getting selected/nominated for things is just based on how much you give and very little else
Actually false. Most of the times, users who actively participate on the forum are selected/nominated, from what I've seen. While it is true that high-levelers have a bigger chance to get invited into giveaways, if the user is inactive in the community, it's much more unlikely to happen.
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I get nominated for giveaways and events (not that often, but sometimes) and my real CV ratio is less than "acceptable". :P
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Obviously. Who even wants gorgeous RTWP RPG action by acclaimed industry veteran Obsidian, anyway?
Sexually-charged match-up games with slightly below average art are where it's at!
Now, if I can just convince everyone else of this, maybe they'll leave Pillars gibs to me.. :'P
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Well regarding dialogues.
There is one girl in HuniePop, who asks you whether you believe in an aftlerlife or not. When you just set aside your true believes and simply answer with "there certainly must be something" then she is happy, you gain hunie, thus experience, and you feel awesome! Everybody wins!
In PoE such a question would certainly lead to a will-save-throw, which, in regards to one's luck, will certainly fail. Dependent on your alignment you'll lose 2d20 hitpoints, become dazed for 1d5 rounds and a random demon from the 6th abyss spawns. A (true) neutral ranger will die instanly if he's less than 6d10 hitpoints and a cleric will forget 2d5 of his spells.
If you are an dwarf, then one of your companions will be drawn into some sort of blackhole and you'll only be able retrieve him or her during Act 5 and only if you own a specific amulet and if you had saved the farmer's daugther during the Elf raid in Act 3.
In short: Nobody is happy and everything just becomes a bit more miserable.
Who, in his/her right mind, would want that, if one could play match-3 with a half-naked 2D girl instead?
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In my experience with tabletop campaigns, charisma is a ranger dump stat.
Mainly, because they won't need it, when they're busy antagonizing towns, attacking party members, burning down inns, harassing merchants, and inciting armies into hunting them down.
I don't know why, but players that play rangers in tabletop tend to be total monsters.
And players who play elementalists, but you give a player that much raw elemental power (especially fire) and you knew how it was going to turn out from the start .:X
Meanwhile, all my wild mage players ended up being hilarious drunks, so that made for an amusing contrast.
And oh, the paladins, the paladins. They don't MEAN to be destructive, they just.. get a bit too enthusiastic..
And then all the berserker clerics..
..okay, you know what? PCs are all insane, that's the conclusion to this. :P
Well, as far as CRPGs go, I do try for socially adept parties, it's more fun to try and manipulate matters than to just mindlessly go into combat each time, imo. :)
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Not all PCs, but definitely a good number of them.
I play a Pathfinder character who will accept any dare from anyone, friend or foe, without question. He has been dared to light a hat on fire while wearing it, during combat. He has been dared to run naked into a room with a bunch of skeletons and a necromancer. He has been dared to crawl inside a dragon, and I don't mean the mouth end. He's done all of this, except the dragon one, which was retracted by the person who gave the dare.
Four of the other PCs have done worse things than my character.
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All I know is, rangers are the most prone to massive destruction, ticking off NPCs, and killing off party members.
Case in point:
I once had a ranger shoot out the wing of an escaping dragon, dropping it right on the party healer and mage. Three other party members died due to the subsequent lack of healing.
Only the two rangers survived.
More notably, the ranger did it on purpose, knowing how it'd turn out.. :X
I've yet to run with a ranger that wasn't prone to capricious acts of violence, theft, and party-killing. :X
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We've only had one, and he was okay. He was the silent type, though, so no big surprise there.
Meanwhile, we have a near-ban on the dwarf race. Every time someone plays a dwarf, they make the last dwarf look tolerable by comparison. We actually decided, as a party, to murder the last dwarf character straight up for being "a horrible stink demon." The guy who played the dwarf wasn't even mad about it.
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This seems relevant: http://forum.nogoblinsallowed.com/viewtopic.php?f=21&t=4583
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That was fantastic- compelling characters, engaging development, praiseworthy finish..
..but, uh..
What happened to the pyromancer? He just kinda vanished at the end, there..
Did the inquisition get 'em? =O
I need to knooowwww..!
Thanks for the link, that was quite enjoyable :)
Really miss playing PnP now :(
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Well to be honest it's quite a good sexually-charged match-up game, and I'd say the artwork is considerably above average (Overwhelming Positive reviews rarely lie as well despite troll votes) and I'd choose it over many AAA games :) then maybe I'm a bit biased being in AllStars :P
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Speaking as both an artist and as a major fan of visual novels, manga, and anime, and going solely off the screenshots: slightly below average. Generic form, a complete lack of shadowing, notable lack of texturing and detailing, poor depth of color, simplistic face designs. Definitely not quality work, but not notably flawed, either.
Compare it to any quality-art indie VN, any notable amateur art, or any respected professional art, and it'll compare very poorly.
Compare it to something ugly like Clannad or 'Tokyo Hosto', and it's fantastic. :P
If you like it, that's totally fine!
But if you think the art is especially good, I'd recommend you do a bit more exploring, you might be surprised and appreciative by what you find. :)
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I completely agree with you! There's much greater art out there but I definitely consider it (HuniePop) on the positive side of the spectrum, despite carrying all the flaws you mention. Of course this also depends on how you define 'average', I've probably just seen too much poor artwork on Steam in general x)
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Given all the junk that's been flooding steam, I wouldn't use it as a basis for anything. :'P
Also, sexually charged games (which are not known for their depth of quality on the whole) and low-budget, heavily bundled VNs seem to be more well known by people not heavily into VNs, so that may affect perception.
(That third image I linked above is from Amnesia, which is a very high art quality VN off of Steam. That first image is what I'm considering average.)
I suppose it also depends how you're valuating.. I'm basing average off of mechanical aptitude of the artists involved compared to typical expectations on artists- you're likely using a different system. :)
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You talk as if they were famous paintings from the past which made me laugh a bit.
Maybe you're right. Some of them are really good and people in my country pay for them so much money to acquire the legit data. Sometimes their cost exceeds the price of AAA titles on steam and even more. They are worthy things actually.
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Okay, I have to ask because I keep seeing stuff about Clannad on both sides. What's the deal with it? It apparently is a really good Visual Novel that had an anime adaption or something? Either I'm thinking of something else or I'm misunderstanding you saying that it's ugly. I mean, I've seen screenshots of it AFAIK and it doesn't look great but... What's the deal? I'm so mind-boggled about this in specific. It's like when I hear a lot of praise about JRPGs and then I go onto Youtube and see a bunch of ironic shit-posting bashing anime, JRPGS, etc.
By the way, I agree with you, in a sense. Quality of anything is hard to judge because you can never know the true extent of what is out there. I find new art that I think is amazing every once in a while and I don't think I'll ever stop finding more amazing art. The human imagination is amazing. Video games are a good example because, well, advertising and how easily ignorance spreads on the internet, I think I've only played one really good Visual Novel so far, which is Deardrops but that was amazing because of the story, the art is above average at the very least and I keep hearing about new games all the time that are considered good and I've only heard of them up until then.
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The artist had a sloppy, lazy approach to art, and when she was confronted with it, she passed it off as artistic license and a unique style. Yet, she eventually started drawing more generally agreeable art later on, meaning that her earlier stance- already dubious- certainly seems lacking in sincerity.
That's more a minor peeve some of us have about the whole thing, but that aside, her art style has a very 'fake human' look to it that causes an uncanny valley effect on a lot of us.
Objectively, it's pretty lousy art (in terms of depth of complexity), and subjectively, many of us find it hideous.
Note that many other amateur artists share vaguely similar styles, namely since it's easy to draw that poorly and inconsistently
I've attached an image of her art from Clannad, to make sure we're on the same page.
That aside, people don't LIKE Clannad for the art, they like it for the drama-heavy, moe-themed [that is to say, 'cutsie'] story and characters.
Everyone I've talked to either just doesn't mind the art, or tolerates it for the story- I've yet to find anyone that actually likes it :P
Which isn't to say someone won't, human breadth of tastes is unfathomably diverse, but rather, I'm pointing out that Clannad is popular for its story and characters, but ALSO infamous for its art.
The writer and artist for it aren't the same, so it's totally fine to admire the writer and disdain the artist. :'P
.
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Okay, straight off, that picture is horrifying.
Yeah, I've heard good things about Clannad's story so it's been at the back of my mind for a bit. I should get around to playing it at some point, if I ever get the motivation and time to do it. That being said, looking up the game's steam page right now to look at the pictures reminds me of that art style. I've definitely seen it elsewhere as well, especially with the eyes being far away from each other and generally the shape of the heads. Might just be me, though. Maybe I'm missing the exact issues with the art style. The wiki page explains it as being unproportionate limb lengths as a big thing which can get pretty weird sometimes.
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http://www.zerochan.net/1347546
'fraid I can't give you much on the artist.
Gorgeous though, isn't it? :)
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I really like it. Kinda wish to see that in anime or VN form.
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Well, it's fan art of K (K project for easier reference), and the original anime is quite attractive, both for its base aesthetics, and for its well-polished. praise-worthy use of motion art.
The story is excellent as well- I can certainly recommend watching it. :)
Certainly not identical in style, however; I can't say I've seen any fiction to use art quite as involved as that image- unfortunately.
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I'm mainly here to bump and gather information. Sadly I don't have any experiences regarding those invites to share yet.
Thanks for sharing that knowledge (and the GA ;) )!
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I forgot to mention that at first (updated the original topic a few min ago). The original 5 were allowed to invite 4 other persons, but they could not check who had already entered any of the giveaways.
And I don't want anyone to feel left out & hurt by this, so I won't mention any names. If someone considered one of those original 5 a friend and and yet did not get invited, they might feel a bit hurt.
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Yeah I understood that but this means there is actually a group with "friends" and that makes your experiment a little pointless. Most of the high level users would pick someone who will play the game you are pointing that some of them didn't want to join because of backlog and anyone can say that if they spend enough time in forum. So it wasn't actually a real test imho. But that sensitive part is really interesting. It's similiar to blacklist topics. :D
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The initial selection were friends, because, as I said, it was mainly doing this for fun. But it did not end up with people gifting among a small group of people, but rather it ended up being a rather wide selection of people who entered. Most of the original people had large-ish friends lists with a good amount of people from the forum. As for the people who got invited by the original people and who did not want to enter, that was also a wide level spread, so that was not the deciding factor.
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Let's say that these 5 people who were able to nominate others are on your friend list, you talk with them often on chat or small groups you're member of. Plus you have Pillars of Eternity on your wishlist. And for some reason none of these people gives you invite for this PoE GA.
Sure, there are people who don't care about stuff like this and would move on. But there are people who works in a different way and would think "why they hadn't invited me, I thought they like me, and in the end they like some random dude from the forum better". So Fnord decided it's better to prevent something like this from happening.
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please dont get me wrong, and try to understand :D
It has nothing to do with any nominations, giveaways or this thread.
Simply the sentance:
To avoid anyone feeling left out, I've decided to not mention any names. If you were invited, please don't say
Is something I intend to use for my future giveaway :)
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I'm surprised people were embarassed at inviting others to HuniePop. It's actually a fun game.
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An experiment with unsuspecting users! You should share the results as a spreadsheet for future researchers. As sirwoof already mentioned; the experiment should be done multiple times with different people involved. Also someone should be responsible for picking up the test sub... I mean invite the users.
I must honestly say that this is interesting approach. Now we only need to develop a way to know why the users didn't invite so many friends to HuniePop; was it because they were actually embarassed OR did they think cunningly and decided that less participants = more likely to get the game him/herself.
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Interesting idea, but making people chose between "sex-y game" and "normal game", people might feel more inclined to present link to "normal game", which might have screwed your results :(
You need to ask your test subjects why they picked that game. And hope they won't lie XD
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Too bad they games were different and some people could have 1 of them already.
In my opinion it can't be 100% accurate but anyway - the results are optimistic ^^
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You need to be more active. Haven't seen a gif in a while
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And the results were quite nice actually.
I've heard claims from people that there's a lot of "in-gifting" among the more prominent members of the community, and that getting selected/nominated for things is just based on how much you give and very little else. So I decided to test this idea.
To avoid anyone feeling left out, I've decided to not mention any names. If you were invited, please don't tell anyone.
Now first of all, it's important to notice that one of the issues with this experiment is selection bias. The selection bias is in fact really strong here. What I did was that I picked out a bunch of people on my friends list who I view as prominent members of the community (sorry if you were not among the people who were allowed to invite people, I wanted to keep this easy to manage, even if it meant that the data would not be as reliable, I'm just doing this as a bit of fun, not to write a thesis about it), then randomized 5 members from this list and gave them two links to two different games, Pillars of Eternity & HuniePop, and told them that they could invite 4 other persons, without checking who had entered either of the GAs. If someone declined, that still counted as one of the 4 invites. What I wanted to see was who they would invite, if people would prefer to minimize the number of entries for the game(s) they wanted and if people would be comfortable actually inviting people to the HuniePop GA.
While this was of course a bit of a popularity contest, it was not just the same few people who got invited, instead the spread was quite good. Being active on the forum absolutely helped with getting invited to the GA, as most who were invited are seen quite often around here, but it did not seem to be the same small "in-crowd" that got all the invites.
As for levels, the invites were very mid-level-centric for Pillars of Eternity, most entries are between level 4-6 (though there were 1 level 8 and 1 level 9). For HuniePop the levels were a little bit higher, and with significantly fewer entries. The sample base is obviously quite small here, but it would seem like being high level is not important here, at least not among the people who I view as being among the more prominent members.
People were very keen on inviting others to the Pillars GA. So people were not egoistic. Some people also expressed discomfort with inviting people to the HuniePop GA, which I can understand.
It would be interesting to see how this would play out if I just picked 5 random people from the forum, but Pillars of Eternity does not grow on trees ;)
Also, as I know how this forum works: http://www.sgtools.info/giveaways/3adc22ce-cb77-11e5-8df7-04019cc0dc01
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