I am planning to use my steam trading cards to get some few levels on my profile and I got these booster packs that been accumulating in my inventory.

So should I just open these booster packs and trade the duplicates to complete a set or should i just keep them ?
I just wanna know if that's a good way to get some steam levels and get rid of cards in my inventory.
Part of me says don't use the booster packs and keep collecting them for some reason :p

Right now I am not sure what I am rambling about but if u get what I mean plz let me know :D

5 years ago

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5 years ago*
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Idk, I love trading cards and I love to have the highest number of sets and badges from different games so I always open booster packs, trade the duplicates and complete them buying the other cards or creating a booster pack of my own if for instance I miss 3 cards of a high value :P
I don't know if this is a great technique to level up since there are tons of CS level up bots and similar things, I never played CS:GO and I don't like that genre, but probably there are way easier and faster ways to level up.. I'm not even close to level 200 but I love to have so many different cards and badges so I always use everyone of them =P

5 years ago
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Happy cake day :D

5 years ago
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If the booster has better value than individual cards then perhaps sell it? Otherwise, if you can get enough card in the set (e.g. 3 packs for 7/8/9-card set), open the booster and trade duplicates to complete your set

5 years ago
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I generally think it's best to gamble on getting foils. Usually, cards and boosters give the same and card give more if you sell them close to their peak value.

5 years ago
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same, then using that little earning to get a few gem sacks, and buy some more booster packs :P

5 years ago
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never ending cycle of throwing away good money; sucks i ever fell into the trap thats called micro transactions...

5 years ago
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I normally wouldn't bother with foils, but the gem market has crashed and they are super cheap right now for making boosters.

5 years ago
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I think it's safe to say clever people ignore levels and badges and just sell everything, but if you've already decided not to be clever... :)

Making badges now gives you a background, a smiley, and a random coupon. Making badges during the big Summer / Winter sales instead gives you a background, a smiley, and a random big sale trading card.

If you don't have many badges to craft, a few free sale trading cards is hardly going to matter - and maybe you want to gamble on a getting a coupon for something, who knows? But if you have a lot of badges, leave them alone for now and craft them during the next big sale. Then you use all the free sale cards you just received to craft sale badges too. Yay. You can also turn all the sale backgrounds / smileys into gems, which you can either sell or use to craft booster packs - your choice.

About booster packs... If you already have the maximum "level 5" of some badge, sell the booster pack since you don't need any more cards for that badge. Otherwise, if you open it you can start looking for trades now.

But remember, all of this is a waste of money. No matter how many badges you craft you can't win. And you can't play "badge"... :)

5 years ago
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No matter how many badges you craft you can't win.

I mean, it's a cosmetic system. It's a weakly designed, especially inconsequential one, but one nonetheless.
So the point isn't "winning", persay. Though given typical human.. eccentricities, I can't doubt you're not right that to some people it is.

all of this is a waste of money.

There's also the fact that every 10th level boosts your booster drop rate, which means you do get some measure of recompense. Presumably, it's a lot like SG levels, where getting to the second level is easy and effective, but everything past that is generally going to be more investment than gain (and in Steam's case, with far fewer side perks).

In summary, there's really no gains to the process, but if you view it as a minor cosmetic effect for low price with some degree of payment recovery, then the degree to which it can be viewed as "a waste of money" is likely rather small.
Or, to put it in another way, it's not something worth putting thought into if your aim is profits (though I'm sure they're there, if you're willing to put in the effort [but from that perspective, you could be doing something more productive with your time than getting pennies in your Steam wallet] ), but it's also not something to really criticize (from the perspective of being wasteful) given that most badges won't cost you much and they do have some sort of gain (and, to be frank, minor as the cosmetic elements are, you're likely to retain benefit from Steam cosmetics for far longer than cosmetics for any individual game).

If you don't have many badges to craft, a few free sale trading cards is hardly going to matter

I mean, before the most recent sales, event cards typically held an initial trade value of 12 cents, so you could recompense a lot of your badge crafting costs just by selling the event cards (ie, if your aim wasn't account leveling, but cosmetics). Given the most recent two events having [as I reclal] a range of 8 cents and below and 6 cents and below, respectively, that's certainly a bit less meaningful now (but still a consideration).

And you can't play "badge"... :)

Well, you saying things like that just makes me want to quickly make a shovelware game called "Badge" and put it up on Steam. >.>
It'll have a $1,000,000 price tag, and I'll use it to instantly get to level 10, all while destroying everyone's RealCV ratios! Muahaha-
errr.. you heard nothing, okay? BRB, quickly slapping together premade assets for manipulative reasons carefully constructing a genius work of gaming art.


So, to restate my comments above:
If you're not fixating on Steam levels (for presumed profits or as some sort of meta-game) there's likely not going to be any meaningful amount of funds wasted, going after just a small handful of cosmetics. As such, the system is only an issue for those that overindulge to the point of self-sabotage, much like with alcohol consumption- or, heck, like collecting beanie babies. One or two might be cute on your desk, but when they've turned into your room's carpet, then you've clearly- actually, no, that'd be fairly interesting to see, poor example. :P
To summarize, once you've gotten to the point of worrying about "winning" or "wasting money", you're presumably already approaching things in a rather troublesome way that may already be well beyond what others would consider typical.

5 years ago*
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Hmm...

What I meant by can't win is there's no finish line. As long as I have decided to play, I can't be "done." You might say no, that's easy, just get to level 50, 100, whatever, and call that "done." But each new game, +1 XP. Each free event badge, +100 XP. Suddenly I'm level 101. Crap. Guess I can just get to umm, 110 is a nice round number. Sigh...

And if you ever start comparing your Steam level to someone else's Steam level, you might as well just box up all your cash and mail it to Bellevue. No matter how much money you waste on badges, some random billionaire's son can waste more. :)

As someone who has crafted far too many badges, I would say getting a random booster pack isn't exactly a benefit. :) If I hadn't received that free booster pack, I would have ignored that badge. Missing too many cards, the cards cost too much, whatever. It's not efficient. But with those three free cards, it's almost enough for the badge. Now I just need to make some buy orders for those two missing cards... Profitz??

Also, I assume this is obvious, but leveling up solely to get better booster pack drop rate is really, really dumb. Every time someone crafts a badge, Steam holds a raffle for one free booster pack for that specific game. Everyone who owns that game and has received all their card drops for it gets 10 raffle tickets. For every 10 Steam levels they receive one additional raffle ticket. Profitz??

More efficient by far is to make a second Steam account, and dump all your leftover card-dropping keys on it. I assume that's how some people got hundreds (or thousands?) of accounts for their old greenlight boosting or upvoting services / trading card bot army. Every time they plan to spend $5 on a game in the Steam store, instead of spending that $5 directly, they add $5 to a brand new account and use that account to gift the game to their main account. Presto, not a limited account. Plus, all those accounts get a nice pile of free sale cards twice a year. It's not a lot of money, but it's free money. Economies of scale, man! :) Profitz! :)

I think before Valve changed the trading card thing, buying cheap shovelware in bulk was also free money. Idle all the games on your bot army, sell the cards with your main account, and you just got paid for a bunch of +1s. Plus those accounts are now eligible for free booster packs, too. :) Actually, I wonder if any shady "developers" owned bots themselves, eliminating the cost of the keys entirely...

Good luck with your game! :) I'm pretty sure otaku / gogo / whatever it's called next year would be happy to add it to their next bundle. And they will probably even pay you for the keys, once the bundle ends... :)

5 years ago
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There's also the fact that every 10th level boosts your booster drop rate, which means you do get some measure of recompense.

Level 50 is equal to having one another alt account in terms of drop chance, maximizing booster packs is equal to maximizing community-enabled alt accounts. Under no circumstance getting to level 50 is going to be cheaper than just having an alt, not to mention that with each level you get less for what you "paid", as the XP required gets bigger.

I'm just stating that because I met with a lot of people that want to fool themselves into thinking that they're leveling up with intention to "profit" from booster packs. Level 50 giving +200% (total) drop rate is equal to 16,5 alt accounts having L10 each, with a total of +1980% drop chance (all rounded down). Yes, the difference is that huge, and it only goes less efficient as you level up more.

It's still a nice bonus as long as you do not consider booster packs your main factor for leveling. Considering the fact that activating another alt account costs around ~2$ (taking into account steam market tricks for getting funds back), there is no way how you can get to L50 with that. I'm not even mentioning activating accounts "by the way" while spending funds on something you want, e.g. buying that wishlisted game you wanted to get, just from new account instead.

5 years ago*
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But wouldn't a lvl 50 account with many games (especially pricey games with pricey cards) be more profitable than 17 alt accounts with some free games?

5 years ago
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That's debatable, my opinion is that people are far more likely to craft cheapest and most common cards, so by definition games that are popular or were given away for free. Still, you have a point that I didn't take into account until now, one should decide about ratio of his games as well, since the person who has only AAA games and is not interested in any bundles indeed will profit from higher level more than buying the same games on alts (logically), although also only till some level, since at some point the level up will be less efficient, just not right at L0.

However it's still ineffective considering that probably around 90% of all boosters are from bundle games, and at least with my results just 3 of my alts have much more drops than I do, while having a total of 1000 and 2x 200 unique games, and 110 and 2x 10 levels. I'm just trying to say that leveling up as a measure for increased booster packs chance is ineffective, you'd need a lot of expensive games to say that leveling up to L50 is going to be cheaper than just putting all those games on your alt and not doing anything else, especially with crap bundles.

5 years ago
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oh well, I think and hope that in a single day of work one can earn enough to cover all he's gonna spend in cards and badges on Steam in his whole life.. they're called micro-transactions for a reason =P
I think the trading card system is overall nice, I like badges and your suggestions are all correct for those who want to make a good use of packs and cards and the market of course!
if one likes these things to spend some healthy time I hope he doesn't think about winning or losing =P
plus I always donate all my coupons and through this I can also make someone happy xD

5 years ago
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Well, it's easy to get on the badge treadmill... Each individual badge is cheap, but consider the typical Steamgifts member with hundreds or thousands of games on their account. One cheap badge * 1000 quickly adds up to real money. :)

Ahh, I think coupons used to be better, but something changed, maybe a year ago? I don't remember the details, but somehow all those 90% coupons for real games people would actually buy dried up. Maybe Valve just randomly changed things, or maybe it was to eliminate some mysterious exploit shady developers had found... Not sure...

5 years ago
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Yeah, Valve changed coupons in the way that prices after the discount mustn't be lower than the minimum price (at that time it was 0,49 €, now it's 0,39 €).

5 years ago
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i love the steam emoticons... and i know i can get m in the community market, but prefer the suspense when crafting a badge to see what i am going to get... :)

5 years ago
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Sell expensive cards - buy cheap cards - level on sale

easy lvl 400

5 years ago
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i always open booster packs, and i've never had a booster pack that's worth more than the cards i got out of it.
i'm only getting 1 level per game, and i sell the spares

5 years ago
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I'd say it depends. You're not going to make huge profits from selling booster packs, so you might as well open them and try to get remaining cards to get the badge, and sell any foils that drop. This is however inefficient money-wise, but leveling on Steam is inefficient money-wise to begin with, so it's a matter of how much money inefficiency you want to put into this.

I decided to go with something sane enough, so I sell all expensive booster packs, cards and other drops, while crafting all unmarketable badges since you can't sell those cards on the market anymore. This is as logical as you can get and there is little point in arguing unless you're 100% badges or 100% money guy.

The question is what to do with everyting in-between of those two, for me selling cards is a chore, so instead I just collected missing sets from those booster packs, in the end managed to level up myself to L210 and ArchiBoT to L110, from bundle trash, booster packs and a bit of trading alone, never buying any cards/booster packs off the market. It's definitely not something amazing, there are people that did much better while spending nothing, but it is equivalent of 2968 sets crafted nonetheless.

I'm pretty happy with this, even if my inner greed yells at me for wasting a potential few hundred dollars, the inner fun is enjoying leveling up for free, thus achieving a bit of balance between logic and enjoyment. Although at some point leveling up just doesn't make not only more sense, but fun anymore. I've pretty much finished whatever I wanted to craft this sale, and I'm still debating what to do with ~860 cards in already-finished sets that I have left. I could always wait for the next sale and craft regardless, but it feels even more pointless than before. In terms of pumping your profile with all the cosmetics and stuff, I still believe that L100 is max level that still can be somehow justified, I did +10 on ArchiBoT for the red color, and +100 on self because I was already too lazy to sell everything that I had left. By "justified" I mean things like friend slots, showcases, e-peen with level number and some cosmetics by the way, some sane enough milestone to mark before you just level up for the sake of leveling up.

5 years ago*
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Hi Archi , any way to delete/remove h1z1 item from the steam inventory? i already try to delete the game license from my account but it nit delete the items,also before to delete the license from my account i check if they is crapable but they is nig,so i have no way to remove it,they is also not marketable,not tradable etc nothing can do. .

5 years ago
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If you can't get rid of it by any means through Steam, and neither within the game itself, then only Steam support can remove those items from your inventory.

5 years ago
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Steam support never helped me with that tho.. I got used to live with it lol

"Thank you for contacting In-game Support, currently we are not able to remove skins from accounts even if they are non-marketable or trade-able items. We apologize for the inconvenience."

Tried to either remove or hide the items for "Time of Dragons" yet no luck

5 years ago
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oh ;(

5 years ago
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oh... thank you for let me know.

5 years ago
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If you ain't interested in levels or badges that much you can always sell or trade them for either games, in game items or even for real money..
If you are interested in either leveling or collecting badges. You can always collect as much sets as you can while waiting for a steam sale. When the sale starts it gives you a sale card instead of a semi useless discount coupon. Some people trade the coupons for gems but still not that much so it's pretty much useless tho..
But keep in mind that both the +10 levels and badges has no real value beside showing off tho.. I liked to be level 69 cough for reasons but some time ago I got to level 70 by having adding more games to my library lol..

5 years ago
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go for 96 and say u were drunk...

5 years ago
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I've had badges ready for crafting for...4 sales now, or maybe 6...I just can't put myself to clicking those buttons and wasting all those cents on a few levels...
Silly me. :P

5 years ago
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Closed 5 years ago by KingMKA.