Should SG implement automatic re-gifting detection?
It doesn't have to check the key (and what you do when they didn't add a key, but email it, or is a gift involved). It should simply be a system that , at the end of giveaway checks if the giveaway creator won that specific game and did not activate it.
Or even better, when we sync our accounts, there should be a system that checks if we activated all our wins, and if there are not-activated wins, it should create an auto-ticket for that user.
Comment has been collapsed.
Even if the idea sounds great at first, there's only one problem with it: some stuff doesn't show as activated even if it is (first things that comes to my mind is collections and DLCs) and a system like that would get support over flooded with false not-activated wins.
Comment has been collapsed.
That's why I said that the system should create a ticket instead of doing auto-bans...
The second part of your post is invalid for two reasons:
PS: On one hand, we get a great system. On the other hand, our SG detectives will remain jobless.
Comment has been collapsed.
i think the extra load on the server won't be worth it, since people can still send keys via email/add in steam or resend gifts. not saying it's a bad idea, it will be just working on a feature that will cover less than half of the infractions.
in the end it's always up to users to report this behavior and let support suspend/ban offenders.
Comment has been collapsed.
See my other comment. Doesn't matter how they trade it in that senario. :)
Comment has been collapsed.
You don't need to actually save the keys saved, just a flag on that particular game for that particular user.
Should count for anything, not just keys that way, but also gifts on steam. The moment you flag it as received, should set a flag on your account.
The problem becomes, more data being stored on SG's side.
Comment has been collapsed.
Yeah, at that point, the system is doesn't work.
Especially because the only option I can come up with is when you sync after winning, it should double check you activated things before flagging you.
But then we start getting into further issues of people 'forgetting to sync' etc etc etc.
Comment has been collapsed.
I sync everytime I buy a bundle/win... which ends up being at least two to three times a week. :/
Makes it easier for me not to break rules, cause I lose track of which games I just got.
Comment has been collapsed.
There have been several suggestions to check the case of activating /regifting..some really good ones.....this sorry, might be the one this will work worst ....
All we need is a activation check, winner mark games as received....-> forcing a sync -> game has to be activated on his account -> if a automatic system fails the check, the ga-creator has to approve that the mark as received is correct.
This covers regfiting and trading here and elsewhere.
Comment has been collapsed.
It is a good suggestion, but it won't cover all cases. We need complex measures to stop it.
N+1 We need to clone cg a couple of times to implement all those measures...
Comment has been collapsed.
too easy to bypass...
you can trick it if you send keys via chat/email...
Comment has been collapsed.
The idea is simple - keep the keys included in giveaways in a database, then whenever a key is added to a giveaway check if it was already used for another giveaway by a different creator. If it was, automatically suspend the regifter for a few days to send a message that this really isn't acceptable.
Well, just warn users. People that do that, knowing they break rules, would just send keys by emails or steam chat and they would easily bypass your detection system...
Comment has been collapsed.
Old thread but was thinking of making one myself just now. There is no reason why they can't check X number of last giveaways won (even those not marked received) when a user creates a giveaway. It won't cover all cases but using the key data that is already there can reduce it quite a bit. No need for extra data collection. Then send all those guilty to the dungeon for sacrifice.
Comment has been collapsed.
ok, but he may not give exact same key which he enter, maybe he put it by mistake
U cant punish for what is not yet done
Comment has been collapsed.
this might be a very low percantage... could be solved via support... + infraction counter to see if someone lies frequently about this...
Comment has been collapsed.
I know that this thread is quite old... but idea is great :)
Some people mentioned that regifters would use e-mail to send keys - but that would only apply to regifters who are not lazy and read rules/forum. So maybe 1% of them all would dodge it.
Comment has been collapsed.
20 Comments - Last post 21 minutes ago by entomberr
154 Comments - Last post 1 hour ago by MeguminShiro
66 Comments - Last post 1 hour ago by WastedYears
17 Comments - Last post 2 hours ago by adam1224
448 Comments - Last post 3 hours ago by Marius11
887 Comments - Last post 3 hours ago by MeguminShiro
530 Comments - Last post 3 hours ago by MeguminShiro
865 Comments - Last post 6 minutes ago by herbesdeprovence
2,544 Comments - Last post 15 minutes ago by AlexForestry
59 Comments - Last post 42 minutes ago by Exodust
3,351 Comments - Last post 51 minutes ago by actuallySIG
54 Comments - Last post 54 minutes ago by Fluffster
105 Comments - Last post 1 hour ago by slaveofwant
42 Comments - Last post 1 hour ago by RePlayBe
The idea is simple - keep the keys included in giveaways in a database, then whenever a key is added to a giveaway check if it was already used for another giveaway by a different creator. If it was, automatically suspend the regifter for a few days to send a message that this really isn't acceptable.
To those concerned about what happens if the database is compromised, I don't think the potential impact is very big. The keys are anyway supposed to be used by the winner within 7 days so I don't think there's much risk in keeping them as clear text in the database. If this is a concern then some salt & hash should be sufficient to make this a non-issue (and I'm not talking about food seasoning and recreational drugs).
Comment has been collapsed.