I don't see the real problem, it gives them some more money to put towards making maps, and content, and gives people the ability to make skins and stuff that could be sold and make them some money as well. This does not really effect gameplay, it just adds skins and cosmetic. Yes its Early Access but that doesn't mean this is bad. If they did what payday 2 did then I would be mad. They have plenty of news telling us how long it takes to make their content, and what they are currently doing, they are not keeping us in the dark.
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Dear fellow traders and gamers,
This is my PSA regarding KF2. I am all for educated, informed buyers and I figured potential customers will probably feel similarly. Additionally, I believe developers who stand behind their playerbase should be commended and supported, whereas those that attempt to take advantage from their player base should be outed. Id like to note that at the moment KF2 contains a key crate RNG microeconomy, an ingame store, Steam marketable items of differing rarity/quality with plans to create a crafting system, a paid curated mod workshop and a "Deluxe Upgrade." I post below the profile on a Steam group formed to provide feedback to TWI about the current microtransaction model they have instituted while on Early Access, with suggestions to change it to a more customer friendly and price point appropriate model.
TWI...NO Micro-transactions while on Early Access!
http://steamcommunity.com/groups/TWINOMICROTRANSACTIONS
Aim of the group is to get Tripwire Interactive Gaming to reconsider/reform the implementation of the Zedconomy.
We feel TWI made a mistake by adding the Zedconomy in such an early state of Early Access, while the core content of the game is incomplete and without a consolidated playerbase.
We would like TWI to permanently remove the key crate RNG microeconomy and item rarity/quality from the game.
Our message to TWI:
Please concentrate on finalizing the core Early Access game content and do not allow the Zedconomy implementation to change the direction and focus of the game.
Many of us are longtime TWI supporters and previously loyal fans. We want TWI and KF2 to succeed. Our Early Access support is proof of this. We want to monetarily support TWI without compromising our game experience or community. We are open to different monetization models, yet find the key crate RNG microeconomy objectionable and not fit for the game. We invite TWI to iterate the Zedconomy into something that attracts the playerbase rather than alienates a segment of it.
Ideally, sold items would confer no advantage to the owner and would remain cosmetic only. Please clarify those terms on your Zedconomy FAQ.
Implementation of the Zedconomy was clearly planned from very early on, if not from inception of the game into Early Access. We feel TWI withheld that information from the gaming population at large in order not to hurt their Early Access sales. Please address your community and bridge the fractured trust these recent actions have caused.
As a gesture of goodwill, consider facilitating refunds to interested parties who purchased KF2 on Steam prior to the Zedconomy announcement (11/23/2015).
http://steamcommunity.com/app/232090/discussions/0/618459405708087070/
Source: http://killingfloor2.com/Zedconomy/faq.html
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