Wow, haven't played that either, and it looks compelling as well. I'm losing geek street cred with every comment you make..
..do please continue. :')
But really, you're making me wanna whip out the emulator again.
I wouldn't even know where to look for roms anymore, now, though..
(That's just a general lament, not a request- 'specially as linking to downloads of copyrighted materials is against SG ToS.)
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There was a third game which formed a "trilogy" (though they weren't actually related besides the developer and themes being the same) with Terranigma and Illusion of Time, Soulblazer. You should probably start with this one if you haven't already played it.
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I suppose if I'd ever heard of any of the three, I'd have probably not have failed to hear about the other two... good enough explanation for how I coulda managed to skip over all of them. :X
Plus side, looks like I've got an entire new series of RPGs to look into. :P
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Because it was so unexpected: Wolfenstein - The New Order
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Kentucky Route Zero
It may seem like little more than a (very very) pretty point and click on the surface, but the way the game lets you express your own thoughts and emotions through the choice of dialogue it offers, conversely steering the development of the characters and the plot, has to be one of the most elegant and genuinely moving experiences in all of gaming. I'm not being hyperbolic.
There is one remarkable sequence in Act III, where a character duo you meet earlier perform a song, and the game lets you choose and construct the lyrics as it is being performed, suddenly giving meaning to the true nature of the relationship between the main characters as it unfolds. It's honestly breathtaking. There is another scene earlier on, where control is deliberately taken away from you, the mouse cursor on the screen slowly inching towards an apparent choice without any of your input--while you, the player, are powerless to intervene as events inevitably take their course. It's a powerful thing to witness, the likes of which are not easily found elsewhere.
Maybe I'm cheating here as this may fall under the kind of game you explicitly wanted to avoid, but KRZ isn't easily pinned down to a single genre or type or style of game and is pretty unorthodox overall, hence the inclusion!
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On one hand, yeah, you are cheating, on the other - I can see why you're already on my WL :)
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besides since it's coming from Ubisoft anyway wouldn't be expect much of them.
It'd have to actually come out, for our expectations to amount to anything..
The game has a rather exasperating history, up to this point:
BG&E came out in 2003, and there were rumors between '04 and '06 of a sequel (perhaps mainly just due to the original game having originally been planned as a trilogy).
In 2008, the sequel was confirmed, a confirmation which was further emphasized in 2009. It was then confirmed again in 2010.. then again in 2011.. and yet again in 2012.. It was hinted at again in 2013, a fake confirmation was put out by someone in 2015, and then finally it was officially confirmed again in 2016.
By this point the BG&E fanbase pretty much doesn't actually expect the game to come out, hence my own coming soon/sigh comment. :X
[Further Reading >>]
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Deus Ex + Deus Ex Human Revolution
Obviously!
Shadowrun Returns + Dragonfall + Hong Kong
Haven't finished Hong Kong yet, but Dragonfall was excellent and very satisfying after the somewhat lacklustre Returns.
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Shadowrun Returns + Dragonfall + Hong Kong
I'm currently on my first ever playthrough of this trilogy, and already can't remember any companions from Returns; also, all that bug spirits thing felt a bit ridiculous, to tell the truth. Still, can't argue with awesomeness of writing in Dragonfall and Hong Kong (at least so far, haven't finished the last one yet).
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Thomas was alone No block has ever had more personality...
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I forget most of the game I play (Not content, just can't make up lists without dwelving into the topic) but I really liked the NPC's character progression / unfolding in Undertale
Depth of the story in Hatoful Boyfriend
Child of Light also had quite a few interconnections between stuff that weren't that obvious at the start, it could have been plainer but they went the extra mile.
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Black Sigil: Blade of the Exiled. Very underrated DS game, the story itself could be seen as a generic "save the world" but the characters themselves were great and had a lot of interaction with each other as well as events. Some parts of the game could even change depending on who you have in your active group. Though to be fair a lot of the hate it gets is well deserved because of how buggy it is, how a cartridge format game got through Q&A in that state is just
New Vegas almost seems like a cop out to mention, but I really like how well done the companion NPCs are compared to pretty much every other game in the series where they were basically just there to help kill things. As good as FO1 and 2 were, the companions were less than memorable.....aside from maybe Goris and Marcus, but that's mostly because one was a freaking Deathclaw and the other was a Super Mutant with a flatulence obsession.
And seriously? Nobody has mentioned Chrono Trigger?
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Specifically, I'm asking about games of styles that aren't usually known for such depth. Rather than having this thread focus on the usual slow-paced Visual Novels, Point & Clicks, and Cinematic adventure games, I'm more curious about any RPGs, Action-Adventures, Stealth-Adventures- or even entirely unexpected genres for it, like platformers and shumps- that combine their genre's usual mechanical immersion with the richness that's more commonly the purview of slower-paced genres.
In short, what game have you encountered that best combined a richness of setting, atmosphere, character, and/or story, with engaging mechanics?
(That is, besides the obvious answer of Vampire: The Masquerade: Bloodlines. ~.^)
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