Yes, Your Grace should have just been called Medieval Heartbreak Simulator.
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+1 - It's not a story rich game in the traditional sense, but there are story elements with various paths, and the story often relies on the 100 different endings
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Undertale by far. Most unique rpg I have ever played.
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I don't know how you'd classify Telltale games, but Tales from the Borderlands is better than it has any need to be.
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Alpha Protocol
A flawed, but phenomenal game where your choices can wildly change how certain missions and story play out. It's a damn shame SEGA had to pull it from Steam and still haven't brought it back since I really do believe this is an underrated classic.
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Depends on the kind of consequence you're looking for. Most of games have interesting but small to moderate consequences for your actions gameplay and plotwise, instead of radically changing the entire direction of the game. The larger the focus on that, the harder it is to find anything that's not a visual novel or adventure game.
I'd recommend Pyre, Dishonored, Undertale, Papers Please, Disco Elysium, Darkwood and Iji (freeware, not on steam). There's also 999, but that's an adventure game.
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Disco Elysium is a brilliant example of a game where choices matter, yet don't matter at all in the end - but that's ok.
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Of course Fallout: New Vegas.
FO3/4 have some choices along the way but they don't determine quite as much when it comes to the end result.
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I'm talking about games where choices really matter, they're not there only to give you an illusion you have options, but you will end up with the same consequences anyway.
Preferences given to games that are not interactive movies (for example, visual novels), unless they're exceptionally good.
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