Bundle Leftovers
9 Comments - Last post 1 hour ago by BloodyRo
2 Comments - Last post 3 hours ago by Berion83
43 Comments - Last post 3 hours ago by Krizader
14 Comments - Last post 4 hours ago by IronKnightAquila
15,461 Comments - Last post 6 hours ago by Channel28
8 Comments - Last post 6 hours ago by Axelflox
19 Comments - Last post 8 hours ago by Foxhack
6 Comments - Last post 6 minutes ago by RePlayBe
137 Comments - Last post 8 minutes ago by RePlayBe
135 Comments - Last post 20 minutes ago by RePlayBe
2,405 Comments - Last post 22 minutes ago by JMM72
717 Comments - Last post 22 minutes ago by JMM72
848 Comments - Last post 27 minutes ago by galione
131 Comments - Last post 30 minutes ago by ctype
Thank you :D
Comment has been collapsed.
Hi knsys,
I need help debugging a case where someone is failing a SGTools check when they shouldn't be.
User: https://www.steamgifts.com/user/Deadshot15
Giveaway: https://www.sgtools.info/giveaways/30dd41e7-889b-4b8a-a990-614c2cc435cd
Specifically, he's failing the (real_sent_nonbundled/real_sent_cv < 0.98) part of the custom rule. According to his SGTools page, his % of CV from Not Bundled games is only 87.9%
Comment has been collapsed.
Happy cake day!
The numbers match and the user does not fulfill the criteria, but it's not easy to see why that happens, will try to explain it.
real_sent_nonbundled: Calculated by SGTools with a value of 1055.55
real_sent_cv: Calculated by Steamgifts and read by SGTools with a value of 1057.80
real_sent_nonbundled / real_sent_cv -> 1055.55 / 1057.80 = 0.99787
Why does SGTools use Steamgifts value for real_sent_cv and not it's own calculated value? Because usually that's what the creator expects as it's a number you can clearly see in the profile. This means that there is a discrepancy between the value of SGT and the one from Steamgifts because of price caching. If you want to use SGTools numbers you can change real_sent_cv to (real_sent_nonbundled + real_sent_bundled)
Comment has been collapsed.