I think though that the bundle games should have a time lapse before returning to full price contributor value. Some people actually do dpay for games outside bundles. No reason they should get screwed over twice because they didn't get the game for cheap. I think after 6months they should return the bundle game prices to normal. That would possibly even out all the people gifting bundles from the few who gift a game they might have actually paid for.
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In what way do people that buy games outside bundles "get screwed over twice"?
also: users might just wait a few month before they start giving away their keys to "cheat" the system.
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First, paying full price for a game that is featured in a bundle. Second, getting the bundle contributor value of their giveaway if they paid regular price for it.
6 months is a long time to wait for getting full contributor value. Do you suppose people would have games sitting in their inventory, or e-mail for so long? I think you'll still get the flood of giveaways as soon as the bundle hits but not as much several months down the line. Not saying no one would exploit it but there will be less people who do.
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I think all those discussions are ridiculous. In the end you can pay multiple 0,01 giftable bundles, exploiting the system much more and still be legal. Or get 20% price of indiebundles and still be also legal. New indiegala has 10 games and 3 unlockables, and, afaik, with individual keys.
And, hell, the name of the site is misleading. It's steam gifts. Looks like only steam keys are welcome here, not multiple plataform bundles.
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You say this, but you're giving away bundle games as well >.>
SteamGifts = Steam gifting of game, doesn't only mean inventory tradables. I personally like the system still, maybe in the future they'll think of something more interesting.
The site is just chaotic right now, but maybe in one or two weeks it'll get back to normal. You'll see a lot more interesting gifts when the Winter Sale is up ^_^
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"In the end you can pay multiple 0,01 giftable bundles, exploiting the system much more and still be legal."
As far as I know Humble indie Bundle was the only that did that and they raised the minimum to one dollar.
"New indiegala has 10 games and 3 unlockables, and, afaik, with individual keys."
The site does have bundle as giveaways. It's not the site's fault that some indie bundles give individual key and people make separate giveaway for every game in the bundle.
"And, hell, the name of the site is misleading. It's steam gifts. Looks like only steam keys are welcome here, not multiple plataform bundles."
I can tell you haven't been on the site for that long. Contributors do make giveaways for non-bundle games as well.
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yeah....I don't hear others complaining about that. If you don't agree with the "contributor" you get for the game don't do the giveaway (or do more non-bundles to increase the value of your 'bundle' ones). Best solution would be not to thing about 3$ of contributor value...
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Only Saints Row 3, Red Faction: Armageddon Path to War DLC, Titan Quest & Warhammer 40,000: Dawn of War had individual keys, the rest were 1 key.
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Great idea, now do the same with games that have EVER been on sale, will be just as fair.
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Ya that makes a lot of sense. So nobody would ever get credit for anything they buy. Great thinking.
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also. thou people stated how dumb is your idea already - what about non-steam sales? OFC - all we know GG and GMG - but what about for example country only smaller sites? You wanna keep track of the every single f*cking site on the internet if it ever create discount for any game? Also - what if some site give discount on fresh AAA title costing 60$ and cut price by 5%? It's sale as well! And you want to take contribution value from people who paid 57$ for game to give away instead of 60$? -.-
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I've always disliked this part of the system too. I don't think that it makes sense for a Steam copy of a game to count as a bundle game just because the game was previously in a bundle.
I'm not sure if this has been suggested, but one way that this could be resolved is by requiring users to select either "Steam gift" or "key" when creating a giveaway for a bundle game - Steam gifts would receive the full value (as per any non-bundle game) and all keys will receive the bundle value (since there's no way of knowing whether a key came from somewhere like GMG or Gamersgate or a bundle).
This sort of system would be self-regulated because it'd be up to the recipient to mark received only if what he/she has received corresponds to what was indicated by the creator of the giveaway. I'm also aware that this could, potentially, lead to exploitation (people making private or group giveaways with friends, etc), but I would hope that that is only a very small percentage of people. I think the main thing here is restoring value to Steam gifts of games that have been in bundles.
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This "self-regulated" system is open to abuse and collusion, and if the history of this site has taught us anything, it is that any loophole will be exploited, and where there is scope for abuse, it will invariably happen.
Give the ballbags an inch and they will take a mile.
Bundle games were only even allowed in the first place because people wouldn't regulate themselves, and were determined to cheat the system...
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Just curious, why do IndieRoyale bundles get added to the bundle list? They can't be bought for less than $5 and they usually only have 3-4 Steam keys worth $20-30 total.
They don't really exploit contributor value any more than a normal Steam Sale/Amazon Deal would.
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Wow this seems really unfair since your not going back and recalculating the fact that EVERYONE else with a already high contributor value was doing this but now other people cant. Does not seem fair, if a person is getting a free game why does this site care how much value the giver gets for it. Also just because its a bundle game doesnt reduce how much you paid for it just because you might not have posted it before the bundle started. This is a stupid stupid policy.
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My main issue with this is that I gave away 6 copies of a game at first. Yes they were part of a bundle, no they were not on the bundle list. I saw my contribution value decrease dramatically well after the giveaways, and I gave ever 12 other games since, not getting a single dollar out of contributions anymore. Most people give stuff away when there are offers, when they're gifted a copy, when there's a bundle, or any interesting sale or giveaway or something along the lines. An extremely small percentage of people specifically go out to buy triple-A games at full retail price, just for the sake of sharing it. So I don't really get why 95% sales are OK but bundles are not - and, likewise, why certain bundles (Gala Store bundles for example) don't count. Might sound selfish but I'd delete this whole system altogether, or tweak it at least, because it really cripples the values of games. Not to talk about games like Seious Sam 3 BFE, which was some 40 USD up until a couple days ago, but is now worth nothing because it was part of a bundle. Bad luck if you had some extra copies or gifts sitting there...
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You cant expect the staff to update the list as soon as the bundle is out. Some ppl think they are "fast enough",others just dont know this rule,however complaining now wont gain you anything. Btw if you want to gain full contributor for a bundle give away the whole bundle,not the games 1 by 1. This way it won't count as a "bundle" game and therefor you are able to raise your contributor above 30$
Also,yes...bad luck if you havent given away your serious sams. Thats how it is. Games lose value over time,some of them pretty fast. The moment Serious Sam 3 was in the bundle you can screw the 40$ anyway cause you know...you get a lot of the bundles for 40$,so your logic kinda fails here that SG system devalues the games...
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Yes, that would be bad luck. But note: Giveaways created prior to a bundle always receive full value.
Now you learned the hard way, what always has been this way: Games will be added to the bundle list retroactively.
And you really wasted a lot of money there, right? I mean you paid $6 and only got ~$34 in contribution value, that is so unfair! That is only equivalent to a sale of -82%! Poor you. I mean you could have gotten $300 there! That would be fair! Because everything is on a -98% sale regularly!
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asterisks get backdated to the bundle's start date. and people are supposed to know the rules so....
which is why this is a perfect solution to the crazy machines bundle. mark it already. http://store.indiegala.com/index.php/the-crazy-machines-bundle.html
galastore says it is a bundle, why disagree?
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I never gave away a bundle key (some bundle games,yes,but they were from the steam store) and the other high contributors I know didnt give away bundle games either. You hear me complain I don't get full contributor for the games I gave away cause they were in a bundle?
Also it got recalculated for old bundles. It is simply not possible to get a high contributor with bundle games only.
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Read the OP, what is the first line of the 2nd point? "There's no longer a restriction on what games can be given away,"
I know you're new to the site, but before you bitch maybe you should do some researching. There were clearly some restrictions on what people could giveaway before this post was made since it says there are NO LONGER any restrictions. What were these restrictions? You weren't allowed to giveaway bundle games at all, you could give the game away, but if you didn't have proof and you habitually gave away games that were in bundles you were usually reported / suspended.
SECONDLY, the bundle list has the date every bundle was released, so in fact it is "going back and recalculating" past giveaways. Don't believe me? This account has giveaways that ended 7 months ago, 1 month before this thread was posted, yet he only has $38 cv instead of $91 like he should have if the system only calculated cv after the posting of this thread (Just using a random user profile out of my browser history)
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I'm not truly getting this. I'm giving away 6 copies of the Be Mine Anniversary bundle, and as I gave away the first game's 6 copies, I earned some 180$ or so. This value was then recalculated, making me earn around 33$ overall, and this value isn't rising anymore, despite the fact I am giving away more copies of this bundle. Isn't it supposed to be 20% of each game's value, so I should get 2$ contribution from a 10$ game, even if it's a bundle game? Or is there a maximum that can't be increased unless I start giving out tons of other non-bundle copies?
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I mean, I even spent some 30 dollars on bundles there. If I can't get past a 25-30$ mark, it kinda loses purpose, as I could have just bought one - or none, and spend 30$ on an insane amount of Crazy Machines bundles (which, for some reason, offer full value?). I'm fine with not getting full value - I think the 6 bundles would get me over 1000$ if that were the case, but I can't really seem to understand why I only got around 33$ from it.
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I understand it as follows: The bundles you give away can't contribute more than 20% of your total giveaway which means you'll reach a point where you can give a 1000 bundle games away without increasing your contributor value.
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The first $25 of bundle games are counted as non-bundle. Value above that is only added to a maximum of 20% of your non-bundle contribution.
That means you can only reach a contribution of $30 with bundle games alone ($25 + (20% * $25)).
Formula:
adjustedbundlevalue = bundlevalue - Min( bundlevalue , $25 )
adjustednonbundlevalue = nonbundlevalue + Min( bundlevalue , $25 )
contribution = adjustednonbundlevalue + Min( adjustedbundlevalue , adjustednonbundlevalue * 20% )
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I think we may need to rethink the Bundle List as it's encouraging people to give away people to give away high CV games regardless of quality.
If we're going to allow Amazon Bundles/GalaStore Bundles to be worth full value, then why not all bundles.
Here's an example. Right now If I bought the Indie Royale bundle, it's $5.95 (say $6) - for that I get SS3 ($40), Shad'O ($10) and Doc Clock ($10). It would work out to $60 of C.Value for $6 spent, standard 90% off - but it would give no contributor value so people don't rush to buy it.
Likewise, I could buy 6 copies of Phantom Ops from GalaStore for $6 and net myself $120 of C.Value. This works out to be a bigger discount (95%) and is considered a much worse game. Also, it is only 6 games rather than 18, so 1/3 the amount of people who would have won a (better) game.
It's part of a big problem with the C.Value system, where many great games are being ignored in favor of great sales due to this bundle list.
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Did you not read my post at all? Look at my example, would you rather see 100 giveaways of Shadow Harvest or Perimeter 2 when they go on sale because people can boost off of them?
Or would you rather see games like Bastion, Torchlight, Super Meat Boy, Binding of Issac? Because as is people avoid giving away games that are worth no value and instead target the cheap "non-bundle" junk.
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Meh, not gonna bother talking to you beyond this. You still haven't replied to my original post in any meaningful way and instead are just wasting my time.
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We rolled out a few important updates to the site today.
The first major change is the way contributor values are calculated. In short, the update limits giveaways that might have originated from a bundle to 20% of your total value (Note: Giveaways created prior to a bundle always receive full value). Please review the threads from earlier in the week for the full details. Keep in mind, we'll continue to improve this system as time goes on.
There's no longer a restriction on what games can be given away, assuming they're not guest passes or beta keys. Anything found in the drop down menu when creating a giveaway is allowed. If you're gifting a game from a bundle, please review that bundle's terms of service to ensure you have permission to do so. If you believe a giveaway needs to be removed, please use the report button. There's no reason to post accusations in the comments, and users doing so may be suspended for inappropriate behavior. We'll review reported giveaways, and remove them if necessary. The new system will ensure contributor values are not overly inflated by bundle games.
Thanks to everyone in the community for all the feedback the past week, and I believe we created a system that's fair for everyone. It still leaves room for improvement, and there are a number of great suggestions in the previous thread we'll be exploring in the coming weeks.
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