29.04.2016 22:47:53 [] INFO: Init() <Main> Archi's Steam Farm, version 2.0.4.0
29.04.2016 22:47:55 [] INFO: CheckForUpdate() <Main> Checking new version...
29.04.2016 22:47:58 [] INFO: CheckForUpdate() <Main> Local version: 2.0.4.0 | Remote version: 2.0.4.0
29.04.2016 22:47:58 [] INFO: CheckForUpdate() <Main> ASF will automatically check for new versions every 24 hours
29.04.2016 22:47:58 [] INFO: RefreshCMs() <Main> Refreshing list of CMs...
29.04.2016 22:47:59 [] INFO: RefreshCMs() <Main> Success!
29.04.2016 22:47:59 [*] INFO: OnBotShutdown() <Main> No bots are running, exiting
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Check logs then. If they're clear then see if !2fa works. If nothing helps, do re-linking by either !2faoff, or removing bot.db if you use ASF + 2FA (so you can import authenticator again).
Or, you can also wait for it to hopefully magically resolve, the same way how it broke.
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Well, I seem to be having no luck. !2faok is still reporting 'Done!' this morning with nothing logged, so I went ahead and re-imported my authenticator. Still doesn't work. !2fa works fine though, as does !loot since it was able to send the trade offer. I've looked over the wiki again to be sure, and I'm a bit clueless. I also made sure my Device ID is correct, since that was the issue I had last time with authenticating.
I can confirm that it was functioning April 29th at 5:52AM EST since I was able to authenticate a trade at that time using it, but shortly there-after it stopped working.
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Import from SDA? It seems that it's happening on usual basis with that, I didn't have any problem with my WinAuth import.
Basically, if imported auth doesn't work, then your normal will not either. And if your normal doesn't work, then it's not ASF issue as you provided ASF with broken authenticator.
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I'm getting some errors when I'm trying to import via WinAuth. I've removed my bot name from the log since it's the same as my account name.
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Archi, it's me again and it seems there's a problem.
ASF was farming fine and when it got to The Blackwell Legacy, a foil card dropped.
The badges page doesn't say "No cards drop remaining" like it does for the other farmed games. It says nothing.
And ASF is stuck on that game. I tried restarting it but it keeps farming the same game. Is there a way to force it to move on to the next game? (I don't want to wait another 5 hours to reach MaxFarmingTime)
Can you help? Thanks.
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There's no such thing as being stuck, even if Valve tells you there is no drop, ASF knows better. Steam loves to talk crap and confuse people into believing that there are no drops while there are, I've been through that.
BUT if you think you know better, you can always add appID to the blacklist.
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I know that farming behavior is for now limited, but would there be a feature in the near future to prioritize idling by card values or least/most drops remaining?
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Hey Archi
i made a script to redeem multiple keys to an account using the WCF commands
the script reads a keys.txt file with the keys separated by line,
then it creates a new file with the keys and the needed commands in the right order
then just run the file with ASF running in server mode separated
the file will redeem each key to the appointed bot
can be your secondary account or even your primary account
https://mega.nz/#!3IQUDZIK!yvlbz6UmqoRYhsBlpHtW9Rh8ytDzdyCoG9NryOdq0cU
open the file with notepad and change the 0 with the bot´s nickname
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If you're using ASF 2FA, then ASF is able to automatically generate and use tokens, therefore it never needs 2FA code from you.
If not, then ASF tries to use Valve's login keys mechanism - the same one being used in steam client. You need to provide 2FA code on initial login, and if it succeeds - then ASF will automatically ask and maintain local login keys in order to avoid asking you for 2FA code on each login, this works very similar to Steam "remember me" option.
However, login keys are not flawless, like everything considering steam, it's one pile of sh*t, and Steam might revoke previously assigned key for no reason and at anytime - if ASF fails to log in using previously kept login key, then it'll be the same as initial login - you'll be asked for 2FA code. Therefore it's never safe to assume that login key is valid, the only solution for that problem is using ASF 2FA.
BTW, you don't need to log in on your phone to get auth code, authenticator works offline. You won't be able to accept confirmations though, but that's not needed for ASF to operate.
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Probably a stupid question, and I'm sure the answer is no:
But are you able to run one account through ASF on multiple machines? And if so would it farm different games on each respective one?
Trying to get all my cards out and on the market before Summer Sale hits.
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ALSO great program - do you have anywhere to donate? I had tried Idle Master before this but it didn't work well, and I had resigned myself to never selling steam cards for any reasonable profit. Since I've started using you I've seen a decent uptick, enough to get a couple of games. I'd like to give back the love.
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Yes, you can donate through PayPal (preferred), but I'm also accepting spare steam items, such as steam cards ASF is farming for you, so everybody is able to donate, only if he wants. You can find proper donate links in releases - https://github.com/JustArchi/ArchiSteamFarm/releases/latest
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Sadly - no. I mean, of course you could do that physically, but those two ASF instances would fight with each other who farms now, and in the end it would degrade performance instead of increasing it.
As stated in the wiki - https://github.com/JustArchi/ArchiSteamFarm/wiki/FAQ#misc
Q: Farming takes too long, can I somehow speed it up?
A: The only thing which heavily affects speed of farming is selected cards farming algorithm for your bot instance. Everything else has negligible effect and will not make farming faster, while some actions such as launching ASF process several times will even make it worse. If you really have an urge of making every damn second from farming process, then ASF allows you to fine-tune some core farming variables such as FarmingDelay - all of them are explained in configuration. However, as I said, the effect is negligible, and choosing proper cards farming algorithm for given account is one and the only crucial choice that can heavily affect speed of farming, everything else is pure cosmetic. Instead of worrying about farming speed, just launch ASF and let it do it's job - I can assure you that it's doing it in the most effective way I could come up with.
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Hi I was wondering if this specific thing could be implemented. Sending commands to a bot in offline farming mode (with offline message handling enabled) while the bot is actually logged in elsewhere on steam client?
Currently I can either leave offline farming off, which allows me to send commands even when the bot is logged on.
Or offline farming on, then I can only send commands when the bot is not logged on. (What I would like is to be able to send commands when the bot is logged on in this case too)
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He can there is no problem with him going online, but if he's online the bot commands stop working if offline farming mode is enabled.
To clarify, if the bot is online, while asf with offline farming enabled, the games will farm, bot will have online status, but will not show him playing any games.
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when you set your status as offline Steam doesn't show you any friends info at all, you can neither receive nor send messages, for any of those you need to go online
Wrong, offline farming indeed works as you describe, but there is another boolean that can be set to true called HandleOfflineMessages
. When that property is true, ASF receives messages through steam offline messaging system, and responds to them, as responding in fact doesn't have to be done from online account.
ASF is not easy to understand, as I'm using variety of hacks, undocumented features, workarounds and reverse-engineered functions. It can do what steam client can't, as it directly operates on steam network unlike steam client which only provides you with features Valve wants you to see. So your steam client won't allow to send messages when in offline mode, but steam network doesn't prohibit that.
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Sending commands to a bot in offline farming mode (with offline message handling enabled) while the bot is actually logged in elsewhere on steam client?
Possible only when ASF has nothing to farm, or you're not playing any game. If you're playing, ASF gets disconnected, which means that it automatically ignores all commands. When ASF has nothing to farm, it doesn't have to disconnect, so it quietly stays in the background and listens for commands. When ASF has things to farm, and you're playing, then it's physically not possible for both to be active at the same time, as ASF gets disconnected when trying to farm, if you're already playing.
There are two solutions. First one, which is much easier, is using another steam account for sending given bot commands. Second one, is using WCF which Sighery mentioned above.
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Is there a way to see if the library is in use, and delay farming?
I unpaused my account, and it started farming again, accidentally kicking my brother out of his game that he was playing from my account.
I'm trying to read through the SteamKit documentation now, but it's an arcane pain.
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There's definitely no out of the box function that would do that. I'd have to use my reverse-engineering skills once again and implementing it myself, and trust me that I'm trying to avoid that unless it's absolutely crucial, so for now my response is no, that's not possible. I'd suggest setting your brother as SteamMasterID
of your account, so he can pause and unpause as he wishes.
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Can a bot have more than one SteamMasterID? Will I still be able to control it? What happens if someone sends the !loot command? What about if SendOnFarmingFinished is true? This is my primary account I'm talking about. I don't want to lose my entire inventory by accident, haha.
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If it's really your brother then you won't lose it, just send to his account, which he should then give you back.
No, bot can have only on master, but there is also owner of ASF process.
Well, in this case I don't have any good suggestion apart from pausing farming when you feel like it.
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The '1 + 0 -> 0 + 1' feature of the SteamTradeMatcher boolean is awesome but seems mostly un-utilized at the moment since STM doesnt scan for these kinds of matches and you can't check manually since there's no way of knowing who else is using the feature.
Any ideas/plans to improve that? Getting integrated by the STM devs would be ideal, but something like a public listing of accounts with the boolean set to true or a thread in your group where people post their trade links would be helpful aswell.
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Yep, it's not being used by STM, as STM prefers 2 + 0 -> 1 + 1.
There's nothing to integrate further - all interested users can add themselves to public listing of STM. If developer of STM wants, he could add an option such as "ASF STM user" or "Allow neutral trades" - it's all up to him, ASF part is finished.
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Could someone help me please?
2016.05.09 21:55:10 [] INFO: ParseArgs() <Main> Command sent: Redeem
2016.05.09 21:55:10 [] INFO: ParseArgs() <Main> Response received: ERROR: Unknown command!
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obviously there is some confusion. RIP4You is a good example of this. the people who use your program are in most cases no developers and no linux user, you know. ;)
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for them it is obvious what error we have here. for others it might not be, and they have to ask you what they did wrong. that could easily be avoided by accepting case-insensitive commands (which is not much work). just a suggestion...
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how would accepting your few commands in lower and upper case affect consistency in any way? i just don't see it. all it would do is improve usability.
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Sorry but I'm not that stupid :D I tried redeem Redeem !redeem !Redeem nothing. Even went and looked at source code but saw that the command was redeem which doesn't work for me.
C:\Users\Desktop\ASF>asf.exe --client redeem F5555-J5555-X5555
2016.05.09 23:57:08 [] INFO: Init() <Main> Archi's Steam Farm, version 2.0.4.1
2016.05.09 23:57:08 [] INFO: ParseArgs() <Main> Command sent: redeem
2016.05.09 23:57:08 [] INFO: ParseArgs() <Main> Response received: ERROR: Unknwn command!
2016.05.09 23:57:08 [] INFO: ParseArgs() <Main> Command sent: F5555-J5555-X5555
2016.05.09 23:57:08 [*] INFO: ParseArgs() <Main> Response received: ERROR: Unknwn command!
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Apparently its ASF.exe --client "redeem <bot name here> F5555-J5555-X5555"
After adding "" I got suggestions that it works and what program is missing. Thanks for your help and awesome tool.
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ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full cross-OS support, which makes it possible to launch on any .NET Core-supported operating system, such as Windows, Linux or OS X. ASF is possible thanks to gigantic amount of work done in marvelous SteamKit2 library.
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it doesn't require exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for idling the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume idling once you finish playing your game, being as transparent as possible during entire process.
Core features
Interesting features
For comparison with other similar programs and further read about the most interesting exclusive ASF features, I recommend to visit appropriate FAQ entry that explains everything in detail. It's also a very good starting point if you want to have a glimpse on what ASF can do, besides the obvious.
Setting up
Detailed guide regarding setting up and using ASF is available in the setting up article on our wiki. It's user-friendly tutorial with helpful screenshots that compacts the whole basic knowledge about ASF into a single document.
Useful links
Main page / Source code
Latest version / Download
Wiki / Help
Steam group
Discord
You might be also interested in our side project, ASF STM listing.
Is the project still supported?
As stated in my thread closing statement, despite of SG thread being closed, I intend to keep the project up-to-date and supported through non-SG channels. You can check the date of the latest release for reference.
This thread
The thread on SG is open for discussion and support matters that are related to ASF as a program. If you have any particular issue, question or other case to discuss, feel free to leave a comment.
Have fun.
Please do not add me on steam, if you have questions or issues - ask in the thread.
Prior to doing so, make sure to read main page and the wiki, especially our FAQ.
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