http://www.rockpapershotgun.com/2013/03/14/modder-runs-simcity-offline-maxis-remains-silent/

WHat do you think?

EDIT:
So according to kotaku the "Mod" isn't actually a modification of the game, but the devs own debug-mode.

11 years ago*

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I think your title is a bit off

11 years ago
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thanks :D Corrected.... Also, pun appreciated.

11 years ago
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Didn't a source within Maxis already confirm that the servers only run calculations for the social and region stuff, directly contrary to what EA claims?

Edit: nvm, that is mentioned in the article :P

11 years ago
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And the servers are also used for saving your game. Which is, you know, one of the most important aspects when playing a game...

11 years ago
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Point is that the game can run without the servers, while EA and Maxis are trying to excuse the always-on bull by saying the game is completely dependent on being connected.

Also, do you realize that most games used to do this thing where they saved on your computer? You know, that thing that actually does the work when you play a game?

11 years ago
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11 years ago
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But IT IS dependent on being connected if the save feature can only be done on the server side of things.

Also, you do realize that this game saves on the servers right? So, I don't get what you were trying to say with your last comment...

11 years ago
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I think what he's getting to is if you can run it offline, the question of a local savegame, is a walk in the park.

11 years ago
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I'll repeat what i just said below:

As long as the save function is done on the server, adding the save feature is impossible. The only way to do it, as a modder, would be to program a server that pretends to be the EA server that you connect to locally. So yeah, it's impossible. Or you would need to have access to the game's source code and implement offline save, done on the player's computer instead of on EA's server.

11 years ago
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Diablo 3 had server emulators so it can't be impossible.

11 years ago
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Isn't that what i said though? That unless you emulate their server, it is impossible.

11 years ago
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No, you said "The only way to do it, as a modder, would be to program a server that pretends to be the EA server that you connect to locally. So yeah, it's impossible."

"To do it, you have to emulate the EA server. So, local saving is impossible." Hence, you're implying that emulating the server is impossible.

11 years ago
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but if all it does is save it doesn't need to do it that way.

it feels like they just used a mandatory cloud save without the option to do it on your computer to force us online.

11 years ago
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^

11 years ago
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Yes, this game saves on the servers. What I was saying with that last comment is that games didn't always save on the server. Therefore it must be possible not to save on the server, yes?

There is absolutely no reason why a save feature "can only be done on the server side of things". A save is just a static representation of the current game data, and since it has been proven that the calculations required to run the game are done locally, that means the data actually has to be represented in order to be sent to the server. Which means you could make a horribly inefficient local save system just by intercepting all of these packets and reconstructing that particular city from the bottom up - and I'm sure there are plenty of better suited ways to do it if the company in charge didn't insist on preventing its customers from playing offline

11 years ago
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Adding this functionality wouldn't be a "great amount of Engineering" as EA claimed previously.
the point here being, that EA has exceeded in lying to their customers, in a way, the company never has done before.

11 years ago
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11 years ago
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"..never has done before"? Umm, this is EA we're talking about.

11 years ago
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Ea is just trying to troll.. anyone ever doubted that?? i think no.

11 years ago
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If you can't save I wouldn't personally say the modder achieved anything. I mean yes, you will be able to play offline... but you can't save so...

11 years ago
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The Mod itself should be considered a proof of concept, since it was released quite shortly after the Maxis revelation that the actual computing is done on your computer, adding the save feature, might be a piece of cake.

Also, it's not the whole point of the simcity debacle. i find it much worse, that EA repeatedly and knowingly lied to paying customers in, as i pointed out before, a manner, that requires quite a bit of criminal energy.

11 years ago
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11 years ago
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As long as the save function is done on the server, adding the save feature not only is not a piece of cake but is impossible. The only way to do it, as a modder, would be to program a server that pretends to be the EA server that you connect to locally. So yeah, it's impossible.

Of course, having access to the game's source code would be a very easy way to do it as you'd implement an offline save feature, not dependent on the server. However, I don't see this mod as being very useful and I don't think it proves anything since the saving is done on the server. But there may be people who enjoy playing without saving so good for them.

11 years ago
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As it was pointed out along this thread already, emulating a server, as we have seen with games like Diablo 3, or other always on DRM isn't that impossible, also, saving a memory dump to a harddrive comes to mind.
There are certain possibilities, that are easy enough to implement for skilled people.

11 years ago
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That is what I said, if you read carefully. That unless you emulate their server, it is impossible.

11 years ago
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Holy cow, it's incredible how you overuse the word "impossible"... ^^

11 years ago
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It's impossible for you to ever have an above 0 IQ. And this time i'm not adding an 'unless' :)

11 years ago
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It just me that can't see the "unless" on your post? even reading carefully? Or it's just you that can't be wrong no matter what?

11 years ago
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"[...] unless you emulate their server, it is impossible." - err, i'm guessing it's just you?

11 years ago
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"As long as the save function is done on the server, adding the save feature not only is not a piece of cake but is impossible. The only way to do it, as a modder, would be to program a server that pretends to be the EA server that you connect to locally. So yeah, it's impossible." Sorry but i can't find it here

11 years ago
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but not talking as a modder. ea claimed apparently falsely that it would take a great effort on their part to convert it to run offline. they/maxis have the source ect

11 years ago
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How do you think the server gets the data it saves? Saving locally is very doable.

And you have yet again completely missed the point. This is not a mod in the traditional sense - it isn't supposed to add to the game. What it does is show beyond a doubt that the powers that be have been directly lying about the feasibility of an offline mode to save their own skin. If I'm at your house and am hungry and you tell me I can't have any food because you only eat out and then I see a loaf of bread on your counter, you've been lying. That's what this is about, not the actual usefulness of the mod

11 years ago
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Saving locally is doable? Really? I never thought a game could save data on your computer.
Joking aside, I never said saving locally is not doable and frankly I have no idea how you understood that. To make the game save locally would probably take only a few hours of programming in the engine's source code.

What I said was that given the current implementation of the Glassbox engine, there is no way to save locally for SImCity (isn't SimCity the game in question?) unless you emulate EA's server. But yes, Maxis programmers could probably add a local save feature in about a day's work if they wanted to.

11 years ago
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Then frankly I don't see why you keep insisting it is impossible. Yes in the current state, but again that REALLY isn't the issue being discussed here.

11 years ago
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I said it's impossible in the current context - of a mod. To be possible to save SimCity while playing it offline, you'd need to program a server that pretends to be the EA server that you connect to locally. And that takes resources; i'm sure eventually people will do it (as they did with Diablo 3) but it will take a lot more than just a mod like this one.

Sure this mod is nice, but the point stands that SimCity's CURRENT IMPLEMENTATION (this is the keyword) does not allow offline play (with saving, of course). Not allow does not mean it's impossible - as I sadi, if Maxis wanted to, they could easily implement a local save feature in a day. Even I could do it, and I'm not the best programmer in the world :)

11 years ago
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EA is lying to its customers! OMG THAT'S SO SCANDALOUS!

11 years ago
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No it's not, marketing always lies.
I find the extent of the lies in this cast extremely troubling, especially since customers are trending toward accepting things like this as legit business practice lately. but that's another story.

11 years ago
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I'm kinda reading your (PE99)'s comment as sarcastic.

But, this isn't anything official, its a debug mode, not meant for consumers.

I'm curious though, is the game fully playable in the debug mode? (anyone here with Sim City who's tried it?)

11 years ago
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xD

11 years ago
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Isn't there allready a topic about the exact same thing made just yesterday.

11 years ago
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that was about the anonymous dude from maxis who said it was possible, this one's about the dude who unlocked the debug mode.

11 years ago
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slightly different I think. that(say i think cause may have missed what you're talking about) was about maxis informant leaking that their line about calculations being server side was bull. this is about somebody making the game function offline despite ea and maxis claiming it was impossible without rewriting the entire thing

11 years ago
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this always-on DRM actually promotes piracy...stupid game companies

11 years ago
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Precisely.

11 years ago
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Problem is you cannot save game in this mode. Besides even if you could then you buying game would still promote always online. Please don't buy !

11 years ago
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Other than the server issues on release it's a good game. I don't agree with the DRM but I won't boycott it just because some pirates want it for free.

11 years ago
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What kind of logic did you use there?

11 years ago
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That pirates don't like always online DRM? :D

11 years ago
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That's only true because pirates are humans. Humans don't like always-online DRM.

11 years ago
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I don't agree with the DRM either, which is why I didn't buy the game. If it didn't have the DRM, I'd probably go buy it in a heartbeat. SimCity shouldn't be REQUIRED to be a multiplayer game. If I want to play it when my internet connection goes down (which is a lot more often than my last place since I'm in a desert city in the middle of nowhere), I should be able to do just that.

Also, if you look into the worst cases of DRM from EA, you'll see that those particular games have some of the highest rates of piracy. Why? Probably because of the ridiculous DRM. I got to try Spore and loved it back when it came out, but never bought it because of the DRM - and it had the highest piracy rate for games released that year. I don't think that's a coincidence. EA, for some reason, thinks it's a good idea to punish the people who actually WANT to pay for their games. While everyone else who doesn't want to be punished waits until the problem is fixed, pirates the game, or just moves on. /Some/ people are willing to take it up the backside and fork over a ton of money for a screwup, but I think the majority of people who have any sense at all when it comes to the video game market, won't be so easily swindled.

11 years ago
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Sims 3 has the highest amount of piracy out of all of EAs games. It's the one of the 6th most pirated games in history. It also has the least amount of DRM out of EAs most recent games and is the easiest to pirate, coincidence?

11 years ago
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Yeah so legitimate consumers get to be punished together with pirates...

11 years ago
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I think that's more or less because people don't wanna spend over $400 (Steam price is my reference, I'm sure there's cheaper ways and of course - sales) on what is essentially one game when it comes to expansions. I don't mind expansions/DLCs on the whole. I've paid for quite a few across various games and platforms, but something about Sims 3 expansions just don't feel expansive enough to the base game to warrant another huge chunk of change. Not that I have it one way or the other. I get that Sims 3's many expansions and DLCs can be considered more than worth their money, but in the end, it's still just one game.

11 years ago
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Look at the DLC for that game.

11 years ago
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For some people thats the only game they ever really pirated for that fact alone.

11 years ago
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We're boycotting it because we don't have to be affected due to some pirates wanting it for free. You got it all wrong.

11 years ago
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  1. You missed the point. The DRM has nothing to do with pirates, it won't affect them once the game gets fully cracked a few days/weeks from now. It hurts you, as a paying customer. And by being a paying customer you're telling EA that it's OK to screw you as much as they want, so long as they use piracy as an excuse. Really, you're quite gullible.

  2. Do you really think it's a good game? Are you aware of this?

11 years ago
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Hell no, i'm not supporting this.

11 years ago
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I didn't. And i hope most people don't, unless they change the "always online" DRM

11 years ago
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Modders always have to clean up after EA's screwups. The same was with Shift 2 Unleashed where the devs moved the center of weight of the car far back to make it swing around so horribly that it's undriveable. I see no other reason why a dev team experienced in car simulations would do such an obvious error other than obeying their publisher that for some reason wants the cars to be undriveable on higher difficulties. It took some time before independent modders could fix problems like these that shouldn't even exist.

SimCity is similar. In order for it to become worthy of it's name, the modders first have to give it offline mode, then areas actually large enough for a city, and a complete rebalance. Still, while watching the video where a dude builds a 200k solitary city without any industry or business and makes it ultra desireable for people just by filling it with parks, one could ask himself if it's even worth it.

11 years ago
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They had this article a few days ago, so I didn't expect it to take very long.

11 years ago
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Shhh.......

It might cut down on the bitching, which no one wants!

Cool though, surprising they wouldn't have pointed this out before.

11 years ago
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11 years ago
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i am disappoint.

11 years ago
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11 years ago
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I am having fun and you're not?

11 years ago
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I wonder, how long have you been playing? How big have your cities gotten? Have you become aware of this?

11 years ago
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I know all about the traffic problems and stupid AI. Besides that the game is still addictive and fun to play, there may not be as much micro as the old games, or as big. But it is still cool to see your creations come to life in front of you.

11 years ago
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It hurts EA and the consumer when EA pulls weird stunts like this in order to promote piracy. They should learn to fight it instead. Idiot execs.

11 years ago
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How is this surprising to anyone? :p

11 years ago
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Wow, you're still alive :D

11 years ago
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Yes i am ^^ just had some rough times, couldn't cope with somethings as easy as i thought, so i took myself a little time out from everything ^^

But anyway, i returned :D

11 years ago
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Closed 11 years ago by Aziraphale1981.