I played it recently and enjoyed it. I'm not sure why an AGS game can't be good, but I thought it was well made.
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To my mind, it's pretty overrated, definitely not one of the best AGS games. It's more or less decently written (except for underwhelming ending), but they've seriously overdid it with hommages to the first Gabriel Knight game (and yes, sure, we all like Twin Peaks, I know). While we are at it, the next game from these delevopers, Whispers of a Machine, is so much better: it's finally more or less original in the narrative department, but what really makes this game shine is its gameplay with RPG elements (no combat, mind you!).
While we are at it, have you played Unavowed? Primordia? Technobabylon? Blackwell series? Gemini Rue? If not, what are you waiting for? ;)
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Thanks for the heads up, I haven't heard of Whispers of a Machine before.
I recently played Kathy Rain and enjoyed it a lot. I just played the first 2 Blackwell games over the past couple days and I am going to play the rest soon. So far, they are alright, but not as good as I was hoping. I don't think they are anywhere near as good as Kathy Rain, at least the first two that I have played so far.
Edit: I have played all the Gabriel Knight games and I don't remember thinking of them while playing Kathy Rain, but I was thinking about Twin Peaks a lot.
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That's the trick with Blackwell series: they start slow, and as you play, you get to see Dave Gilbert's development. He starts as amatuer and gradually grows to be one of the most noticeable figures in the modern adventure games development. The series fully blooms by episodes 4-5, but Unavowed is even better (actually, it's one of the best adventure games I've ever played).
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Unavowed? Primordia? Technobabylon? Blackwell series? Gemini Rue?
lol, never heard of those before except Primordia.
Oh boy, Whispers of a Machine looks very nice since I'm a fan of Sci-Fi dystopian content, and it's pretty new. Seems like the dev/publisher wants to promote it with the Kathy Rain freebie.
Yeah. what the hell I'm waiting for? :D
Thanks!
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Now I'm curious what you would call a proper adventure game. Should they be Myst-like? I mean, commercial AGS games are basically the closest thing to classic point-and-click adventure games we've got today.
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No because Myst are more puzzle games, proper adventures games are more from Sierra/Lucasarts, Daedelic Entertainmaint and Pendulo Studios, for example.
Same as how HOG's been classified as adventure too for a long time, when you read new adventure game, but oh no it's was just another HOG.
Well or the few occasions of when someone made a (short) episodic adventure game (and some never made it to a second) and you can finish them within an hour.
And some more recent ones:
https://store.steampowered.com/app/556060/Detective_Gallo/
https://store.steampowered.com/app/689900/Darkestville_Castle/
https://store.steampowered.com/app/765870/Leisure_Suit_Larry__Wet_Dreams_Dont_Dry/
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Could you please try to explain why you dislike AGS games (and while we are at, what exactly have you played)? Because I'm pretty confused right now. What limitations are you talking about? I've been playing adventure games since 90-s, but I still fail to see these limitations.
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The amount of locations at a time (usually around 3-5 screens), "normal" adventure games you can usually roam alot more.
The amount of (inventory) puzzling is also very limited in (most) AGS games and usually alot more simpler and Obvious like putting a battery in a flashlight.
Also that is just a fact, some AGS games are done by 1 person or a limited team, that alone could never make it compare to games where a bigger team would be working on it.
You can see that in:
Wadjet Eye Games
https://store.steampowered.com/app/416250/Tales_PC/
https://store.steampowered.com/app/288930/The_Charnel_House_Trilogy/
Yes if you care about a good story then maybe there is nothing wrong with them, but i don't want adventure games for the story, i want to hurt my brains on solving the puzzles, good puzzles, combined with a story.
It's just my opinon, not law, and point and click been my favorite genre since the 90's too, and i played of obscure ones most never even heard of.
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Sorry for the last answer. I wonder what you would have said if you gave the actual best AGS games (like Unavowed or Primordia) a chance (haven't played Tales, but The Charnel House Trilogy is a short story-driven game by design, of course it doesn't have complex puzzles). Anyway, we've obviously just got different criteria when it comes to games: the majority of my favourite modern adventure games were made by tiny teams (for example, The Cat Lady, Fran Bow or The Lost Crown, not to mention Wadjet Eye catalogue), but while the main thing I care about is a good story (guilty as charged), I wouldn't dare say that most of them lack in terms of gameplay. Or maybe that's just me.
Edit: *late answer, that's quite a typo.
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Nothing to be sorry about.
What i named are just some examples and with 8100 games offcourse i cant just name all of them from the top of my head, just what i tried recently i am sure there are more short ones just as The Charnel House.
I have finished Priomordia and also would class it as okayish (7/10), because the game has it's good points as in how it was made (story f.e) (doesn't mean it's also reflects how fun i found it).
And i am just as picky on what i consider "normal" adventure games, like Larry Wet Dreams i'd found it a little short (for that price), same as The Little Acre very nicely drawn, nice game but there is an achievement you can finish it in 1 hour and for a price i believe it was 15 euro? Some would also still justify that price, i wouldn't.
We do handle different criteria, in rpg's too i usually just skip story too if possible, usually it's save the princess, save the kingdom, find the x Crystals, been there done that, doesn't make the game bad, but not something i want to go over again.
Same as just maybe here too i don't like reading (or writing) large of walls of text, i am a man of actions rather then words.
So maybe that's also my reason since i don't have that i'd focus on the other points of such a game.
The Cat Lady i just found it a bit too morbide, and i know it's the purpose of the game, but wasn't for me.
Nah i think there are more people like you that just do like them then me that don't. I know one person also liking the same games as me (adventure, retro) and he is actually a fan of the Wadeye Jet Games, the same person who actually gifted me Kathy Rain too.
Note perhaps i also hold/held a llittle grudge against Wadeye, maybe because i got stuck due a bug in The Shivah and contacted the dev a couple of times, but never gotten a response.
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Dropping cards. Wasnt steam suppose to stop that for free games?
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Steam usually only disables card drops on games that become permanently free (such as the original version of Yet Another Zombie Defense). If the game is free for a day or two as a promotional gimmick, then card drops are usually unaffected.
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I dont know if it was madjoki that mentioned it before or if I read it on steam. But I think these kind of giveaways where going to be given away so that the cards doesnt drop. I see that madjoki mentioned a new system above and two games will use that system. So I guess we will se in the future.
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Thanks for the hint. This one's been on wishlist for a while. Might also be the only retro pixel thing I ever wishlisted, usually I stay away from pixel graphics as far as I can... But this one looks nice, if you don't look too closely, so I'm at least curious to try it. Now I can do just that.
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Free to grab on steam till May 7, 2019 10AM PDT
https://store.steampowered.com/app/370910/Kathy_Rain/
!addlicense ASF 363451
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