I honestly don't think that EA is that bad, it's just the games that they publish in these times are just average.
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My orig beef with them was when they first introduced the "EA Downloader", and BF2 - Euroforces was coming out as a DL ONLY CONTENT. ... D..L..C...
I said to my friends then, guys .. this is the END of Exp packs as we know it. We are gonna be nickle and dimed to death.
Boy was I ever right!
But at this point - everyone does it, EA puts out quality titles, Origin isnt even bad as a client. So, now, they are no different then any other company. All about the $$'s
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There are too many to list, but I own almost all of them. (Including Nox.)
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I liked Sims 3 :3 I don't get why people doesnt like them
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Ah yes, I actually just now realize that now it's just some 'ding' without text and a logo adjusted to the game I think?
Because, yeah, when I think about starting up an EA game, I always hear that in mind. But haven't heard that in a while I think. Well, better play C&C Generals soon again then. :)
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Syndicate wasn't released under the EA banner.. EA bought the rights afterwards, same with Wing Commander. I'm not saying they didn't release good games but most of their big names were games released by other smaller companies that they gobbled up.
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This is the worst crime EA ever committed, Dungeon Keeper 3, I still dream of you :(
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Clive Barker's Undying
One of my all time favourites
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I never understood the hate on EA.
Every other company has made the same mistakes but, nope, hate EA.
Activisions insanely priced DLCs for the Call of Duty franchise.
Ubisoft's Anno 2070's servers were bombed on release and was an "always online" game.
Both of them with the same franchises over and over each year.
EA is just another company to me. Origin is just another service I sign into.
I have no problem with EA, I have no problem with Origin.
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This is exactly how I feel. I play games from ever dev or publisher if they have something that looks interesting to me.
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The difference is that a good company will learn from mistakes. You also seem to mistakenly think that people who dislike EA don't dislike other companies. We can dislike more than one, you know-
"I have no problem with EA, I have no problem with Origin."
And this is why consumers of video-games are gradually having their rights eroded away. When enough people happily accept EULAs that push a little past propriety, we get into a slippery slope situation where each following EULA may try to push a little bit more. EA are far from the devil incarnate, but some practises naturally get frowned upon. The flip-side is that we only have ourselves to blame for collectively signing the dotted line to say that we're okay with what they're doing. Every time the next wave of slightly-more-invasive (or just plain stupid) DRM measures appear, I can only but shake my head and say "We only have ourselves to blame".
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No point in your reply either -_- You probably didn't even understand what OP meant, there are a lot of people here that are having meaningful conversations...but I guess that's because they are old and wise enough to remember the days that OP referred to.
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I don't have an opinion of EA, myself. I've heard good, I've heard bad...
Now an old company with Electronic in their name that was fantastic was Electronic Zoo - may even have had something to with EA at some stage, not sure. But they made Abandoned Places and that's all that matters to me! :D
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Need for Speed Underground, Underground 2 and Most Wanted where pretty good.
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Back in the 90s most gaming companies were good, and EA was no exception. But back then the market a gaming company sold to was a very different market. It was a market of people who tended to be at least somewhat tech savvy on the PC end, and even with consoles, were more hardcore gamers because back then consoles were for gaming. I actually do have a few EA games for SNES.
The same holds true for Activision, Square/Enix (who back then were Square and Enix) and Capcom. All the crappy companies of today made awesome games in the 90s.
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I think the big change in EA was when they started placing heavier focus on strategies for additional revenue, which I think might be marked somewhere around the release of BF-2142 and its in-game advertisement. Or I suppose you could look at their business model (and price bracket) for The Sims franchise and the expansion packs. Things like the in-game advertisement could be blamed on a changing market, but even then EA was spearheading such moves, much like how with Origin and its EULA that sets some very bad precedents as an access-ante to some games you already purchased (though thankfully they finally made manual patching and launching available again). It's like while we weren't paying attention, some of the head figures in the company were replaced by look-alike demons in business suits. Gotta keep reading those EULAs, the moment I see "soul" in there, I'm outty.
Though, I grimace at the lengths of tacked-on DLC they're going to lately, as well as the price point they're using. I get that expansion packs require work and everything, but when your asking price is high enough that you can buy fresh titles for it? Yeah. I suppose they're like a polar opposite of Valve. Valve are customer-oriented and succeed at being a friendly face despite relying on an automated support system (with all the expected problems of such a system), and EA are profit-oriented and succeed on a revenue basis despite having a nasty habit of eroding the line where consumer rights lay, yet strangely enough employ a live-chat support service and are happy to give out discounts as a lubricant to hiccups encountered. Baffling really. Like yin and yang to PC gaming.
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There really are a lot of things that played a role. In the SNES/Genesis gen, used game stores weren't as common as they are now. Piracy existed, but was still pretty rare because one of the major sources of it didn't exist like it does now. The internet wasn't exactly mainstream and most people were still on dialup. Marketing was a different beast entirely and you'd see game ads mostly in gaming magazines and the commercials tended to be during Saturday morning cartoons.
Also that's when games tended to cost more and there wasn't a set price for games that gen, games would range between around $50 to $100, and people did their research because you could mostly only buy a game new and if you waited too long, it would be impossible to find the game. Once it was out of print, that was it unless it showed up at one of the rare used game stores. Where I lived there was only one used game store, and one used record store that had a game section, and that was it unless I wanted to drive over an hour away.
Also, preorders for games barely existed back then, that came later in the SNES gen (first game I ever preordered was Final Fantasy VI for SNES). I remember the joy of having to locate copies of some NES and SNES games and a lot of trouble would have been saved if I could have placed a preorder instead.
Things definitely started changing when it was the PS1/N64/Saturn. CD burners became reasonable enough in price that people were starting to get them, and that led to a rise in piracy and modding of consoles. The internet also became more widespread and cable and DSL connections started coming out, so it was now possible to download games to burn. The first type of DRM showed up in this gen with some games trying to detect the presence of mod chips and not running if it detected one, that came around 1999/2000.
So really, I'd say the big factors were the more commonplace existence of used game stores and the internet becoming more mainstream that led to where we are today. Used game stores meant loss of sales as people traded in games and bought used more often, and internet led to more piracy and also an ease of gathering information about games.
Other factors are definitely the extreme increase in expectations of games as far as graphics go, which led to higher production costs and games haven't gone up in price all that much, in fact if you factor in inflation, games are costing less than they used to. This then led to trying to lure in more than just the hardcore gamers to get more sales and then as the internet became more capable, the existence of multiplayer, game updates and DLC.
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Link to relevant, and interesting, video LGR : History of DRM & Copy Protection in Computer Games
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They were using all kind of copy protections in the 80's and 90's to prevent games on floppies from being copied. DRM is nothing new, it just evolved.
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Yes, they were good. Road rash was excellent, it consisted of most of my childhood.
Need for Speed was pretty good until about Carbon or so. When Criterion took over and rebooted Hot Pursuit, that was also okay, except that doesn't count.
Their sports games are good, but it's the same shit every year.
Mirror's Edge was good.
EA just sucks because, well, look at Battlefield 3. 60 dollar game, forces you to install Origin, comes with a shit-ton of DLC that should've been included for 20 dollars a piece.
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I did love playing the earlier C & C....so I suppose EA was good then.
Not sure about now (I do enjoy Mirror's edge and may be a lil bit of crysis but I don't know about other games)
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10 years ago when I was just 7 I Used to own a PS2(Play Station 2) There was a basket ball game made by EA That was awesome but that was back then not now.Now there are more advanced games but yes EA Had a lot of good games back then I used to play everyone but now I am playing none ;)
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I still like a lot of their current games, but I can't stand them as a company. I rectify this clash of feelings by only buying their games at deep, deep discount. Or in the case of a certain Humble Bundle, I make sure they get none of my money.
As a games publisher, they still manage to make great games. As a corporation, they are a shining example of how not to treat customers.
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I look back at gaming in the late 90's and early 2000's and wonder was EA before this a company who released good games? The only one i can think of from then that really stood out was American Mcgee's Alice, If anyone remembers the good EA games please refresh are gaming memories.
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