Zengeon, TRIBAL "The 12 Gates", Beyond a Steel Sky, MONKEY KING: HERO IS BACK... that is what I noticed from your giveaways that was bundled recently. Since JSON is giving back only latest 100 giveaways(or i don't know how to get more) it is hard to semi-automatically check your past giveaways to see what was reduced. And there are probably other giveaways that got their stars. Just in September 316 games were bundled and effective date can be since year 2014. Count of "Bundled effective since" date of last 316 bundled titles.
Also it seems that if something was given away from Argentina/Turkey/Russia it can get at least one star in case of big price per CV difference with USD counted prices (like Down in Bermuda got two stars as it was giving 20 CV per $0.15/$0.17/$0.71 spent (depending on region) or like Punch Line that got one star as it was giving 50 CV per $0.37/$0.42/$1.53 spent (depending on region)). And, unfortunately, that can effect good games and people in other regions.
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You can add "&page=n" to you json request to get more:
https://www.steamgifts.com/user/Lugum?format=json&page=2
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not that I know of. write a script I guess
for p in {1..10}; do curl -A "Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:59.0)" https://www.steamgifts.com/user/Lugum?format=json&page=$p; done
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Seems there is no way/workaround to easily grab all results. per_page parameter is hard coded to 100 and doesn't matter what request is. It will give back only 100 results per last page listed. So it will require to make 21 requests in this case to get all the results :/
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https://www.steamgifts.com/discussion/XFaPQ/json-support
All of the responses include page and per_page properties. As expected, these return the current page number and the number of results per page. At the moment 100 results are returned per page, except for the bundle list, which returns 1,000 results per page. These numbers may change in the future, so if you're writing a script don't hardcode the values but instead check if the number of results being returned equals per_page, and if so, request page + 1.
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guess i've been lucky not to drop at all since i've joined. just slowly climbing my way up to level 8 though unfortunately i've barely been able to make giveaways like i have in the past. can't imagine going from 9 to 10 and constantly getting bumped down.
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On my account i just noticed a slight drop twice. Once when chrono.gg games were marked free, it's fair.
And once when sniper ghost warrior trilogy became free, fanatical included it quite a lot in bundle before.
Recently, i noticed nothing significative.
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I noticed that my level dropped like 0.06 or more recently, not sure how much in CV it was, but it's nbd, I don't got hopes for reaching lvl 10 any times soon anyway lol.
Edit: numbers are hard, derp.
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I gave away XCOM 2 Collection before the 2K bundle from HB, like a month ago, actually, but SGtools now shows $0 contribution value for this giveaway for some reason, and I've noticed that CV has also dropped. Same thing with the The Bard's Tale IV giveaway from a while ago, also showing $0 contribution and followed with the CV drop. It does seem like some kind of a bug since both showing as full value games but I'd really like to get this fixed
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The Bard's Tale IV: Barrows Deep was removed from sale and it's price dropped to 0 (as it doesn't have any price that can be counted). Steam page. Not sure, but probably you need to reach the support to see if they can manually set the counted CV cost for that game.
Seems something same happen to XCOM 2 Collection. The sub 240392 doesn't have price anymore.
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reach the support to see if they can manually set the counted CV cost for that game.
Only cg can do this and he not done it in other cases that lay since up to 3(?) years around and wait on his "short" adding.
So i would recommend to have no hopes that it will happen.
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My experience is only theoretical and I haven't dig the topic dipper enough as, so far, I have only one such game (full CV with zero cost) and it only 15p, so not a big deal at all. But The Bard's Tale IV: Barrows Deep + XCOM 2 Collection, if counted at full price, should be above 100 CV and that seems like a reasonable amount of CV to get bothered :)
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Yeah, it does really seem like this is the case here, thanks for pointing that out. And as already pointed out, it doesn't seem like this is an easy fix for now, so I'm not really sure what to do. Guess I can at least try reaching out with this issue to someone.
Besides, I do actually remember seeing quite a lot of such cases before, when the game gets delisted from the store and its value is calculated to 0, or when a game's price is dropping from the original value, too. In my opinion that is a problem and not how it should realistically work. I mean, if you're giving away the newest hottest fresh out the oven $60 title (for example) you should not be bothered about its price dropping after a year or so, that doesn't really seem fair. If SG is keeping the database of all of the giveaways since the beginning of times, what is the problem of adding a new column that will keep the price of the game on the moment of the GA's creation? I mean, it even does so on the Sent games list! Meaning that you can just grab a value from there without ever relying on the values provided by Steam's API, and calculate the CV based on that value instead
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I'm still new here and, so far, can't see that "the one who own the thing" is willing to introduce any changes. Although I saw that he keeps the system alive and solved problems of the "bug" level. As Masafor said: good luck, you will need it :)
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Sorry for reviving this discussion. The thread got bumped today which made me see your post for the first time.
I don't believe that SG counts the value of delisted/unlisted games as 0 and that it does keep track of the last historical price for a game as reported by Steam before the price got yanked. SGtools can be misleading. There's a discrepancy between the Real CV reported by it versus your actual Real CV on SG. Almost all of the difference can be explained by delisted/unlisted games or bundles that don't return a price through the Steam API.
Price changes are a different scenario. In that case, your Real CV on SG will adjust dynamically with the price because SG updates its database from Steam continuously (once a day?) and doesn't keep snapshots for different points in time or assign a unique price for each GA.
I've no doubt that you experienced a big drop in cv after XCOM 2 Collection ceased to be full cv, but maybe it was just an 85% drop in value, not 100%. Your SG stats show that you have $2,245 CV but SGtools is under-reporting it as $2,148.
I could be wrong of course. Someone with a key for a reduced/full value game without a current price on Steam can test my hypothesis and see if SG gives them any credit for it.
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i don't know about this but i seemed to be stuck on level 6 for forever
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Anyone else that didn't abuse high cv games and still dropped a lot of cv?
I've only given bundle games and being just under level 7 my level, maybe I've dropped ~0.03 levels at most? Hard to recall when there's no chart that shows this because the level chart doesn't capture game CV at the time of the giveaway, it only evaluates what every giveaway's CV is worth right now regardless of when it was given away.
I understand certain parts that there must been done something about it, but aren't we going a bit too far that this way we can't even gift 1000+ games anymore because they were at a point in time free, but it's also getting really demotivating to keep gifting like this, i just climbed up from 9.59 (after 9.70) to 9.60 and bam back to 9.59 again.
I don't know a simple way around not allowing CV for games that were in some kind of mass non-SG giveaway if gifters don't want other gifters to get credit for gifting games that they may have received for free, but I'm certainly open to ideas though. If we want to make it more complicated, we could demand a specific set of guidelines like defining what a mass giveaway is - For example I think many of us would agree that some limited number of keys (like <1000) doesn't deserve to get 0 CV, but how do we know the number of keys given away unless the site/dev says so?
Not to mention in every humble bundle or fanatical these days you will find a game or several you can't even gift away anymore (atleast not get CV from it) because at one point maybe years ago it's been given away free.
Bundles aren't what they used to be because of the gaming industry, its shift to Game Pass, and more frequent free games on various stores/platforms. But other than that this statement is a bit of hyperbole: I looked at the last dozen or so Humble bundles including choice, and I didn't see a single giveaway that is 0 CV because it was previously given away. Of course Fanatical has some of these with their cheaper bundles, but that's in part because their bundles are cheaper.
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I was level 10 for a few months years ago but soon dropped to level 9 and now I’m 9.85…. I’ve just started giving again so maybe will see how my cv is affected afterall. But for 4 years to drop from 10 to 9.85 isn’t bad I think knowing what I’ve already given has been devalued… it hasn’t devalued that much in cv.
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Yeah i know the Gameguru stuff been hit. aside from isthereanydeal, i know one that searches key reseller sites, but mentioning it is against the rules, and you don't have your profile open for comments.
And i was all in favor for a certain amount of games, but the question people here raised before, how far should we go? Maybe we are going a bit too far now.
And yeah i know there are worse things in life, but still. :p
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Some people, that lost a lot of cv because their games from shady (ru) stores got set to 0cv, were very vocal and said "why only our cv dropped and why not the $1 Fanatical bundles that gave 30-50cv?".
From my point of view it is correct to handle both the same because the $1 fanatical bundles got EXTREMELY used to exploit/abuse the cv system. Users gave 5-15 copies of each of this bundles away and nothing else. They were on level 4-6 for only a few $ and never gave something else. That was far from fair if you seen how much other users spend to reach level 4-6.
I don't assume that the "massive" reduction of the games will happen endless. The amount will be lesser and lesser over time when more cases are solved and things handled.
And to be honest, i really don't have a bad feeling when the ones cry that abused/exploited the cv system with, as example 5 copies of each $1 bundle.
Of course hit it the honest ones, like myself, too -a bit- but it is impossible to know the exact source of a key so they must assume the cheapest possibility.
The only thing that i don't like is that the change is 3(?) years later and not sooner to the time of the bundles. But this thing will be better in the future too, as you see it with many games and bundles in the last weeks.
I wanted since the $1 fanatical bundles abuse that they get set to 0cv, but it got, multiple times, rejected
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The users that bought each $1 fanatical bundle with 5 copies+, spend $5 to be level 4 or 5, exploit/abuse the cv system and demotivated all honest gifters.
They were the reason why people stopped to gift something.
99%+ and abused/exploited = free
That is made to not reward the abuse/exploiting.
It should, theoretical, change the gifting behavior in the direction that not so much people exploit/abuse each "possibility".
From my observation of the last weeks i would say that only 10-20% change(d) their exploiting/abusing behavior but maybe the percentage will be higher over time.
And if not.... the site is dying anyway. The question is only how fast ;-D
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This is the first time I really noticed, I guess I lost over 200CV. Ouch.
I had been planning how I could do a big push of GAs to reach level 9, but after this there's no way I'll bother.
What's the point when it can all just be reversed in an instant?
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I gone from 7.46 to 7.27 (so lost 0.19) but i don't care.
Only numbers in the end and i always try to see it the way that the exploiters/abusers get more hit as i with my, not exploiting, GAs.
If i drop at some point to level 6 i don't have access to maybe 1-2 GAs/week ? A extreme minimal difference in the end.
And on level 10 or 9 is the "missed GAs" lower.
Not great but nothing that should really hit someone.
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https://www.steamgifts.com/go/comment/2tzn0kv
Some changes were made, when it happened i was back at 9.60, now 9.59. but atleast not 9.50 before that.
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yes almost every time i do a giveaway it seems to get lower
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Same. I don't mind if a game is 0 CV-ed when it's given away elsewhere or shortly after, but coming back years later and wiping out shitloads of games that you actually paid for because some other people managed to "abuse" them somehow and it took 2 years to find out, that's getting ridiculous. Plus this update is totally silent and you have no way of knowing what games you were "guilty of giving away".
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I know you want to catch the "bad guys" and i know even the honest ones will take a hit, but for some it's about to be enough,
There about 3 already above stating this will end them from giving or giving less, is that what we want or the site needs right now? I don't think so.
I was just to open a poll about it who would stop gifting over it and who not.
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It isn't important who stop gifting and who not (special if a part of the ones that cry are clearly users that exploited something). A lot of people say a lot of blablabla but do nothing (all the asocial media show this very well).
When the exploiters/abusers aren't stopped it is the end.
1:0 for the exploiters/abusers.
I don't catch someone, besides the around 180 autojoiner tickets, as i wrote weeks ago i am retired. So you should know which ones i see as the winners and why i wrote that this site is dying.
But that don't mean i am not happy about each exploiter/abuser that gets hit (much more as each one that don't exploit/abuse something).
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A website that is about gifting, called steamgifts it's OFFCOURSE about gifting and who is stopping over this, we already lost so many people in the last few years.
We don't need more people leaving, and not all of us are scammers, there been more and more honest gifters really that are taking big hits, for you that is okay, for others just not, accept eachothers point in that, your focus is way too much on the scammers part.
Plenty relevant people already been caught, and at a point we have to accept some losses in not catching something from something past 5 years or even worse.
(Un)lucky for some that i am so hard headed that i am not leaving, but i can understand it urges some people.
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From my perspective, as someone new to SG, this my experience:
I buy Down in Bermuda, a perfectly well-regarded game, for $2 at 90% off. It turns out that the game gives 0cv because it was abused by a handful of regional GAs even though it never sold for less than $2 in my region. Fair enough. I'll take the loss, for the sake of fairness and equal application of the rules.
Meanwhile, a $1 bundle from 2018 for very low-quality games that was abused extensively for CV farming by hundreds of users for years gives 60cv.
It makes a mockery of the CV system knowing that many users were able to buy their way to level 5 or 6 for $5-$15 and lessens my desire to create more GAs for the purpose of leveling up. I'll still keep making GAs for other reasons and because I enjoy it.
As far as hitting honest users:
The % hit that honest users such as yourself would experience from this change is minor compared to the % that someone who gave 5 sets of these bundles 4 years ago and called it quits would. Taking a small personal hit to improve the ecosystem seems worth it to me. Of course, most people act from a position of self-interest, so that argument will mostly fall on deaf ears.
It's understandable that there would be an uproar when an exploit that has existed and has been normalized for years is finally addressed, but I think it would've been healthier for SG in the long run to make CV a more accurate reflection of each user's contribution value. In the end, CV is just an approximation but I don't see how ignoring a blatant exploit is the solution. If anything, this change might have encouraged some of those account which have been dormant for 4.5 years to start sharing games again.
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Yeah, the Down in Bermuda case I fail to undestand, really. It's another one of those "Why is this on the FREE games list, when it hasn't been FREE???"
We have tons of 90% or even more discounted games, and never in the history of SG was that reason to set them to 0CV, because simple fact: they were not given for fucking FREE.
If I gave any importance to things going on on SG, I'd be furious :P
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As someone who gaveaway "Down in Bermuda" and was expecting to get at least 15% of it CV cost I did an independent investigation and came to the conclusion: no fucking logic. It doesn't fall into the category of "game shaped objects from shady stores" that was/is available for cents and have steam price 30-90 CV. It was never given away for free and I couldn't find any mentions that it was in any type of bundles. The only reason that I could come up was the fact that during steam sales it is available at lowest cost for $0.14 (AR) or $0.17 TR. And no-cost was set randomly to August 1, 2022 (because there is no something specific happened on that day) and reduced to November 24, 2021 (first time it was on 90% discount). Clear abuse took part on January 30, 2022 with 5 copies given away for $4.8 total (giving 100 CV). So we have an answer, why it was set to reduced CV, but there is no answer why it was also set to no CV since it was never available for free and it is an actual game one could play (I'm playing it - simple nice game).
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Some things I can understand from him, some not.
I have no complains about these changes, these where cheap games (for most of the users)
But, if the main rule changes for the cv system, many people will change their minds or will get angry, for sure.
I mean, if the rule Is bundle games count 15%, and thats the rule, why people "abuse" the system? didnt they describe what was supposed to?
Feudalife and Lootboy give a lot of cheap games, bundles before, if they will count as 0cv other branch of people will change their mind or get angry, again, I know Lootboy buy the cheaper ones possible, and there are many games that where inclusive in HB Monthly, at some point someone will rise her/him voice saying about them to set them 0cv.
And, at the end, what will we have, as a community? A site for people that can afford Monthly or More than a Monthly to giveaway... (not saying rich people, just people who can pay that)… because seriously, how many WW keys are around nowadays? How many official stores are still alive and working.
I think, that giving something away, without looking for a "reward" Is something good, this site have a lot of good people, that give whatever they can, from whatever the situation of every single person is.
Sorry for my basic english, as always, hope the main idea Is understandable.
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A flat minimun CV instead of 0 CV would work better imo
As for the abusers.. There is always a loophole.. We can try etc to keep it at a minimun as well but always someone will find a new crafty way (or an old working one) to exploit the system.. Because the system isn't perfect.. Heck it's not even good xD It can't even keep track of the timing on discounts etc to remove a 9 year old status of free on a game that was given for free 2000 copies 9 years ago..
As for lvls themselves, those matter more for groups especially after the first few levels that show activity. Pretty much this happens to chase the 1/30 max odds instead of 1/100-1000
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Not losing sleep, but it's unfair to all those users who have to spend months/years and their hard-earned money trying to reach level 5 or 6 while others have exploited these easy shortcuts. That's the only thing that bothers me. The odds are stacked against new users which makes the site less welcoming. It's not a big deal in the grand scheme of things. Life's not fair.
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Please remove Down In Bermuda from the zero CV list. It's a perfectly fine game that wasn't even bundled, let alone given away for free.
I don't know how I feel about this. So it's fine to gain 20-30 CV for 1 USD bundles but if I give away an unbundled 85-90% off game directly through Steam then my CV can be taken away randomly depending on how many people from say Turkey or Russia exploited that game in region restricted giveaways?
Also what is the official policy on Feudalife and Lootboy keys now? Are all going to be zero CV in the long run? I'm asking because Lootboy regularly buys up cheap Humble Monthly leftover keys on the grey market. I've gotten several games from them that were in a Humble Monthly a few months before. So basically through Lootboy the more niche/indie part of every Monthly could be zeroed out retroactively with some arbitrary starting date. Feudalife stuff also shows up in other bundles from time to time though more than half of Feudalife games have been zeroed by now so it should be less of a problem going forward.
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The reversal says that now SG officially endorses to abuse loopholes and encourages to cheat to gain CV faster in an unjustified way.
As an answer to this, every legit gifter should stop doing giveaways now.
Yes, but will that happen ?
The majority on sg aren't the nice ones....
And that Pete is now a member and no mod anymore, should say something too
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Who knows how many tickets were made with "why my CV went down?", he probably gave up. now who knows how long will take again for tickets to get handled and games added to the proper lists (Leisure Suit Larry - Wet Dreams Dry Twice for example is bundled since 2021 but gives full CV).
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MSKOTOR wrote at the end of this thread that the $1 fanatical bundles = 0cv was/is correct handling.
Theoretical a clear case now but we will see if it will happen without Pete...
I bet on "nothing happens besides theoretical words" and "good luck with reroll times under 1 week".
https://www.steamgifts.com/discussion/6zEVw/and-now-someone-should-try-to-tell-me-that-sg-isnt-dying ;-)
It gave for sure a lot of "my cv" tickets, same as reports against others and me for the information about the use of sgtools and the extreme amount of autojoiners (and a high mod that thought it is a great idea to write me that i should stop with it [without that i broke a rule....], a answer on my "spicy" answer don't came)
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who knows how long will take again for tickets to get handled
Early signs are not encouraging. The first "Add Game to List" ticket that I submitted since Pete stepped down has been pending for 2 days. Pete used to handle these in a matter of hours when he was online. There are 14 "Add Game to List" tickets pending at the moment and all of the recent freebies from AWA and Givee are still not marked as 0 cv.
The number of open tickets in other categories is also surging. Request New Winner / Delete Giveaway went from 2/0 six days ago to 36/34 now. It's almost as if nothing is getting handled or it's taking days instead of hours.... I imagine people will start complaining about slow processing times soon.
Edit: My ticket got processed, so things are moving now at least.
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Thanks, I mainly meant that I don't keep track of it to the second decimal, but I also don't have a leveling "goal".
Looks like it changed nothing after Pete undid the changes, so I truly belong into the not-level10, not caring group. Though level 8 is already way more than it matters. (In my experience 5-6 is the hard break-off, where usefulness of levels really drop. Loved most to be level 7 because I love that number :D )
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Yes, I lost about 300$ in real CV over the last weeks. Never abused anything and I don't use Lootboy.
No, it is not enough. In fact, it is far from enough. Every loophole that ever existed and resulted in unfair CV gains or CV abuse has to be fixed. And Support does a fine good job fixing those in the last weeks.
Of course, if you patch loopholes, not only the abusers/cheaters are affected but also the normal giveaway creators that play by the rules. This can't be avoided.
As such, every frustration or anger or whatever should be directed to the members who abuse/cheat CV in the first place. Don't blame the ones trying to fix things, blame the redacted who are responsible for this shit.
And last but not least: Anyone who - in these trying times where many people are struggling financially, healthwise or even dying because of the Napoleon complex of a single man - is really upset or angry that a digital number of a made up virtual currency that, in the end, means nothing, has decreased, should really take a step back and reevaluate his priorities in life.
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Yeah you can compare everything to people dying in the world, war etc in the end, then nothing is bad, that's one way to kill anything and a bit unfair.
It's actual real money people invest in, yeah most dump their bundle leftovers here, but there are even people on purpose spend their (valuable) money, where even in your words people are now even more struggling for, still invest in games that aren't in bundles to gift here, and yes hoping to also level up in the process, letting them gain access to more giveaways, or just because they feel like it.
As of now the CV seems to be back.
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I will only reply to one thing and that is:
letting them gain access to more giveaways
I am level 10 for, I don't know, 2 years now? It has often been said by other users at level 10 and I will repeat it for everyone to see: There is no golden goose at level 10. You don't suddenly get access to all the best AAA giveaways when you hit level 10. Nothing. SG continues on as if nothing ever happened.
Everone should take a look at https://www.steamgifts.com/stats/community/giveaways and see for themselves what the numbers of giveaways for each level are. You will see that there are hardly any giveaways restricted to level 8 and above at all.
So to everyone reading I can tell you this: Don't try to level up and try to hit level 10 in anticipation to gain access to the best giveaways there are, locked behind an entry level. There are none.
Give away games until you reach level 5 or 6, that is enough to enter the vast majority of giveaways. Give away games just for the sake of giving away games, NOT to level up. Ignore CV. Forget about CV. It is not important.
Important is to weed out the cheaters, scammers, abusers, whatever you want to call them. Let's concentrate on making their lifes miserable.
Edit:
Was curious: Since the creation of SG, only 0,1245% of all giveaways were limited to level 10.
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See all currently running giveaways for level 8-10 users
For me there are 21 currently available giveaways, with filter list turned ON I see only 2 :)
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Ignore CV. Forget about CV. It is not important.
kinda easy, my bud, when you're at level 10. i don't care about CV, at all. now. but, imo, CV is one of the most important part of this site game. even more: it was funnier when i cared about CV.
and even if i don't care about anymore, i always, always inform who's entering a GA if the game is 100% CV Free cause lots of peeps do still care about it!
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I have to totally agree with you there. Been lvl 10 for nearly 3 years now and the tiny amount of level restricted GA's is not really worth it. Though tbf I never really cared for my CV lvl. It was just something that happened over time with me getting rid of all the keys I got from bundles that I did not really need, which was my sole reason for joining this site in the first place.
Though I can see how people could be discouraged by loosing CV after years, but we have to start somewhere I guess.
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I blame neither. I blame the system that can't handle this because this can only be manually fixed unless someone desides to change the site code. By your logic soon all will be 0 CV aka pointless for the current system
Now I don't care much for this, my opinion is known over 0 CV things BUT don't flatline everything
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dollar bundles that you give 1 dollar for 10-20-30 games shouldn't be reverted to bundled. people get too much CV for nothing. if they pass the 99% discount they should stay at 0 CV that is what the moderators follow as a rule.
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-checks CV-
Nope, still L10, and short of my contributions dropping over $1000 in value, I'm not budging. I miss when I could gift stuff that was from the store, not bundles. -_-
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Sadly the tools at our disposal to try to balance CV system are limited, and designed more than 5 years ago. The only update was the addition of no-CV list that allowed people to give free games. Which solved the problem of people making GAs for the wrong game to give away, but also introduced people giving away multiple copies of free games. Maybe hoping we will not catch a particular game, and they will keep full or reduced CV.
IMO the system would need to be adjusted to account for all those bundles where people pay $1 to get $60CV, sites where you pay $0.1 for a game worth $25, asset flips that skyrocket in price for no reason, people that jump regions to pay extremely little for games on Steam etc.
Maybe additional list that would give 2 - 3% of US value as CV. That would bring game giving 3.75CV (bundle CV, 15% from $25) for $0.1 to 0.5CV for $0.1.
95% discount means that for bundle list you generally get 15CV for $5 (pay $5 for 100USD worth of games). Usually it's bigger if the bundle has more than 95% discount. Which is >0.3CV for $0.1.
Unless the system has some sort of overhaul, we need to manage games with tools we have. Giving people 3.75CV for $0.1, when normal bundle leftover creators get 0.3CV per $0.1 is silly. Imagine when people would only hunt for those $0.1 asset flips, as they are more than 10x efficient in "getting CV". So even if this shovelware was never given away for free it will be added to no-CV list. Sadly, like always, people that were spring up like mushrooms with 5 copies of each single free or extremely cheap shovelware spoils the fun for everyone else.
This is not official SG policy or roadmap or anything. Just mix of why games were being added to no-CV list even when they were technically never free. And how I think problem with CV could be addressed.
Alternatively, we can make alter-SG for those users, where they would be free to give any shovelware they want but not have access to main site GAs. Wonder how they would feel seeing only asset flips giveaways. But they would all be level 10! Obviously, it's a joke. Don't take this seriously. 😅
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Alternatively, we can make alter-SG for those users, where they would be free to give any shovelware they want
Make it that they have infinite CV scaling and levels, and some would genuinely go over just because of watching their level go up and up and UP
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Try to nudge CG maybe?.. Maybe throw in an idea to cooperate with sg tools or egs etc people? I see people that can code their ass all day and are willing to help.. But if CG doesn't say ok.. Or if he doesn't do something himself.. And we (the users) are ghosts to him.. So maybe try to nudge him a bit with the rest of the mods? Because we can shout until we are blue buuuuut it's in vain
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I think I was thinking of dj xDDD I need a niiiiice coffee, thanks, edit time :P
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I believe cg is aware of shortfalls of SG. IMO problem is site is online for 10 years already. If I'd be IT student at the age of 20 (no idea how old cg was when they made SG) I would be 30 now. It's age when you think of getting wife/husband, get mortgage and start piggy bank for the retirement. Not spend hours to code for hobby project. They do fix major issues on regular basis and do some back end upgrades, but I don't expect to have another "SG remaster" like implementation of SGv2 was.
Only cg has access to site code, and don't think anyone from the outside will get that. It's one thing to make script that check missing wins, it's another matter to have source code to website where people pay money to buy games and gift them to strangers. Unless I would know someone for very long time and fully trust them I would never give them access to anything. Another "option" is selling website, but then highest bidder would just want to have return on investment which could mean more ads, dubious deals with grey market sites and other junk.
I don't know another website with such a big user base that is managed by only one person for so many years. I may whine here and there that we could use this-or-that but I do understand it's not easy "to just code it", especially after I started to learn Python on my own xD And that real life will always be on first place.
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Yeah, my ratio has bounced all over the place recently. Seems it went back up in the last day or so. No idea why. Could have been some of the Gameguru/RPGMaker stuff that all got set to no CV recently. I remember gifting some of those bundles way back. Kinda inflated, but it's not like it was software that didn't work or anything. It was legit and they certainly were being gifted at bundle values, not full value, and they all came from legit bundle sources like Fanatical and HB. I feel like there have been some cases of reaching way too far back and removing value from games that should keep it, especially at the time they were given. I'm cool with saying "this is an overvalued bundle and it's been given too many times, so we're going to remove the CV on this one going forward." But going back and taking away people's earlier CV that they earned legitimately seems like a bit of an overreach to me.
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You have my sympathies. I'm not even close to the slog that the level 9 to level 10 route must be, but even on the road to level 7 it does occasionally sting a little to see my numbers drop. For the most part all I have to give is bundle leftovers now (Humble and Fanatical mostly, with the occasional IG leftover if something over there enticed me) and I mainly buy bundles that have something that interests me, not for the premise of GAing them away. So it's a slow crawl for me. I think the only games I actively purchased and GA'd rather than getting from a bundle were Okami, and both Hakuoukis. I imagine there's a way to strategize with all this but I'm just trying to give what I can when I can and hope to slowly but surely see that number climb even a little for the occasional dopamine hit lol.
I dunno if I'll ever even reach your level at this rate but I nonetheless wish you all the best on route to level 10 and I hope that the ever-evolving systems in place will rule in the favour of those who want to give over those who want to abuse. Hope dies last and all, haha.
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Thanks.
It's been taking me 2-3 years to level 10 (and that's gifting weekly). Well i also buy games that interest me (but with 10700 that easily happens, although the repeats gonna happen much more. :p) and also just gift the leftovers.
At your rate of 100 games per year, guessing it takes atleast 2500 bundled games, it's about 21 years for you.
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I know a lot of crap games got removed that were 50 euro or more, or been given away free before, but i never given away such games (atleast not on purpose about the free ones), all my games always came from normal bundles, i never even gave away <2 euro games from f.e DIG, because i got some standards.
Now, I know dropping a bit once a while is part of the game, and hitting level 10 does not serve even as a big purpose, but it's just really demotivating that i had dropped like 0.2 points and if you think at level 7 leveling up goes slow, well it's 10x worse on level 9.
Not to mention in every humble bundle or fanatical these days you will find a game or several you can't even gift away anymore (atleast not get CV from it) because at one point maybe years ago it's been given away free.
I understand certain parts that there must been done something about it, but aren't we going a bit too far that this way we can't even gift 1000+ games anymore because they were at a point in time free, but it's also getting really demotivating to keep gifting like this, i just climbed up from 9.59 (after 9.70) to 9.60 and bam back to 9.59 again.
And yes i know a game can also drop in price, but my cv always been fairly stable in general, up until the mass adding of games to the list.
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