So, lets see if I got it right:
So did I got it right, JustArchi? Thank you for your time and reply.
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I don't really understand the question. Just answer "yes" and play, bot will be disconnected, and will reconnect when detect that you finished playing.
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7.3.2016 г. 22:54:54 [!] WARNING: OnDisconnected() <primary> Account is being used elsewhere, will try reconnecting in 30 minutes...
Is there a way to make it 5 minutes for example? That's my final question and I'm really grateful for you help.
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Hey Archi,
I have read the wiki on github and have been using the program for a while but haven't gotten to transferring cards from my alt accounts to the primary account yet. I have read that the bots need an API key ($5 / bot) for them to be able to send trades.
Correct me if this raises some technical barriers, I was thinking about a feature...
Would it be possible to implement a feature where the master account sends automated trade requests to the bot accounts, selecting ALL items the bot account has in it's possession? It's like the reverse of the !loot <bot name> command. The bot account IDs / trade tokens(?) could be stored in a separate XML entry, which ones should be sent a trade request.
Overall this would help avoid spending $5 / bot.
I'm really enjoying your program, thanks for taking your time making it.
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This would not help to avoid spending $5. When account is limited (i.e. prior to spending 5$) it can't do ANY trading, no matter if it's incoming or outcoming. And even more, you would not be able to send a trade request to such account, you can check this manually.
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That's a shame really. It hasn't been 15 days since I have created my alt accounts and set up SteamGuard, I was thinking that is the only thing blocking me from sending trade offers on alt accounts. However if this is the case, I'm having trouble seeing my bot network's worth. I would need to have ~ 250 cards accumulated on a single alt account to justify spending $5 to get that money back in card sales. $5 doesn't get me too far and I would rather spend it on games I'll actually play.
I could buy a gift with the alt account and send it to the main, but Steam is not the cheapest place really. I mostly buy Steam keys elsewhere.
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Well, actually you can buy a gift from this account and then send it to your main (or even trade it), this counts too. But you would still need to spend real money to do this, as there is no way to get steam wallet funds on limited account.
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If there was a way to "exploit" the system and workaround it then it'd be done already long time ago. The easiest way is just buying a gift for yourself, or for a giveaway, with bot's account, and it's enough to "activate" it. Other (more complex) methods include loading wallet with money, activating steam market and "buying" your primary acc item, so you can get those funds back on your primary acc, BUT in this way you lose at least 15% that Volvo takes as a cut, and also the game used for activating the market.
Hence, first option is the best.
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Well I guess you had everything worked out, before I had thought about it :P
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"If you decide to launch a game, ASF will get disconnected, and resume farming once you finish playing your game, being as transparent as possible."
Ouch! I need to be able to play games while farming other stuff like I used to with IM, hope this feature is on the roadmap :'-(
Other than that, I need your Patreon to support you on this awesome software. I would feel much better afterwards. Please.
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Ouch! I need to be able to play games while farming other stuff like I used to with IM, hope this feature is on the roadmap :'-(
Nope. Farming more than one game decreases cards drop to 0 anyway, and ASF uses totally different mechanism than IM, it's physically not possible to play and farm at the same time. Therefore I can't see a reason why you'd want to do that.
Other than that, I need your Patreon to support you on this awesome software. I would feel much better afterwards. Please.
PayPal donation is available on ASF GitHub page. You can also donate if you don't have PP account. Thank you in advance!
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That might be true, but still it doesn't change the fact that ASF works in totally different way and I can't make it happen.
(Although from my observations all cards being dropped in such measure is steam fuckups, and not intended way, we checked that already)
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It is not a matter of dropping cards, but rather achieve the 2 hours playtime required on my (and most) account(s) actually.
This would make playtime useful, preparing all the newly redeemed games for the post-play farming, making it quicker.
I hope I made myself clear enough and yes, you can still play any game with IM enabled (either farming multiple games up to 2 hours or dropping cards 1 game at a time).
If one day ASF manages to achieve such, we would save a lot of time ! Hope this can become an option (if technically possible of course) in the future. Thanks again !
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If I idle a game for cards will it still appear that I've played said game for X hours?
That's the only thing that's deterring me from using Idle Master, I do want to know which gaming sins I have and need to play to expiate.
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Ok, thanks for clarifying! I might still come to terms with the reality that I might never play all of my backlog, lol.
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:D :D :D For a moment I thought there was some "stop & logout" ritual necessary, Thank you.
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I think he means that you need to confirm all market listings now. Previously is was only needed for items above a certain price.
I sold like 900 cards during the holidays. I can't imagine having to confirm all those >_>
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please add a turn on/off command for auto confirmations. So that we can use it safely on main while still having the trade/market hold protection when we are not selling/trading anything.
Seeing pre release versions on github, I guess it is coming soon. Thanks for the updates archi :)
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yeah listing items for a few cent requires mobile confirmation WTF , i dont remember reading that in the changes
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It may just look this way. In fact it's pretty simple, cool and most important usefull IM alternative. And It's told you by many year IM customer. That's pretty high recomendation ! :)
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Switched to ASF for the past week, and dropped all the cards for my last 15 games.
Quite easy to use for simple card drops...somehow it worked quicker than previous software.
Hoping to explore additional functionality in the coming weeks.
Thanks Archi!
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https://github.com/JustArchi/ArchiSteamFarm/releases/tag/2.0.0.3
24 hours of final tests, the revolution is close.
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at first I didn't want to bother seeing so many letters but then I downloaded sublime and edited it with it easily
Thank you Archi :3
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according to some guide from backpack.tf "identity_secret":"blablablablablabla=" field is enough for auto confirmations.
I managed to extract \apps\com.valvesoftware.android.steam.community\f Steamguard file from my samsung tablet without root using adb and android backup extractor. The file is very similar to the *.auth files in ASF config folder but missing a few fields. What should I do from here to enable autoconfirmations?
tools used:
adb:
https://developer.android.com/sdk/index.html
Samsung Android USB Driver for Windows:
http://developer.samsung.com/technical-doc/view.do?v=T000000117
Android Backup Extractor
https://sourceforge.net/projects/adbextractor/
PS: Ah.. I noticed I had to add SteamApiKey, for auto confirmations. So tried to do that with missing
device_id":, fully_enrolled": and all "Session" {SessionID, SteamLogin,...} fields. But the program crashed at main acc login.
Without adding SteamApiKey it works and even gives 2fa tokens tho, just doesn't auto-confirm market listings...
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Use SDA for import - https://github.com/Jessecar96/SteamDesktopAuthenticator/wiki/Importing-account-from-an-Android-phone
Then when you generate .maFile
with SDA, simply put it in the config directory of ASF V2.0+.
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Couldn't make it work.. For some reason SDA gives me error after backup.ab is imported. It says steamguard file does not exist etc and a long list..
Anyway backup.ab is basically the same file I imported with adb. I tried to enter every field by hand, wasn't sure about the WebCookie, used wgtoken_secure in login.json for it. Seems to be working so far, but I guess 1.6.1 isn't supposed to confirm market listings, I'll try with the 2 version.
PS: Ok everything seems to be working in 2. But I get this all the time:
[!!] ERROR: CheckHours() <bot1> htmlDocument is null!
[!!] WTF: GetGameCardsPage() <bot1> Request failed even after 5 tries, WTF?
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Hey Archi, I wanted to say if you add support for WinAuth format, it will also work for the default format coming with the steamguard file directly imported from the phone. Only exception is it starts with {"steamid":"REDACTED" in addition to the rest of WinAuth 2fa file.
Modifying the file by hand was not very easy, I wonder why noone else had the same problem. Either everyone is already using SDA or people don't import 2fa from their phones :D
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adb backup -f .\tmp\steam.ab -apk com.valvesoftware.android.steam.community
java -jar android-backup-extractor-20151102-bin\abe.jar unpack .\tmp\steam.ab steam.tar
steam.ab is basically the same file SDA uses as backup.ab while importing 2fa from phone and reformatting it to maFile
java -jar android-backup-extractor-20151102-bin\abe.jar unpack .\backup.ab backup.tar
done in the SDA directory gives the same tar file.
if you do that basically everything will be extracted to steam.tar.
After opening it with winrar
I should probably make a github account. to participate those issue discussions :D
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Yeah, development discussions are happening on github :3.
Basically, now as WinAuth format works, if you make a little effort you can also import it directly from your phone, but as you probably noticed I suggest people to still use SDA or WinAuth for importing, as it's easier than executing ADB commands manually.
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Apologies for necro'ing this but is the above a working solution to get my 2fa to ASF?
I tried to use Steam Desktop Authenticator on my unrooted Nexus 6 but it keeps failing the import. I've already asked for any solution on the SDA subreddit (as that seems to be the only current place for support if I am to believe certain GitHub posts) but after three days no one has said anything yet.
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https://github.com/winauth/winauth/issues/288
You will have a working WinAuth using your the same 2FA with your phone.
Now you can follow the instructions here: https://github.com/JustArchi/ArchiSteamFarm/wiki/Escrow
I just did it to confirm, and it is working. You don't need a rooted phone. GL
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I just tried and I get a steam.ab file of only 41 bytes. I'm assuming that's not correct.
When using Android Backup Extractor on it I get a faulty .tar file of 1 KB.
It's weird cause everything seems to be going correctly. When using ADB I get a screen on my phone asking if I really want to backup and then is shows "backup starting" and "backup finished", or words to that effect.
Any idea how I can fix this?
Thanks!
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I've done some Googling and found this: https://github.com/IzzySoft/Adebar/wiki/Known-Issues
I've installed the latest version of ADB directly from the Android website but unfortunately I am still getting a 41 byte file.
Downgrading to version 31 as suggested via that link doesn't work at all as now I am not getting a screen on my phone to start the backup.
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I tried a different pc (same result) and then finally got smart and tried to backup another app; that one did get backed up correctly.
From more googling it seems the 41 byte result can also be because the manifest for the app disables backups, as seen on the answer on this page: http://android.stackexchange.com/questions/114437/backup-restore-sms-mms-via-adb-on-a-non-rooted-device
The only thing I don't understand why it worked for you but not for me; the manifest should be the same on every phone...
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Adding this for other people who might run into the same thing:
It seems that Steam updated the app to block the backup option (it might only block you if you are on Android 6) but I found a solution.
Lots of googling lead me to this post: http://forums.backpack.tf/index.php?/topic/20204-backpacktf-automatic-help-thread/page-83#entry530652
At the bottom of that post is the 'solution'; going back to an older version of the Steam app that allows backing up. This way you can use Shindo's solution (and maybe also SDA) on an non-rooted phone.
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I apologize if this has been already asked, but when using ASF, will you appear in-game to your friends list, or nah? It's difficult for me to idle anymore due to friends not being able to tell when I'm actually playing a game and getting upset with me when I haven't.
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In the xml config file there is an option:
<FarmOffline type="bool" value="false"/>
if you set it to true, your account will appear as offline when farming.
So when you login to you account via steam client, if this is set to true, you'll just look Online when farming and they will see you in-game only when you are actually playing something.
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New version released - https://github.com/JustArchi/ArchiSteamFarm/releases/latest
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Thank you JustArchi, btw, is there any problem if you are running ASF AND the steam client with the same account at the same time?
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[!!] ERROR: CheckHours() <bot1> htmlDocument is null!
[!!] ERROR: CheckHours() <bot1> htmlDocument is null!
[!!] ERROR: CheckHours() <bot1> htmlDocument is null!
[!!] ERROR: CheckHours() <bot1> htmlDocument is null!
[!!] ERROR: CheckHours() <bot1> htmlDocument is null!
[!!] WTF: GetGameCardsPage() <bot1> Request failed even after 5 tries, WTF?
I am getting this a lot, only on main! Log will become huge soon.. I deactivated 2fa, deleted bin and db, logged in again as normal but this is still happening.
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ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full cross-OS support, which makes it possible to launch on any .NET Core-supported operating system, such as Windows, Linux or OS X. ASF is possible thanks to gigantic amount of work done in marvelous SteamKit2 library.
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it doesn't require exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for idling the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume idling once you finish playing your game, being as transparent as possible during entire process.
Core features
Interesting features
For comparison with other similar programs and further read about the most interesting exclusive ASF features, I recommend to visit appropriate FAQ entry that explains everything in detail. It's also a very good starting point if you want to have a glimpse on what ASF can do, besides the obvious.
Setting up
Detailed guide regarding setting up and using ASF is available in the setting up article on our wiki. It's user-friendly tutorial with helpful screenshots that compacts the whole basic knowledge about ASF into a single document.
Useful links
Main page / Source code
Latest version / Download
Wiki / Help
Steam group
Discord
You might be also interested in our side project, ASF STM listing.
Is the project still supported?
As stated in my thread closing statement, despite of SG thread being closed, I intend to keep the project up-to-date and supported through non-SG channels. You can check the date of the latest release for reference.
This thread
The thread on SG is open for discussion and support matters that are related to ASF as a program. If you have any particular issue, question or other case to discuss, feel free to leave a comment.
Have fun.
Please do not add me on steam, if you have questions or issues - ask in the thread.
Prior to doing so, make sure to read main page and the wiki, especially our FAQ.
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