Hey everyone!

I wanted to tell you about my upcoming game Sonucido: The Mage, a classic turn-based, grid-based Dungeon Crawler!
When I played Legend of Grimrock years ago I always wanted to make my own Dungeon Crawler. Now, many years later, I'm able to do it and very happy about the progress I make with the game.
The game will be released before Q4 this year and is part of the Steam Next Fest (a Steam event where you can try out many games, it will happen in June).

Key Features:

• Classic turn-based combat
• Throw bombs at your enemies
• Multiple endings depending on your choices
• One character that you will level up through the game
• Available for Linux and Windows

You can learn about the game here:
✘ Steam Page: https://store.steampowered.com/app/1535240/Sonucido_The_Mage__A_Dungeon_Crawler_by_Daniel_da_Silva/
✘ Newest Teaser: https://www.youtube.com/watch?v=1zDG9HkHxdo
✘ Website: https://sonucido.com

I also post my development progress on YouTube!
https://www.youtube.com/watch?v=tDmBZCWjLvU&list=PLcnYS_kJPOrcKU4j273ffoE0BoIn8MnY-&index=1

3 years ago*

Comment has been collapsed.

Sonucido: The Mage will be released on the 2nd of December!

1 year ago
Permalink

Comment has been collapsed.

What is the state of the game?

Sonucido: The Mage is almost finished and it will be released on December 2, 2022. All the levels are done, it‘s playable from start to finish and the save-system works. I will let my testers play the game in the next couple of days.

How long will the game be?

It should take you around 3 hours to complete it the first time. I think it makes sense to play it at least twice. In that case you can expect 5 hours of playtime.

How much will the game cost?

After considering the length of the game and even though it‘s replayable I decided to price it at 7,99$/7,99€.

What is missing?

A couple of the illustrations my fiancee makes are still missing from the game, especially for the endings but they will be all done by the time the game releases.
I still need to do localisations and I want to edit the text to improve and fix little errors.
The credits are also still missing.
And then: polish, polish, polish.

1 year ago
Permalink

Comment has been collapsed.

I released two updates since release, Currently, the game is 25% off during the Steam Spring Sale :)

1 year ago
Permalink

Comment has been collapsed.

Sonucido: The Mage got a new update! Version 1.0.3 is out now!

It is 40% off right now!

https://store.steampowered.com/app/1535240/Sonucido_The_Mage__A_Dungeon_Crawler_by_Daniel_da_Silva/

Full Changelog

  • Fixed various bugs which were related to throwing bombs - many things only triggered if you used the hotkey and didn't work with the inventory button, this is fixed now (aside from a serious case in which a path would remain blocked this also affected every (!) closed door in the game)
  • Q previously made you turn left and draw your weapon - now you only turn left
  • Changed the scale of two doors from 0.85 to 0.87 and of one door from 0.9 to 0.87 which were leftover when I did the rest of the doors in 1.0.1
  • Adjusted the position of a door slightly
  • Fixed a minor bug which didn't remove the inventory overlay if you walked into the dialogue of the swimming guy
  • Changed me to us and the German equivalent in the thank you message of the farm woman
  • Added a missing German localization of the message you get if you already visited the tavern
  • Fixed a bug where you could get stuck on the platform which elevates forward above the water if you hit a turning key exactly the wrong time
  • Fixed a bug where you could get only a half block down on a stair in specific circumstances in one level (and also fixed it in a potential case in another level)
  • Added another sentence to the laybrinth guide
  • Added a block to the layout of the labyrinth
  • Added blocks to two of the elevators at the start of a level because with high fov values you could see the basic gray background
  • Also added blocks to one section where the light comes from above and changed the position and intensity of the light so that you can't see the gray background with high fov values and also can't see unlighted space (which wouldn't make sense if the light comes from outside)
  • Added a missing German localization of one note
  • Added a missing German greeting to the armor lady if you are sick and changed the greeting she had in the English localization
  • Fixed a bug regarding the level cap - if you got in any way to level 26 in a stat (this could only affect luck and strength if I'm not mistaken, unless you are cheating) and found a level up potion you could get to even higher levels. Now the maximum level you can obtain through level up potions is 25
  • Fixed three light bleeds
  • Fixed the wall light bleed in a couple instances where you walk towards a wall where a torch is and on one side it shows a white line for a moment (in one case black)
  • Aligned the both sides of a broken wall passthrough properly in one instance
  • Removed a node which was there to remember me to add a health potion which I already did at another place
  • Fixed two shadow bleeds
  • Fixed one instance where you could see a jagged line with MSAA 4
  • Fixed a minor bug in the dialogue of the son (if you chose the not helping option and left the dialogue you would get a blank dialogue bar if you got back to him instead of a greeting)
  • Fixed a bug if you opened a particular door in a special way
  • Fixed the timing if you removed the boards with a bomb in Level 2 even though the player can't have a bomb at this point (unless he's cheating)
  • Increased the health of the wallmonster by 3
  • When you let the blacksmith improve your sword a few turns will be skipped - even though this happened, it was only shown after you left the conversation - this is fixed now
  • Increased the turn number which get skipped at the blacksmith to 30 (instead of 20)
  • Increased the time for which one sentence is displayed of the dialogue of the imprisoned cousin
  • Increased the time for which one sentence is displayed of the dialogue of the chronist
  • Increased the time a little bit until the guard of the city steps aside
  • Increased the time a little bit until the food monster steps aside
  • One of the pictures of the Rocpus incidents was unused and one repeated, this is fixed now
  • Minor technical improvements to the dialogue of the leader of the city
  • Added a missing German greeting to the soldier if you are infected (the one after the child, father, grandfather puzzle)
  • Removed a word from a German sentence which was too long to be displayed fully
  • Improved a few English and German senteces
  • Fixed a couple of typos
  • Minor code improvements
7 months ago
Permalink

Comment has been collapsed.

Update 1.0.5 is out now!

https://store.steampowered.com/app/1535240/Sonucido_The_Mage__A_Dungeon_Crawler_by_Daniel_da_Silva/

Full Changelog

  • Gave the player an option to avoid the tripwire by destroying it
  • Added a broken tripwire graphic if you destroy it or walk over it
  • Cut a wall which overlapped with a wider wall since the last update which lead to a flickering
  • Fixed a few typos
  • Changed an English word to an alternative spelling in two instances
  • Removed a German word in the English translation and translated it correctly
  • Added missing punctuation to a few cases
  • Changed the wording of several German sentences
  • Changed the wording of two English sentences
  • Shortened a sentence in one of the ending slides which was too long
  • Removed a couple jagged lines which were visible with msaa turned off
  • Added a missing sound
  • Added turns if you do the farming incident
  • Removed audio compression for one sound
  • It doesn't trigger an enemy attack anymore if you don't have your weapon drawn and change it during a fight
  • Fixed a minor bug, the message of the blind old man if you pick up the health potion would immediately disappear in modern movement
  • Minor technical improvements to the dialogue of the blind old man
  • Removed the flickering of the inventory overlay if you entered or left the dialogue of the son of the blind old man
  • Fixed a couple light bleeds
  • Made one strength potion more likely to be found and added another one to the same level since it could be a potential softlock otherwise
  • Made the city fight easier for very high strength builds
  • Accounted for the fact that you could get in conflict with the whole city when you only ever saw the entrance guard and never saw the city, the text is changed in that case to reflect that
  • Improved the barrel graphic slightly
  • Changed one luck check in the chronicler which was less than in other cases when you asked the same question
  • Fixed two shadow bleeds around the door after the swimming incident
  • The blacksmith had a wrong sentence in the German localization in one case, instead of Why are you in Sonucido? it was Do you know where the mage is?
  • Improved the light from above in the blacksmith level
  • Added blocks to make the gray background invisible which the player was able to see in the blacksmith level with certain fov values in a certain position
  • Added a minor decoration detail to a level
  • Fixed a bug with the water fountain that reduced your life in a special edge case rather than increasing it
  • Fixed a bug, you could get stuck in a particular place if you used another bug
  • Realigned a ceiling tile
  • Added a few black bars to a dirt and normal wall transition
  • A lot of minor performance improvements
  • A bit of code cleanup
19 hours ago
Permalink

Comment has been collapsed.

Sign in through Steam to add a comment.