I think it is a great idea for a change.
With this change you should also add in brackets (bundle game) next to each game that was part of a bundle in the "Create Giveaway", so it is completely clear.
One possible solution could also be, no keys, only Steam inventory gifts.
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My new contributor value will be $9.59 Its not fair because 4 of 6 my giveaways (Hl Ep1, Hacker Duality, Limbo and Nuclear Dawn) was a gifts, not bundle keys.
My suggestions:
-When user create giveaway he must choose gift or key he give away, and then the winner must confirm it.
-Need to create correct list of bundle games (Amnesia is a part of hib5 key and shall not be considered).
-And must be considered when the giveaway was created (I give away Limbo before hib5 started).
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I have mixed feelings about that... Maybe if there were option to contact support with a proof of purchase of game in question and if everything was ok it would be marked as not a bundle game?
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This is going to destroy my contributor value.
This will have no affect on the vast majority of our users, and only begins to adjust values on those that have submitted a higher than usual amount of bundle games.
While I agree with the ideas premise, it seems to be a little too broad, for example my contributor will be nearly halved and yet I've not given out keys from bundles, but games I am interested in giving away were part of bundles. I've just found out Nuclear Dawn was part of a bundle yet none of my copies are from bundles (you'd be mad to think I have 200 copies of a bundle),
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Still a pretty big lost though. She needs 600$ to go back to 2k mark.
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Sounds good to me, I give thumbs up.But now I lose my job for reporting giveaways. ;_; how will I GO ON LIVING WITHOUT MEANING?!
Oh well... I guess I can always just look for "GUEST PASS" and "OOPS I MEAN A GIVEAWAY BY ACCIDENT" giveways..
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What does this mean for Humble Bundles? By that I mean...
Can people make Amnesia giveaways with Humble Bundle keys?(though I guess giving the whole url for the Humble Bundle would be better for value? I think.)
What about Humble Bundles that have have 2 different Humble Bundles? (EX:I have HB4 that includes HB3 as well)
Do I need the URL Still? Or can I create 2 separate giveaways now? One for HB4 and one HB3 and email/add the winners and give it to them?
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Gifting keys is still against the HIB rules, but quoting cg Individual bundle keys are allowed, since their value can no longer be exploited.
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Exactly? The rules will be changing and keys will be okay now.
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All this hassle and drama because of status and how one gained the goods he/she is giving away. I'll repeat what I said in a similar thread; the last thing you'll care about when you win your dream game like Skyrim is that if the gifter paid for it or not. I'll also repeat that I think the contributor system was obsolete even before it came to exist. You had group giveaways, you even had private giveaways for which you could tell who could join and you could exclude the ones you didn't think worthy of it. All the contributor giveaways are doing in my opinion, is granting some people to make giveaways, but exclude those who have no jobs yet, or are in huge debts, or were robbed by the samurai maffia; basically people who don't have the means to contribute, quite possibly just yet. These giveaways make me think that the person giving away sometimes just thinks, "Oh, I'll give this to someone, but not to anyone who's definitely not going to let ME have a chance to win something". It's not that you don't have the right to think that, there are leechers too, they always will be there. But I'd rather include the leechers to have a chance, rather than become some elitist asshole that thinks gifting is a trade of some weird sort.
Someone also commented on that past thread that I should never underestimate greed, as people are abusing this system to have better odds at winning. I stand by my past statement that these odds are not increasing greatly, and that anyone who thinks it's worth risking a suspend or a ban is a complete idiot. And while we are on the subject of greed, I see a lot of people complaining about their contributor value decreasing, even though they gave away the bundle games before the bundles themselves (might I add, they complain rightuflly so). What makes those people less greedy than the bundlers exactly? Both are after the higher chances, it's just that one of them is looked down upon for he got his gifts for free or for extremely cheap.
As for this change, while at its core it's a great idea, it will bring some harm to people you'd rather not want to cause harm to. You basically shelved a rule you had way before contributor values and such (individual bundle keys) and hurt some of your loyal gifters in the process. Therefore the bundlers are good to go, because they won't be suspended anymore, and I'm sure a lot of them won't care about contributor value, as they simply don't read the rules about them; while the other half of the coin will bring you people complaining and feeling cheated.
I know a a lot of you will disagree with all this, and my views may be darker and more uncomfortable than usual, but it's still my opinion. I don't care about contributor values, wether it's mine or yours; I'll never make any contributor giveaways, and it's not because I'm not thankful for the gifters of this site, but because I don't feel like excluding those who can't afford some games even for themselves. People who we probably should help the most, since, you know, we are giving away free stuff when we can.
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It sounds reasonable enough, though I can see this being not fair for people who gaveaway games before they were in bundles, or even after, but bought them legitimately. Let's say someone made amnesia, bastion, super meat boy giveaways before they appeared in hib v (or before for smb), all legitimately and yet their contribution value would be 0? Hardly sounds fair to me.
You could battle that with implementing a system that checks when those giveaways were created and if they were before they appeared in a bundle give them full price. If it's after, implement the system described in OP. For fairness sake you could also allow users to prove their giveaway didn't come from a bundle by some sort of proof of purchase (pretty sure steam tracks that, so does amazon etc) if the giveaway was created before the system described in OP went live. Though I can imagine you'd get swamped with support tickets again :(
(maybe not the right place to say this here but shouldn't you set csgo and dota keys to 0 value too? they are completely free afterall (unless someone actually bought a dota2 invite from the store) and don't give access to the full game after beta (and dota2 will be f2p anyways!). kinda seems weird to allow them to give a moderately high contribution value.)
EDIT: is the calculator broken or am I missing something? :o
Value $126.91 ($110.32) <<-- pretty sure I didn't giveaway any bundle games, correct me if I'm wrong! :D
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Also I don't think that games from HIB should be included in this as almost none has separate key so it is impossible to separate those games from bundles (Super meat boy for example).
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HE even said early in the thread people were making Amnesia giveaways with Humble Bundles.
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I´m not sure if I this was suggested before, if so I´ve missed it:
Wouldn´t the easiest solution be to remove the contributor value feature?
If you want to give something to specific people you´ve got the option to do this in groups or do a private giveaway and hand the link only to people you would want to win. This has been and is still working so the contributor value is just an additional feature to "sort" who can enter your giveaway and who can´t. In my opinion this is causing more problems than it´s doing good, otherwise there probably won´t be this thread (without contributor value nearly noone would care about the bundle giveaways if we are honest).
The people who can enter the really high contributor value giveaways are in most cases in groups anyway, so instead of being contributor based the giveaways move to groups. If someone wants to do public giveaways and limit it to someone who at least tried somehow to give back to the community most people could live with just the option "Winner must have done a succesful giveaway" where it doesn´t matter how much it was actually worth, I guess.
But that´s just my two cents
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They could do that, but the contributor thing is really just to reward people who gift and help keep the site going.
Ever since it came the site tripled in giveaways pretty much. (though I can only imagine how many were indie keys)
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It divides the community whenever people feel excluded from something. Surely there are other ways that can be thought of to reward contributors, without excluding people from so many of the main page giveaways. (For example, contributors could be rewarded with bonus entry points = more chances for them to win, while still allowing others to enter). If people still want to limit their giveaways, there are still private and group options.
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It divides the community whenever people feel excluded from something It's not really excluded. Because anyone can do if they really want to. They are merely a "thank bonus" for people who help to the site keep going.
The most common contributor giveaways I see are 1$ and .01$ giveaways. That's just one fortix. That's it.
And yes there are some who might not be able to get into them for awhile because money and tight and such but there are still plenty of open giveaways that don't cost a penny.
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Most were actually legit. There wasn't a substantial increase in bundle keys.
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Sounds good to me, my only comment is that there is a pre-dating feature... IE a giveaway for an Indie game ended BEFORE the game went in a bundle the users contribution is left intact, if the giveaway ends during or after the game is in bundle then value drops.
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The /update seems not to work correctly if you say it does I do not agree! Also this is not fair for people that did buy the games after bundles did end (gift) as they get lower contribution too
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Yes it works wrong I get ripped off from 75 to 35 even if the games I did give out were gifts bought on steam I don't like it!
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It does every single game that has been in a bundle. Even if it was a gift.
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And thats why I dont like it as I did buy them after or before bundles! So I should get full contribution not 20%. After a few months all indie games would give us a shit
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There can't be an ideal solution but this one seems like a very good one. It is fair enough, it eliminates lot of work for the mods allowing them to focus on more important issues and like you said it does away with a lot of negativity in the community.
I suppose these questions/suggestions have been brought up before but I don't have the time to check the entire thread so here goes. 20% seems like a reasonable amount but how did you reach it? Did you analyze the impact various percentages would have on the contribution value of users? The only other suggestion I would have was to exclude the bundle games that were submitted before they were part of a bundle. I don't know how your system works but you register the date of a giveaway's creation, right? If so all it would take is to check the submition date against the bundle's release date, no? As is, it could discourage some users, especially those who do not create a lot of giveaways, from submitting games that could end up being in a bundle in the future and that would hurt the variety of giveaways on the site.
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There were a lot of proposals for the problem on these forums but it's the first time I read this one.
And I like it, I think it's the best and fairest proposal to fix the bundle issues and I guess it significantly reduces the moderators' workload.
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I think those people were banned?
Though couldn't the said be with DEAD ISLAND keys?
Maybe even the keys from IGN? Though that's kinda pushing it... yea, probably best not to do that.
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Why would keys from IGN be banned? I'm a prime member but I'm rarely interested in the 'free game' of the month they give me, so I give it away here as my way to say thank you to the community, since I can't really afford giving out games on regular basis (paying for the IGN account was an exception..)
Starved artist and all that.
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only problem is what if the games that have been in a bundle at one time are not from a bundle; They still reduce it to £0 or 20% and the person paid for that game to give it away, without any reconciliation in the terms of contributor value.
I do realise this will be the case in very few times, however it still will hurt people with genuine games from none bundle sources.
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How about devaluing a game when it's in a bundle and then making it gradually regain its value over a long period of time after the bundle ends, such as a year?
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+1 bonus contributor points instead of contributor value
This way there's much less "rich get richer" effect with contributor value.
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Hey everyone, it's no surprise we've been struggling with bundle keys lately, and we're bouncing a lot of ideas back and forth. One suggestion is below, and we're curious to hear what people have to think.
Proposed changes to contributor values
Bundle games, and those freely available at one time or another (Ex. Shadowgrounds), will only add a maximum of 20% to a user's non-bundle contributor value. For example, if a user has submitted $50.00 in non-bundle games, they would have a cap of $10.00 (20% of $50.00) for any bundle games submitted. Therefore, if they submit $10.00 or $10,000.00 in bundles, their contributor value would reach a maximum of $60.00. To further demonstrate, a few scenarios are below.
User #1
Previous value: $119.95. New value: $119.95. They receive full value for Amnesia due to the amount of non-bundle games they have contributed.
User #2
Previous value: $39.98. New value: $23.99. The value of Amnesia drops from $19.99 to the max of $4.00 (20% of the Counter-Strike value) since their non-bundle contributions are quite low.
User #3
Old value: $69.95. New value: $23.99. Same as the above, the max of 20% is reached, so it cannot increase any further through bundle games.
User #4
Old value: $29.98. New value: $0.00. With zero contributions not from bundles, their contributor value remains at zero.
How will this affect your contributor value
Add /update to the end of your profile URL, and you'll see a new contributor value in brackets, next to your existing one. This reflects the updated value, limiting bundle giveaways to 20%. This will have no affect on the vast majority of our users, and only begins to adjust values on those that have submitted a higher than usual amount of bundle games.
Proposed changes to what can be submitted
Lately, the rules are difficult to understand. Certain bundles can only be submitted at given times, and there are over 100 individual bundle games. Users submitting individual bundle keys, whether on accident or on purpose get a bad reputation, and it's the cause of countless arguments. It creates a lot of confusion and brings a negative feel to the entire community, which completely goes against what we're trying to accomplish. The above changes would mean anything can be submitted at any time, and the site will automatically keep contributor values in line. If someone enters a $120 contributor giveaway, you know a minimum of $100 is coming from non-bundle games.
Feedback
No changes have taken place yet. At the moment we're looking for feedback from the community to decide on a fair approach. Please post your thoughts below. Thanks!
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