Sometimes ASF try to farm Team Fortress and then stop farming. I had this problem a few times
'2017-02-06 22:31:46|ASF-6644|INFO|ASF|CheckForUpdate() Local version: 2.2.2.4 | Remote version: 2.2.2.4
2017-02-06 22:31:46|ASF-6644|INFO|FARM|OnLoggedOn() Successfully logged on!
2017-02-06 22:31:46|ASF-6644|INFO|FARM|Init() Logging in to ISteamUserAuth...
2017-02-06 22:31:48|ASF-6644|INFO|FARM|Init() Success!
2017-02-06 22:31:49|ASF-6644|INFO|FARM|IsAnythingToFarm() Checking first badge page...
2017-02-06 22:31:51|ASF-6644|INFO|FARM|IsAnythingToFarm() Checking other badge pages...
2017-02-06 22:31:52|ASF-6644|WARN|FARM|CheckGame() Could not check cards status for: 440 (Team Fortress 2), we will try again later!
2017-02-06 22:31:52|ASF-6644|INFO|FARM|StartFarming() We don't have anything to idle on this account!
2017-02-06 22:31:52|ASF-6644|INFO|FARM|Stop() Stopping...
2017-02-06 22:31:52|ASF-6644|INFO|FARM|OnDisconnected() Disconnected from Steam!'
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But I had many games to farm. ASF check TF2 and ignore all other games
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That's why I wrote this - I had this problem with TF2 for 3 or 4 times. And I don't start farmer when I don't have anything to farm
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I'm not very familiar with TF2 so correct me if I'm wrong but since it's a F2P game it will never drop cards unless you have spent 9$, right ? Why don't you simply blacklist the game then ?
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If you know what the issue is then I'm wondering why you're asking - you also know that this is your problem and you get no support if you're running ASF with unsupported .NET framework version. Either update, or don't use ASF if you can't reach its minimal requirements to run. No, there is no bug and nothing will be fixed - you are the bug, trying to run ASF in unsupported environment.
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Argument "it worked before" is the single worst argument I'm hearing all the time, it's like filling your car with wrong fuel and saying "but I could drive on it for entire X days before my engine blew up!".
No, it doesn't work like this. ASF states that version X or higher is required, either you follow required requirements, or don't use ASF if you don't meet them. I'm actually glad that finally my code triggers this exception and forces people to follow what I declare as needed, maybe more people will take my requirement as requirement, not suggestion.
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Hello
Update to the version 4.6.1 of net framework, when trying to start ASF I left that my password had expired and I turned it open now it asks me the mobile code of steam is normal?
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I closed it and I came back and now it says "I exceeded the limit try it within 25 minutes"
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Are there any plans on including
markatable, not markatable, both
to lootable types? Dunno, if thats easy implemented, but with the recent cange there is a crapload of these cards.
It's just not really consitent, since its not a different type, but applies to all selected ones.
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BTW, if you're still interested in that items transfer feature being implemented in ASF (instead of managing your own fork), you might be interested in my short monologue here and here. It's always possible to recode your feature in a best way you consider appropriate, send PR for review and expect me to tell you what to fix to make this PR good. Just don't forget to include reasoning why you coded it, what is the purpose of this and expected usage :3.
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A friend just told that on IdleMaster they're doing the 2-hours mode a little different. They do all games same time for 2 hours and then 5~10 secs each on a round robin. He said he dropped a card from each game for each 10 secs! I don't know if this is a bug or something, maybe it should be enough for some investigation!
Thanks as always for your hard work! :D
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Well, sorry if the way I said make you think I was suggesting abusing... don't take me wrong! I didn't mean it was a glitch... for me, the way he said it, may be normal or MAY be a glitch, I don't know for sure.
I know you do everything to keep us safe! The investigation I was talking about is to see if it's doable or not, or it's risky or not. The focus is: they only change on the 2-hours game is that they don't keep the game playing until the farm is done, but on a round-robin base. He said the round-robin is 10 secs, but could be bigger so to not stress the steam servers, on a safe mode. If I'm not wrong, there are some configs on .ini to deal with these intervals when we have a huge ammount of bots, so it could be something like you already use...
I don't really know how the packets flow when you change played games... I thought it was only 1 pack for "playing" and then another for "quiting" and so on when you change games... would this stress the Steam and be unsafe?
Last but not least, I won't take your suggestion to take another program! :P ASF is already the best idler on my opinion by far as it is! I already have everything farmed up on all my bots, so the suggestion would benefit another users more than me myself. BTW, I totally understand your position and agree with you!
Thanks again for ASF! :)
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It's know for a long time. sometimes it works, sometimes it doesn't and it is defenetly not intended.
https://www.steamgifts.com/discussion/gCxhN/archis-steam-farm-asf-steam-cards-farmer-and-much-more-windowslinuxos-x/search?page=45#bLIdh5x
https://www.steamgifts.com/discussion/gCxhN/archis-steam-farm-asf-steam-cards-farmer-and-much-more-windowslinuxos-x/search?page=39#5EAgWW4
https://www.steamgifts.com/discussion/gCxhN/archis-steam-farm-asf-steam-cards-farmer-and-much-more-windowslinuxos-x#LMV24kS
https://www.steamgifts.com/discussion/e7Jhp/steam-or-idle-master-glitch
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Thanks for the answer!
I really didn't see these comments... in truth I went to last and second last pages and didn't see any of these. I didn't know about this "method". Really it's very glitchy! The card drop is "on exit", then... Better don't risk this!
Thanks again!
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Oh, I came here to mention that there seems to be a bug in the !redeem reply, but then I found the prerelease note about "Status: NoDetail" being the new OK :) So, problem solved but I decided to post anyway a) to bump and b) so it's here in case someone else wonder about the NoDetail ;)
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I have question >.>
There is this game 28 Waves later
Which is still unreleased , however it does seem to get idled by IdleMaster...
Thing is it does register the game but steam doesnt recognize you as being In game , so you dont get any card drops .
Question is does ASF Does that aswell ? And can i get the card drops if i use ASF , or i just need to w8 for it to get released .
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The newest release of ASF automatically skips not yet released games.
Steam does not allow you to play these (does not show you ingame or counts playtime). There is nothing you can do about it, besides skipping the game and waiting for it to be released.
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yeah, and it doesn't quite work. it seems it skips games that are in fact released. i have this problem with For Honor. it is released, and it drops cards (i already got one). but ASF won't farm it, because for some reason it thinks the game is still unreleased. not sure if this is due to region (maybe there is a region where is really isn't released yet). but it is a little annoying. those cards are worth most shortly after release.
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Somebody else would ask for status of inactive, limited, connected, not connected, logged in, not logged in bots next. I suggest to launch command via WCF and filter yourself e.g. with grep. Or if you have more ambitions, !api also includes that info.
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For some reason whilst idling this game http://store.steampowered.com/app/467370/ it unlocked all the achivements but it's not suposed to do that right?
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I have idled this game as well and have no achievements.
I am pretty sure, that it is impossible for ASF to unlock achievments.
Appartenly all 5 achievements can be done in 2min of gameplay and you stats show, that you have got the achievments in the order and with times between, that are deemed normal.
You sure you haven't played it back at 5. Nov. 2016 for a few minutes?
See: https://www.youtube.com/watch?v=rr7U5NhvxLc
PS: Just did them in like 1min^^
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No i have never played it. Never even installed it
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Then you either do not remember or someone else played it over your account ;->
Even if ASF would do such a thing, all achievments would be unlocked instantly and not 1 or 2 min apart in the order you get them, when you play^^.
So this is really wierd.
But you can wait for archis answer to be sure.
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ASF doesn't have capability of sending Steam request with unlocking achievements. It's impossible for something like this to happen. Either you do not remember that you unlocked them, or somebody else played on your account. Unlock time suggests that it's normal playthrough and not a tool like SAM.
And I also idled this game with no achievements popping up.
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Feature Request: Make ASF search for average unlock timings for achievements and if 100% are possible in the duration of farming, unlock achievements at fitting times ;-> Finally I can get close to 100% completion rate.
That might be "slightly" out of scope and possibly against ToS, but would be nice ^^
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lol i'm waiting to see Archi's reply for your "slightly out of scope" comment. Divine wrath is what you deserve sir! :p
Would be nice and useful, provided that cheevo cheaters won't be taken into account. Definitely out of scope though. Also, not very fond of the second part (unlocking achievements).
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Was something changed with ASF in the past ~ 1 day? I leave ASF on, then I start a game, I'm ingame, ASF stops, if I close the game, ASF continues farming, that's how things usually go.
But it's the second time in the past roughly 24hours that I got booted from the client because of ASF (?) - I got the message that I'm logged in somewhere else, so enter my logins to login (in client) and continue my game - and ASF was still farming without any problems, so it seems it overruled me playing in the client. No other computer is allowed in steam guard, and I have my auth phone by me, so as far as I know any other third-party computer is out of question.
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Hello JustArchi,
Recently I'm having problem with my steam client and i can't redeem keys. People told me that I can redeem keys with ASF.
I searched on the wiki but I really don't understand what WCF is.
Since I can't open the Steam client I can't even send private message with !redeem command.
Could you please tell me how can I do this?
Thank You!
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Uhm, it didn't work.
I'm using my main account as a bot so I can't message myself since I don't have other accounts with games on them.
What do I have to put in "SteamMasterID"?
Thanks
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I'm using my main account as a bot so I can't message myself since I don't have other accounts with games on them.
Then add one purely for ASF purposes, it's not hard and doesn't cost money. You don't need to have any games on that account to make it exist.
Another way would be using WCF, but I intentionally suggest to you solutions that are easier first.
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What about the SteamMasterID. What do i have to put in it?
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Your main account, for both your main bot account, and for your alt bot account. This way you can control both bots - your alt, and your main, although "technically", you could set SteamMasterID only for yourself, and use bot as pure proxy without even being master of it.
In short, set your main steamID as SteamMasterID of every bot, and SteamOwnerID of ASF. Change it if you know why you want to change it (such as when setting up accounts for friends or triggering loot to some other account).
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So if I put my steamid as a steammasterid and tell a friend to send me a message with !redeem on the account that is registered on ASF it works? I tried creating an account and use steam web chat but it didn't work :
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No, that won't work, you'd need to put your friend's steamID as master of your account, and that is NOT a good idea.
I tried creating an account and use steam web chat but it didn't work
There is nothing to "not work" if you did everything properly. If something doesn't work then you screwed up. Read again what I wrote and double-check if you did everything properly. If yes, your new account will show as online, accept friend request from you and respond to your commands.
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Hey Archie sorry the bothering and if you already responded to someone this question
But I'll be on vacation to England this weekend.. the issue is that I won't bring my computer to the trip (too much baggage and little use).. So my question is can I redeem somehow keys to my own steam with only the steam app/chat ?
I'm aware and I use the feature "!redeem" to other accounts but I don't know how to activate on my own account! Thanks in advance! :)
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Oops, looked silly, forgot to input the masterID on my account, so I could send to bots but couldn't send for myself! Anyway fix'd it thanks! :)
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Upcoming release is packed with more features than usually, so if somebody wants his ASF to be a bit more unstable than usual, feel free to check this one.
Also general notice that you can switch from stable channel to pre-release channel by changing your UpdateChannel
- this way you can receive automatic updates to pre-releases as well. Of course, more on this on the wiki.
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I suspect Steam network change, but if you tell me the last ASF version in which it worked, and first ASF version where it doesn't work, I can check subset of changes and tell you more about it, maybe even restore old behaviour.
Of course, assuming that it's ASF change, because like I said - I suspect Steam network.
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Latest stable was released 18 days ago, and I suspect that you're not using pre-releases, so there should be no update for you since then.
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I have a question. I am sure that I didn't set my "TradingPreferences" to "MatchedEverything",
but a man trade his cheap cards to my already complete full sets which should not be allowed by my TradingPrefences. and it was accepted.
Is it a bug?
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Possible only if ASF couldn't fetch your inventory at the time of trade and made a decision to accept trade based on being valid according to STM rules alone. This existed since start of ASF, long before MatchEverything was added, so I might want to change it now to temporary ignore.
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Into the bots chat. If you're idling your own account, just let the ASF instance of yours join a group (create one i.e.), and then join the groupchat of it.
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ok, i read the the explanations
(https://github.com/JustArchi/ArchiSteamFarm/wiki/Configuration)
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ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full cross-OS support, which makes it possible to launch on any .NET Core-supported operating system, such as Windows, Linux or OS X. ASF is possible thanks to gigantic amount of work done in marvelous SteamKit2 library.
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it doesn't require exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for idling the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume idling once you finish playing your game, being as transparent as possible during entire process.
Core features
Interesting features
For comparison with other similar programs and further read about the most interesting exclusive ASF features, I recommend to visit appropriate FAQ entry that explains everything in detail. It's also a very good starting point if you want to have a glimpse on what ASF can do, besides the obvious.
Setting up
Detailed guide regarding setting up and using ASF is available in the setting up article on our wiki. It's user-friendly tutorial with helpful screenshots that compacts the whole basic knowledge about ASF into a single document.
Useful links
Main page / Source code
Latest version / Download
Wiki / Help
Steam group
Discord
You might be also interested in our side project, ASF STM listing.
Is the project still supported?
As stated in my thread closing statement, despite of SG thread being closed, I intend to keep the project up-to-date and supported through non-SG channels. You can check the date of the latest release for reference.
This thread
The thread on SG is open for discussion and support matters that are related to ASF as a program. If you have any particular issue, question or other case to discuss, feel free to leave a comment.
Have fun.
Please do not add me on steam, if you have questions or issues - ask in the thread.
Prior to doing so, make sure to read main page and the wiki, especially our FAQ.
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