs for the min price are abusing the system, but, damn...thats so much games LoL...did think this site is for gifting games to random peoples/groups...dont know if i like this new trend...we will see where it goes...but that list is too huge...and it will be longer with every month when 4 or 5 new Bundles are out...
And as the others sayed, not all games can give away with one key or was "so cheap that you can abuse it"...
Just give us an Option so that we can clearly say "that is a key"...all who abuse it(mostly the same abusers as before who do it for the e-penis) can be reported? So the others who just want to gift something to the community doesnt gets trouble...
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He could just verify gifts through the inventory.
I really don't know why people are so against it and why it is not done.
It feels like they really wanna punish everyone that gave those games away, no matter if they were from a bundle or not.
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Still better than this which punishes a lot of honest users for no reason.
And only games from bundles would be affected. A Metro Gift from GMG would not be affected.
If we combine both methods.
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We can't do this.
People will abuse it like crazy. If you leave the option up to the gifter they just have to choose 'gift' and boom, they get full contrib for their bundle keys.
You also can't leave it up to the receiver because most of the time they will just login and click received without the work to properly make sure they are selecting the wrong option.
This leads to tons more support tickets than they already have, which is already far too many.
Unfortunately because people are jerks we can't trust them to be honest and it has to be done this way.
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IG 2 is wrong:
Bunch of Heroes (Feb 4, 2012)
Critical Mass (Feb 4, 2012)
Fortix 2 (Feb 4, 2012)
Greed Corp (Feb 4, 2012)
Hacker Evolution (Feb 4, 2012)
Hacker Evolution Duality (Feb 4, 2012)
Hacker Evolution: Untold (Feb 4, 2012)
inMomentum (Feb 4, 2012)
RoboBlitz (Feb 4, 2012)
Your Doodles are Bugged! (Feb 4, 2012)
Zombie Shooter (Feb 4, 2012)
Zombie Shooter 2 (Feb 4, 2012)
But should be just:
Bunch of Heroes (Feb 4, 2012)
Critical Mass (Feb 4, 2012)
Fortix 2 (Feb 4, 2012)
Hacker Evolution (Feb 4, 2012)
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Maybe I'm missing something but is there still no distinction between inventory items and keys then? I mentioned it in the other thread because I felt that was quite a silly element to ignore but didn't seem to garner much response presumably because the thread was huge. Either way please read the original post here- http://puu.sh/MZf1 (Dronak was kind enough to also contribute to this topic)
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There is still no distinction between the two because SG has no feasible way of monitoring the actual transaction of the game license from the gift-giver to the winner.
I can give away a dozen bundle keys for, say, Amnesia while having a single purchased-from-Steam inventory copy of Amnesia -- unless I make more than one giveaway at once, or I'm forced to show my Steam transaction records, how can ANYONE know that this copy of Amnesia is the same one and I just keep giving out bundle keys and asking the winners not to say anything or else I'll stop making giveaways?
It's too easy to abuse.
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I think the suggestion was not to force anyone to show their transaction records, but to allow them to do so, if they desire to "have their name cleared" and are willing to cooperate in order to achieve that.
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I can name a few users now who shared 27 copies of an IGN prime game or another one made like 600$ value sharing only 6-7 copies of each IGN prime game... They even mentioned they're IGN prime keys in every giveaway ah also the users are russians. If you know how they exploited the system there's no doubt they're exploited keys unless you believe they spent over 300-500$ on multiple IGN prime accounts...
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Probably better to report those users instead of punishing paying members.
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I have to agree, Humble showed their was a market for it, then the rest all wanted a piece of the action. At least most of them support charities.
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Remove the contributor system, and people will have no reason to exploit. There are others ways that contributors can be rewarded. Honest users should not be punished for giving away games in that list that weren't from bundles, but happened to be at some point. The list of indie games in bundles will only grow - soon all indie games may be considered taboo here. And the true exploiters will just find another way to exploit, as long as they have a contributor value to increase.
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I agree completely. Could even make the Contributor bonus cosmetic things, different colour user names, badges, etc..
If it wasn't for the contributor system, all those indie games could be shared so that more people could experience the joy of small time indie games, rather than just AAA titles. I have at least 7 keys just sitting in a text file because they were acquired via bundles, but were duplicates for me (I had previously purchased them outside of bundles) but did not want to risk getting banned for sharing individual bundle keys. I think it makes little sense to punish people for sharing keys from one sale-type, but not for other sale types. I read that IGN Prime Free keys are ok because you have to pay to subscribe to that service... you still need to "subscribe" (buy) the Indie Bundles. Speaking of buying, it isn't even about the amount paid is it? The Humble Bundle key for Windowsill and Bastion cost far more than it did from the recent Steam sale (and in general for Windowsill, it is $3 to buy, and over $10 to BTA in the bundle it was in), yet why is it ok to share the Steam direct (non-charity) bought copy of Bastion, but not the Charity Supporting Bundled BTA key version? Most bundles support charities, buying direct from Steam supports Gabe... I think the charities need it more. But that is just my 2 cents (which is actually minimum $1-$4 now). I could see this evil charity bundlers being an issue back when you could buy 100 bundles for $1, but that isn't the case any more. The only real exploitable bundle would be the Indie Gala due to Happy hour giving Double/Quad packs.
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Pre-contributor system, no it wouldn't have been a problem, and it really still isn't, other than it is still contributing and seems unfair to punish for contributing simply because you opted to support charity or the indie game makers more directly rather than direct retail (where they take the profits for themselves). I don't see why there is a need to differentiate between something bought for $10 via bundle or for 75 cents direct from Steam (referring to Windowsill in this case). Plus, what happens when Generic Bundle X releases something that 2 years ago you gave away, suddenly, you are treated like a criminal...doesn't seem fair. Plus it doesn't exclude the fact the contributor system itself is already getting abused in other ways. Trains USA... cost about the same as a BTA Indie Bundle, or Vanilla Trains cost the same as non-BTA bundle... yet that is perfectly acceptable. What about buying other games for 75/80% off and sharing it on here... you get the full value for it, not the what you paid for it value. Maybe I am just not looking at the problem the right way. I just don't see what everyone has against supporting Charity and Indie Devs rather than paying retail who takes a hefty cut of the sale.
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Your answer is obvious: Games bought from steam are much harder to abuse.. And you can still share full bundles on the site. Since sharing separate keys create excessive amounts of value you should understand why they're not allowed or won't get any value...
Trains was a %90 off game there will be the same issue with any other game getting same discount. To be honest I don't see it as an abuse, you still have to pay 7.2$ for 72$ value..
And yeah amount/size does matter. When you mention trains here I bet you're aware of it as well. Why can't you see the problem, you get like 150$ value keys from bundles while paying only 1$ ?
So if you want to share for the sake of sharing just share without any value. If you want to share full bundles get same value as much as you paid. I agree about Bastion and some pay over average bonuses like Killing Floor bm2 tho. They're not abusable and can be ok to share separately but that's a matter of management's view point...
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My main concern is the effect it will have on Indie gifting. Let's take Torchlight for example. You can acquire a free copy when you buy Torchlight 2. Odds are you have Torchlight 1, so you could give it away. I see nothing wrong with that. It's price to you was $0 though. The same thing would apply to buying a bundle and getting 1 extra key from it. Not saying gifting every game from a bundle, just gifting one key. For example. I bought The Void from steam during a Steam sale. I now have an extra The Void key (Indie Gala, I don't buy Indie Royale, it isn't charity). Since I bought The Void from Steam for myself previously, technically, my The Void key now is the equivalent of that purchase. Since I would have acquired it via the bundle had I not previously done so. I honestly do not see what is wrong with my gifting that extra copy of The Void, and still receiving credit for it. I didn't buy a bundle to break up, it is just an orphaned key. Same with Bad Rats, Greed Corp, and a few others. Now back to the Torchlight point I was making, what if Humble Bundle X has Torchlight in it as a BTA. Suddenly Torchlight is bad, contributor value is removed from all... now those that paid nothing for it, no real loss. But those that bought it to gift it (as I did, still sitting in my inventory to give away, plus I had bought a couple extra Carmageddon: Reincarnation (with bonus $50+ backer DLC too) but no way am I going to give away any indie games now on here as I will feel cheated if it gets bundled). I suppose I could pad my account with some AAA games to make me safe.. but in all honesty, I would rather spread Indie games that I bought and paid for, simply because AAA titles get enough sales as it is. I suppose I can see your point about it increasing your value for a low price and all if you are deliberately abusing the system for that reason, but still, it also has the advantage of people getting to try games, they may not have bothered trying due to bad reviews or just not much coverage. Cargo Quest for Gravity, is an indie Game I loved, with a bad review. The reviewer said the construction aspect was pointless and commented on the sub being slow... you can build a better sub. Another advantage to splitting a bundle would be there are games from other genres in them. Perhaps you hate shooter style games, but mixed in the bundle is puzzle games which you like. You could spend points entering only for games you want, rather than getting the entire bundle, wasting the keys when you will never play it, vs. just not entering for them. I think a better solution as others have said and the OP of this reply chain stated before it was inadvertently hijacked by me is to just remove the contributor value, because we all know it isn't a true reflection of what people paid as it is. It would also let people like me, who are honest and not abusing, to be able to share indie games without feeling like they are being cheated or treated like criminals.
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Yeah, basically if you buy low enough for AAA titles, you can get your contributor value to over $1000 while spending not that much. Take Trains USA $7.20 for around $140 you have over $1000 contributor value. Due to the fact there are a low number of people over $1000 in comparison to over $25, you tend to win a much higher percentage of games than those who can't contribute that much. This means your $140 investment soon pays for itself. Plus there are also the small sized group give-aways and private give-aways, etc. all that inflate totals. You and 3 friends want Borderlands 2? Buy a 4 pack, share a private/group link with your 3 friends. Presto $180 contributor value. The Contributor system is the monster here, not the Charities or Indie Devs/Games.
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Remove the contributor system and I stop making giveaways, because I've gotten fed up with the leeching masses. I wasn't even being thanked by the winner half the time after the giveaway ended and it was almost always, always, someone who made no contributions.
I made one group giveaway with special restrictions (the mod-approval kind), and then just waited for the contributor system to be finished.
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I promise this is my last reply, starting to feel like Rorschach at the end of Watchmen and I can already feel Doctor Manhattan looking at me (Spoiler alert). I can understand that point elix, it's just that it doesn't seem fair to punish someone for getting it from one source vs another source. Shouldn't it all be about giving games, and not worrying about how much someone else paid for it. End of the day, the winner pays the same. It isn't like Indie Bundles are free. You have to pay for them (going back to Shindo's trains comment). Indie Royale is always over $4, same with Groupees, and the BTAs for the others. It isn't much different than getting a free key from IGN Prime, or from a 90% or better off sale. I think a better rule would be, if they do not want a bundle broken to bits and every bit given out. Simply cut off those doing it. I should not be a criminal, and I should get full contributor credit for giving out a solitary copy of The Void, since I have that extra since I had previously bought it on Steam. Now if I gave out every key individually from a bundle, ok, maybe since that is against the rules then slap me for it... but the odd key here and there, I think is harmless. 90% off for trains, vs 95% off in a bundle... end of the day, does it matter that much? I don't even low ball bundles, I BTA rounded up to the nearest dollar. But anyway Rorschach's Journal ends here.
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" I think a better rule would be, if they do not want a bundle broken to bits and every bit given out. Simply cut off those doing it."
The problem is, this is near-impossible to police, and people don't read the rules/don't care anyway, so it won't stop them until they're caught and banned. And in the meantime they might get away with making 20+ giveaways and earning a relatively high contributor value.
The only other alternative that would be effective would be to simply blacklist any game that's ever been in a bundle from being given away, period -- and that's an awful move to make.
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Thanks to a little team work in the chat, we categorized all the popular bundles, their start date, and corresponding games. If you have a second, and feel like helping out, review the list and let us know if we're missing anything. Keep in mind, it's only including Steam games. We're trying to build a list of games that could possibly be abused on our site, and at the same time, a method to better determine contributor values. Thanks!
http://www.steamgifts.com/bundles/list
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