Volgarr the Viking. Too few savepoints. It could only be saved if you would finish a level. The checkpoints were also scarce and the game wouldn't get saved by reaching them (if you would exit the game, you would start again from the beginning of the level). The game was extremely hard and I couldn't even finish the first level. I may suck a bit, but it was extremely hard.
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Yep, definitely one of the more challenging games out there. I think I got to the first boss but I can't remember if I beat it or not..probably not ha. It's fun but the kinda slower pace made it harder for me to convince myself to keep trying x[
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Wizardry IV.
It's by far the hardest RPG game ever created.
It's an old-school (or just plain old) tile-based dungeon crawler RPG. You start with no items in a 2X2 room with no door. Most people never make it out of that room. If you do make it out, there's a ghost wandering around that,if he ever touches you, is insta-perma-death. The vast majority of guardians are stronger than you, and merely saving the game causes them to respawn.
There are puzzles that cannot be solved unless you're very familiar with the earlier games.
Despite playing the earlier (and later) games quite a lot, it took me way too much time and effort to make it past the first level - and I never got any further than that
http://crpgaddict.blogspot.com/2010/10/wizardry-iv-paroled.html
http://lparchive.org/Wizardry-IV/
http://8bitwizard.blogspot.com/2013/02/retro-review-wizardry-iv-return-of.html
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+1,000,000,000 for that classic. I know the Wizardry series. My friend, and I know I'm showing my age here, played ALL of them on pc.
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The Mac version of Proving Grounds was awesome.
I still think crusaders of the dark savant is the greatest RPG ever, and that 8 is the perfect swan song of the first person party based RPGs (legends of grimrock is alright, but not quite as good)
But IV is just plain evil. It's not hard because it's broken, buggy, badly designed, or even unfair, but because it set out to be freaking difficult, and it succeeded. Legitimately, without cheats, I brought a party to level 64 in the original game. I also finished 7 with a single-party fairy ninja. and returned Bela's diamond ring from 6 to him in 8 Having logged too much of my life to the original games + walkthroughs and other aids, I stil can barely make it past the first level.
FYI a few years a go Brenda Braithwait tried raising funds for a successor on Kickstarter. Too bad it didn't succeed
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Call of Cthulhu®: Dark Corners of the Earth
http://store.steampowered.com/app/22340/
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This question is more complicated than it appears, at least to me. There's lot's of different types of hard, from the challenging, but basically fair and ultimately doable full-game experiences like Dark Souls (or so I'm told... by everybody) to the unreasonably touchy and punishing little indie turds attempting to capitalize on the "hardcore" craze started by IWBTG (the bad example) and Meat Boy (the better example).
As such, I'm not sure if I can name a single "hardest" game I've played, but one that comes to mind is Fenix Rage. Clearly inspired by Meat Boy, it began as challenging but doable, and had some clear production value, which is more than I can say for many indie titles that market themselves as "hardcore". Unfortunately, it chased the ideal too far and soon became ludicrously and unfairly difficult, requiring practically pixel-perfect timing and dozens of super-accurate dashes and jumps in a row without dying. All this was compounded by the bizarre choice to not make the moving parts of a level reset when you die, requiring the player to judge their timing anew every life. This might not sound like a big issue, but to "get gud" at a level-based platformer like this one means constantly redoing the level, getting a better feel for it and how it flows each time, until you can finally beat it. This requires everything to be in the SAME PLACE EVERY TIME YOU RESTART, but the devs of Fenix rage elected not to do that because "it made for some interesting speedruns". This is a major pain and a big complaint of mine. A lot of the platforming required later on was so unreasonable that I probably still wouldn't have been able to beat the game if the respawn had been designed properly, but it certainly would have gone a ways toward salvaging my overall opinion of the game itself.
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Major Havoc (1983 Atari)
https://www.youtube.com/watch?v=9n6I1KPxOfE
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"Runnn", a game I'm making in RPGMaker. Fuck this, why is my own game punishing me so hard. ;_;
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Oh, you forgot another V!
I've completed 5 of the 6 time trials on V rank.
(No deaths, all the trinkets collected, getting to the finish on, or below par... On a single run!)
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Game Over on Amstrad CPC 464. When you were killed, you started the level again but without the power ups you had collected in that run. I played it countless times just to reach the end of level 1, and then a boss big as half the screen stomped me to death in 2 seconds. I never played it again.
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Faster Than Light is so often so annyoing and frustrating - cant describe how often I`d like to throw my keyboard into my monitor...
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for me it would be the Dark Souls series (i own 1 and 2), really cant be arsed (which is a shame coz i like the idea) with a game that requires so much time these days if im being honest. i have a job and a grandaughter, the latter taking up more of my (quality) time and rightly so, so when it comes to gaming it has to be short and sweet and that series doesnt really deliver on that front tbh.
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So, what would YOU say would be the hardest, most brutally insane game you ever played?
So far I'd have to say the remake of Rise of the Triad for me. And yes I suck at games.
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