Did you even read what I said? I said the man makes the giveaway now. A year later his contributions are lower than what he made.
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Yes, a small example:
You give away Skyrim and its worth 50 Points, it doesn't matter whether you payed 50$ or bought it on sale somewhere else, steam lists it as 50$ therefore its worth 50P on this site.
If steam reduces the listing price for Skyrim to 30$ the amount of points is automatically lowered to 30P as well and you contributions will be lowered as well.
Once more: It doesn't matter if the game is sold for cheap during a sale, its always depending on the regular listing price.
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err, no. Sg doesn't take sale prices- only list prices.
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I agree with you and I suggest that the 2 people posting on top read your post again ;)
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yes...those 2 people apparently can't read 3 small paragraphs...
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I've only given away a measly amount and I honestly don't care how much my gifting amount diminishes. I think it's besides the real point of the site.
For the most part, it effects everyone nearly equally, sure the people who buy tons of <$1 DLC/games, complete packs, and archaic (lol ><) games are going to come out on top since those prices are going to stay fixed or increase (when it comes to packs) for the most part. That really just comes down to nitpicking though, because in reality it's going to effect everybody the same (yes I realize different games will lose value at different rates, blah blah blah, but in the grand scheme of things everyones gifting value will go down at about the same rate.
In the end it isn't a bad idea or anything and you aren't wrong, I just don't think it's a pressing concern.
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Add to that the fact that most people will gift games they got on sale, the price drop probably brings the contribution value closer to the actual purchase prices.
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I disagree. The system as it currently stands punishes those who give away the best games. If you give away games in the 5-10 dollar range they mostly never move and to be honest it's what most people give away. So those people won't loose their contribution but people who give away big name games during release are going to spend the most and loose 50-75% of their contribution status over time.
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There were still hundreds of gifts without them. I've given away 15 things before but its not really that big a deal if there is a price drop. I'm not in it for the rewards, its just a bonus. And plus from your logic, price drops might make it so that some are below the required amount, giving them the incentive to give more. Plus its not like most people pay full price for what they giveaway.
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It will happen more often then you notice, as time goes by and newer games are released they eventually lower the prices of old games to still earn some money with them as well.
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I agree with you; the price/point system should be static to reflect how much the game was worth when it was given. This is especially true now that a contributor system has been introduced. There's really no argument against this. You should bring this up in support.
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It is an extremely good point. If you spend 50$ your profile should reflect that. If the game drops in price after the fact, it shouldn't affect your contribution. Obviously it should be adjustable at an admin level for exploit reasons, but generally once the game is gifted the gifters contributions should be fixed. If a person spends 1000$ on gifts they should always show 1000$. It's not like you can go back to the retailer and ask for half your money back if it reduces in price.
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How about sales? The exact opposite. For the sake of argument, let us use the example of Skyrim bought in sale for $30. Now the SG takes the full price from Steam (US) which is $60. And how about people from different regions? Someone might pay 60€ for Skyrim or some people buy from Amazon, Greenmangaming, etc.
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Exactly, do you know how many illegal Humble Bundle submissions we are having? (Oh I got this key from HB5..) Nope, can't do that. Have to give away the whole bundle! But they are giving away a $1 game for 10p, 15p, 20p.
It should just stay how it is.
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People abusing bundle keys to inflate their contributor status is a separate problem. The admins are overwhelmed right now, but many people that do giveaway individual bundle keys get banned. This is about people who purchase games, and give them away in accordance with the rules.
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Everything depreciates in value over time (except wine). If you gave $100 worth of games a year ago, but nothing since, it makes sense your contributor status will devalue. It's just like buying a videogame for yourself; you can buy it now for $60, but good luck selling it in a year for that price.
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Depends on the wine ;) You make a good point, and also the contributor system only looks at your contributions over the past year anyway, so I really don't think this is all that important. By the time Skyrim is reduced in price (permanently) it will probably have fallen off most people's contribution count anyway.
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Right now, the database just needs a single price per game. With this change, it would instead need to keep the full history of what each game was worth at what time. That just makes it a lot more complicated. Plus, as others have pointed out, sales, regional price differences, and purchases from non-Steam stores already make it impossible to determine how much was actually spent.
(And really, even if we could determine exactly how much was spent, one person's $60 could still be worth more than another person's $60, depending on the economy they live in and their financial status.)
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That just makes it a lot more complicated.
One thing: that's not a valid reason not to do anything; complicated problems can be solved very easily by computers. I.e. I think SteamGameSales already tracks price over time.
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Either tracking price over time or simply adding the price along with each giveaway would mean a massive increase of the database size (and complexity for the time tracking). Plus you have to remember that there isn't an army of developers behind the site but only a couple of people doing this in their spare time for free. As much as it will suck to see my contribution numbers go down whenever a game drops in price, as a fellow developer I can fully appreciate the fact that the admins wouldn't want to go that route.
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"Either tracking price over time or simply adding the price along with each giveaway would mean a massive increase of the database size"
No offence, but based on that comment, I wouldn't hire you. Done in the most stupid/obvious way possible, recording the price of every game, every day would add an extra 8 bytes per Steam game, per-day (+ overhead, but meh..) (Based on the storage requirements of a MySQL decimal). According to Wikipedia, as of Jan '12 there are 1504 games on Steam. So if you were recording the current price of every game every day that would be an additional 12kb/day (4.3mb/year). Bearing in mind how many giveaways are created per day and how many forum posts are created per day, that amount is trivial. If you are sensible, and only record price-changes it will use even less. Now, if you then stored the price of the game with the giveaway, that would increase the database size by a whopping 473kb (59,177 received gifts * 8bytes)!!11! Hardly a "massive" increase is it?
"Plus you have to remember that there isn't an army of developers behind the site but only a couple of people doing this in their spare time for free"
As far as I'm aware, the same people who run SteamGifts run SteamGameSales which, as I've already pointed out, already tracks historical prices.
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No offence taken. I would not have hired me either after such an analysis. Funny how sleep depravation and strong medicine can make everything looks way more complicated than it is. It would add a small layer of complexity to the queries but nothing that could really affect performance.
As for SteamGameSales... are those prices scraped automatically and, more importantly, do they include all Steam games? If so, it would be much more trivial to implement as all the data would already be in place.
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Right now displaying the value requires a query which sums the contribution over all games. If the prices were fixed at the time of the giveaway, all that would be needed is one additional database field per user, which will be updated when the giveaway is made. That would mean less work to display that value.
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It's fine like it is right now. How many of us buy a 5-10$ game that is counted as 30-50$ on here?
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I have yet to give a game that I paid full price for. Actually, I believe that I have yet to pay full price for any game I have on Steam.
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Humm... and that would require you sending proof of purchase, because a game has different prices in different sources at the same time...
Then again I have a lower paying job, so I should send my wage receipt so my giveaway can be calculated as a ratio on my income to prove how generous I a am...
But my income varies through the year, so if we are speaking on yearly terms I should submit my IRS forms properly authenticated...
Yet, my countrie's economy is totaly different than yours, so the ammount I spend in one game, versus my income, versus the ratio over my income and my national gross product...
Can we get some Major International Auditor or Consultant Support to figure how much my last giveaway was worth please?
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That does seem a little unfair. But you shouldn't be contributing to get something out of it. You gift games via steam gifts because you wanna do something kind. In summary, you should be contributing because you want to do something nice or make someone's day and not because you add more money to your contributions earned
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Contributor's giveaways were put in place as a way to thank the people who gives the game to make this site work. Unfortunately, greed makes it that some people are now giving games for the sole purpose of entering more contributor's giveaways.
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I probably spent $50 on gifts and it counts as $140. It is sort of twisted yes, but I don't really think it needs changing based on discount price, it's fine as it is. You'll be giving incentive for giving away gifts at launch but will devalue discount giveaways which consist of a large portion of giveaways here, so people who think in a greedy way will focus less on quantity, and as you can see the member count is already saturated enough as it is. If you can really afford full-priced releases to giveaway, more than likely you don't really care for your account value or about contributor giveaways at all.
Besides there's also many external methods for obtaining cheap cd-keys that would just screw up everything even further and make people frustrated. It's just too much work and change for something that doesn't really need fixing.
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I could care less honestly, people should not gift to "rank up" or whatever, most contributor giveaways seem fair anyways.
Plus most people buy on sale anyways so even if it goes down it probably doesn't go down that much in most cases.
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Totally agree with u, there could be a type of an appearing (or not) indicator to distinguish the different "price periods" such as
(1)Dota 2 (25P) for the old one and
(2)Dota 2 (10P) for the new one etc.
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I agree, it should remain the value at the time of the giveaway creation.
Also the contributor value for a game should be the lowest sale price for the game. So once a $20 game goes on sale for $5, that becomes its contributor value even after the sale is over. (The cost in points would remain the current regular price though)
This should be easy since the lowest sale values are already available from the sister site steamgamesales.com
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The way I see it, the contributor system is meant as a way to reward contributors. Permanently setting the contributor value to the lowest ever sale price would unfairly punish contributors who pay more than that once the sale has ended.
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Yes. Just like currency, which never loses its value over time because of inflation, game prices should remain at constant arbitrary point level. Sale prices should also not to be taken into account, because no one really buys games from sales. It is certainly the utmost core of Steamgifts to be collecting these so called points to your account as they definitely assess ones self worth.
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The only point I see for the price being dynamic is for easily removing exploits, such as the recent $50 bundle from Indie Gala which was changed to $1, and affected everyone retroactively.
In most cases I agree, having your value get suddenly reduced is a problem.
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Ok, I just realized today that the amount of your contributions changes according to the steam store price (i.e. is dynamic). I was surprised because it doesn't make sense to me, in the sense that: Imagine someone buys a game at full price at a certain date (for the sake of argument, let us use the example of Skyrim bought at initial release). The person pays $60 for the game and gives it away here. According to this system, the contribution of the person is reduced, say in 1 years time, to whatever the new price of the game is (let us say $30, again for the sake of argument). Does this sound fair to you?
To make my example and what I am trying to argue a little more clearer, let us say that you gave away 10 games that were recently released at $50 each. For the sake of argument, I am going to exaggerate the diminishing value of the games here; let us say that all of the games you gave away at $50 are suddenly reduced in price to $10... note that this is a reduction in list price and not a sale. SG system reduced your contributions to $100 from the $500 that you paid a day before. Obviously such changes are not going to occur overnight but over a period of 1-2 years depending on how well the game holds on the market, however it doesn't change the fact that you paid $500 which now look like $100 on the site... $500 that you spent (which could have gained interest in a bank savings account and be more at this future date) is now worth less on SG...
I think the value of contributions should be static and based on the value of the games at the time it was given away. This way we will not be diminishing the value of the contributions made by the generous people on the site and at the same time newer contributions can be based on the value of the game at the time of the giveaway.
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