What's wrong with that? Small indie company makes cards for their game, get's their game in a bundle (practically giving it away), then makes bank on people selling the cards.
Who loses in this scenario?
I get my games cheaper, indie company gets to stay in business, and card traders get to trade hats! I mean cards!
Literally everybody wins.
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If I remind correctly, it's 10% for the company and 5% for valve. Or vice-versa. It's stated somewhere, I just can't remind.
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Traiding cards profit for users in Russian steam is Defy Gravity Extended.Steam game price - 5 roubles(steam sale).Game cards price - 15 roubles=)10 roubles profit)
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cheapest prices on steam in Russia. but we have limitation for steam gifting by countryzone. For example - I can buy some game for minimum price, but it will be activated in only my region.If I ll send it to my friend in USA it ll be not working and can't be activated.It is for new games. but old games have unlocked region and i can give it around the world,buying for minimum price)
You know it,judging by your profile)
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That's not only for russians. During sale the game will cost 0,19€, you get 3-4 cards(not exactly sure how many) and each card is 0,11-0,15€. so that's a 0,14-0,41€ profit. I've bought the game on 2 accs now ^^
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Got DGE during the Summer Sale and made about 15 cents over that from the 3 cards I sold. :)
And that's in the US.
It sure is neat how Steam can make money appear from virtual goods. Hope it keeps them afloat for a long time, and IMHO if I had a title on Steam I'd immediately go through the effort to make some interesting cards/emoticons/backgrounds as it may not be much revenue, but it's good all around for the devs/steam/users.
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I've asked about it before, but no one really had any input in it.
Personally, I've theorized that this is part of the reason people give their games away for free. Give away 10,000 copies, make some money from people selling those 50,000 cards.
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Steam takes every card deal fee - I think that every game owner have fee too from steam deals of their gamecards.
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So people takes crappy games just for cards, and cards fee on steam for owners is a big money)Just business =)
Thousands of deals every day with fee in only one cent will bring you a big money just for cards.
Sorry for my bad english.
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I've never heard of developers getting a share of cards. I thought it was something they opted in for as an additional buyer incentive.
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Developers are giving away games with cards - at last are warlock-master of the arcane, afterfall insanity,gun monkey,dino-d-day etc .For free with cards.They do it not for charity i think)
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Why don't you just make the money! Buy when games are on 75% discounts or higher, and good bundle deals.
Collect cards from games you gather. If you actively trade on the forums you can really increase your card count, but it can be time consuming.
Complete sets and save them for summer and winter sales that drop cards for crafting badges. Complete them during the events and sell the card drops when they are worth a bunch.
Alternatively you can sell off expensive card sets, and keep low value card sets to save for events.
I also like to sell any foil card I get, and open every booster pack that drops. Thought haven't had much luck with foils from boosters.
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From every market sale 3 guys gets money. One is sellers, obviously. Beside us, 10% (or 1 cent/money-unit, depending which one gives more $) goes to game-publisher or game-maker, and 5% (or 1 money-unit) goes to Valve.
As for how much they make. Most cards sell for less than 0.2, which means it gives 1 cent/money-unit per card. And I clicked on few cards, average around 100 changed hands. So, it's around $1 a day per card profit for developer/game-owner and $1 a day per card for Valve. Which means it's great thing for Valve (so many cards * $1), but hardly a pocket-money for developers (around $30 monthly per card).
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I know, I know. Just throwing some "average numbers" :P
Some games sell 1 $0.1 card a day, other 4 $0.10 cards a day, another one sell 10, some sells 50 and some 700 or even 9000 (CSGO).
I've totally forget about foils and boosters, through. They probably give additional "dollar or two" :P a day.
But in the end, average it's just a pocket money for developers (but then, it's free pocket money, I would be happy to find $30 a month on a street) while large income for Valve.
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How much money makes a game company with his "tax" for the Steam trading cards? Even a small indie game. And a AAA title? Valve games? Anybody has talked about this topic somewhere?
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