What Final fantasy should I play next?
Either this or FFVI.
I know OP is asking for MODERN FFs, but FFVI is the best in the entire franchise and shouldn't be skipped.
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I laid off XIII for a long time for the same reason. I liked it just fine. If you like FF games, you'd probably enjoy it. It plays a bit differently, but they all do, to an extent.
And if the "hallway simulator" aspect scares you, don't let it. (The "open worldness" of most of the other games doesn't add anything of substance, for the most part. It just lets you spend time exploring. There are generally no side quests until the very end, anyway.) Just consider it to be playing a book for a good chunk of the game, then it opens up.
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I know, the internet loves to hate FF 13. But I don't just go with the flow, and don't jump on hype trains or hate trains without reason. I loved FF13, and though it was an absolute blast from start to finish. It was ridiculously fun. I say that as a big FF fan - I've played 10 FF games from the main series, as well as Tactics and Tactics Advance.
Here's what I loved about FF 13: It had beautiful graphics, great music, and a decent (if confusing) story. But my favorite part is the gameplay. It was the antithesis of FF 12, and I loved it!
The combat was a beautiful evolution of 12's Gambit system. You start out selecting individual attacks, entering in attacks faster than the AI will or subbing in magic for melee attacks against an enemy weak to magic. You do this because there's an incentive to end battles as quickly as possible (what an amazing notion after 12's prolonged and tedious battles). But as you keep going through the game, the combat picks up speed (as does the AI entering commands), and focus shifts from selecting individual attacks to selecting party roles. You unlock different classes and can create party compositions that you can change on the fly. So you could make a standard tank(heavy armor)/DPS(damage dealer)/healer party, or a tank/debuff/debuff party to soften up big targets, or a tank/DPS/DPS party to take out those big targets after debuffing them, or a DPS/DPS/DPS party for squishy targets, or a debuff/DPS/DPS party, or a tank/healer/healer, etc, etc. The AI takes care of selecting individual attacks - which, let's be frank, was always easy and always partly mindless - and you focus on tactics and strategy: which party do I start with, which party do I switch to, when do I switch. Instead of being a mindless drone selecting Attack, Attack, Fire over and over again, I felt like a commander - watching the battle, and directing my troops to change their strategy accordingly. Can I go pure offence, do I need to debuff, do I need a tank to soak up damage, how much healing do I need? What's the best way to finish this battle as quickly as possible? Since there's always that incentive to finish battles as fast as possible, the battles become fast, frantic, and exciting! I can't stress enough how novel that was: fast, frantic, and exciting battles in a Final Fantasy game! The last boss took less than 5 minutes to beat, but it was a stressful and exciting 5 minutes. FF 12's last boss took 30+ minutes, and 90% of it was spent just staring at the screen and waiting for something to happen.
The game also respected your time. There were save points every 20-30 minutes (a dungeon towards the end of FF 12 had save points every 2-3 hours!). If you died, you instantly respawned 5 seconds before the combat that killed you. And that instant respawn allowed for really challenging monsters and boss fights that didn't feel punishing. For many boss fights I had to change my strategy, change my party composition, equip all those specialty defensive items (poison immunity, confusion immunity, etc) that normally sit gathering dust in your inventory because they're only useful on 1% of fights. I'd die over and over, refining my strategy, and it was fine because battles only took a few minutes and respawn was instant. I died more in FF 13 than all the other FF games put together, and it was fine because I never lost any time, never had to repeat boring content.
Yes, there are no towns (didn't bother me). There are no mini-games (didn't care, Blitzball from FF 10 was the only mini-game I actually liked). It's mostly linear, but, honestly, so was every FF game since FF 1, as they all follow a set story and gate your progress, they just do a better job of disguising it - and I personally don't find wandering around between impassible mountain ranges to get from point A to point B more exciting than running down a hallway and murdering everything in my path). Yes, the upgrade system is almost entirely linear, but so was FF 10's sphere-grid that people seemed to love (the sphere-grid was just cleverly designed to hide how linear it was). There are some slower segments in the middle which could have been shorter, but they do teach you the value of individual classes (and how much you miss some classes when they're not available). But all of that was forgiven for the fast and exciting combat. It took me 50 hours to beat, but it felt like 20 because it was so much fun and the time flew by so fast.
On the flip side, people love FF 12, but I was rather disappointed with it when I played it on PS2.
The story was really good, but story segments were spaced so far apart that I would frequently forget what happened previously, and the gravitas of the story was lost.
Each zone was huge, and it could take hours to explore all of a single map, but there was rarely anything of interest to make such exploration worthwhile (and individual enemies could take 10-20 minutes to kill).
The Gambit system was incredibly boring. Maybe I was too good at it, but I spent most of my time watching the game play itself with no input whatsoever.
The combat itself was disappointing - overly long and drawn out fights, damage sponge bosses, and terrible feedback where I had no idea what was going on. Am I hurting the boss? It doesn't look like I'm hurting the boss, as his health bar isn't going down anymore. Why am I not hurting the boss? Flying enemies were the worst, forcing me to sit there as bars slowly filled up so that melee characters could use their one super-slow attack that could hit flying creatures. The last boss was a 30+ minute encounter with a repeating cycle of 4:30 of just watching the game play itself followed by 30 seconds of frantic scrambling to heal / revive everyone because everyone was suddenly near-death and I had no idea why.
The dungeon towards the end with 2-3 hours between save points...? I don't have that kind of free time anymore.
The license board upgrade system was stupid and pointless. "Buy upgrades at random, hoping that it might be what you want!" Who enjoys that? Everyone just looked up a guide to not waste their time. And by the end, everyone had all the same spells and all the same abilities anyway. The only difference was which weapon / armor you chose to specialize in, with little distinction between the weapons and no real reason to pick one option over another. At least 13 gave you distinct classes with distinct abilities, and made the upgrades feel more exciting than "Ok, time for everyone to learn Fire 2".
12 felt like playing an MMO by yourself - dull and boring. After 12, 13 felt like a breath of fresh air - fun and exciting!
Edit: I see FF 10 is winning this poll, and I voted for it myself as it's one of my favorite FF games. But FF 10 is guilty of some of the same criticisms leveled at 13. It's largely linear (you don't get to explore until close to the end, just like 13). The spehere-grid upgrade system is almost entirely linear, just like 13's, it's just disguised in intricate loops. It has an annoying, whiny character that everyone hates (except in 13 he's a side character, rather than the main character). 13 is in many ways an amalgamation and evolution of 10 and 12. So it's interesting that people love 10 and 12, but hate 13.
And, FWIW, FF 13 has an 83% on Metacritic, so critics liked it. But it did change a lot of things (like removing towns and mini-games, and introducing fun and exciting battles), which sent some very vocal FF fans on a crusade against it. But I think the FF games have been defined as much by change as by chocobos.
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In my experience, pretty much almost all of those people who maintain that view have never actually played the game past the second chapter… or at all. Among the core games, it has the deepest tactical combat to date and it was the first main FF where just holding Attack down couldn't get you past every normal encounter and even most bosses. The grinding is tedious in it, sure, despite being shorter than in, for example, FFV (and by shorter, I mean roughly 200 hours shorter), but on the PC edition, easy mode can make short work of that.
If I really have to criticise something is that its story direction is atrocious. Almost the entire actual plot is told in the datalogs which you have to read to even have a hope to follow the story. The two sequels made a significantly better job in this department (although XIII-2 is a tad too keen on plot dump dialogues).
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I played it through to completion, the problem I always had with it was that I hated the combat. Hated it with an absolute passion. Part of that is that I wanted a turn based one more akin to FFX so I was always going to be let down in that aspect. I don't think I'll ever return to it again or any real time FF for that matter.
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9 or Tactics would be my choice but I see 10 is on your poll so I voted for that. 9 is really amazing though...
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I loved FFX, and if you enjoy it like I did FFX-2 is a worthwhile play, but as others have stated, be prepared for a LONG game. I also enjoyed FFXII. It's a very different type of final fantasy, but still very good. FFXIII and FFXV were both kinda meh in my opinion.The MMO FFXIV is also pretty good, but that's a $12/month subscription.
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I'm going to agree with many others here and say give 9 a go. I personally dislike the MC of FF10 a lot, but I voted for 10 because its closest to 9.
Also, Final Fantasy Tactics is my favorite of the series, I don't remember the story at all but the gameplay was top tier for me.
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among those i would say first ff x (even x-2 perhaps) and then xii, but why don't you take ix in consideration? it really is a shame to put it aside.
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First play FF III/6, at least for me it is one of the best. Then you can try one of the most modern ones.
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I payed 1 and 7 and some 8. So soon I'm going back to 1 and going in order till the MMO. F the MMO.
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Out of the ones listed X and XII were two of my favorites of the series. X I got first day of the release on and XII I got the special edition metal case on release date. I haven't played XV yet, so I can't really give any feedback on that. If you only have the ones you listed go with X-X2 first then XII. With XV getting updated constantly it probably would be best to do this last though since it will probably keep you very busy for awhile and the others you can complete without worrying if an update will be coming.
As someone who is a huge Final Fantasy fan I'd definitely say go in order. If you can go back and play 1, 2, 3, 5 and 6. Since you just played 8 part 9 would be really awesome. I know you want a modern one but I have a lot of love for old school FF :)
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I absolutely loved FF 1 when I first played it. I beat it at least three times, with different parties each time. But it is so dated that I would likely hate playing it today. Likewise for FF 2 (getting repeatedly hit to build up your defense stat? ugh!). I haven't played 3, so I'm not sure how that aged.
5 is really fun, and I loved the job system. I think it aged really well. 6 completely failed to live up to the hype for me, possibly because I played it 20 years after release.
I, like you, absolutely loved X. I got XII on release, and was really disappointed. I didn't like the license board, the huge and boring zones, and the gambit system made it such that I spent 90% of the time watching the game play itself. I hated the combat - overly drawn out, damage-sponge enemies, and terrible feedback such that I had little idea what was going on. The story was really good, but story bits were spaced so far apart that I'd completely forget what happened (I only know the story's good because I read the script after beating the game). It's one of my least favorite FF games.
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You mentioned you haven't played 3 and 6 didn't live up to the hype. Final Fantasy 6 was launched in NA as Final Fantasy 3. Not sure if you were aware or not so I figured I would mention it. So did you not play part 3 or part 6?
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I haven't played Final Fantasy III.
I have played Final Fantasy VI, and for me it didn't live up to the hype. Could be because I played it 20 years after release, or because I had unrealistic expectations due to all the hype, but it was just okay. I wasn't blown away as I thought I would be. The story was very predictable, and I'm usually the last person to predict where a story is going. There were a lot of characters, but I felt they were very flat and uninteresting. The main villain was ridiculously over the top, such that he came off as a ridiculous caricature rather than threatening or menacing. I enjoyed FF IV much more - particularly in terms of story and characters.
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I accidentally posted it backwards and edited my post. I meant Final Fantasy 6 was launched in NA as Final Fantasy 3 not the other way around.
For me Final Fantasy 6(FF3 in NA) was amazing. Going from 1 and 2 and such an improvement in graphics from the two consoles as well as the story, the characters and just about everything was awesome I felt. I played these titles when they came out in NA so I can understand how these might have a different affect on someone today who is playing them 20 years later.
Concerning the real FF3. I didn't get to play it until about a year or so ago and I put about 60 hours in and was at the final area and something happened where the game bugged and couldn't finish the game. I do plan on playing it again in the future and finishing it. Flushed 60 hours of gameplay down the drain and I'm willing to play it again with the chance of it happening again lol.
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I'm sure I would have loved FF 6 if I had played it on release. 20 years later, I didn't have nostalgia to increase my appreciation. The music and graphics (good as they are) no longer impressed. The characters and story felt like a step back from FF 4, and I much preferred the job system of FF 5. (In 6, everyone has special attacks, which is cool, but they're so much better than the regular attacks such that you'll always chose the special attack every time, so why did they bother having regular attacks in the first place? Why not just make the special attacks their default attacks and get rid of the default Attack command?) Compared to 1 & 2, though, 6 is much better. It just failed to live up to the "greatest game ever!!!" hype that has been built around it.
The characters felt very flat, like each one had a gimmick and that was their personality. The womanizer? He's a womanizer, and he womanizes! Kafka, in particular, was disappointing as a villain - he came off as, "I'm evil! Look at me, doing evil things, because I'm evil! Did I mention that I'm evil? Because I'm evil, and that's why I do evil things!" It just felt very amateur and fan fiction-esque, particularly after the subtlety and character depth employed in FF4.
That's a real shame about FF 3. That's so depressing, I don't think I'd have the will to play through that again (particularly with the threat hanging over you). How was it up until that point. Did it hold up well?
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Part 4(or 2 in NA) was one I enjoyed but I played 6 much more and beat it multiple times. It was sort of how I felt when VII came out and the huge jump and improvement on everything to the series in my opinion.
I rather enjoyed FF3. I liked the job system, story and trying to complete everything the game had to offer including gathering all the special items for each character and maxing all the jobs. It was definitely heartbreaking to lose all those hours but going that far and not completing it feels like I was robbed so I need to do it. I did enjoy the game so I don't think it will be that bad.. I hope lol. I am dreading of something happening again though. If it does I honestly couldn't tell you if I would try to be it after that.
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7 was another game I didn't play until many years (10+) after release. I feel like 7 felt revolutionary when it came out, but - like most early 3D games - aged really poorly. I think the SNES / GBA versions of 4, 5, and 6 looks so much better today than 7 does with it's huge, jagged polygons.
I never finished 7 because I got to a point where I had to go to some place to advance the story, and try as I might I couldn't find where I was supposed to go. I tried looking up maps online, drove around the overworld for hours, could never find the spot I needed to go to. After hours and hours of searching and trying to find the spot, I finally gave up. Also, that's why I find the complaints about FF 13 being linear to be baseless. FF games have always been mostly linear - they just had really big, meandering hallways, with mountain ranges or rivers and oceans for walls, and poor directions. FF 13 may have made it obvious with narrow hallways and a compass arrow, but I also I never got lost in FF 13 such that I was unable to finish the game.
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FF6 is a classic, but the steam/mobile version is an abomination. Anyone who wants to play FF6 these days should stick to emulating the SNES version, preferably with a decent CRT shader: https://www.resetera.com/threads/crt-shaders-scanlines-ot-because-1080p-is-all-the-ps-i-got.7235/
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SO this community has always been nice amd I just want some opinions.
What MODERN Final Fantasy Should I play Next?, since all are avaible on Steam?
I have already played: 4, 7, 8.
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