Should we treat massively discounted expensive software as a free game?
That's true, but there are some people that may actually want it. I am probably going to buy myself a copy. I started watching some videos showing how to start creating a game and it is pretty simple.
It would be fun to create a simple game and hide giveaways in it to post in the forum. I have no idea how to go about getting the game online for other people to play, I didn't look into that yet.
This is what I started watching. He has a whole series of videos on Clickteam and he is still making them.
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Yeah, I saw those and I was worried about not being able to do anything without them. I was hoping it would just work on windows or flash, but it doesn't look like that is the case. I wonder if there is anything to stop me from creating the game and then sending it to someone who has the exporter programs to export it for me. I really don't want to spend the extra money because I don't know if I will ever do anything with it.
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You ask this question suggesting that CV has some type of implied intrinsic value. What do I get for having a higher CV value? I get to level up and have access to additional GA's and get past a few more SGTools checkers (or access to additional GA's).
Let's just put the facts out there - A total piece of shit SG users isn't going to waste their money to post a deep discounted game as a GA anyways - a total piece of shit SG user will still be level 0.
Maybe what you want is a Piece of Shit leveling system - and not a CV leveling system. I really don't understand why people seem so obsessed with CV.
Anyways, if you want to have a discussion about 'unfair' CV practices then maybe you should encompass all of them - like group game swaps that use SG to determine the winners (you know exactly what I mean) - and humble monthly - and etc.
But I suppose at the end of the day the truth is that CV doesn't mean shit - well to me at least.
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Imho, there should be some official clear statements about what is going "free" or not.
Because they just decided to ban DIG store games, whereas the 10% CV decay makes it it not exploitable for more than 15 CV ratio for about 80 $ real CV ($5-$6 real cash spent) total for current DIG store games.
EDIT: currently definitively not the case (anymore at least).
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what? digstore games dont give you 15% as bundled games anymore? :o
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Let's see how it goes... they changed their mind, maybe they will again.
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All my GAs were "FREE" a few minutes ago.
Maybe they decided not to do it anymore.
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Because they just decided to ban DIG store games
Would you care to elaborate ?
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All my GAs were "FREE" a few minutes ago.
Maybe they decided not to do it anymore.
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If they were im 99,8% certain it was due to a SGTools glitch (or however you checked) and not intentionally.
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Maybe, I don't know, since it doesn't show anymore.
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Just out of curiosity: How did you notice they were free ? Did they show with 0 Points on your profile or SG Tools "Real CV sent" ?
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On my profile.
My GAs were showing "[FREE][NEW]" before game title.
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Are you using some "Game tags" userscript ? Because I see no tags in front of the game names on my profile ?
If yes my best guess would be that script wasn't functioning properly.
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currently definitively not the case (anymore at least)
Your script definitely had a glitch. We haven't removed a single game since the DIG Store thread went up.
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those digs don't give all that much cv though even in full 50pks.. i knew that ofc when doing so, i just wanted to make many space kitty's appear on screens ^^ but its only ~50% off really. (200x copies ran $7, and i got a hair over $15 cv for them). sgtools sent sgtools is already reporting the full cv i'll get from them even though they aren't all marked yet.
edit: well ok, its $17.66cv, but still not that impressive for 200copies @ $7 ;)
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Yes maybe lol. But still, just don't make unnecessary exceptions. Otherwise make new rules for more cases.
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Ok, what about Vegas Pro 14, should we delete its value, too? The same should be done to every price-glitched game, too, I believe? Or what about every DLC from the RPGmaker bundle back in the day? Or the THQ bundle, the Deep Silver bundle, the WB bundle, and all the other bundles with expensive games, whose values were on par with Clickteam?
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I'm not arguing that the CV should be deleted, but there should be even more reduced CV for bundled software like this to meet the lack of parity in the CV earned to cost. I stated in another thread that the $15 in CV rewarded from this for the $1 cost would result in any other game being considered bundled. There should perhaps be a "double-dip" factor in these cases. Steamgifts has a long history of retroactively bundling games. I think the CV for software like this should be changed to 5% or 10% instead of the "one size fits all" approach.
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something like SGv1 cv or a cap of $25/$30 on any bundled/price glitched software and game can be a much better solution without any exceptions to the rule.
I think when those rules were created, Steam software valued at hundreds of $ were not taken into account.
People are talking about "just $15 is nohing" but I can link account of someone exploiting just that Vegas Pro 14, Axis Game Factory bundle and Clickteam Fusion with multiple copy giveaways and reaching to level 8 but that would be calling out and it is against rules isn't it :)
I mean what's the point to the CV system if it can be exploited this easily?
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The only way you could justify this is if you considered all non-game software to be free, and not just this specific application. It would be similar to the way you have a different cv calculation for movies.
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It would be similar to the way you have a different cv calculation for movies.
That isn't due to anything on SG's end, however- that's just due to Steam only reporting the rental value of the movie rather than the full price. That falls under the usual Steam-price-reporting-glitching (See: Letter Quest), not under any sort of specialized or targeted CV consideration.
Unless you're saying staff has started manually correcting movies from their rental price to their full CV?
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Ah, I see, the movie calculation is a Steam API thing. Didn't realize that. Well, then ignore that part of my comment. The point is, the only way for it to be fair would be for SG to intentionally disallow giveways for all development software.
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It's painfully obvious that the only reason it is being given away with such ubiquity is to boost CV. Anyone who claims otherwise is either a liar or fooling themselves. Also, being software, it's not the sort of thing that is going to appeal to the broad masses so that makes all the giveaways way above and beyond overkill.
Personally, I would make it 0P and kill 2 birds with 1 stone, but that's just me.
edit: aaaaaaand it seems you created a giveaway for Clickteam Fusion as well? O_o
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Its ok. I see what you really want. Yep, just entered your GA. (welcome to the dark side) I have one going as well. Just search for "welcome to" or "bonus".
For the record. Its no different then any other bundled game. We have still spent money. Thats more then a lot of users. The more donations to charity the better. Slide that charity slider on HB all the way to the right. lol.
And if anyone is so inclined and looking for a good cause. Go pick one of the Parkinson's charity's as your donation choice.
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This thread game me cancer and when I saw that you had created a gib for clickteam I died. Now Im in hell crying, thanks.
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Sure... and while were at it also GameMaker Studio from the last Bundle (that was even more CV although you had to work a little for it) and VEGAS Pro 14 and....
Let's not go down this road.
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you have 4th level and doing the same stuff ... so just tell my, WHY
you can often buy stuff with pricebugs which would work the same way, those titles will get bundle status but no, let's make them free
whole SG system will fall, because you want to treat every bundled title as free (yes, EVERY BUNDLED, because you don't know why title really get this status)
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R'hllor will resurrect konrads in the next episode
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The great konrad, will discuss profitz with white walkers and explain them how is it better to get and play GTA V with profitz, rather than fighting.
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Frankly I find the community terrible and CV matters to the point where restricting GAs by level wasn't enough so SGTools was born. But that's just me.
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Maybe a cap on game value? It would be less outrageous if the value were around 30$.
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They're not "getting out of their way", they're gaming the system by investing $1 for a disproportionate CV boost.
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As I said in another thread, SGv1 CV where you could only get 15% of your unbundled CV from your bundled giveaways was much better..
This is seriously breaking CV system of SG, everyone will have inflated CV levels and there is no point to that system if people can get to level 5 by spending 5$...
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The system is open to be gamed, but no one seems to care much. Possibly because of SGTools, I don't know. Personally, I will buy the bundle and activate CT Fusion on my account. Fuck it.
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Well... People pretend they don't care whenever there's a discussion about CV but their actions show completely the opposite in creating level restricted giveaways and the CV abuse or rewarding high level giveaway creators.
Removing CV completely can be the easy solution but it will have a serious side effect of having less giveaways on the site since people will feel like there is no point in giving away their spare keys/games, just think of it as steam game achievements.
I thought a bit more and came up with such a suggestion:
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I think removing CV right now would just mean a lot more GAs with SGTools. The community has clearly shown they want more rules, not less.
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Ah you might be right, totally forgot about SGTools, but it has CV and number of created giveaways as the most used filters as well.
Removing internal filters and completely relying on external tools for giveaways is not very healthy either in my opinion.
A lot of users don't use or don't want to use external tools for their giveaways.
The community has shown less rules = more abuse and that is not something new. I am not even talking about only CV abuse.
So removing CV might have results like more private groups, less giveaways, a bigger need for external tools and filters such as SGTools.
I'm not a supporter of external tools, I always saw them just as a temporary solution till SG adds those filters internally.
I think the CV system just needs an update, things have changed a lot since the last CV change, there are a lot more bundles, most giveaways are bundled (Bundled giveaway percentage went from 70% to 91% since the last update) and with the recent addition of high value, low price software bundles CV abuse has never been this easy.
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I'll put it simply: many people want control over who wins their games. CV levels provide some control, but they don't say anything about past behaviour and win/give ratios of users, which is something people are concerned about. Personally I don't care about that degree of control and would never use SGTools, but many do and will use internal or external tools to achieve it.
In terms of CV, I personally find it natural that most GAs are for bundle games, but again, that's just me. I don't think software GA will become very common, I see it more as a phase.
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The whole point of having the bundle list is to prevent people from exploiting cheap sales to gain CV. If a game makes the bundle list, either by being on a bundle, or by being very heavily discounted, it's added to the bundle list. But when software like clickteam that costs $100 is one of six games on a $1 bundle, it's still worth $15 CV. That's a huge boost, far greater than the 95% discount that qualifies a game for the bundle list.
Hence, we've been flooded with Clickteam giveaways. I severely doubt that that many people actually want the software, and it's wreaking havoc on the points system.
Should such blatant CV farming exploits be prohibited?
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