+1
Actually i like the choice on this case; I love to invest hours into something really good, but also to go short sometimes...
More openess would be the best; Little time? Go straight to the main quest/boss and call it a day. But no, theres a wall of grinding and side questing that is required(a minimum) before that...
Comment has been collapsed.
+1000
Adding to that, as much or more then i hate grinding is those damn 'MORE HP! ITS HARDER YOU SEE?!". Nothing like the smell of bad design in the morning... the amount of +hp +moar enemies game design makes me not finish most games i play.
Comment has been collapsed.
What I like:
Skill trees
leveling
robbing
open world
what I hate:
too many side quests to get you away from the main quests (as in two worlds)
a boring main quest (as in two worlds)
penalty for robbing (as in oblivion :< )
Comment has been collapsed.
Vincer, how is your relations with Jagged Alliance series? I always had a soft spot for this rpg and it felt unique to this day.
It captured X-Com like intensity of fights as you cowered behind walls hoping the enemy won't kill you the next turn. It had a quirky likability to the characters you could purchase who spit out stupid 90's action movie like lines. Charming game series.
Comment has been collapsed.
Well, you level people up in the game, so I guess it counts as an RPG. But it's turn-based tactics in its core.
Comment has been collapsed.
Well it is both. The combat system is the selling point of the game as it somewhat realistically mimics urban warfare. Well as you know X-com you know how intense those fights become.
The RPG part comes in the way of you creating your own character (voice choosing and everything), you choose your primary skills and develop them on as you play the game. You might get good aim, go for medic, repair, leadership, strength (kicking in doors for example) etc. All party members develop further
Also there is a storyline as you conquer villages and your main goal in JA2 is to dethrone a dictator. It's not that prominent but still there is dialouge and events that happen. Additionally you can see as the gear you are wearing as "RPGish loot" you collect, you can buy it from shops or simply pick off enemies bodies, you have to repair it, can add additional properties like camo etc.
I would say it's a genre of its own but as you like turn based rpgs it might suit you. It certainly can be considered an RPG depending how much you like certain elements of it. It is also a turn based tactical game but in my case I quite liked it as it made the gameplay rewarding.
Basically you have a map, you conquer towns and regions, you progress as you capture special sectors and progress the story, you randomly fight enemies who also move on the map and try to search you. You progress and get better at your abilities and get better gear with it all ending in you fighting the big bad boss at the end. Pretty rpgish if you ask me with the spin of it taking place in a tactical combat game.
Most of the time you will be fighting tactical based combat but it does have a backdrop element when you check your gear, improve on skills, heal up etc. It does fall in my simple rpg category that I mentioned I liked that genre mix. It's more Fallout tactics though than Fallout 3 but I just kind of expected you had tried it.
Comment has been collapsed.
I'm actually quite happy with modern RPGs. Been playing a lot of DC Universe Online lately, love, more action packed than other generic RPGs like LOTRO (which I also like, but not so much). In short, I like RPG where you control your character more and can perform combos and stuff.
Comment has been collapsed.
Oh come on, the only real difference between DCUO and a Generic RPG is that the characters don't just stand there fighting by themselves with us just choosing when to do a special skill, a battle shouldn't be determined by stats alone. DCUO adds a little more action by giving us more controll of the characters. In a regular RPG one would be lucky when winning a battle with someone of our level, in a game like DCUO there's a balance between stats and battle skills, I can defeat a character a couple of level above me but never somebody at level 30 or simillar.
In a action game you be able to defeat both if you were good enough. Here there's balance.
Comment has been collapsed.
I never undestood it: what makes someone likes the turn based motion less jrpgs? Its the worst on turn based (waiting turns) with a fraction of the benefits (depth and choices; No movement and by consequence no difference between areas makes everything more repetitive)
I mean, i can understand otakus(was almost one once), liking their style of storytelling, characters and such... but i never understood how some bad design choices could have lived so long in the genre.
Comment has been collapsed.
Comment has been collapsed.
When they make them too easy and simple. Anyone here played Morrowind for example? Remember how you didn't get a giant arrow showing you the location of what you were looking for? Instead you would go around asking people about descriptions on how to get to the area or how to find certain things. I liked that.
But to each his own, I suppose.
Comment has been collapsed.
Dislike:
Lack of actual role-playing (usually in Skill Tree and Loot Games).
Grind (most often in MMOs, but it spills over into SP games too).
Like:
Role-playing (currently playing Vampire TMB, one of my first Steam purchases; the extent to which you can play whatever type of character you like is awesome).
An engrossing story (without one, it's not much of an RPG in my opinion).
Comment has been collapsed.
Stuff I love in RPGs - hard bosses,party based(Dragon Age,Dungeon Siege 2,Krater,LotR:WitN),crafting,open world
Stuff I hate - tons of grinding(in small doses is fine but in big ...oh god),open world,side quests,
1- Who doesnt like a challenging boss in a game to try your skills and build and see how good is he doing?
2 - Party based...because 1 character is never enough, I just freaking love to control 3-6 chars at once + it requires some tactic...not the usual kiting/tank and spank style
3- Crafting - Greedy mobs rare drop the good stuff so lets make our own xD
4- ITs cool to explore the world in which you play and learn more about the story of it
-1 : Grinding is boring after sometime if you play alone
-2 and -3 : Yeah ... love and hate open world mostly because side quests can take you far far away from the main story and if the game lack fast travel or teleports its kinda a waste of time(if the quest is go to X and kill Y) unless it reveal something about chars in-game
Comment has been collapsed.
I don't like rocket launchers, I prefer assault rifles.
Comment has been collapsed.
Other way around would be quite ludicrous. Imagine failing the game because on the other side of the world a rabid hedgehog killed a plot character and there is nothing you can do about it.
Comment has been collapsed.
I thought about this but it is kind of hard to accomplish. Every book/movie/game is basically about someone not in such a good position that becomes well known for something. Character Arc. In the end the player usually is the main reason why actions happen or why the plot reaches it's end.
Maybe the initial Call of Duty games managed to break it now that I think about it, you where with millions of your compatriots. Still in some sense you were blasted into a unique position in history as the one who waved the hammer and cycle over the Reichstag or took part in all of the major operations. You simply have to be the one who does stuff and gets some glory or the game/book/story wouldn't be interesting. You can't be someone who does meaningless stuff and becomes no one.
Only exception that I can think of is Game of Thrones series and they accomplished it by making a lot of main characters so you don't know which one is going to get knocked off. So it's kind of cheating as they still have characters who become quite great things and aren't just peasants doing menial stuff.
Can anyone think of a good example where the player/protagonist isn't the center of the game/movie? :/
It's quite silly to think how can a game not be about a character as you usually are him and he needs a great story for you to be interested in him. Again if you are a peasant farming it wouldn't be that interesting.
Comment has been collapsed.
What i think hes meant is all that forced stuff...
Like any and all problens no one can deals with, only the player character; Even simple stuff like fending off robbers or 'find me x flowers over those hills'.
One thing is making things feel like a 'job' or opportunity you as the char accepted; Another is seeing armies, suposedly competent npcs and whole communities sitting around doing nothing, as if all problens in the world were unsolvable, except for someone they know they can trust seconds after meeting(the main character)
Comment has been collapsed.
I hate grinding. I like openness of the world with a lot of different things to do. Non linear RPGs I guess, where you don't just do quests and grind on monsters.
RPGs didn't evolve because even now everyone compares any RPG to WoW, a 9 year old game. If devs try anything different, gamers go in a tizzy because it's not like WoW. So for the devs, the thought process is why risk doing something different when nobody wants to change? Lets make another 'WoW clone' and bring in some money while it lasts. To bring about a change in the genre the gamers have to decide they want something different.
Comment has been collapsed.
That's mostly because they aren't true RPG's. Just like anime was inspired by Disney cartoons, JRPG's come from what today is known as CRPG's.
Comment has been collapsed.
SNES JRPGs are just absolutely perfect. Illusion of Gaia, Mother 2, Terranigma, Act Raiser (Kinda), Seikun Densetsu 2, Final Fantasy IV, Chrono Trigger. Hell, even Final Fantasy Mystic Quest isn't that bad of a game. And all of them are replayable, which means you'r playing a 100 hour game multiple times, which is the same time you get from playing something such as Fallout.
Comment has been collapsed.
The only thing I hate about RPGs is also one of the things I love about them: That it takes so dang long to beat them. I love a good, long, game. But when you're working 56+ hours a week, getting through that 60-100+ hour RPG can be a bit frustrating. They make me miss my teens, when I had more time for gaming.
Comment has been collapsed.
i play any RPG, if the story is original, the battle system not a boring grid-tactical BS (tactical RPG's are just plain boring for me) and motivational content/missons/quests, where it's easy to comprehend why your char/s actually doing what they're doing.
Comment has been collapsed.
1,798 Comments - Last post 6 minutes ago by Cacciaguida
16,294 Comments - Last post 11 minutes ago by InSpec
543 Comments - Last post 17 minutes ago by Aristofop
44 Comments - Last post 54 minutes ago by Chris76de
1,518 Comments - Last post 3 hours ago by ayuinaba
517 Comments - Last post 4 hours ago by Marius11
372 Comments - Last post 4 hours ago by Marius11
38 Comments - Last post 1 minute ago by AlexForestry
16,779 Comments - Last post 9 minutes ago by MjrPITA
199 Comments - Last post 12 minutes ago by FallenKal
72 Comments - Last post 17 minutes ago by cheeki7
65 Comments - Last post 17 minutes ago by Swordoffury
78 Comments - Last post 19 minutes ago by cheeki7
3,366 Comments - Last post 26 minutes ago by KPopPoyehavshiy
Plus, what you most love(as the list could be quite big)?
I don't think it evolved much as a genre, and nowadays saying its a rpg doesn't mean much: an action rpg? jrpg, roguelike? All the while some things i hate (like too much math and builds, creeping into all other genres) are spreading all around.
How do you like your rpgs SG? What you hate or love?
Also anyone knows some good turn-based rpg ive might have missed? Have all kings bounty, fallout(all things black isle actually), dungeons of dredmor... and ive just pre-purchased Dungeon Dashers (and having a blast!), but im also dying for some in-depth turn-based pc rpg...
Comment has been collapsed.