As somebody who has given away tons of my stuff, how could this help me determine those who are activating the gifts and those who are not?
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Okay, a small caveat first, I only made the links, not the tool itself, so this is only some random thoughts about the subject.
As it is now, the tool is generally used to check single persons, from what I see usually either to check your new winner before actually sending stuff or just when you notice a suspect profile.
Generally I think knsys would be open to implementing new features, but I think this would be a lot of server load. Right now it has to get the "won GAs" list of one user and one games list from steam. For your feature we'd need your "sent GAs" list and a games list for EVERY winner.
In theory you/me/... could just make a brute force solution by just opening the normal page for every winner, but opening 100s of tabs might be bad for your browser and the server :-P
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awesome script silent.
got a suggestion:
https://www.steamgifts.com/discussion/qUQId/a-script-request-add-a-small-sgtools-button-on-winner-page#oqYxaf0
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i did!
but i want the winner page to have the results of the sgtools check!!!
now i'm just being greedy
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You might also wanna look at revilhearts script :-D
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<If an user doesn't have any wins, the button will not show up in their profile.
don't want from profile ;)
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Likewise here, been using this for a while and it's very handy. ^^
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As some of you might know, knsys extended his real CV calculator to also include a checker for unactivated gifts. Seeing how this is something I usually wanna do with people who win my GAs, I thought a link on all userpages would be useful. Add to this the fact that I recently started playing around with userscripts and you arrive at this little userscript that just adds some entries to the navbar.
I tested it using Tampermonkey in Chrome and Greasemonkey in Firefox and both seem to work... Can't really think about anything that should cause any incompatibility cause I'm only doing some very basic stuff.
Nothing impressive, but I thought I'd share it none-the-less... I thought about trying to get it added to SG++, but they use a weird framework I never heard of and was to lazy to research.
If you find any problems, have ideas what else could be added there, ... just drop me a line!
And just to reiterate:
It's hard to figure our which games are affected by this problem, from very personal experience it's triggers at least for
Serious Sam HD: The Second Encounter
andTom Clancy's Splinter Cell Conviction™ Deluxe Edition
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