You think the refund policy will make developers for indie games Happy?
(don't quote me on this though)
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I refunded a few games, they were around the 2 hour mark or a little bit over it. It has to be 2 hours within a 6 month period. As for the cards you should be ok to sell them, but don't do that all the time they'll catch on to what you're doing.
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Don't do it a lot, at least not in a way that it will be clear you're just taking advantage of the refund system for the cards. If they think you're doing it, they'll ban you from refunding again.
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"It doesn't matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours." From your link. I'm honestly just asking for it, because the word "month" isn't even mentioned on that rules page
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I dunno where you get that info but by stating loud and clear that it's 14 days I'm pretty sure they mean 14 days. They may have issued you a refund under a 6 month time from a purchase before but this doesn't mean they have to follow that as a rule especially now that they made in black and white.
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^What truenorth said. If you do it a lot they can revoke your refund privilege.
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Yes, you can get card drops, refund, then sell your cards, and yes, you can play games on another account (or in offline mode) without time showing up. However, if you decide you're going to start refunding every game you buy in two weeks after farming the cards and beating it in offline mode/family sharing, Valve is going to notice and deny any further refunds. Abuse of the privilege will get that privilege revoked, so I wouldn't try testing it.
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What happens to games that come with cd keys like the ea ones, or the mmo's? haha
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In that case steam is not liable to anything. Actually this gives me a thought that now the sales for games on steam DRM will increase as peaple will buy games on steam to try then. Instead of opting for retail copies with a thought that the games have a refund policy with them. Steam has one hell of a good marketing expert sitting at the desk. RESPECT!!
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I believe the same but you never know.
I remember when i asked steam support to remove some games from my library months ago, they note that cdkeys are bind to my account, if for any matter i was buying-activating the removed game (in my situation Dirt 3) the same key will be delivered.
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Yes, you can do it. But do that two times and that's going to be all you'll refund on steam I guess. Unless you do it like once in a year - everybody can mess up and buy some game, play it for over a hour hoping he'll like it and then decide he surrenders and it's shit, I would say.
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Refunds are already becoming a pain for smaller indies.
It's not about making better games, like your shitty poll implies, but about shitty users abusing the policy. If Valve can't work out the kinks in the system real soon to prevent abuse, then this is another fiasco that will have to be taken offline.
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When a game has 90% positive reviews, it can't be that bad.
It sounds more like people getting their card drops and refunding.
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That's against the policy of the refunding, so report them and bring awareness to those specific people's abuse of the system. There are no kinks that have to be 'fixed'. They already have a punishment for abusing it and that's taking away their ability to refund games.
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I'm not the one being shafted here, the devs are. I can't report anyone since I don't know who these abusers are.
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So you're basing everything off hearsay, then. Either way, people will get punished if they're caught.
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I'm basing this on report from the devs, you're free to believe them or not. And you're assuming people aren't just creating multiple accounts, buying games and refunding after they got their cards. Sure, these dummy account will get refund-banned. Do you think they care, at all?
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Dont forget the 1 week hold period to get your money to your steam wallet after approved refund :)
But i agree, indie devs are in difficult situation from now on, maybe they drop their job, or stop creating quality games.
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Complete nonsense.
If 90% simply means 9 out of 10 reviews are positive - then that alone says nothing about the quality of the game.
The context of the reviews have to be taken into account too.
Take one game, I won't name it, but when I purchased it (not via Steam, but via a fully licensed retailer) I checked the user reviews on Steam - all positive (100%).
There weren't many, but the game was fairly new.
The reviewers all had several hours of game time logged.
Their "reviews" ranged from a single sentence, to a paragraph or so - all saying positive, though not overly committal, things.
Yet when I went to play the game, it was clear that these people were basing their 'reviews' either off the trailer footage or from the dev's blurb on the store page.
I couldn't believe a single reviewer had actually played the game (partially because none of them mentioned a game breaking bug which came minutes into starting the game).
Then there are some games which are so obscure they only have 2 or 3 reviews.
It's easy to manipulate the review system.
In languages other than English, it's even easier given the smaller user bases.
User reviews on Steam, count for very little unless there are lots and lots of them, and for the majority of games - there aren't.
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We're talking about games with hundreds of user votes here. I doubt 800 users decided to review a game they bought and played (because that's the minimum requirement to review a game) based on screenshots.
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Well clearly in that case they did.
I suspect in many other cases too, especially some high profile early access games.
And a particularly high profile story over the weekend showed, the are groups with considerable numbers of users promising devs positive reviews in return for keys.
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Care to tell me where you can see that they did? Because as far as I can see, the reviews seems to be pretty evenly spaced in time with rarely more than a couple a day.
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Like I said.
There was a dev-acknowledged game breaking bug minutes into the start of the game - so most of what they were claiming in their reviews was impossible for them to have experienced.
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Ok, but in the case of these particular games, "Beyond Gravity" and games from puppygames, they have mostly positive reviews going back a couple of years.
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Or maybe the Puppygames dev is a shithead who doesnt care about his customers and just whines like a bitch cause they are going bankrupt.
http://steamcommunity.com/app/93200/discussions/0/35221031799291987/
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According to that thread, they were going bankrupt last year yet they're still here.
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Looking at the graph from puppygames sales, I get a pretty good idea of what the sales numbers would have looked like. True, this is just 2 devs who've I noticed voiced their concerns so far, but I think it might very well be representative of other devs in a similar situation.
I honestly have no idea how this can be fixed without either the customer or the devs being negatively affected though.
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This is hurting developers.
Yeah just what the gaming market needed.... sigh
then again could also e motivating to churn out better games
So people won't refund
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I see you support them well, nice steam library you got there based from your opinion.
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Oh, this is definitely going to screw many people over. Too many people out there are making it so blatantly obvious that they just don't give a shit and, in a way, they feel entitled to the cash they get for their unity-pack shitfests.
Digital Homicide. Perfect recent example.
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Yep, the lazy, useless devs have most to fear.
Likewise those who don't bother issuing fixes / patches.
But ultimately, people are ignoring the fact that this is being forced on Steam.
Steam might not have dressed it up that way, but rest assured they are acting before the EU punishes them.
The reality is though, that even this might not be enough to satisfy the EU - as the EU is pushing for users to be given the right to resell their games too.
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Sounds like the EU is the aggressor here but oh well. I mean, Valve is pretty scumbaggy with their TOS anyways but... Eh.
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EU has been pushing Steam (and other digital content providers like PSN, etc) for years.
Google has been trying to fob them off and now faces the prospect of being broken up in Europe.
Valve will have no doubt been paying close attention and decided to take action.
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I have a feeling this whole refund policy will affect the game industry a lot more than simple micro level. Games, especially indie games, will probably be designed differently to compensate for the 2 hours period. Instead of games that start out slow, they just focus on fine tuning the first 2 hour experience. Maybe I'm over-analyzing this, but it was honestly one of my first reactions.
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Jesus christ. How low do you have to be in order to contemplate this? Just pay for your fucking games.
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+1
When exploiting the system is your first thought on this and consulting the community to make sure your exploit(s) aren't gonna make you an easy target.. pretty low.
The Refund System is a good thing for us.. until they add dozens of constraints to it because of people trying to abuse.
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Consumers' rights should always trump creators'. i.e. Games should be made to satisfy gamers, not devs/publishers. Any reversal leads to insanity. See: DRM to protect 'IP' (a form of creators' rights) shafting legitimate customers. See: devs selling shitty Unity asset copypastes or bandwagon garbage (having creators' rights protection to do so) on unsuspecting buyers. See: School unions, where teachers enjoy total job security while students recieve worse and worse education.
I won't say that refunds are universally a good thing. People will abuse the system. Smaller devs who make short but sweet games will feel the pain. But on the whole there's far more good to be had from this than bad. This is exactly the self-curating system Steam needed ever since Valve opened up the floodgates. This is a good step forwards to reinstating the universal demo culture we had 10 years ago.
"Muh sales figures." The Phil Fish types might cry. Fuck 'em. If they want to sell their games they can do so off Steam if they think Steam doesn't benefit them. If their experiences are so tiny as to fall under a 2 hr time limit, they probably shouldn't be selling them in the first place. Yes, game length certainly does matter. I mean, the demo for the original Far Cry took me more than 2 hours. And merited multiple playthroughs. And was a better shooter in two hours than many modern blockbusters (which incidently take, what 7-8 these days?). It got me to buy the full game near launch. If a game is providing signficiantly less entertainment per hour-dollar than that, I'm not interested. Refunds will force devs to push that (fun / [time * money]) ratio, improving standards. Which desperately need lifting after the last and current generations.
And there are plenty of talented people using their craft to create worhtwhile interactive experiences free of charge, as full games, demos, modifications, etc. They do it for the love of the art, or to make a name for themself so that they can get to work on larger projects. A refund option will bring higher standards. I can't think of a single good game that wasn't made without heart and soul. If money is your only goal, then I have no sympathy when you don't attain it. I expect refunds to help weed out opportunistic weasels.
What if devs start padding out their games? Remember, a game that starts good may eventually get bad, but refunds won't change this. A game that's bad at the start is bad, period. I don't care if your Final Fantasy XIII takes 20 hours to get good, I'm not wasting 20 hours of my time for that. If I'm bored in the first hour, I'll get a refund. What this means is that there'll be an incentive for the opposite of padding. Devs will try to hook our attention immediately and keep it lest they lose their sale, where before they could get complacent. Yes, this means that slow burners like the first Witcher might get shafted, because games like that really do get better after a while. But they're in the minority, and word-of-mouth can spread to explain the situtation. Just like what happened with the first Witcher. Again, I expect refunds to drive an increase in standards.
Overall, to use some technical jargon, allowing refunds should depress risk aversion. Since more risk averse behaviour mathematically results in poorer outcomes than less (up to the risk neutral point), one can expect better outcomes overall from the market since refunds were introduced. What I worry is that Valve will make things worse when they try to micromanage the system. Instead of a few simple rules and allowing the market to adjust naturally within and around them, they'll likely start making exceptions, clamping down on 'abusers', adjusting the time limit and introduce additional criteria. They might introduce even more uncertainty and risk aversion that existed before they implemented this system. Valve are not known for being good at ongoing refinement (see: Greenlight, TF2).
Also, I don't think refunds will affect game discounts. Game launch prices, maybe. But not discounts. If games could be refunded/traded over more significant timeframes, oh sure. With the latter you'd get a full fledged second-hand market to take over from discounts as the economic allocation method for low time-preference consumers, much like the console games market already has. But 2 hours, being far less than most games' full playthroughs, can't really affect the diminishing demand-over-time curve that determines game prices and discounts.
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This may have already been said but it's all TL;DR right now so I'mma say it anyway...
The real problem with this system comes when you get games like The Shopkeeper and The Moon Sliver (among others) where playtime from start to finish falls well under the 2-hour mark. The Moon Sliver, particularly, was of HUGE enjoyment for me, even though a full play lasted maybe an hour so I could have asked for a refund under the new arrangement, if I were unscrupulous...and many people WILL abuse the system, even if it's a matter of starting up account after account just to play "free" games...Volvo need to refine their refund terms, even if it means having a team of people who play a bunch of these smaller games to find out how long they take and adjust the refund terms accordingly. They should probably also add in a clause preventing refunds for games where cards have dropped and been sold, traded or used in crafting...
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Abuse
Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you. We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.
nice nice
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I am pretty sure that you are allowed to sell the card drops, but if you continuously keep requesting refunds and doing that, Valve will identify you as an abuser and block you from requesting refunds.
If you share the game with a friend, the friend is essentially playing your copy of the game, so it is highly likely that the time your friend played that game will be taken into consideration regarding total played time. If not, you would be using an application weakness to circumvent a rule, and that would fall into abuse, getting you blocked for requesting refunds or having your refund requests denied.
This is just speculation, please contact Steam Support for accurate answers.
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So how does one ask for a refund again? I might consider refunding my pre-purchase for How to Survive: Third Person Edition. Bought it 2 days ago.
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With the new refund policy striking before the summer sale I have 2 questions regarding the 2 clauses in the policy.
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