I enter a giveaway because I want that game. If I win that game, it's going into the LIBRARY.
The hell with regifting. If you don't want a game, DON'T ENTER THE GA FOR IT.
Why is that so hard to understand?
Edited for clarity.
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This is silly. The reason why you make the winner redeem the gift is because otherwise the system is too easy to exploit. Especially if they win a game with real value, like GTA V. If they don't have to redeem it, why not sell it? Do you really think any significant portion of givers here want to participate in a system where it is okay for someone to win a AAA title from them and then sell it on G2A?
Your personal preference notwithstanding, you didn't think at all about why the system exists in the form it does before making this thread or you would have realized why it is necessary that your position on redeeming gifts be a minority one and have no chance of ever been considered for implementation.
While I have no interest in an ad hominem attack and have no particular feelings about you, I want to make it clear that your position on the issue of winners redeeming gifts as characterized in the topic is not controversial, but stupid. A site would never survive its influx of fake givers and gift resellers if winners didn't have to redeem gifts.
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Re-gifting is a fucked up thing. So, no.
However, giving the gift to friends is more acceptable, still that thing could be abused and you'd be harming the people who actually wanted the game for themselves.
So, entering GAs ONLY for the games that you want and not re-gifting anything is the best way for stuff to work here.
And there's no need to change it.
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Pretty sure this falls under Wheaton's Law and generally being a decent human being. Giveaway sites can attract a lot of selfish people, and rules like that exist to maintain the integrity of the community. In a perfect world, nobody would have to say "don't regift". The only exception to this is a person winning a game and giving it to someone who has the game wishlisted and may not have the money to buy it.
This is a very kind gesture, but again the site has no way of tracking where it went and whether it was sold. That also opens the system to abuse if the other person was entered in the giveaway and your entry was to help the other person win. That would be collusion and at odds with the spirit of site. For every 1 person that gave away their win in kindness, there would be 1000 people abusing it for personal gain.
Personally if I noticed someone didn't activate their win from me, I would be feel pretty awful. My only expectation from a winner is to accept the game, activate it and click received. That's not asking too much and it costs you nothing.
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I knew Murphy's and Goodwin's law but that one was new for me although I am a quite big fan of Will Wheaton eversince The Guild and have heard him say it (probably on Tabletop). :D
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as a gifter i want the game i'm giving away to go to someone who actually wants it, and preferably will play it. if the winner didn't have to activate, then you'd have more people entering that don't fit that, plus if one person wants a game and has a bunch of friends they can have all their friends enter too and give it to that first friend if any of them win it, making that person's chances better than someone who wants the game just as bad but is only entering once on their own behalf.
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So, this may be a bit controversial, but I find it weird that a winner is forced to follow the rules of the site.
fixed your post
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Why do you think that "follow the rules" is enough argument on itself? Do you live your life as a mindless sheep and follow blindly all rules or you just don't understand the rules of the site yourself so it's easier for you just not to question them? The OP asked an honest question without denying anyones authority, so I don't see why you people have to be such a dipshits about it. Just answer the asked question in polite manner or ignore the thread.
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You are a mindless sheep for following a basic rule that is based on common sense and respect towards other people! How dare you? Ever since I put on my fedora I evolved into a philosophical state beyond your understanding! I'm too much to handle for the waifus, that's why I chose to be single!
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"The Service is only for sales of products or product rights (collectively, "Products") to end user customers for their personal, non-commercial use." Personal usage is widely interpreted as "non-commercial". Meaning as long as you're not selling the game, you're not breaking any rules. Also, calling the two things regifting as the same? That's beyond ridiculous, I thought after spending a year on SG you actually understand how it works. By winning the game the rules of the site forces you to activate it. While noone forces you to activate the bought HB on your Steam profile (also, if you didn't link it to HB they couldn't even check if you were the one activating it)
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Actually, for the first year of existence this site didnt allow bundle keys at all.
And you are incorrect that Humble Bundle doesn't allow gifting.
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I thought they didn't support it, which is a tad different. If there is an issue with the key, the person who originally bought would have to be the one to contact humble and not the winner. There was a thread about this not too long ago I believe that touched on this.
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If they don't allow gifting, then why is there an option to make gift links? For, y'know, gifting purposes?
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Here's one reason why: Nobody likes giving something of value to people who have zero personal appreciation or interest in the gift. We don't spend our free time and money on here to give things to your brother or sister or friend, but to you - perhaps sometimes gaining the bonus of making a new gaming friend in the process. Activating the gift lets us know that you appreciate a gift from those who give it. It says you might actually want to play a game you couldn't otherwise afford or wouldn't otherwise know about.
Not activating a gift is a big "F*ck you, GIMMIE MOAR to sell/trade/regift for my own benefit at the expense of others."
I've spent the last 8 days on this site either trying to track down a winner because they don't reach out to msg me about the game they supposedly wanted to win--only to be ignored and the gift not accepted/activated--or requesting re-roll after re-roll after re-roll because a winner is not activating any of their recent prior wins and not enough gifters are checking to make sure they do and reporting those who don't. BTW - these 8 days and multiple re-rolls have been going on for ONE single giveaway, not a bunch of them.
Regifting unappreciated games creates more work for both the givers and the Support volunteers who have to process the re-roll requests. That takes the fun out of being here.
Thus, regifting poisons the site because gifters will no longer see a point to giving here. I was planning on buying some today to make giveaways with, but after the third re-roll in a row due to winners failing to activate their other recent wins, I've spent too much time here as it is doing that, so there will be about 10 fewer games on here today.
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the main issue for me is people that would sell or trade their won games for profit.
if i give away a game here, i expect the winner to activate it in their account so he/she can either play it, collect cards or just add 1 game to their library. i don't care what they choose to do with the game as long as it's activated.
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Not only is there a danger of abusing the CV level or people using alts to farm giveaways, but your example of the car is very off-mark.
To follow your example, it's more like a random person giving away a car, but asking for one thing in return : That you don't just sell it or give it away, if you enter it has to be for yourself, and if you know someone who would want the car, get them to enter for themselves. Complaining about that simple and very reasonable rule in the face of having a chance at a free car (that costs you nothing to enter the draw for) is a bit ungrateful, don't you think?
The community exists because of the few safeguards we have in place. I would rather sacrifice a few small, unnecessary things if it meant that our community is less prone to abuse (and subsequent collapse)
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Simple reason why re-gifting should be banned and not allowed :
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I wouldn't exactly call this "controversial." This entire discussion just seems rather silly to me. But how this site works is that YOU enter the giveaways. So why enter a giveaway if you don't want what is being given? The not wanting of a won game should never exist because of how this site is set up. I assume this (having to redeem a won gift) and the limited amount of points you can store came about so that people would not just enter for everything, as it somewhat forces you to think about what giveaways you should enter and what you should pass up. (Also CV abuse and profit on part of the winner, but that's already been discussed to quite an extent.)
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I know of a giveaway site that i can enter a giveaway even if i already own the game and if i win the game, the game goes to my steam inventory, so i can gift it to someone else.
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Moral arguments aside, the main reason for this rule is to ensure that the gift has been accounted for. It is a measure to ensure the contributor's gift is used and the winner does not profit off the gift. It's generally seen as bad policy if you openly allow winners to regift gifts they won from contributors, since that is typically perceived as profiting off the generosity of another. This is considered unfair to the contributor, who is assumed to have purchased or traded for the gift and chose to give it away. Another reason why this policy is in place is in order to ensure that the Contributor Value (or Level) system remains as a somewhat accurate representation of a user's generosity on the site. If winners are permitted to regift gifts they won from another giveaway, this undermines the integrity of the system by allotting the user with CV he or she did not legitimately earn. (The matter of purchasing gifts on sale and receiving full retail CV for them is a different matter entirely.)
The third reason why this policy is in place is in order to ensure the contributors are held accountable for their giveaways. Some winners may mark a gift as received without having ever received it; being able to check the winner's library to determine if he or she redeemed it is an effective method of determining that the contributor's giveaway was legitimate and the gift was received. Fourthly, the policy prevents perpetual regifting. For example, GameMiner allows regifting and free games. As a result, many of these gifts, free or not, are regifted multiple times. This is problematic because it artificially increases the user's CV and giveaway count, which in turn can give other users the false impression that he or she is a trustworthy or major contributor. As was already noted in the first point above, this would also be seen as unfair by many, since the CV is earned illegitimately. Kind of like earning money by playing the stock market.
Naturally, as with all these scenarios, it depends on whether the site staff knows, and how the users behave. If the violation goes unreported, no action may be taken. This is why there are unfortunately instances wherein regifting goes through and the winner receives CV he or she did not legitimately earn, or the contributor does not mind the gift being regifted, or the winner already owned the gift they won and thus can trick the staff into believing he or she redeemed it to their library. Allowing regifting can also be beneficial because although perpetual giveaways can occur, which undermines the value of CV, it can also ensure the gift goes to someone who actually wants it by recycling the gift until a winner redeems it.
Generally, regifting is bad policy and in my opinion, the negative effects significantly outweigh the potential benefits. Most of the community generally disapproves of the practice regardless of whether it's allowed because it can seem unfair that the winner of one's giveaway is profiting off one's gift. For many, this can feel like a devaluation of their generosity.
Of course, it's more complex than that, especially when it comes to cross-site regifting. With in-site regifting, however, it's generally discouraged in most places, if not outright prohibited. SteamGifts and SteamCompanion both prohibit in-site regifting. GalaGiveaways discourages in-site regifting, but doesn't explicitly prohibit it. GameMiner condones regifting and has no policy against it. PlayBlink actually allows regifting and gives winners an option to do so. I do not know of the policies over at Cadeaux Steam.
As for the moral arguments... It appears others have already covered that topic, though I doubt they would convince you anyway.
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I don't know about the law in your countries. But in sane countries you don't have to follow any rules if they are againts the law, even if you agreed upon them. After winning a giveaway, the game is gifted and becomes the property of the winner and at least in my country you can't make a gift with conditions, it is against the law.
So in my opinion, enforcing this rule means actually breaking the law - at least in my country.
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Practically speaking, you can do whatever you want with the gift. There is no SG police to take you to SG prison if you don't activate a gift. However, if you break the rules of the site (which you agreed to upon signing up), you can get banned from the site, which means you won't be able to win any more gifts. Simple as that. (And I very much doubt this breaks any laws, especially since the only laws that apply are the ones of the country hosting the site, but IANAL.)
P.S. I don't mean "you" as in you, but as in users in general :)
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However, if you break the rules of the site (which you agreed to upon signing up), you can get banned from the site, which means you won't be able to win any more gifts.
I don't think this is strictly speaking OK.
only laws that apply are the ones of the country hosting the site
Also, this is a good joke. You have to follow law of all countries in which you are operating. Just see that for example Steam has special chapters in subscriber agreement that applies for specific countries.
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I don't think this is strictly speaking OK.
Why is that?
Also, this is a good joke.
It wasn't a joke, I was being serious.
You have to follow law of all countries in which you are operating.
Once again, IANAL, but the only country SG is "operating" in is the one hosting the website. I don't see how something else could be the case.
Just see that for example Steam has special chapters in subscriber agreement that applies for specific countries.
Steam is a retailer, SG isn't.
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Don't like the rules, gtfo. There, easy fix boyo :D.
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So, this may be a bit controversial, but I find it weird that a winner is forced to redeem his prize. It's like winning a car and not be able to give it to your brother or sister.
I made a giveaway myself and I wouldn't care if someone gave the game to a friend or made another giveaway with the same game. It's his game now, I am giving it away so he should be able to do whatever he wants.
Ok, hope you got my point and I am looking forward your opinions:)
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