Op what's your point? You say you don't like optional modifications, are we supposed to do something about it?
Morrowind
System Shock 2 Before
System Shock 2 After
To say nothing of the mods that have fixed the countless bugs that were left unpatched by the developers, improved the game by adding more options and greater user control (Like Skyrui).
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It's not that hard. For TES games the mod manager does the majority of the work for you, for system shock you just have to copy paste a few folders and that's about it.
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Engines are quite versatile. The limitations were in power and memory of computers of time, thus now you can add better textures and higher polygon models as there is more memory and power. Also modern GPU can do post-processing which helps a lot too.
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I would bore myself to death, if I would still play Vanilla TESO, Paradox games, or Minecraft.
Who plays Vanilla Minecraft anyway?
Oh, but without mods, I wouldn't have bought Arma 2, so there's that.
I'm also annoyed at the fact, that there are so much gimmicky trash mods, but everyone begins with small steps and as long as I'm not forced to use them, I see no reason for hating on mods.
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Yes there is a lot of bad mods but there are so many good mods that it doesn't matter, most good games come from former mods and get there inspiration from them, and they are free so it makes dlc less important and not needed, so more mods=less bad dlc like skins and stuff for games that aren't needed, but in some games the skins are the best part :P
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TES games and Bethesda's Fallouts need mods to fix various things and to actually make the games good.
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Mods are often less than amazing, but there are some, including total conversion mods that amazing would not do them justice. Not all graphics mods require a high end PC, just may have a higher requirement than the base game. To trash mods because it may require a slightly more powerful PC is laughable. A lot of mods have as much thought put into them as the game it is modding, adding seamlessly extra game play and features that extend the life of the game.
I do admit that there are a lot of stupid mods, and I include the cheating mods in that group, but there are a lot of bad games out there as well. It all comes down to what you prefer, and the skill of the modders.
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Mods add a little of personalization of YOUR GAME, sooo if i like hilarrious skins in my game...i can put in...if i like more questing...i can put that, if i like some "change" of mechanics...then...And some mods are DIRECTLY new games using the game base(DayZ and Stanley parable are really good example of this...)And sometimes that gave you more content or shit to explore or literally make the game more challenging(for example NEW LEVELS in Portal 2 or classes in Dungeon of dreadmor :D). And some mod´s i really dont understand that the industry don´t make them by deafault( like...translating mods tools...really...)
i thing that mods are really a good thing, because more options, the better
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Yeah, try the SkyUI mod for Skyrim for example, and then think again ;-) It basically turns the game's interface from borderline unusable to awesome.
Generally, mods for Bethesda games are the prime example of why some games play much better on PC. Yeah, there's lots of crap mods in there too. But there's also mods that improve a game so much, that you can't even look at the console version anymore.
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Mods are REALLY great. After completing a game in vanilla, nothing beats playing a game with mods and I can't understand how anybody wouldn't like mods... They are basically just things added to a game, like free DLCs.
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You obviously don't know where to find good mods, then.
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Counter strike, Team Fortress, Black Mesa, Day Z, DOTA, Garry's mod, Project Reality, Red Orchestra, Natural Selection...
Unofficial The Elder Scrolls/Fallout patches, SA MP, Just Cause 2 MP, unlimited amount of maps/tracks/levels.
Need a facepalm emoticon. :x
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Well if you got Skyrim the only place you can experience Moonpath to elseweyr and Falskaar is on the pc what I found cool of faalskar is that the mod maker got a job in the gaming industry relatively fast right after he released his mod.
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Yeah man, I hate boba and jade to... Oh... OH WAIT! Game mods yeah uhh... Ahem... (hue)
I kind of agree with the OP, however it really depends on the Mod in question, a lot of them can ruin the game, some just add to the experience.
Probably the type of mods I am most likely to use are the Complete Overhaul ones, like most Source Mods, or things like DayZ, they use the same engine and sometimes assets of the original game, but they end up making a completely different experience.
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I mod my games myself, i can change whatever i want the way i want, so no useless changes or changes that i don't want. It won't be changes that take a whole team hundreds of hours of coding, but that's still changes that enhance my game, the way i want it to be.
As far as open world mods go, Xtended for X3 is one of the best i have ever seen.
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Well you seem to miss what mods are.
You seem to like big mods (total conversions) but hate small mods (skins,extra maps,missions,models,sounds etc).
Firstly small mods are usually what pave way to big mods.
It starts with map modifications, extra weapons, extra game types and some people gather up form a team and create something bigger.
FPS gaming has been more or less the grand daddy of modding scene. The big ideas started from there. Game types like CTF or total conversions like Action Quake started with that genre.
Half Life became popular because players made stupid and good mods. The idea that most mods are shit is logical, most mods are shit and very up to ones taste. That lets a few gems shine.
FPS partly allowed mods to take hold because their engine was moddable in the first place, they game engine, design part was done with tools a normal everyday person could understand.
So after this gem was discovered PC world revolutionized.
Also as a reminder the first game ever pong was a modification of working equipment so modding something for your own pleasure/view to do what you want can be considered the birthplace of all gaming.
Many many games have had mods that are more popular than the games own multiplayer. Quake had Team Fortress. Half Life had Team Fortress and Counter Strike. Battlefield had realism mods that became as popular as the vanilla game. Arma games sold purely because people wanted to play DayZ. Even games like Civilization had awesome mods that completely transformed the game. Medieval II: Total War, completely transforms a medieval game to Middle Earth and does so with quite some quality. Elder Scrolls series, more or less revamped Morrowind to bring it to 21st century graphics and also bug fixes, gameplay fixes.
The point is it's like the internet rule 34, if there is a popular moddable game and a popular cultural film/book/fandom there probably is a mod for it.
Another side is that gamers are truly the best game makers. They know what it takes for a game to be interesting for 100 of hours. A good parallel is why Linux became a success. An army of coders and fans will outdo some companies employees however many there might be. That 19 year old guy from West Essex will know why that car in GTA IV that never seems to make a turn is annoying and posts in a forum about it only to find out others agree, then someone mods it to fix it or rehaul it.
There are a lot of mods for different tastes, they aren't meant to appeal to you or be top notch products.
100 of mods in a game is usually once you have completed the vanilla one, if you want to make a rerun but something bugged you about that game or you wished something was different, the game harder, you had more enemies, whatever. If your opinion is shared enough someone will have modified in something that suits you.
You don't have to force yourself into one of those "I use 100 mods" people. Usually 1-5 mods is enough for most people if at all. If you really love a game and even mods start getting repetitive you will start edging closer to the "100 mods in use" guys.
Your argument that basically goes "most mods are shit, I think I mostly hate mods" is as soundless as "most games are shit, I hate games". We are quite informed in the gaming world what games are good and what aren't but there are still titles that have millions put into them and turn out complete shit (Almost every movie:the game title, Wannabe World of Warcraft clones, Wannabe Call of Duty clones etc etc). Just take a look at metacritic releases of 2014 and scroll to the bottom for worst or mediocre scores ( http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&year_selected=2014&page=1 ). Your logic of wanting most mods be somehow not annoying or perfect is stupid. Think of how many good games you have played in 2014. Now think how many good mods come out every month. There are quite a few great ones on both accounts, as it should be. You really need to put your work into something to create very good content and products on both sides.
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When people praise PC gaming they usually mention mods like it makes the game superior to console version. Some mods are good but in my opinion most of them are gimmicky trash, like skin mods or so. Graphics mods are cool but they ruin the game's vibe and require a high end PC. Say whatever you want but vanilla will always be the best for me. When GTAV comes out I won't install a single mod until I fully complete the game and get bored of it.
EDIT: Okay I don't HATE mods but I had a more specific type of mods(mainly for open world games) in mind when I made this thread but there are some great mods out there.
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