Well, only works like that with greenlight lately. And then they add keys to bundles they were in or you have to email the devs.
Comment has been collapsed.
It varies, usually depending on where you got it from. Sometimes a developer will e-mail them directly to people who bought from them, or they'll get added to the bundle page for people who bought a bundle it came in, or they'll appear on your Desura account for games that are redeemable there that get added later, or Steam will incorporate preexisting non-Steam keys and allow you to redeem them on Steam.
As far as costing extra: I don't think it costs the developers anything extra. I'm pretty sure Steam is happy to provide them as a way to guide more people to their client and store. They may not get paid upfront, but they certainly benefit from the mentality of people who want to own all their games on Steam.
Comment has been collapsed.
its likely without the steam sales theyd go bankrupt, probably took out loans to make the game and are banking on steam sales to repay them and stuff which is fair enough if they didnt promise steam keys on galastore dont expect em, its nice when devs provide em but nice dont pay their bills so i understand where theyre coming from
Comment has been collapsed.
I understand it, but I already bought the game in one place, and they didn't even bothered in updating the version on the Gala site. Do they expect previous buyers to buy the game AGAIN? I don't think we can be seen as a potential loss, since we already own it.
Comment has been collapsed.
Minus a nominal fee, It probably doesn't cost anything to developers
Steam works on a percentage base commission, so they get a fraction of every sale through the steam client.
Comment has been collapsed.
As far as I know, developers can generate an unlimited amount of keys at no cost.
In addition to what was said above, yes, some developers will provide steam keys if you email them proof of purchase of some sort, though don't expect it, as many would like you to just buy their game over and over.
Comment has been collapsed.
260 Comments - Last post 2 hours ago by Dawnslayer
393 Comments - Last post 3 hours ago by maximilyn
16,169 Comments - Last post 4 hours ago by Delisper
31 Comments - Last post 7 hours ago by sensualshakti
1,228 Comments - Last post 10 hours ago by Street77
208 Comments - Last post 11 hours ago by devotee
17 Comments - Last post 18 hours ago by Lexbya
35 Comments - Last post 7 minutes ago by PanTsour
124 Comments - Last post 39 minutes ago by ayuinaba
78 Comments - Last post 58 minutes ago by egg0
7,823 Comments - Last post 2 hours ago by Momo1991
813 Comments - Last post 2 hours ago by paco7533
168 Comments - Last post 3 hours ago by Yamaraus
653 Comments - Last post 5 hours ago by Fitz10024
When a game is sold in other online stores, physical editions, bundles, etc. and then it gets released on Steam, how does the process of providing free Steam keys for previous buyers work?
I've heard that Steam provides free keys to the developers/distributors, and then they distribute them among the previous buyers who provide proof of purchase. Does it work like that?
It really doesn't have an extra cost for developers?
Anyone who knows it could explain the exact procedure?
Edit: I am asking this because Edna & Harvey The Breakout is now on Steam, and I think it did not pass through a greenlight process. I read somewhere that it wouldn't be released on Steam because the English translation didn't met the Steam standards, or something like that, so I bought it last year on the GalaStore. The DRM-free version there is outdated and buggy, and the Steam one is updated.
GalaStore say that it's up to Daedalic, and Daedalic say that they won't provide Steam keys for previous buyers because "they would go bankrupt if they did"...
Comment has been collapsed.