I prefer keeping my stat points and distributing them according to current needs (mostly to be able to equip better gear). I think you get enough skill points to max out few skills you find most usable through most of the game (you can start with passives if you're not sure what to choose - my fave skills are Sigil passives + Glaives + Shadowling Brute) plus it's good to check out different weapons at start so you could decide which you like the most and put some points in Warfare passives of chosen one.
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The best thing to do is to go by what stats you need for certain weapons, equips !
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Best advice is to check the Runic Games forum for advice.
And there is a "wrong" build for the Outlander, at least if you are playing on Veteran or above. Due to several design decisions, the Outlander class had one general "right" build, some "playing with a handicap" builds, and an arguably unplayable build.
Basically, the Outlander's primary stat should not be treated the way you would treat a primary stat. Runic was upset that the Vanquisher was a one-stat easy mode character, so they changed what Dexterity did in Torchlight 2. The result was effectively an overnerfing, as the Outlander is the only T2 character that becomes unplayable if you focus only on their primary. (Engineer, Berserker, and Embermage can all be played as primary-stat-only characters.)
In T2, damage is tied to either Strength or Focus. You want to pick one of those stats and make it your primary. Dexterity is for Dodge, which is a capped percentage. At least before some recent patches, forum consensus was that anything more than 109 Dex was a waste of stat points, as with 109 Dex and the right equipment you could max Dodge chance.
Other forum consensus is that the "right" build for Outlander is a Glaive build. Anything else is just making the game more difficult. You can beat the game with a non-Glaive build, even on higher difficulties, but it is noticeably harder than using a Glaive build, or using another class. (I've beaten it on Veteran with a shooty Outlander (non-Glaive build, relies on guns and a skill like Rapid Fire). It was noticeably harder than using any other class on Veteran.) People still make non-Glaive Outlanders though, because Glaive builds are seen as a bit boring, too easy, or just not the kind of character you signed up to play when you picked what was meant to be the gun and bow class.
EDIT: There are also mods to add respec potions. Torchlight 2's mod scene is still behind that of Torchlight 1, but that is because Runic keeps delaying the release of the official mod tools in order to add polish to them.
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This.
I played as an Outlander on veteran and found myself dying constantly. It was only until I completely respecced to a Glaive build (put points into Focus) did the rest of the game become trivially easy. It's almost stupid how as an Outlander, who you'd consider as a ranger type character that uses guns/bows, essentially doesn't need them at all, you just need the glaive.
The last time I played, Runic made an update that nerfed the glaive slightly (it bounced between enemies fewer times) so the glaive build was hampered slightly, but it's still very much a viable build. The only other class I've played is the Embermage on veteran and that again was trivially easy with just putting points into Focus and using prismatic bolts (which again got nerfed).
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On Veteran, I first started noticing difficulty around the snow area. I'd shoot a little, and then have to run and heal. I did a lot of running. I failed the snow area Phase Portal challenge simply because I, using a build that focused on doing damage, couldn't do damage fast enough. When I reached the desert area, I had to give up trying to used bows and crossbows, because they had no relevant advantage over pistols. Changes to the game (such as larger onscreen enemy counts) as well as the Outlander's skills (such as Rapid Fire ignoring weapon range) meant that even with a long range weapon, I ended up fighting at around pistol range even when using a bow or crossbow. So why use a bow or crossbow at all, when a pistol did the same damage and I could use pistol and shield for more defense. (Particularly when I found a shield with really good missile deflection.)
When I started a Veteran Engineer, it was quite a different experience. Great defense (force field), easy no-thought healing (healing bot), and whatever you want for the rest of your skills.
Then I started a Veteran Berserker, and it was almost a cakewalk compared to that shooty Outlander. Maybe it will fall apart by end game, but I don't think it will.
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Started an outlander because I like ranged. I'm doing 3 dex, 1 str, 1 focus per level and I've invested another 5 into vit leaving my base at 10. I'm mostly just curious about skills since I can refund them only within 3 levels of spending the point. Is it common for me to sit on 4 skill points undecided? Or should I be spreading them across multiple talent trees as early as level 14? Been a while since I played D2 but I remember sitting on attributes and skill points was fairly common if you had an end game build in mind.
I also realize there's no wrong build and whatever you enjoy you can play. But with these games I have a hard time not trying to optimize.
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