As if non-reward votes are accurate.
Most of them are voting for an interesting (or funny) concept, but aren't going to result in a purchase.
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And you know this how exactly? Did you conduct some research?
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Part common sense, part personal samplegroup (people who I know vote for things and don't always buy it).
Its not that weird though. You come across a page, shows you some pictures, maybe a video and a nice little description.
Clicking "Yes" to indicate that you'd be interested in the concept if it were on Steam doesn't cost you anything.
Its like "liking" something on facebook or upvoting it - there are no consequences.
Subsequently we see the overall Early Access reception. Combined with the fact that 9 out of 10 greenlight proposals give NO indication whatsoever as to what they will price it at. So that concept you thought was interesting may not be worth the $29,99 they're asking for it or maybe the development when they go live isn't as far progressed as you may like? Perhaps you simply don't have money at the time or have other things occupying you.
All elements that would make you not buy it, even though you voted yes.
Perhaps you'll come back to it later. Perhaps you'll notice it when it hits the front page at a later date (during a steam sale?), if you actively keep up your wishlist you may return to it earlier - but then again, you may not.
Voting yes on greenlight doesn't guarantee a sale.
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Of course it doesn't guarantee a sale but then again I doubt people just go around voting for games that they have no interest in. I'd say that if you vote for something then you'd like to play it at some point.
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i do vote from time to time on greenlight, and when those games get on steam i most of the time buy them. And i´m pretty sure, those who vote for games they like - not those who only vote for the free key - do the same.
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Then I reckon you either buy a LOT of games or don't vote on a lot of games.
From my own experience, voting yes on greenlight is kinda like "liking" something on facebook or upvoting it elsewhere.
There are no consequences to your vote.
And between the unknown pricepoint, the nebulous consequences for SEA (Steam Early Access) developers and a miriad of other circumstantial elements, the odds of every one - or even a large number of the people that vote yes buying the game within a short period after it hitting Steam?
Slim to none. If you're considering the acquisition as "eventually" then ofcourse the number increases, especially if the game proves to be good. But given the average SEA title and the lack of consequences for voting? Nah, I don't see a large majority buying every game they vote yes on.
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Bribery everywhere, not only our government corrupt, game reviewer, gamer and developer too.
We should set bribery as public enemy number 2 (number 1 is begging).
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.. but hey, why don't you pre-order this 70$ shiny game here? We'll even offer you this older one to make sure your interest is genuine.
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Gaben has spoken :D
No one votes for shitty titles from now on....
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Oh boy, maybe we can finally have some quality control.
who am i kidding
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otherwise we will send you a picture of a sad kitty
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Yeah! It's really sad that devs tend to buy votes.
They complain about their greenlight game stagnating and not getting any audience at all. One may argue that the greenlight process is flawed. Well maybe it is. But the problem lies with the devs too. They can sell their game elsewhere first. Desura for one. And start building a following. Get people to subscribe to their News Letter. But no, They want to get into the Major League immediately. That's respectable but it isn't the best way to go. Getting into greenlight with only 10 people knowing your game is not a very smart thing to do.
Now let's see if Steam enforces this.
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And normal votes always result in a sale?
I'm willing to bet that even without this, barring a few exceptions most greenlit games only sell to a fraction of the people that vote when they launch. Some are too expensive, some because they're still in early access and people are hesitant and most because the people that voted yes for the interesting concept aren't willing to pay for it unless its on a massive sale.
This doesn't change anything.
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Sadly, they don't really take mesure against it if i read well, they just will delaye games for a bit :/
making a statement that they will in the future remove games from greenlight if they buy the votes like that would have been a good thing in my personnal opinion
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Valve is naive if they think that the votes are accurate to begin with.
A lot of votes are a "Hey this is an interesting concept!" or "My friend told me to vote on this." kinda votes.
I'm willing to bet that not even 25~50% of the people that vote in favour buy it, and even less of them on release in most cases.
Especially when the game in question turns out to be slightly higher priced than bargained for.
Not to mention the whole Early Access bias with so many games never reaching completion.
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Greenlight would be much better if only a lot of votes were of the "Hey this is an interesting concept!" type, but I don't think that's the case. Also, Valve can't really expect votes to be a serious commitment to purchase, the wording is simply poor.
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I mean, Greenlight only has a few gems anyways. Still hoping for the completion of UnderHell, the HL2 mod that has been in developforment for atleast 3, 4 something years at least. Then there's Alchemillia.
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(taken from Greenlight group)
Full text:
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