Would you trade games for potatoes (and vice versa)?
Extra notes (to make the proposed idea more viable):
Every user with the requisite Steam library value for an SG account could start with 10 potatoes, and farm 1 potato every two weeks by giving away a game (any game, just a token to show activity and a little contribution) to generate a little supply.
Users with a surplus of potatoes could spend some of them on silly forum features or to enter featured giveaways in SG with better odds, which would allow potatoes to exit the system as well (to reduce hyperinflation).
Feedback/rep would remain as is, so you could choose to buy the cheapest copy from a user with high levels of positive feedback.
These are just ideas I'm throwing out, other tweaks could be made instead.
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Users would trade other users, same as always.
The only difference is that a silly currency would make trading much more efficient than people asking for 'offers' and always trying to trade up for more than they started with - no more people asking for AAA Inventory gifts for the cheapest of bundle games (or less extreme examples).
Brand new games might go for 600 potatoes, compared to 2 potatoes for Bad Rats. But if you trade away enough games like Bad Rats, you could eventually save up for that shiny new game you wanted. One potato, two potato, three potato.... Fallout 4!
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Current System:
User A(lfred): "Hmm, I really want GTA V... but all I have is Fortix. Will someone trade me GTA V for my Fortix?
User B(ob): "Heck no."
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Proposed System:
Alfred: "Hmm, I really want GTA V... but all I have is 50 copies of Fortix. Will someone pay me 5 potatoes for Fortix?
Users 1-to-50: "Ok, here's 5 potatoes. Thanks for Fortix!
Alfred: Awesomesauce! Now I have 250 potatoes instead of 50 copies of Fortix. Will someone trade me GTA V for 250 potatoes?
Bob: Sure! I do love me some potatoes, and now I can spend them on those 250 copies of Bad Rats I wanted!
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Get it now?
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While virtual currency is always a fun approach, Barter.vg is more than capable of serving trading needs. So, attempting to fill a niche that doesn't need to be filled.
As far as this site's trade section goes, it'd require a full overhaul to be compelling, for sure- though I think perhaps anyone that really cares has already mostly moved on to Barter and SG giveaways.
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I do quite a few SG giveaways, but like to trade some too. I tried Barter, but got the same ridiculousness in offers rampant on any barter-based exchange - 90% of people just offer a choice of many extremely cheap/common games for more expensive/rare ones.
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There's settings you need to set to indicate preferences, once you do that, those offers tend to vanish.
Though, it is primarily designed for bundle-for-bundle trading, and especially has no support for key or paypal based trades.
Wasn't indicating it was a catch-all substitute, just that initial interest in SGTrades updates wouldn't likely be very high- which isn't a reason not to offer them, to the contrary; it could be a very good thing.
But given the staff's inattention to even minor updates [ie, rules clarifications and updates], I can only wish you luck in encouraging the matter :X
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Yup, but as you say the dispenser interface seems awful to me when searching for games I want - not to mention for inventory gifts only, and requiring a monetary investment to use the service to sell things effectively. All of which limits it to extremely tolerant buyers and profiteering Inventory traders for sellers, usually with regional discounts.
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This sounds like an idea somewhere between the G2A/Kinguin grey market and barter.vg, somewhat along the line of SteamCardExchange.
Frankly, if you stick to game to game trades, just use barter.vg. Once you set up your preferences and properly list your stock (where is it from, how high do you value it, what kind of things you expect for it), it can be a fairly accurate thing. And if you have even more time to start filling up the blacklist that prevents people from offering stuff you'd never want, or fill up the wishlist and set offers to wishlist only, you cannot get bad offers. Heck, you can even filter any user's stock to your needs or use automatic matchings for stuff you want and others want.
It won't completely eliminate the greedy offers, but makes them manageable, and with the personal offer list there is no fear that a trade offer gets lost in the crowd.
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tradeR lives matter - 1 Cobblestone (9 - 10 CSGO Key) each
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sry. was missing an R - trader, from the phrase "(placeholder) lives matter"
'+ should have been posted in the other thread with the
headline "nobody gives a shit about the trade section..."
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Even if Potatoes = chips, fries, vodka -> potatoes #1
We already have trade currencies = tf2\csgo keys, tod, capsule keys, gems, tf2 ref, cards, marketable items
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I like the idea and it would be nice and funny to have potato currency
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No ty. Why would I trade for a silly currency like that? There's no guarantee the site won't just shut down at some point or something happen to the server as it's very often and the currency will be lost.
Where as now, I can just go and trade for other games and cash out on whatever I want. DLCs, games, cards, subscriptions, whatever.
First of all it's overcomplicating the system. And the system already works. Ever heard of "if it ain't broken don't fix it"?
While I do agree the whole way ST works needs a redo, this idea isn't any better.
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As for toxidity, there is a fairly easy solution. Start moderating it and handing out appropriate punishment. Toxidity is extremely easy to moderate because all it takes is one mod going casually over the threads and the proof is right there in the comments, no further investigation required. I don't see why support would choose to run away from it when all it takes is some action. It's like the current suspensions for violating site rules, except ten times easier to detect and handle. Once people have been subject to punishment, they'll automatically adjust their behaviour or end up indefinitely suspended - in both cases, problem solved. Same principle as for all other rule-breakers on the site.
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TBH, I think the Potatoes system would not work. Instilling a virtual currency would be tough, and many people would not accept it considering it has no real monetary value. The entire reason why CS:GO and TF2 keys work is because you can sell them on the Steam market for wallet funds.
Let's put it like this. You own a region-free giftable and tradeable copy of Fallout 4. Would you convert it into potatoes? Or would you rather assume the risk of being scammed, and sell it to somebody for real money on PayPal (or have no risk by trading it for TF2/CS:GO keys to sell for Steam wallet on the market). With the money you get from a real trade, you could just go buy whatever you want and forego the entire process of buying with potatoes AND the risk of being stuck with a large quantity of useless virtual currency.
Moreover, even though there are a lot of scammers, the chances of you getting scammed by someone with 100 or more +rep with no negative feedback is less than 1%. There may be a lot of scammers, but the risk obviously mitigates as you trade with more reputable people (unless you trade with someone doing an "exit scam", which is fairly low)
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In a recent popular discussion, the trades section was referred to as so toxic that the support no longer gave a s*** about it.
I disagree with this sentiment. Much as we love to giveaway games here, many of us also like to trade for certain games too without relying on a 1/5000 gamble, so I would like to propose an idea to save our wasteland of a trading ground:
I would be ecstatic if SG would make a third site called 'SteamExchange' which eliminated the forum-based market of SteamTrades. Instead, it would feature some arbitrary form of currency (lets call them potatoes). Steam games would be bought/sold much like an auction system in any MMO - you would use potatoes to 'buy' games, and sell your own games for a certain amount of potatoes in turn.
If you tried to sell a trashy bundle game for too many potatoes, nobody would buy it. Meanwhile, you could find the cheapest copy of a game you want quickly and easily.
Games would also be searchable EXACTLY by name (as they are when you're creating a giveaway on SG), rather than silly text matching like the ST section - which turns up 500 threads featuring Arkham Origins Millenium DLC when all you want is the 2 threads with the actual game, or 1000 threads offering Gravi and Gravity Badgers instead of Grav, for instance. This section is bolded because this change should be made even with the current system
Wouldn't that be so much easier and more pleasant than posting on 50 forum threads for 'One Finger Death Punch' only to find 40 users who will only trade it for Fallout 4? This could take the toxic out of trading faster than a year's supply of Rad-X!
Mandatory GA: http://www.steamgifts.com/giveaway/BSR0f/NotFallout4
EDIT: Forgot the innate population of SG forum when creating the poll:
Many users only gift games, and would not trade no matter what system is in place.
If this fits you, kudos to your generosity, but please consider before you respond and skew results, heh.
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