People ignoring FAQ's, every warning splashed in front of them, and not understanding the inherent risks of purchasing an unfinished game for the sole reason of playing it early.
People relentlessly defending/coddling idiots who buy games solely because they are placed in front of them, or because "pictures look pretty". Probably with their parents credit cards.
People using Early Access as an excuse to get on their soapboxes every time the topic comes up, and using it as a means of attempting to validate their otherwise pointless lives.
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On the plus side, it lets you know who the asshole developers are.
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Paying for incomplete/unpolished content.
No promise that will be completed.
'Early Access' pass means that, in the public eye at least, you can't really critique it even when it's being sold for money and thus logically should be held to the same standard as 'released' games.
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People that complain and don't get the point
People that complain and don't get the point
People that complain and don't get the point
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1) People complaining about the Early Access title despite being warned by the devs themselves stating they could not recommend buying at this stage (DayZ for example).
2) They ask for money yet they show/give next to no information about their game and what it is about on their store page (to be fair quite a few non-early access titles are guilty of this).
3) Early Access titles that frankly take the piss in either cost or treatment of customers (GalCiv III demands $100 if you want to get Alpha Access? o.o).
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I can't say that I hate Early Access, but I dislike it for selling unfinished games, often for more money than they're worth. Also, developers essentially use customers for free playtesting (they even have to pay for it) instead of paying for playtesters themselves. End product quality is often subpar.
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I think if I am honest I feel the same way. Early Access is not as bad as people make it out, just some people probably should not be giving them money. Overall though if anything annoys me a lot on Steam I think Steam Greenlight grinds my gears more cause that is heavily abused.
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If it were up to me, there would be no Early Access, no Greenlight, no software and there would be much stricter quality control (no shovelware). But hey, I'm not Valve and I don't really mind any of those because no one's forcing me to use/buy them. What I do mind is lack of organization/filtering on Steam's store page.
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I hate those marketing thing when developers are saying: "take our game in pre-alpha as early access now for 14.99$, because when game will be released it will cost 29.99$". A lot of my friends bought DayZ because of that, they are thinking that it's a cool deal :/ Yeah, it's fair thing when you are making your final product more expensive then just alpha-beta version, but you shouldn't use it as advantage of your product which is still pretty unplayeable.
All the big companies have their beta-testers for their unfinished games. They are paying to them for searching bugs. But with early access you are paying to some guys, who (may be) still haven't made any good game before, just to be their beta-tester. You are doing someone's job and you're paying for it
In one South Park episode Cartman said: "You know what you get for preordering game? Big dick in your mouth".. When you are paying for Early access you will not just keep it in your mouth, you can play with that dick and hope that in one day that dick will become a magic stick and you will get fun from playing with it
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For one, its not enough, why not 2 or 3, ya feel me?
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Let's ignore the fact that some motherfuckers promise to finish the game and then run away with the money, I would say that what pisses me off the most of the early access scheme is the fact that they plague Steam with these games. I think they should be put in a completely separate section of Steam.
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"I guess on-top of that you could add dumb-ass developers who don't listen to their customers for suggestions and ideas for their game."
You know what, stop it, you don't tell a painter what to paint, you don't tell a photographer what to shoot, you don't tell a game creator what to put in a game. Don't like it? Make your own game, then you will see how annoying the fans are that go "DURRR put a talking dragon in ittttt", "DURRR needs multiplayer", "Dur why cant I enter bathrooms and go poopsies".
Seriously, don't like whats in the prduct, look to another product or make it yourself, chances are if they listed to fans you would have a whole bunch of half baked ideas and elements and would wind up with DogShit: The Simulator.
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I probably should edit that, but I mean like things that'd help improve the game and, ya know. Get rid of fucking bugs and glitches n'shit. I've met waaaaayyy too many developers who don't listen to anyone about bugs and glitches that need a band-aid over.
ALSO I HEARD DOGSHIT: THE SIMULATOR IS GOING TO BE IN THE NEXT BUNDLE! AND I WOULD LIKE THAT GAME THANK-YOU VERY MUCHO GRACIASGG MEGANO FLIWANAO POTATO SURE WATER.
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Instead of jumping straight into a subject looking for "hate," why not start a topic highlight 3 things you like about something? No need to actively seek negativity...
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Oh oh oh me me me.
Allows creative people with ideas and no money to give a dream a chance.
More games is always good.
Sometimes cheaper to buy early.
Yeah for being positive!
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How can you dislike early access? That's.... What? Why?
You don't have to buy it...
I don't want to pay for high-heeled shoes, (ever), but I'm not going to argue that they shouldn't be sold at all.
I guess the assumption is that people who buy early access games expect to eventually get more than what the game is in its current state.
Not sure why anyone would think that would be a guarantee. There are no guarantees in life.
How can you dislike early access? It's the option for people who are interested to check out a game while it's in development.
You hate that people are given that option?
I can understand negative feelings toward unscrupulous devs who never finish the game, but that's the devs (specific humans who are assholes)
I don't see why that would translate to hating the very concept of early access.
Early access should be viewed as risky. If you wouldn't put the money toward the game as is then just don't buy it.
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Anyone who buys an Early Access game deserves whatever happens with the game, even if it gets abandoned the next day. You're putting money down on a hope and an dream, you have to understand that you're gambling it away. All you're entitled to is exactly what's in the game already.
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Early Access lets developers put out unfinished products and charge full price for them. It means that they can receive money for their work without ever needing to complete the game or implement all the features that were promised (see: Towns). The other problem with Early Access is that people can get burned out with the game before it's ever finished, which means that nothing really happens at the official launch. This is even worse with Steam Greenlight, because everyone just does the "free key if you vote" thing, which practically floods Steam with shitty Early Access games that will probably never be finished or live up to their hype.
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i don't hate early access. Everyone can decide if they deem it absolutely necessary to buy an early version of the game.
Complaining about the game missing this and that is not the game's fault but the stupidity of its players. They have been warned it's not a gold release yet. They can however point out bugs and stuff and make suggestions to the devs. That's the whole point of early access. You support the game with your money and you can help make the final product better.
It's the same thing as kickstarting it.
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yes, it could help small studios, but the whole thing is shady as fuck (look at nether for example)
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...What would they be?
Mine would be
People complaining about a game that's in alpha/beta, like it's a finished product.
Developers abusing the early access title (looks harshly at Nether) and using it to get da moneys out of the customers and never finishing their game.
I guess on-top of that you could add dumb-ass developers who don't listen to their customers for suggestions and ideas for their game.
Also cause I love all of you, I decided to add a Key Drop
Edit: I decided to add Chambers comment up here because I thought it was pretty awesome and legit.
1) Free work. Getting buyers to pay to do playtesting work, which is work they should be getting paid for, not work that they should be paying to do. Dealing with an Alpha is work.
2) Investment without return. Turning buyers into investors by getting money from buyers for development, and thus those buyers assume the risk of a potentially failed development. But unlike a normal investor, there is no chance of a return on that investment.
3) Lack of incentive. Once the devs have payments, there is less incentive for them to finish the game. Because, they got your money now, and they won't get any from you when they do finish, so the only incentive to finish is pride in their work.
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