I have just finished the game. And the feels are overwhelming!
I need to pass the feels on so go and be the next one to be subjected to those feels.

Post a spoiler on the game plot if you want to be blacklisted.

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9 years ago*

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Reserved for compassionate hugs from the people who know what I'm talking about.

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9 years ago
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Bumping for awareness.

9 years ago
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Yes, I so need a hug for this one. Please Q_Q

9 years ago
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9 years ago
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Bump for 1 person till 100 entries.

9 years ago
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I so need to start this one.

But... moving to a new place in two weeks. Don't want a major interruption.

9 years ago
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I finished the two runs and 100% achievements in somewhat like 2-4 days/nights.
Beware of the feels.

9 years ago
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21 hours for two runs sounds perfect.

  • Transistor
  • Bastion
  • Contrast
  • Brothers - A Tale of Two Sons

All high on the backlog strike list for me.

9 years ago
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Should put Contrast on my list too.
I'd suggest getting through Bastion first, then Transistor (not to spoil the impression on Bastion).

9 years ago
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I recommend Spec Ops: The Line for you. More feels than a massage clinic.

9 years ago
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My plan is to go for "Shadowrun - Dragonfall" ATM. Not that much feels, I guess, but it was on my backlog for a while.

9 years ago
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This is an awesome set of games. All of them are fairly short as well, could probably bump each one off in a weekend.

Get to it, no excuses!

9 years ago
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Great choice, one of my favourite games.

Like you, I completed it twice to get the 100%, enjoyed every moment of it. Total of 38 hours.

Highly recommended game.
I haven't tried to 100% Bastion yet.

9 years ago
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Mine too now :'(

My problem getting 100% in Bastion was the bloody narrator dream with 10 idols - that was pretty much the main reason I stopped playing arcade games on keyboard and finally bought a gamepad. Otherwise my laptop keyboard would have been ruined by now. So, it took me a few months of putting the game off and going back to it to get that one achievement done.

9 years ago
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So do you prefer bastion or transistor?

9 years ago
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Now, Transistor, but I was very reluctant to start playing it before I finished Bastion. Retrospectively it's a good idea, as you'd probably be disappointed by Bastion after Transistor. Not very disappointed, but somewhat - Bastion is also a good one (although I spent way too much time there trying to get one of the achievements).

9 years ago
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Bump'n'thanks

9 years ago
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too salty for me
gg
reported

9 years ago
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Y U DO DIS?

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9 years ago
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I've heard that this was a great game, but I didn't know it was that emotional. Even better! :)

9 years ago
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This game looks so good! Thanks for sharing!

9 years ago
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9 years ago
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9 years ago
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9 years ago
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Unfortunately, no train here, just the feels train, yes.

9 years ago
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I've been wanting to try this one out.

9 years ago
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Thanks and bump :)

9 years ago
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Hump de bump

9 years ago
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Most certainly on my list!
:D

9 years ago
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Thanks for the giveaway!

9 years ago
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^^

9 years ago
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Thanks!
I came to feel inclined.

9 years ago
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You'll get suspended for posting spoilers, so you should be safe.

9 years ago
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Suspend me? But why?

9 years ago
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You warned people not to post spoilers didn't you?

9 years ago
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Indeed I did!

9 years ago
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Sorry, idk what you're talking about. :l
I remain ionic solution free.

9 years ago
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9 years ago
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i tried to play this and ran into a bug relatively early that stopped me from being able to progress further and didnt feel like restarting the game.
I looked around the forum and found a thread where the devs said they had fixed it months earlier, but apparently they lied.

9 years ago
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I feel sorry for you loss.

9 years ago
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I too, prefer feels over eels.

9 years ago
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My hovercraft is full of both.

9 years ago
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"plot spoiler"

:o

9 years ago
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9 years ago
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9 years ago
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Bump!

9 years ago
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Oh man, I feel you. That awful reverse-honeymoon state after the story is done. The bittersweet "OH GOD THAT WAS AWESOME" mixed with "I NEED MORE" and whatever extra happy-sads it dropped on you like a sicknasty backstab crit. It's been a month and I'm still dealing with the feels left over from Undertale, then to make matters worse I was dumb and played Life Is Strange. This probably isn't helped by the abundance of Undertale fanworks I keep faceplanting against. I'm just not ready for more feels! I bought Transistor over 6 months ago and never got around to mashing my face against it. Bringing myself to going near it right now is like picking at a healing wound, haha.

All this makes me glad to be part of the generations that see the gaming medium really start to flourish as an artform. It's a little sad that there are still people from the less technologically inclined generation who will never get to experience these stories in full. From the interaction fiction in visual novels that serve as a '3d book' of sorts (literature with an accompanying flavour packet in the form of music and visual cues), all the way to stories that you 'own' by taking part in their unfolding. It's fucking magic, and I can only hope that I can realise my own dream of leaving behind some kind of little story that influences people when I'm gone. Immortality is a dream beyond most measure, but being able to share a little uplifting moment, or share a character, a scene, a thought, even fictional? That's a strange kind of lasting thread I'd like to leave as a grave marker, I think. I mean, because when I go out, I'm not going to leave any good loot.

...but my poor little noodly nerd-heart is still too tender for any new feels. I think I'll stick to catharsis through watching Lets Plays of Undertale and the finale of LiS to get in on other people's responses. That, and accidentally tripping on the soundtrack in my mp3 player to/from work and wanting to nerd out something fierce.

Gaagh. Here's a toast to being a complete loser in the digital age, bahaha. Point and laugh! \:3/

9 years ago
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^this post brought to you by sleep procrastination and slow plot-planning / designwork for a thing that will likely never be fully written or coded. Don't drink and design, kids. \:3/

9 years ago
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Good luck with your designwork.

9 years ago
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It's actually a thought I came up to, when trying to find out what kind of games appeal to me: the ones that resemble books in some aspects. An exquisite plot isn't enough, as the primary aspect of literature (as an art form) is not the story, but the language it is told in. It is the language that makes a "Ulysses" a fine book, not the plot. I feel the same about the games: a fine story is not enough, the storytelling medium should be exquisite enough to be appealing and while in more traditional art forms there is just a single medium not sure if "medium" is the correct word here (i.e., language in literature, material in sculpture, sound in music and so on, although "contemporary art" does a lot to challenge this), games encompass at least three artistic dimensions - visual, lexical and audial. A deeper insight might reveal more unconventional dimension, such as interactivity (i.e., how the authors deal with the fact that the game has to be interactive, how they provide character freedom or more technical aspects - how, say, the combat system is implemented). This, indeed supports the notion of games being a rising (although I thought the actual struggle for them to be considered an art form is already in the past) art form.

The only problem I see with games (compared to, say, books) is the reduced amount of imagination involved in creating the mental images of the characters. This is yet pretty much the same argument that can be applied to cinematography, yet there is hardly any doubt that cinematography is an art form. It is often hard to make the distinction between an art piece and a crafted-for-purpose piece (i.e., "Die Hard 4" is hardly an art piece, " 2001: A Space Odyssey" most probably is, but what about, say, "Interstellar"?), and the problem stands true for games too. As a person without an art degree my approach is the number of interpretations (or if you put it this way the amount of imagination freedom) of the piece, that determines its artistic value. The amount of interpretations is what allows people to relate their own experience to the piece and thus feel a bond with the character and, I guess, the same can be applied to video games - how well can you relate to the character and how many voids in character description you fill in with your own experience, that would determine if the game is an art piece and that would also determine how appealing is the game to me.

9 years ago
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If there's something in your eye, try tearing up a little

9 years ago
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Closed 9 years ago by m139.