When you see a long post that includes a tl;dr line, what do you typically do?
problem: i want to create giveaways for free games!
solution: go here http://follx.com/
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Interesting. Apparently they have invite-only GAs. I'd assume it doesn't break any SG rules to post links, because these games can't be given here. Let's try:
http://follx.com/giveaway/6056
Edit: In case someone from Support is reading this, I also created a ticket to ask if this is ok. If it isn't, I'll just remove the link.
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For me SG isn't about winning games. I have enough games on my account, that I really don't bother participating in many giveaways.
For me, SG is about its community. And when people are motivated by altruism, the community is more positive. When people are motivated by competition and geed, it adversely affects the community.
I am one of those people who believes more in intentions than end result. I would easily forgive someone who harms me by mistake while trying to help me, but never forget someone who helps me by mistake while trying to harm me.
So even though the competitive nature of people might result in more crappy giveaways to boost their levels, I think it affects the community in a bad way. I see people cribbing about people who giveaway cheap games to boost their levels. I see people unhappy that people can increase their levels because certain games might give too much CV. Its like people forget that the site is about gifting games to people, not about levels.
I am not trying to say that people who like to level up are wrong.. I am just saying that it seems to give rise to complaints that tend to annoy me. I think its more of a subjective complaint.
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Problem - statistics
Solution - Kidnap YIRG - it's not much, but it's a start
giggle - you an your polls, are you doing some kind of MA in how sheeple react ? - just interested, considering how many you are doing
Oh and the first bit was meant as a joke (sad that I have to put that bit - but you know sheeple and their ways)
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Problem: I GOT SCAMMED! HERES THE USER ID AND PERMA LINK AND TRADE PROOF AND SCREEN SHOTS AND ATTENTION AND I WANT HELP AND PLZ GIMME ITEMS AND AND AND AND... ( Keeps going on ).
Solution: learn from that and use your brain so you dont get scammed again, also use enhanced steam
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easilly exploitable - it's the keys we're talking about, bot is unable to verify keys. It can go both ways - user can send bot invalid/dupe key but also winner can simply claim he received not working key, while in reality activated key on alt account. Nowadays it's something that's gonna be solved between users - if creator suspects key scam attempt because is sure key was valid - he can BL winner and moe on, if he bought key from official source he can request revokartion and a new key, generally nothing really meaningful can happen. But with your proposition users could exploit such system to really hurt other users - make fake accusiation that key got used and you lose not only a worthless GA spot but are banned from bot alltogether.
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so it's your personaol preference. And you are proposing SGF automatically banning users for no reason. You see nodifference between you personally, one user bling one other user and SG automatically banning someone for qall users? Then you are an idiot.
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Wouldn't the better solution be: People stop hoarding keys for free games? I mean there are some you get by buying a certain bundle. But they are the minority. The majority of those keys are from some kind of promos where people hoard multiple of them for no good reason O.o
Less hoarding less problems.
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Yea seriously. But this thread was never meant for technical solutions alone. If you check the different solution you'll notice that quite a bit of them suggest that people should sometimes reconsider their behaviour. And the problem here would not be as "relevant" as it is if people would stop hoarding.
Well, to the actual bot solution. I don't know if that will really work this well. The main reason people are unwilling to let go of their free keys is that they gain nothing in return. With this solution it wouldn't chage. They would still not gain anyhting. While they do not deserve anything for it to begin with they would keep hoarding. It may help a bit with people who missed free promos and are trying to get one of those keys without begging/asking (which is forbidden anyway). But for these people there still exists a thread in the forum (probably from Yirg) where users can say which keys they posess and an user is allowed there to ask for that specific key.
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Yes, that's essentially what Lists #1 and #2 in this thread are. List #1 had plenty of ninjas throughout it's various iterations. List #2 sets the bar higher which seems to correspond well with people who are more willing to say something when they take a key.
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Problem: You are receiving a lot of BL entries after creating new thread, and comments like "do we really need another topic about"
Solution: Use the search forum future to see if topic already exists, if yes, post your idea there, it may end with with WL entries instead of BL one's.
Problem: I'm new, I signed, I've read FAQ but still don't know what is going on.
Solution: A non-obligatory interactive guide could be offered after sign-up, explaining manus and options, and how the site works.
Problem: I see people that enter hundreds of giveaways at the same second, or post same massage at same second.
Solution: A tracking system could be implemented, with too many actions made at same time a captcha screen could be presented and blocking all other activity.
Problem: I want this game, there are so many GA's of it right now, but I almost don't have points.
Solution: Weight your chances, choose the ones that offer higher chances of wining (shorter timer, higher level, invite only, sgtools GA). For future try to store your excess points (if any) on high cost long running giveaways. Deleting your entry gives you points back that can be used on that GA you wanted to join.
Problem: Searching the lists of GA's takes too much time.
Solution: With a "bundle future" added to SG it is sufficient to create a Wishlist for games you want and search the site with that future. Alternatively one can hide unwanted games making the list shorter in the future.
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Problem - you notice that you got blacklisted by XYZ. XYZ refuse to UnBlackList you.
Solution - Move on. There are 25170 Actual Contributors on SG (Users with level 3+), Even considering unactive ones it's still thousands upon thousands of contributors. From overall perspective it doesn't matter that a few, few tens or even few hundreds BlackList you. It's basically impossible to annoy enough people for enough people to BlackList you for you to run out of GAs to enter because of BlackLists. Even the biggest offenders in SG history, people with hundreds or even over a thousand BlackLists still were able to easilly find GAs to enter and to win tens or even hundreds of GAs. So instead of crying, making drama, posting QQ threads - move on, in reality you being blacklisted changes nothing, simply enter GAs posted by other person instead of posted by person who BLed you.
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Problem: Adding rules to your GAs is not inherent in SG without using SGTools so rulebreakers win your giveaways
Solution: Learn how to use SGTools and stop whining
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Doesn't the same problem apply to GAs of expensive AAA games?
BTW, the person who leaked the GA is only "helping" those who use the link to be blacklisted by the GA creator and potentially banned from SGTools. Not really worth the risk, especially not for $0.10 bundled games.
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Problem: SG doesn't automatically remove your entries from all GAs of a game when you win that game or get it elsewhere and resync your account.
Solution: Update the SG programming to automatically remove your entries when you win a game or have it appear in your account after a Steam Sync.
Workaround: Users should immediately go to their Entered Giveaways list and remove all entries for the game.
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Problem with your Solution:
You win a fake GA, SG removes you automatically from real GA you may have won otherwise.
Steam API reports unowned games - whenever you activate guest pass, there is free weekend and in a few rarer cases Steam API will falsely report you owning the game - because of shitty Steam API you'd be automatically leaving GAs.
Because of fake GAs and false reports from Steam API any automation of what you suggested is impossible - that's why everyone should do what you mentioned in workaround instead. After they get the key/gift and confirm it's not fake or if they trust GA creator enough to call it not fake before they even get the game.
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New Solution: Update SG programming to automatically remove your entries from a game you have won after you mark the game received.
The problems with steam can be ignored if they are, as you say, impossible to fix.
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unless you win a multipack (which was the case for my multiwin - but again, my fault, I didn't check) or massive developer GA where developer refuse to reroll (which can be solved by support - they tell you to mark not received and note on said GA) it's still your clear fault - even if you multiwin if it's the exact same product steam won't let you add it to your account. Then you should realize it's multiwin and ask for reroll. If you don't you probably want to activate on alt, trade or regift.
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In principle, yes, it's the fault of the user. In practice, this suggestion would simply prevent this fault, without expecting users to overcome the poor documentation about the subject (which is English-only) and without expecting them to understand the ins and outs of how this site works (which would in theory make the poor documentation less of an issue). It would just prevent a very large number of multiple wins, so why not implement it?
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because of the same reasons you mentioned - people are not aware of site rules, don't understand english etc - and they mark received b4 they get the key. Even yesterday in SGT thread there was a cas of a guy who won GA, he knew the guy so he marked b4 receiving and got himself locke out from SGT. Not to mention a simple missclick - you missclick received only to unmark very next second, but all your other entries are lost, includin irreplacable ones like private GAs.
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The first issue can be mitigated by renaming "Received" to "Received & Activated on Steam"
The second issue can be mitigated by having some delay before marking as received and having the other entries removed. 10 minutes or 1 hour would probably be sufficient.
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I guarantee that some users will not mark their wins "Received & Activated on Steam" because they aren't activating it
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people write "mark as soon as possible" in gas all the time. and i guarantee you that there are users who undersatand it as "mark right after you win" and will mark no matter how you name the option. Not to mention whole bunch of non-english-speaking users who will just understand "click" no matter what you write next to it.
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tbh I don't - I see it as a lazy half-measure. What we actually need is much harsher punishments paired with system available ways to redeem yourself. Especially now when SGT are half of the forums. To explain what I mean - harsher punishments - because beside SGT currently there's almost no punishment. 5 day suspension for a low level user means nothing. Low level user at best wins once a few weeks - 5 day suspension may mean he lost 10% chance to win a GA - hardly any punishment at all. At the same time I believe in easy way to repent for your "sins" - while for most of unactivated wins it is easy enough - buy a game and activate it - I would like to have a system for multiwins - like donate the same game, or in case it's out of store - donate nonbundle game of same price - we get anonymous GA for it, culprit gets no CV, but he can easilly fix his mistake.
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team API will falsely report you owning the game
This is problem even now - if your account synced during free weekend - you are unable to enter giveaway for it :)
¯\_(ツ)_/¯
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yes but at least now you remain in the GAs for this game you entered before sync, automated system would remove you.
Also imagine all the people losing CV because they GAs suddenly went under 5 entries - let's say |I made a Sniper Elite III GA a week ago, for a puzzle or for a group, I got 8 or so entries, but then a free weekend comes, game is available for free for 4 days, so statistically if noone set their syncing up to happen midweek manually 4/7 aka 57% of entries will be kicked out from GA they entered a week ago! End bam - Instead of 8 I have 3-4 entries and get 0CV :>
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Yeah - in some cases automatisation can bring more harm then good. I always remember to remove my entries when I win something... Except one time - and ofc I won the same game again when that happened xD
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Problem: This community fell apart when I left.
Solution: Everybody should try to be more like me, so I can still go on holidays without you lot killing each other, cos I ain't giving up my free time! :P
Solution #2: Check your ego at the door. Learn to walk away from a fight you know will never have a winner, or everybody loses. :( Most of us are feeling like the kids in a bad divorce right now.
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Meh. Even than it is a sad event. And the only reason those people stay friends is if there kids involved. And yes, that is always bad/sad...
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Well, I weigh the two options:
I know splitting up is sad, but creating traumatized kids that doubt any kind of relationship is a good thing and all men are assholes and all women are bitches... Option 1 doesn't sound so sad all of a sudden :)
But Option 1 is still sad cos those kids never went through Option 2, so as far as they know Option 1 is terrible.
Ah yes, theorizing...wonderfully illogical :P
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you like to watch yourself type?
or you like to type?
cause watching yourself means you have hacked into my video feed of you ;)
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Problem: Games that were bundled 2 years ago still count as bundled
Solution: Remove a game from the bundled list if a year has passed and the game has not been bundled again, If It has been bundled again reset the waiting counter to a year again
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Exploitation - if a game got bundled on Humble and is not some kind of shovelware that is likely to be bundled over and over again - wait a year and earn full CV.
Exploitation 2 - when the game is off bundle list after a year go to any grey market shady reseller website and buy it for pennies, earn full CV.
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how do you expect this to work? Who will monitor dozens of grey market sites, whole trading section of SG and other trading websites for hundreds of bundled titles to monitor their prices? shobo who barely manage to run Bundle List without additional work?
Exploitation of Solution 2 - and how do you intend to check if it's a gift? It's impossible to check whether game got activated by winner as a key or as a gift. I can say it's a gift just to get full CV, send winner a key, he activates it and noone will ever know that I just cheated and gained full CV from a bundle key.
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And who forbids the recipient to lie or just to be nice? Or a whole group with the concept of always marking it as gift? Or a bribe? If you mark as gift you will get a bundle key additional. And there is no way to check this from support side once it has been done. It is a nice idea but it is far too exploitable.
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Even if it was exploitable, can you justify that adding it would have a negative effect rather than a net positive effect?
Every time something is suggested here people go: "No, it can be exploited", but there is never the follow up of "is the possibility of exploits negative enough to outbalance the benefits it could bring?".
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Honestly? No. The worst thing in any community that can happen is that people have the impression they are being treated unfair. You see it here every week for different reasons. Adding another system (to the already existing ones) which would for the majority of the people add to this feeling could never gain an positive enough effect to outbalance the negative part.
Believe me if I tell you that I wish it could be like you suggested. I have given away four gift copies from Our Darker Purpose which all gave me less CV I actually paid for it. But an honour system regarding the received key/gifts will only increase the stress on the forum.
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Every time something is suggested here people go: "No, it can be exploited", but there is never the follow up of "is the possibility of exploits negative enough to outbalance the benefits it could bring?"
This is an excellent point. Many threads with great ideas have a lot of comments that focus on some fringe issues, in some cases theoretical issues that the commenter has no way of proving (the classic "server load" claim). It's fine to bring such issues up, but people need to also balance the pros and cons.
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there's a big difference. Rule breaks are visible by abyone and can be reported any point later ni the process. If I make a fake gib now, you win it and we agree you mark it as received I amy not report you. Next person may not report you. But somewhere along the line someone will notice your notactivated win, report you and you will be suspended. In this gift idea there's no such possibility. Only winner and Creator will ever know about broken rules, and if they both agree to cheat it will be impossible to catch them. Ever. And they can just continue doing it. I can easilly imagine closed groups or invite GAs shared among peoiple you know dedicated solely to cheat your way into fake CV - give away bundle game, receive full CV, and it will be impossible to prove any rulebreaking if noone reports themselves, which is unlikely. Current rule chaecks are easy to spot and report, this proposed rulecheck is impossible to spot, so it would be dead rule.
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I don't see why preventing "fake CV" is more important than rewarding people who bought a gift.
This whole "people could exploit it so we shouldn't do it" argument doesn't get you anywhere.
If we care about optimizing joy, I fail to see that the CV farming possibility is more important than rewarding givers accurately.
You keep comparing a possible situation to a real one and acting like the possible negative effect of CV farming would outweigh the positive effect of rewarding people with CV accurately.
I don't really care, but the approach of not weighing the negatives against the positives isn't useful. Yes, most solutions proposed here open new ways to exploit already exploitable systems, but that doesn't mean they wouldn't result in a net positive effect, nor that there is a reason to believe that the exploits will take place in a notable scale.
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because exploitable undetectable way of boosting fake CV makes whole levels system suddenly unnecessary - because you can boost yourself to level 10 with no effort or expenses and noone can catch you on cheating, because it will makke people less likely to make GAs whatsoever - why would I mnake GA to boost my level, when I can cheat it instead? It's not the first, not 2nd and not even 5th time someone proposes this idea of "gifts giving full value" thinking how he came out with a new brilliant solution - it's not new, it's idea that someone thought of and proposed years ago - like 3-4 years ago at least, for the first time and it got denied and got denied ever since. Because it's explouitable system, unable to detect and SG will never enforce a system they know is exploitable. Simple as that.
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because it will makke people less likely to make GAs whatsoever - why would I mnake GA to boost my level, when I can cheat it instead?
I would believe the opposite:
Why would I give away this game people haven't given away in years, considering it gives back 15% of its value since it was at one point bundled?
I'd expect people to make more giveaways for older games than what are made now. I don't believe that more people would "boost" themselves to level 10 than would make givs for games which now give almost no value.
[s] Yeah... thousands of users would hoard bundle games for years and then give them away as if they were gifts, all to game the system.[/s]
I'm sorry I wasn't here 4 years ago when it was discussed.
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why would you give any game for a full CV when you can pay 5% prce or less and still get a full CV? Would people be more likely to buy old games to get full CV than they are now? Yes. But they would be even more likely to buy even cheaper bundle games and claim they are gifts. Why get twice of your investment in CV when you can get 20x your investment in CV?
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Yes. But they would be even more likely to buy even cheaper bundle games and claim they are gifts
Just to clarify, I agreed with the caveat of this only being done for games which haven't been bundled for at least a year, so I don't believe many people would really go through the trouble to exploit it.
I can also believe that if someone is interested in giving a specific game, they might not care about the CV, for example someone's favorite game.
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A lot of people will exploit this. There are multiple Steam and off-site groups available which are dedicated to farming CV, with hundreds of people involved. And this is only within the current set of rules. They keep finding new ways to either exploit the current system or at least push it to the limit with new farming methods popping up every week. If we give them such an easily exploitable way to farm CV, we might as well get rid of the level system completely, as hundreds of users will suddenly reach lvl 10 within a couple weeks, with even more to follow them.
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Can't point you to one, but I can give examples.
A group posting fake positive reviews for games they got from the devs for free in exchange for, well, fake reviews. Those games were distributed among the members using our giveaway system. Free games + free CV.
A group filled with bots made to look like a quality group with fake reviews posted, dedicated to fooling the devs into giving them free keys, followed by - you guessed it - mass giveaways on SG.
A group whose members exploited our region lock system by using blacklists and high-level giveaways in order to lower the entries requirement.
A whole shitload of groups whose members just create fake giveaways within the group and quietly farm CV until they are caught.
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I like this suggestion, but I agree that there's some risk for abuse. A reasonable compromise would be to extend the period to 2 years and make such games worth 50% CV in instead of 15% or %100. It should also be simple to re-evaluate these numbers after a while and adjust them further to prevent abuse (or lax them if there's no abuse).
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Solution - do it like me - use BL filter addon and when you run out of BL spots search for all people who have been permabanned or haven't log in in over 6 months (or whatever time you wanna set) - each time I hit 1000 BLs I easilly remove ~150 users who either got permabanned or left community so won't be entering my GAs anyway ;)
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They can find girlfirends too - we are not biased.
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Workaround: Use ignore system directly in your mind :)
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When you put it in that way - indeed that could reduce amount of drama on forum. Also it's easier to talk then actually practice what you preach xD So probably I would use that function myself..
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I think a third party solution would be the best bet for this.
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There was something that just hide those people that you dont want to see, but i think its broken, also you cant make others dont read you... and if someone is harassing me or trolling hard, i cant make that person putting me on his/her ignore addon...
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I mean, at least we haven't reached the point of doxxing each other.
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More of perceived as problems, than real problems...
problem: groups are elitist circlejerks leeching from public space
problem: region-locked giveaways give unfair CV per dollar spent
...
solution: multiply received CV by number of entries and divide by number of users )
Not interested in Grim Dawn
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Side Effect - despite paying the same money get less CV for public GAs for less popular or niche titles. hyped shit getting crazy CV while quality but less popular but same price titles getting half the CV simply because more people will enter COD than let's say Grand Strategy.
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why should it? The same way you can say it should reflect actual real expenses (more or less) person had to buy a game for GA. If someone pays 60$ for game he should get 60$ CV, not 120$ because it's COD or 30$ because it's strategy game or 10$ because it's a simulator. In the end all 3 users paid the same price for the game, for me only fair is to reward them all the same.
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And imo that's where bad blood comes. CV value (tries to) measure how much one can spend on games. It doesn't matter if it's 6 copies of $10 DigiHom shovelware or highly wanted AAA title. Whether it is available for general public or game-swap-circle. (We both know it's not even majority of groups, but that's how all groups are perceived in general. Sad but true)
Base idea is to reward giveaways by the value for the whole SG community. It doesn't have to be just entries. It may factor in wishlists. Or use number of users that meet entry requirements (level, groups size...) /total user base
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Wishlist have the same problem as entries for me, same what I covered - much more people will have wishlisted COD than some Grand Strategy. also number of wishlists doesn't have to indicate quality of the game - No Man's Sky is still 5th most WLed game on SG. You won't tell me NMS is in top 5 best greatest games on Steam ;p WL = Hype, WL =/= Quality.
Number of users who meet entry requirement seems like a much more reasonable idea thou - it doesn't punish no game, no genre, no niche. But here I see a problem with Private GAs - how do you want to calculate them? Theorethically if I make lvl 0 Private GA it can be posted on forums without nothing - it can be accessed by whole community, but I can hide it behind restrictive SGT gate and only few people will be able to enter. What if I hide it behind a puzzle? Theoretically anyone can solve it, in practice most ppl won't even bother. What if I use Private GA to exploit your anti-group idea - instead of posting Group GA for group of 10 users I make lvl 0 Private GA but send the link only to those 10 users. How do you want to differentiate this GA from one I posted pblicly on forums or used in puzzle?
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That's your personal preferences speaking. If it was in my abilities, all platformers would have assigned 0CV, and turn based strategy x10 multiplier :) Wishlist and entries don't measure quality, just how much a game is desired by the community. Not pinpoint accurate as all simple gauges, but imo good enough.
"Forum type" of giveaway. For use in the forum, puzzles, etc (list to be determined). Possibly not for SGT gates. CV weighted as public.
Abuse reportable with severe punishment (suspensions and removal of CV, perma on repeat)
To be clear, I'm not anti-group. Groups have their place and bring different kinds of rewards :). But from the whole SG POV value of single group is negligible and it's only fair for (SG) Contribution Value to reflect that
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But with your system everything that's not a public GA with no restriction would give almost 0 CV, and you would need to implement a lot more variables for every giveaway to calculate the resulting CV. I mean you suggested Wishlist for example, for every giveaway you should check every user that entered each time to calculate how many have that specific game whislisted.
Also I don't see why a (games are just examples) 5 copies of GTA V in a public level 0 no restriction giveaway should weight more than a 5 copies GTA V giveaway at the end of an hard puzzle that only 5 people solved.
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I do not care if one that enters has a game wishlisted or not. CV weight coefficient is based on site-wide wishlist count for each game (and that stat is already collected and used: https://www.steamgifts.com/giveaways/wishlist
Tough deal with CV is that cg wants it to be simple - both to understand and apply. Simple systems will always be unfair for some cases - for example current system severly punishes giving new AAA games - you not only pay full price but also CV will drop with time, while older $20 games have 75%+ discounts and pretty much don't drop in prices.
I think that mix of entries/wishlist/potential entrants count is maximum that could be implemented and could work pretty well in general
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I agree that you could get more CV from a couple of bundles than from an AAA game, still I mostly see AAA games used as rewards for puzzle, groups or private giveways because at least that way the creator as a partial "control" on who will get the game.
Also I don't really know how you could calculate the potential entrants variable.
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I see AAAs mostly in groups and private-but-works-like-group.
If someone wants control, he will have less cv. The less, the harsher the conditions. Simple choice what serves him better )
Level stats are gathered already. Group member count too. Number of owned copies can be aggregated from DB data. Weighting coefficient can be function of those (or maybe some others I've not thought about). Yes, it won't be exact for particular GA, but absolute error shouldnt be big most of the time
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I understand your point of view but I don't share the same idea.
I haven't been for long, but I like the way private giveaways works as now. I mean as long as you're not abusing the system with alt accounts to get CV.
Also I think the load needed to implement your idea would be relatively big. Not much for the calculation process but a lot because of all the request that you should do to get the information needed for the calculation.
Let's start with the groups/withelist first:
If point 1 would be the case you would get a lot more CV from groups giveaway rather then public ones since the user pool is incredibly smaller. And still in that case for every giveaway you should make a check request for every group member. For smaller group with level, ratio and CV requirement maybe those request would be around 100 or 200, but if you take in public groups with thousand of user in it the request would be a lot more. Also take in consideration that at on every giveaway you will have to scan the entire group, you could use a "marker" to point out that a specific user is already marked to have the game on a scan successive to the first, this would mean adding thins in the database. If instead you take the whole number of user as it is you would end up with, more or less, a number greater than the actual pool.
If you were to apply the The total number of user less the number of user that already own the game for public giveaways too, to get the the right number for the equation [CV / (entries / possible entries)] the site would implode right away probably.
Regarding point 2. If it's calculated a start it would work for really fast giveaways but not for longer one and cam be abused. If it's calculated randomly it could somewhat avoid abusing it. If it's calculated at the end it can easily be abused too.
Also note that if for some random reason someone win the game but doesn't remove the entry you may end up with more entries that possible entries and thus actually giving a 1.XX multiplier to the CV instead of a 0.XX multiplier.
With private :
You simply won't ever have enough information to apply the method. There are too many variables to take in consideration to even make a fair guess about it.
Ending with public ones:
If you have to calculate every factor for every giveaway I don't really think that the load would be bearable. Even if the database if perfectly optimised and sorted you would still have to check every user almost once for every giveaway.
Those are my opinion if you want to make it "fair", or you would just have to make guesses about the probabilities of the possible entries at given interval of time (eg. 1 day or 12h or whatever) and still this way too you would not be able to apply it to Private giveaways.
What I think could be right is to make sanctions harsher for rule breakers to stop people from abusing and/or give a small multiplier, meaning 1.20 for highly wanted AAA games to make public giveaways for those highly wanted games more frequent.
Totally concise reply. :P
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Not at all. Coefficient is constant for each giveaway, for the sake of simplicity assigned at creation. It has to be calculated ofc, but it uses the data rows that are pulled from DB anyway for GA creation process (groups info, game info) or one fetch from 11 row level count table.
User base would be simply count of users that pass user-settable criteria to view the GA (to lower the load, blacklist excluded). Currently it would be level value and group membership. It doesn't matter whether they own or not given game (widely owned game would get less entries, giving less CV).
So limiting acess to 100-members group gives 100/900000 coefficient - not much place for abuse ) as a side note, I've seen groups where members are required to enter if GA has less that 5 entries and if they win refuse the gift - for the CV
I'll agree that using aggregated values is not exact, but with 900k sample size statistics tend to work pretty good. Those are also take quite long to calculate without direct access to SG database, and potential gain is rather negligible (this is just gut feeling, I have no means to prove nor refute this)
For private: entries received always work. For "eligible count" to work there should be introduced forum-private GA, using the same weighting factor as public GA, and it would have to be posted on the forum openly or possibly with defined allowed special conditions like puzzle, etc. Technical detail to prevent abuse and allow higher coefficients for forum published GAs.
System doesn't have to be exactly fair, just more fair than it is now ( for 75%off sale multiplier is x4 vs x1 for no-sale game, and that's normal sale only..._
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The idea is simple. Present a problem you think plagues this forum, and offer a constructive solution. Ideally it should be a solution that people can implement by changing their point of view and/or their behavior, but it can also be a technical solution, e.g. a change to site rules or the way it works (you can assume cg is reading this, assumption is free). No walls of text please, and leave the saltiness & bitterness out of this thread. Be concise & constructive.
The key for Grim Dawn was contributed by PeteOzzy. I'll use random.org to pick a winner from those who present a problem and suggest a solution. If the winner already owns Grim Dawn, I'll look for games on their wishlist that I may have keys for, and if successful I will let them pick one. If that doesn't work I'll just use random.org to pick another winner.
Update: Winner picked; key sent :-)
Thank you!
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