I would say:
-FTL
-Hotline Miami
-Thomas was alone
-Bastion
-Super Hexagon (probably the best, super addictive)
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Killing Floor. Over 140 hours played and a 5 dollar price tag. Best investment I've made since I bought House of Secrets #92 at a flea market for a quarter back in the 90's.
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La-Mulana, Castle Crashers, Jamestown, Trine, Bastion, Magicka, VVVVVV, Aquaria, Super Meat Boy, Binding of Isaac, Cave Story+, Ben There, Dan That!, Unepic, Thomas Was Alone, Mark of the Ninja.
They are probably more that I'm not remembering right now. Indie games <3
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mount and blade(this thread said paradox counts) bastion(even though published by wb) aquaria, world of goo, trine,
cave story(i haven't played + though)
just off the top of my head...i'll have to check actually.
this thread reminded me of several I had meant to get
I missed and somehow keep forgetting to pick up binding of isaac for example
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Hmm, I can only pick one? I like quite a few indie games so that is kinda.. hard to pick just one.
If I go by time played thus far, then it should go to Binding of Isaac, as I have spent around 150 or so hours on the game. ( Would be 200+ if steam would still count the hours played in offline mode lol. )
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Well it's more then one can see.
First, it's kinda wrong to say "indie game" because the game cannot be indie, it's the dev/studio that is indie.
A indie usually is a dev or small team, fresh in business and without a dedicated publisher and usually (but not always) owning the franchise, unlike AAA games where the publisher holds it.
Bastion was also supported by MS on Xbox with Live support and dev tools.
Take Klein for example. Shank 1 & 2 were published by EA and supported by MS, like Bastion. Mark Of The Ninja was published by Microsoft Studios. Klein however hold the franchise.
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