I have a problem and no idea what im doing wrong.
I activated rust and want my alts to play it at the same time.
if i give now any of my alts the command !Play 252490 they reply done but still show as online only and dont paly it
Only my main seems to really start "playing" it.
Any idea what could be wrong?
Edit: it seems its because they are limited. but it should still work, sicne i dotn want to drop cards ratehr then gain hours for other reasons.
there should be a setting, but i cant find any for it. anyone who can help me?
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As far as I know ASF is build to farm cards and too many people possibly complained about "it's playing, but not dropping cards" so archi disabled it for limited accounts. I thought manual playing still works, but I'm not sure.
Maybe try putting it under GamesPlayedWhileIdle.
Just to make sure. You redeemed Rust on all of you bot accounts and !owns 252490 shows that?
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thats contra productive, make it off as standard for the people who arent able to know card drop rules, but why putting a function out?
dont see why i sohuld own the game on all accounts since it has family share, they dont need to have it. and i have it setup already under playwhileidle. to bad that was the only function form asf that would been useful. now i have rust for ntohing activated
https://steamcommunity.com/groups/ascfarm/discussions/1/343785574530938620/
"Of course, in default settings no, because it's pointless. But ASF does offer hours boosting as well, if configured appropriately. "
but i cant find neither in the faq nor anywhere else such a function.
Hope still that the function somewhere is and im only not able to find it
otherwise it would be nice to know which older version of asf didnt had that crap of restricting limited user in.
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hm... I am not sure if ASF can use family sharing.
As I said, I was pretty sure play and gamesplayedwhileidle still work. (Probably try it with a game the bots own or a f2p game)
But I am rather unsure if ASF is able to play family sharing games. Have you taken care of, that your library is not beeing used?
hours boosting = play and gamesplayedwhileidle
The restricted stuff should be somewhere around page 3 or so on the release page ( look for limited in the change notes). But I do not recommend that and I think the problem is trying to use family sharing instead of limited accounts.
But I am not sure about that.
Maybe wait for archi's reply.
And I am not sure if you get itemdrops, when playing over family sharing.
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Replying instead of editing, in case you already read my reply.
Family sharing will not work with 99% certainty. You do not grant acces per account, but per computer.
And since ASF is recongnized as a different computer by steam, you have to allow ASF itself from ASF within. Thats not possible.
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i have to wait for someone in my group, but from what i know he is doing right that. using asf to idle time via family share.
will give play and gamesplay with a owned game a try
edit: you are right with an owned game it works, did porbably misudnerstood it then. will have to wait for the user to come online to get more details.
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Probably because simply attempting to play given appID does not mean that ASF will automatically use family sharing for that, and request responsible for asking to access given appID from family sharing is not reverse-engineered, and not planned to - this is out of the scope of ASF.
If it can work with !play, that's great, if not - out of luck.
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That's great, because I play games as well - especially my SG wins. But I also have 4k of bundle trash I bought myself and I have better things to do than playing them.
And thanks for blacklist :3.
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I started using Archi's recently and noticed my Steam client is laggy when accessing inventory, etc. Is this normal? Also my refresh button is gone. Is this happening to anyone else? If I contact Steam support about it and they find out I was using Archi's, will they ban me?
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Since your inventory is set to private: How many items do you have ? My inventory always takes a few seconds to load but that has nothing to do with ASF but rather because I have a lot of cards. There was a noticeable difference after I used a lot of them for crafting last sale.
I highly doubt they would ban you but I would also be flabbergasted if they can help you with that issue since it's most likely just Steam being Steam. Or how much of a lag are we talking about ?
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Also my refresh button is gone
There is a refresh button? Or do you mean rightclick->refresh? That is not availiable if the page is not fully loaded.
Other than increased loadingtimes, due to increased items in the inventory there should be no sideeffects. At least assuming a somewhat normal bandwith above 100kb/s.
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I was using an older version and today i updated becouse i couldn't use the comand !redeem.
I had the program in english. But now evrything is in spanish. Can anyone tell me where to change the language to english again?
http://i.imgur.com/MkkBQud.png
Thanks
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Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given.
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I don't think it's a bug since i'm from Argentina i guess it automatically changed the language to spanish, but i was allready used to see evrything in english.
Anyways if there is no easy way to change back the language to english i will try to get used to see evrything in spanish.
Thanks
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keep getting disconnecting and trying to reconnect when starting
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has someone a tutorial for me to do a web card farming from a cloud or something to gain cards even PC is off?
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Hum, i may have found a bug or a steam fuckup (which seems to be similar to this one), 3 games are being farmed but connection to steam is being lost approximately each 10 mins and playtime isn't increasing ( it's being like that for 3 hours) log: http://pastebin.com/UCckDmFp
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Okay, so it's seems that by posting this message, volvo have solved everything (playtime is at 4 hours and cards are dropping).
edit: Never-mind, i changed ASF config and it solved everything, pretty sure it's ASF side.
edit2: config that fuckup ASF : http://pastebin.com/Tt9gNtNU
and I'm pretty sure it was working before latest beta update or its just because it was only one game being farmed.
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Sorry, I have a noob question about secondary accounts... (I checked the various FAQs, and couldn't find it being addressed.)
So I have two accounts, one was created earlier this month for my kid, I added plenty of games for him and farmed cards through ASF. This week his account got unlocked and I was finally able to run the !loot command on it... Only, nothing happened. So I logged into the account, and noticed the offer was pending 'mobile confirmation'.
However, my Steam app doesn't show me a confirmation request for the offer.
So, the noob question is: do I actually have to... log off from my Steam mobile app and log into it with my son's account, in order to get confirmation requests? I did that and didn't get a confirmation request either. So I canceled the pending trade, then re-sent the !loot command, and this time I got the request. Is the only point of the !loot command to bypass the need to create a trade manually, but you still have to login to the original account before you do that? Do I have to disable 2FA on the secondary account and do confirmations by e-mail..? Wouldn't that be a bad thing?
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You didn't get confirmation because you just ran into Steam fuckup number #8203293-A, and you're now jumping on conclusions based on that while there is no logical explanation why you didn't get one in the first place, so don't do that with Steam - logic does not work here. Don't assume anything based on a single incident.
Automating sending trades is possible if you link ASF 2FA as stated in wiki Escrow section - only this way ASF is able to send trade and confirm it automatically. There is no way today to disable confirmations entirely, you either have to confirm by e-mail, or confirm with 2FA, but thanks to ASF 2FA, ASF can automate 2FA confirmations for you, assuming you'll import your 2FA credentials into it.
And if you can't do that or want to confirm manually, then it doesn't really matter whether you use 2FA or e-mail. 2FA is better because of no trade hold.
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I'm not "jumping on conclusions", I was just asking for help from any non-noob.
Thanks for the help, I was able to configure my ASF. The only issue I met is that ASFui doesn't support entering text when requested by ASF, so I had to reset the db file and just launch ASF stand-alone. After that it went fine. (Please point out in the FAQ that you can simply paste the DeviceID with a right button click.)
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Quick update: just tried a !loot, it told me it'd successfully sent the trade offer, but didn't mention accepting it, and I don't have the new card in my inventory. I did everything as indicated, and ASF told me the DeviceID was correct etc. Not sure if there's supposed to be a delay... ASF 2.2.1.5, ASFui 0.5.2.0, Android 4.4 (rooted) French with latest Steam app version (set in English, not that it should matter.)
I'll edit if this gets fixed. I need some sleep for now...
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With the !loot command and you can configure what exactly should be looted by setting Lootable Types in the config generator ;)
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Ok, let's get the obvious out of the way first because Archi wasn't very clear on that point:
You have set up ASF 2FA (ASF 2 factor authentification) sucessfully so it can confirm it's own trades ?
You can check by requesting a 2FA token from your bot.
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Sorry, no idea then without further research which I can't do right now.
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Just to check. Do you use the same phone for the master account and bot account? You have to log into the bot account on the steam mobile app even if they are registered on the same phone to confirm.
Also if you do, you have to log into the bot account first on the app before sending the !loot, otherwise there is a 50% chance the steam app will bug out.
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Hmm, the only thing I can think of to help is to edit the .json files yourself then. I started using ASF before config generator was here, so i've never bothered to use it.
the bot.json should look something similar to this http://i.imgur.com/8WrO4wB.png .
maybe masterid is in wrong format? or maybe you only set up steamowner id?
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@JustArchi ... i think i may have encounter some strange bug
recently when ASF gets to reptiles must die, it never gets anywhere. also my status drops to online, never in game.
i have to quit steam for ASF to start working again. When it restarts, it's not on that game, its on other games and works normal.
Just me?
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If it's not released yet, latest ASF should solve that problem. If it's released, has card drops, but doesn't drop them - there is little I can do to fight with this issue.
You have always blacklist property you can use, but it should NOT be required anymore to blacklist games that weren't released yet. Based on your description I guess that this game was simply not released yet, if your status doesn't change.
[!] ASF is now smart enough to automatically skip farming games that weren't released yet.
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Updated to 2.2.1.6 and now my bots don't accept my commads while farming. They work Ok when idling is paused.
The left bot is idle and responds to commands instantly. The right one is idling and ignores all commands until I stop it from left bot and then executes all commands.
*Added 2.2.0.5
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ok, so how it works, how it can launch game on my account without permissions?
I think it's just same VAC possible as idlemaster, less than SAM
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Stil, don't know how program emulate that MY account is in XXX GAME without permission/being connected.
How bot can emulate that someone else is in game?
This may lead to situation, when empty Steam account can emulate any game and drop cards from them?
How bot know which games i have and which to idle(and for how long without getting into my inventory!)
Is it connecting to any files on PC containing profile info and just get ONLY INFO?
It's hard to understand...
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'TL;DR - You're using this software at your own risk. It's very unlikely that you can get banned for that, but if you do, you can blame only yourself.'
Hah, but wait, u say we cant get banned for this -.^
So actually...Only difference between this and IM is DLL/own client system :)?
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Yes, you can't get VAC banned for using ASF.
And if you did read Steam ToS, you'd know that you can get steam account banned for anything, including GabeN pointing his finger at you because he randomized your steamID today in his daily "steamIDs to ban today randomizer". ASF only reminds you about this.
Anything can get you banned, even you using your steamID to log in to SteamGifts - ASF can get you banned too in the same context.
But no, ASF can't get you VAC banned by definition of how it works, while IM/SAM can.
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Okay, first time i see that kind of program, thats why im so distant to this.
Thanks for informations :)
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ASF is very nice. Got it set up idling my trading card games nicely. Also managed to work out how to extract the Steam Guard mobile authenticator data from my iPad, and get it working initially in WinAuth, steam confirmations included.
Finally, along with the unofficial ASFui program, I can now redeem several steam keys from a humble bundle, all at once.
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I dont see here how to change the language back to english
https://github.com/JustArchi/ArchiSteamFarm/wiki/Localization
Here too
https://github.com/JustArchi/ArchiSteamFarm/releases/tag/2.2.1.6
If you are talking about
because you spotted some incorrect/bad translation, please visit localization and contribute!
I just want it to be in english.
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https://github.com/JustArchi/ArchiSteamFarm/releases/latest
Added CurrentCulture global config property for overriding default language.
I said read changelog, not read wiki. Why you don't follow what I say people...
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Why you don't follow what I say people...
@
Here too
https://github.com/JustArchi/ArchiSteamFarm/releases/tag/2.2.1.6
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You should definitely add on the wiki a link to the changelog.
My first reaction when I saw that ASF changed was to look to the changelog.
But there is no link to a changelog at (a) https://github.com/JustArchi/ArchiSteamFarm, nor (b) at https://github.com/JustArchi/ArchiSteamFarm/wiki, nor (c) in this thread. How am I supposed to find the changelog ?
I do not use github enough to think to use /releases/latest to obtain the changelog, so the only way to find it was to look at the steam page for the project, not the easiest way :)
Anyway, I think my main account auto-accepted the trade from my second account. I don't see anything related to this in the changelog, did I dream it ?
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Anyway, I think my main account auto-accepted the trade from my second account. I don't see anything related to this in the changelog, did I dream it ?
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This was a trade from bot instance to SteamMasterID, not the other way around.
(SteamMasterID is also running a bot instance). This is the first time that happened in my one year (?) using ASF, did something change ? (Again, I might have dreamt it)
My bot on my SteamMasterID has IsBotAccount false, AcceptGifts false, SteamTradematcher false, and no configuration line with TradingPreferences.
Thanks for your reactiveness btw.
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It won't even let me open ConfigGenerator unless ConfigGen and ASF are on the same verison, and if they aren't it automatically guides me to the download so since it doesn't for you I assume you have Autoupdates for ASF turned off ?
Here at the bottom of the page You can download the whole thing and then just copy Config Generator into your ASF folder or you can download Config Generator seperately.
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how would i get my language changed other way duh.
Yeah, I know. What I don't understand is how it even lets you run an older version of ConfigGenerator if your ASF is up to date.
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One card drop (if don't own any DLC):
!addlicense 574990
I need to do another donation to you. Yesterday i had ~70 games to redeem (got cooldown only after 50th activation), luckily Anime! Oi history! was one of these keys and a few hours later game got removed from Steam and making all keys invalid from that point.
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Auto-updated to 2.2.1.6 today, and was seeing massive failures: frequent disconnects, "!redeem^ bot key" would time out, "!addlicense bot appid" would cause ASF to error out, and it even completely crashed and closed at one point. I tried 2.2.1.7 with the same result. Rolled back to 2.2.0.5 and everything is working normally again. It's bedtime, so I'm not going to provide logs right now, but if you still need them tomorrow let me know and I can give it another try.
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I read the changelog. If going from a consistently, quickly-working tool to one that fails every time to run the exact same commands, on the exact same bots, 1 minute later, with no network degradation or other explanation, is expected behavior, then I think I misunderstood the intent and will be happy to stay on 2.2.0.5 and leave those "improvements" for others.
Frequent disconnects means it was failing and restarting at least 1 out of 10 bots every minute without any commands being run and with all bots having cards to farm. 2.2.0.5 is rock solid, farming away happily.
"!redeem^ bot key" sent to any of my 9 bots via chat, with the target being my master account, timed out every time on 2.2.1.6/7. On 2.2.0.5 it ran the first time, no problem at all. "!addlicense bot appid" - same thing, except instead of timing out, it produced an error in ASF, but again it ran just fine on 2.2.0.5 the first time.
The crash came when I tried to do the !addlicense thing multiple times.
I'm not even going to bother replying to Archi - apparently the knowledge that additional people are having problems isn't useful unless they can immediately prove it and he can immediately reproduce it. No worries, I just have AutoUpdates=false and I'm a happy camper.
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I'm not even going to bother replying to Archi
You know how developing works? If your info is "crash" and you can not reproduce it, you can not do shit about it.
Thats why he asks for Debug-mode and logfiles. Then he can see, what caused the crash and fix it...
And the disconnects... As stated in the changelog, this stuff happened before as well, you just ignored it and hoped for the better. Now you see the disconnects and at least for me it immediatly reconnets and farming is not interrupted.
Whats up with the non responding bots, is a case for someone with that problem using debug mode as well, since archi does not have that problem (and many others do not have it as well).
So tl;dr to fix a Problem he needs information what the Problem is and "crashes" is as much information as no report at all. Thats what he wanted to say.
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I am/was a dev, so yes I understand the process, which is why I offered to send logs in the AM. But as a dev, even if the user wasn't immediately able to give me repro steps and logs, I would still want to be aware that they were having a problem, as it would help me understand how widespread an issue might be, and whether or not I should consider a rollback and/or communication plan until the problem is understood and resolved. I understood from the changelogs that disconnects might be normal, but combined with my other symptoms it was clear that something was wrong. I am not running in debug mode, by the way, and I changed nothing from my configs between 2.2.0.5 and 2.2.1.6/7, apart from turning off AutoUpdates.
I certainly gave more information than "crashes". The knowledge that 2.2.0.5 works consistently on the commands I mentioned where 2.2.1.6/7 fails consistently would be enough for me to keep looking, instead of his "there's nothing to fix" replies. It's always the same with him, so whatever. I just wanted to provide a heads-up that I was having issues, with a little information, prior to getting to bed, with a, very friendly, offer to try to help resolve the problem in the AM if it hadn't already been resolved. All I, and others, get back is his typical snippy attitude, dismissiveness, and disrespect, until we magically provide something that he can reproduce. Multiple people are reporting similar problems, but there's no problem, it's all Steam, and Steam magically works correctly when we roll back to 2.2.0.5? Must be a Valve conspiracy against 2.2.1.6/7 then. Sorry, my bad.
Sorry, I'm just frustrated by Archi. Every time I suggest anything, or point out anything that isn't working or that I think could be better, he just treats me like an idiot, as he does most people. Most of the time he later ends up doing pretty much exactly what I asked for and he said he wouldn't do, or fixing what I was having problems with that he said wasn't intended behavior. It's just childish, and I wasn't capable of ignoring it this time. It's still early AM - maybe I'll come back with more patience in a couple of hours. :\
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Well, if you read through this thread, most people are idiots (or at least unable to read wiki and stuff). Thats why I completly understand why archi is genereally in an annoyed state.
He linked to a thread with people having similar problems and is triying to fix stuff.
Then again. Keep in mind, that he does not get any money (besides optinal donations) for this. He could as well say "Fuck you and fuck your problems, what do I care?" but he doesn't.
Steam magically works correctly when we roll back to 2.2.0.5
If you refer to the disconnects... These do happen there as well. They just get ignored and maybe the client gets connected again. The not responding part might be a result of the abanndoning the disconnected client and starting a new one.
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I get it, and that's why I am usually able to ignore his attitude. Of course I am grateful that he shares his work, and I try to be helpful with suggestions, and by supporting other users. Personally though, if I build something and want to share it, paid or not, I would always treat the people that use it with respect at least. It wouldn't be that hard to say "Sorry to hear you're having trouble. Several other people are as well, though I haven't been able to reproduce the problem yet. Please send the logs in the AM when you have time. In the meantime, if you or others continue to see such problems on 2.2.1.6/7, I recommend that you roll back to 2.2.0.5 until I am able to figure out what is going on."
"Magically works" was referring to the commands, not the disconnects, which may or may not have been happening silently on 2.2.0.5.
Once I get my work day started here, if there's no update about a fix I'll give the latest build a try. Assuming I see the same behavior, I'll grab logs from 2.2.0.5 and the latest and send them both in for comparison.
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http://steamcommunity.com/groups/ascfarm/discussions/1/133255957991279804/#c133255957992260393
Crash is always unwanted (unless you're already running in Debug
mode) - but without logs your info about crash is same as no info at all.
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Created a tool for those that wish to extract their Steamguard Mobile Authenticator data from their iPad / iPhone. The process is to make a Decrypted backup of the device, then run that tool on the PC where the backup was made. https://github.com/CaitSith2/ios-steamguard-extractor
No jailbreaking is required for using this tool.
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Luckily I managed to avoid that whole hassle with extracting my 2FA token completly because I never used Mobile Auth in the first place but I think for many people with limited technical skills like me rooting their phone is something they'd rather want to avoid if possible.
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Jeha. Forgot to root my new phone before setting it up. That kinda sucks. But I am to lazy to redo it or to install an older version of the steamapp (then you can extract). But since I have my bots for automated trading, I'm fine. Only the market sucks.
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I'm probably missing the point because I'm not fully awake yet (and not familiar with Mobile Auth) but what about the market ?
Can't you just confirm your market listings with !2faok ?
Edit: On 2nd thought I think I get it. So you have ASF 2FA set up for your bots but not for your main ?
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Any more details on how this is supposed to work? I tried creating a non-encrypted backup of my iPhone on my PC using iTunes, disconnecting the phone from the PC, and then running the tool, but it looks at a few folders and then says that a backup it apparently found isn't valid. That's all it does. Running the latest iOS on iPhone SE, latest iTunes, Windows 10 with latest updates. Does iTunes need to be closed? Is it a version compatibility problem? Am I just doing something wrong?
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I never tested a backup from itunes 12.5.x nor with ios 10. They must have changed the backup format in the mean time. I am currently on 9.3.3, and don't wish to lose my jailbreak. I missed the 10.2 jailbreak boat, due to apple no longer signing 10.2.
Could you run https://github.com/CaitSith2/ios-steamguard-extractor/releases/tag/v1.02b and post the results into an issue on my github, listing the full results. It seems possible that filenames/formats might have changed for ios 10 backups. I may have to get you to send me certain files.
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Broke down and decided I could live without the jailbreak. As a result, ios 10 backups are now supported by the program. Just grab the latest release from https://github.com/CaitSith2/ios-steamguard-extractor/releases/latest
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Am I the only one having problems with forwarding keys funtionality? I have "RedeemingPreferences" set to 1. This was working correctly some days ago...
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When I used it yesterday it was working fine for me.
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Yesterday worked fine for me too, but not now. Another thing that I'vce noticed is that my bots are constantly reconnected.
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I just took a brief look at the console (is that the correct term for the ASF application ?) and everything looks normal here.
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I doubt it since afaik the localization should only affect the GUI and not the inner workings of the program.
But since you're apparently not the only one having this problem you might wanna try rolling back to the last version that worked for you as K1R4D3L suggested or if it's not that high priority for you wait a little longer until Archi has ironed out the kinks.
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Go back to 2.2.0.5 - the new version is horribly broken for me as well.
EDIT: And mine was and still is in English. I don't think it's a localization problem, but rather to do with the networking changes. See my comment a bit above for more details.
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After updating to 2.2.0.6 had problems with constant disconnects (every 10-15 minutes)
Also !status and !owns commands stopped working (maybe due to localization)
!redeem only worked for current chat, not with <bot name> key.
Rolled back to 2.2.0.5
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Have a log/debug folder of 3 bots getting InitPermanentConnectionFailure().
Used 2.2.2.0 (pulled from an hours ago, compiled myself)
All three bots were farming multiple games. Bots farming single games or idling were not effected.
You still in need of those or did you got enough?
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You can send it as it's most recent, but I doubt it'll help.
This issue doesn't have any freaking sense. Instead, if you can reproduce it reliably, keep an eye on my GitHub and compile on usual basis to see if particular commit helps, I'm going slowly to revert everything back to previous.
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Sorry, was away, since my comment ^^
I'll start testing tomorrow.
It seems (for me) to only happen to bots, that are farming multiple games simultaniously (and only for thoose). Maybe some kind of increased amount of request triggering some steam-limit?
You could use 2.2.0.5 and add output, when a connection times out, to see, if 2.2.05 and 2.2.1.6 really have the same amount of timeouts (before the new one goes into starting a new steamclient). But well, if it doesn't happen to you ^^
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You can start from testing this commit if you're self-compiling, everybody else can help by testing latest AppVeyor build.
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ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full cross-OS support, which makes it possible to launch on any .NET Core-supported operating system, such as Windows, Linux or OS X. ASF is possible thanks to gigantic amount of work done in marvelous SteamKit2 library.
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it doesn't require exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for idling the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume idling once you finish playing your game, being as transparent as possible during entire process.
Core features
Interesting features
For comparison with other similar programs and further read about the most interesting exclusive ASF features, I recommend to visit appropriate FAQ entry that explains everything in detail. It's also a very good starting point if you want to have a glimpse on what ASF can do, besides the obvious.
Setting up
Detailed guide regarding setting up and using ASF is available in the setting up article on our wiki. It's user-friendly tutorial with helpful screenshots that compacts the whole basic knowledge about ASF into a single document.
Useful links
Main page / Source code
Latest version / Download
Wiki / Help
Steam group
Discord
You might be also interested in our side project, ASF STM listing.
Is the project still supported?
As stated in my thread closing statement, despite of SG thread being closed, I intend to keep the project up-to-date and supported through non-SG channels. You can check the date of the latest release for reference.
This thread
The thread on SG is open for discussion and support matters that are related to ASF as a program. If you have any particular issue, question or other case to discuss, feel free to leave a comment.
Have fun.
Please do not add me on steam, if you have questions or issues - ask in the thread.
Prior to doing so, make sure to read main page and the wiki, especially our FAQ.
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