Done.

11 years ago*

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They must get a lot of CV!

11 years ago
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Yep

11 years ago
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I'd say that giving away games with lots of DLCs would make more sense. X copies of the game, would have some chances to generate money for the DLCs.

11 years ago
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Piracy is actually the #1 advertising of games/music/etc... originally unknown games such as The Witcher, without any copy protection get the worldwide respect of quality gameplay and people actually make more purchases supporting the developer (plus future games). Even though most developers/producers think it's a bad thing... for example, Metallica became worldwide famous from Napster - blaming it for profit losts, they probably actually made way more profit/sales in future contests and albums, simply due to it. Some companies are getting really good at this, tasting... actually leaking beta copies on purpose to gain interest. Believe it or not - DLCs, Always Online and Copy Protection is actually costing/hurting the companies more, than priacy is.

Giveaways is the next best advertising market. Word of mouth to friends, etc. It's not costing them a cent to clone a virtual good, while it could be a lost of a sale (it's not really), some are finally wising up to the fact it's great advertising to get out there... if they have a good quality product, people will still purchase it and support them for years to come.

11 years ago
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Not really. Out of 10 persons I know they pirate, say that 8 are followers of the why pay for this if it can be free religion. You moron are really paying for this?

11 years ago
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I guess I'm the other 20%, from "borrowing" a copy of Witcher, which I previously never heard about or cared... I purchased the Enhanced Version, The Witcher 2, and looking to purchase their 3rd. I'll support those developers, due to the quality of their games. Same deal with GTA, Bioshock, etc. As for the latest Simcity and GTA 4, they where actually saved by priacy and they worked out the hard way it was DLCs, DRM and Copy Protection that hurt them a lot more than priacy ever did (it's thrown me off purchasing the next in the series after GTA 4 - which I returns to the store and got a refund on, when I was previously really into GTA series, paying for them, again it started from a freebee copy of GTA 1+2: http://www.rockstargames.com/classics/)... games now force you to install and run it through UPlay, Microsoft Social Club, 24/7 Copy Protection slow-downs, or some other crap... In all of these cases, publishers are punishing, limiting, and soaking paying customers. The crack/ripped version ends up having far less issues, better support and performance.

11 years ago
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You seriously believe Metallica became worldwide famous through napster? If you can sleep better believing this...

11 years ago
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Yes, I'm serious... and it's not just me who thinks so, there's actually research behind it. While I never actually used Napster, I did get my first copy of Metallica "Borrowed" on which I enjoyed as a kid and therefore purchased the following albums, some still digital via iTunes and some actually CDs. Gone to their contests and will now continue to be a supporter and fan of them for life.

I never used Napster, but the report mentioned: "Along with the accusations that Napster was hurting the sales of the record industry, there were those who felt just the opposite, that file trading on Napster actually stimulated, rather than hurt, sales. Some evidence may have come in July 2000 when tracks from English rock band Radiohead's album Kid A found their way to Napster three months before the CD's release. Unlike Madonna, Dr. Dre or Metallica, Radiohead had never hit the top 20 in the US. Furthermore, Kid A was an experimental album without any singles, and received relatively little radio airplay. By the time of the record's release, the album was estimated to have been downloaded for free by millions of people worldwide, and in October 2000 Kid A captured the number one spot on the Billboard 200 sales chart in its debut week. According to Richard Menta of MP3 Newswire, the effect of Napster in this instance was isolated from other elements that could be credited for driving sales, and the album's unexpected success suggested that Napster was a good promotional tool for music. One of the most successful bands to owe its success to Napster was Dispatch. Being an independent band, it had no formal promotion or radio play, yet it was able to tour to cities they had never played and sell out concerts, thanks to the spread of their music on Napster. In July 2007, the band became the first independent band to ever headline New York City's Madison Square Garden, selling it out for three consecutive nights. The band members were avid supporters of Napster, promoting it at their shows, playing a Napster show around the time of the Congressional hearings, and attending the hearings themselves. Shawn Fanning, the founder of Napster, is a known Dispatch fan."

Some various game and music developers have been now known to secretly leak beta copies or singles for a "taste" on what seems to be purpose for advertising and gaining huge amounts of interest, without paying a cent into actual advertising. Ever wonder how much a developer benefits from promoting a game on The Pirate Bay, a few have even nick named it the Promo Bay and leaked to it on purpose, boosting their future sales. All I'm saying is embracing piracy is one of the best decisions some of these Developers have made (if people really like it, they will still buy it and support - for bands this is normally a huge increase in contest sales, etc), however going the other way and trying to prevent it, costs a lot more, ends up getting cracked within a few minutes anyways, and only hurts the paying customers (sometimes they can't even play what they pay for).

11 years ago
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What he tried to say is, Metallica WAS WORLDWIDE FAMOUS BEFORE NAPSTER.

11 years ago
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I'll go for the route of it being due to the fact there isn't any current playable version. I pre-ordered the game before the developer giveaway was created on here, and did so because it would help them with production of the game. Some people like to have a tangible copy of certain material, which is of course why some do not like Steam when they receive only the digital copy. In this case, it is even less than having the digital, you simply receive a Humble Bundle page with a key that eventually will have the Beta, and in the future, the key for the game on Steam. This may not be seen as worth it at the current stage of the game, as there are simply a few dozen images, and a few videos detailing aspects and qualities of the game. If I had not played Terraria and knew how great an opportunity this was, I probably would not have pre-ordered Starbound due to the lack of current visible content.

Then again, I assume that most people don't even read the description, and in the worst case, don't even know what the game is about. Perhaps they didn't even know what the game is and that is why they wouldn't bother to visit the page, simply because they do not care in the long run and just want games.

I believe most giveaway creators would have more of an incentive to host giveaways once their game is newly released, as then it urges and draws in the players for what they could have won. It's great publicity nonetheless, as it still gets the word (or name) of the game out in the open. If someone's skimming and they see the game they may be more inclined to read up on it simply because they saw it for a few seconds while entering the giveaway.

11 years ago
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Yes, I think it is. There are some games that otherwise some people wouldn't even have heard of. I've seen people win a game and, because they liked it, give one ore more copies of said game here. Of course, some people don't read the description and just want some free games, but still it's a way of advertising the game.

11 years ago
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who cares? free games!

11 years ago
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xD

11 years ago
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It IS worth it. Just look at TPB promotions (I think it was McPixel when you could've download from TPB).

11 years ago
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I knew I bought Magical Drop V after seeing the giveaway the developers had on here. Had never heard of the game prior to that and most likely would not have bought it had they not done that giveaway.

It's probably just that it's difficult to measure which sales are linked to which particular piece of marketing.

11 years ago
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Good promo

11 years ago
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Maybe some of us are educated.

I entered the Starbound giveaway because I want the game. I've previously seen their website, but only long enough to sign up for release date notification.

I get all the rest of my news from enthusiast sites. I have found lots of developer / publisher sites to be poorly designed and full of slow loading crap. I now stay away.

And I'll buy Starbound on a seasonal sale, just like I did with Terraria. Which I still haven't played.

11 years ago
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Closed 11 years ago by Whispers.