Looks cozy but I don't think I'd ever pick this up. Thanks for the giveaways!
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Company based on Innsbruck. One of the most beautiful places I've visited in my life (and with one of the main venues to watch ski jumping)
This is not my type of game, but I've wishlisted it anyway. Although if Nacon is publishing it, I suspect it will be more than a simple indie studio game, but if it helps...
Anyway, congratulations for the release...
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you removed the demo after release and have day1 paid dlc for a game that's already 25 bucks, and not even a nominal launch discount. whether they were nacon's idea or yours, they're not a good look, so marked the game as ignored and made a mental note of doing the same with your future titles as well.
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Hi there!
I wanted to share my thoughts with you regarding recent decisions made, and I appreciate the opportunity to express my perspective as a private person and not a representive of Nacon or stillalive.
As a private person, I understand the need for discretion, and I respect your decisions. However, I'd like to provide some insight from the standpoint of an avid gamer who regularly engages in playing and purchasing games.
The removal of a demo that may not accurately reflect the current state of the game makes sense to me. Nowadays, with many content available on platforms like YouTube, Twitch, and various reviews, players can still gain a comprehensive understanding of a game before making a decision (also you can still refund). While I acknowledge that these sources may not perfectly mirror the gaming experience, but I also see that investing resources in creating a new demo might not be the most efficient solution.
I've also noticed the introduction of day-one DLCs labeled as "Support pack." From my perspective, having optional cosmetic DLCs doesn't pose a significant issue, especially when they don't provide a substantial in-game advantage. The name itself, "Support pack," clearly indicates its optional nature, and users can choose whether to engage with it.
I fully respect your decision not to support DLCs, and I agree that many games tend to go overboard with DLCs and season passes. It's refreshing to see a different perspective and approach. Nevertheless, I believe these considerations are subjective, and different players may interpret them in various ways.
Thank you for taking the time to consider my thoughts. I appreciate the transparency and open communication.
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thanks for the detailed response. a youtube video doesn't replace a demo and it might also be (and very often is) of an outdated build and refunds are not for demo purposes, even if many use them as such. no need to create a new demo, you can add a disclaimer to say what's been changed since then, or patch it up eventually to represent the final build. with a big developer behind you, it shouldn't be a problem. and if it was good enough a couple days before release, surely it can't be too far off, so it's a bullshit argument anyway. had you removed it 2 years ago, an early look never to be seen again, maybe I'd believe you.
you're partially right, I'd rather have cosmetics as dlc than actual content, but your game is entirely about cosmetics. calling it 'support pack' makes it even scummier. isn't buying your $25 game support enough? I expected an art book and soundtrack when I clicked it, not cut content sold separately on day 1. so that's the 3rd strike, as if it needed more.
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Hi,
its no official showcase or anything, i am just wanted to show our project "Garden Life: A Cozy Simulator
".
We released it yesterday and i am really grateful we made it.
To celebrate it, I created some giveaways, feel free to join!
Garden Life: A Cozy Simulator ♥
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