Where do you draw the line for the definition of cheating?
For multiplayer: changing anything besides configs / options is cheating to me. Or other way around: i ask myself the question if i would like to play against someone with xyz.
For singleplayer: who gives a shit? If you're not doing it to push a score on some public leaderboard (cheating the leaderboard by an unfair advantage) it really shouldn't matter - heck, even that is quite borderline, besides the damn leaderboard. Your example is cheating for sure, but you're not harming anyone besides yourself.
While i personally don't understand why people would cheat in any game, they basically cheat themself out of the challenge, i can see the fun in doing crazy mods etc.
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Maybe, but i´m the guy who says i´d rather play on a level field, even if that shuts potato pc users out.
They could even have their own low-spec matchmaking, who cares. Just fed up with obvious exploiting, and turning off shadows is only the smallest offence - i don´t wanna give people any ideas by mentioning others :p
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Ah, but then you split the player base. And depending on the game, there may not be enough varied players to make that a good and enjoyable idea. I certainly wouldn't want to play with they same group of people, most of whom are probably better than me, against my will.
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I was´nt talking about skill level, only gfx wise =)
But as a long time WoT player i also have a strong opinion about when and where a skill based matchmaker would be better than getting dragged down by players oblivious of even the simplest aspects of tactics - which indeed is a gigantic can of worms.
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I wasn't talking about skill level either. If you separate people based on their pc specs, you split the player base.
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Depends on the point of view and involved effort to clear the issue. As an impromptu approach i´d fetch shadow settings versus achieved fps, and anyone disabling shadows albeit being able to reach 100+ fps would be thrown into the exploiter matchmaking against all the other exploiters. May they have fun with their kind :p
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So, i had a similar problem with a certain game called "Sonic allstar Racing transformed"
Not everyone could afford a good internet connection, yet they would allow them to join in MP.
Depending on the game, it would be totally fine and fair to block some players that dont meet the necessary requirements. if the solution will make the game considerably easy to you, or harder for your opponents.
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As soon as it's competitive, I consider it cheating.
Single player and multiplayer co-op with both people on the same page are okay.
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Single-player games are all about having fun, whatever gives you fun. In multi-player pvp games the most important thing is when everyone is playing fair, that's the whole point of playing pvp games. If you have to cheat in pvp games you just don't belong there.
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i don't even know what's cheating any more for single player games, even mods give some kind of advantage in most cases.
but isn't that the same with preorder items, dlc, and microtransactions?
the only difference is the developer is the one deciding you could have something extra for their game, not you. ¯\_(ツ)_/¯
for mp i guess the line can be drawn more clearly, like not being able to alter gameplay in any way, use scripts, etc. i try not to think too much about it since i don't care about mp, it has no effect on me.
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Nothing in a single player game can be considered cheating. Not even
Optimus Prime in Skyrim with a gun.
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The only thing I'm sure of is that if my brother-in-law punches me in the dick during mario kart then that is cheating.
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I was thinking about getting a bull terrier to defend me instead of a shitty cat. If you mean some kind of groin protector then my balls are too big for a cricket box or similar to be comfortable.
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There is not a single thing you could do to a single player game that I would consider as cheating. To me is just tailoring the into something that you would enjoy playing more than the original game.
For coop games: as long as whoever you are playing with it is fine with what are you doing see above. Otherwise anything that gives you an advantage I would consider as cheating.
For multiplayer: Once again as long as it gives you an advantage over other people I would say it is cheating. You want the model of your gun to be bright pink instead of the original color? Sure go ahead for all I care. You want the opponents to be bright pink? Nope, that's chams and cheating. Well except if you are playing hack vs hack, then while it is cheating I wouldn't consider it cheating.. but that is completely another thing.
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In my opinion cheating only applies in multiplayer games with strangers, particularly the ones of a competitive nature.
The way you want to experience your single player games is of no importance to anyone else. Co-op and multiplayer in which all players agree with the cheat are also OK, in my book, and sometimes can lead to hilarious situations.
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Yes, I would call it a cheat or at least a hack if one applies mods that change the difficulty of the game. I still don't think it is a bad thing in single player games... like save scumming, following walkthroughs, exploiting glitches, rerolling random stats until you get what you want, etc. Where I draw the line is on competitive multiplayer gaming.
I remember I was once playing solitaire on my computer and my roomate, that was next to me, was getting upset that I went back a move every time I flipped a card to check for the optimal play. He called me a cheat then :)
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Everyone can do what he wants to in single player games but that doesn't work that way in multiplayer games especially in VAC protected games.
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What puzzles me is that I just looked up a list of VAC protected games, and there's a ton of single-player games listed: Garry's Mod, Half-Life, Sonic & All Stars Racing Transformed, Dark Messiah of Might & Magic, Might & Magic: Clash of Heroes, Dirt series, Resident Evil series, Serious Sam, Total War.
So how does VAC protection work? Can you not use any mods with any VAC protected game or else you get a ban?
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Garry's Mod, Half-Life and Sonic & All Stars Racing Transformed all have online multiplayer.
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All the games you list have one or more online modes (multiplayer\co-op) and to play those you have to be connected to an online server.
Some official VAC information.
The safest way to play those games is the vanilla way and it's not a good idea to mod VAC protected games.
Any modification to a game which allows for one player to have an advantage over another player may be considered a cheat. The VAC system detects cheats using cheat signatures, and should a cheat be detected by VAC the offending player will receive a VAC ban.
There are 6,457,146 VAC and 1,599,617 game bans to date on Steam.
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Cheating in SP is up to the individual gamer because when you cheat in SP then you're doing no harm to anyone but yourself. When you're cheating in MP then you're ruining the online gaming pleasure and enjoyment of others while at the same time also ruining the games themselves because players drop out of the games because of the cheaters.
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Well, achievements are a good way to keep track of progress and compare yourself with another players.
I think a good solution would be something a lot of games do, but not all of them. When you use some cheat or mod, the achievements are disabled, so you can't get them, unless you play the original experience the game have.
This method makes both kind of players happy, the achievement hunters and the casual players.
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Well, It's impossible to know if he put a pink swater to his dog, or if he is using incredible weapons that shots hundreds of bullets in a couple of seconds and kill everything in one hit.
So yes, he should be prevented from being able to compare with other players, and of course, there should be a BIG GREAT WARNING about that, so he would do it just if he wants, or not. As you said, achievements are funny stickers, if you want to have something different, it's your call.
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Would enough people do it that it would be statistically significant? I'd say there are issues that make achievements meaningless that far overshadow someone with a super gun, the games that give you 10k achievements for nothing for example.
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No, it's not an example because everyone can play them, everyone can achieve them, and they are worth almost nothing in the leaderboards.
I need to beat 21 games with these tons of achievements to get the same points someone got to beat the witcher 3, for example, on Astats Leaderboards.
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I just don't think we should be doing some drastic changes because couple people in a third-party website clubhouse, that most people never even heard of, might lose couple Astats points. Doubly so because many devs would be lazy to disable those achievements if you do mod/use console commands, and would instead disable mods or console altogether, limiting everyone and locking everything down.
Not to mention there is still SAM and it, or its successors, are not going anywhere, unless you'd introduce draconian DRM or everything, and ruined PC gaming in one fell swoop.
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Dude, this is a simple if and else condition.
It would add like, 2 lines of code? 3 lines?
I mean, considering that the game would be using steam workshop, or a console, it would be a lot easier to know if the guy is or not using a mod, and to put a condition for the achievements to trigger, or to be checked.
Unfortunatelly, Steam doesn't still have a leaderboards system, like PSN or XONE does.
I don't even think there will ever be a leaderboards system, but anyway, lots of devs of big companies already thinks on players like me, that enjoy achievements, and as you said, you don't care at all about achievements, you don't even want game to have it, so why do you care?
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Alright. Then cheaters modify one file, or inject a code of their own to the running game, and suddenly they can earn achievements while cheating or modding. At that point, would you be okay with the system, or push for stricter checks on everything?
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Yeah, I just didn't realize how many games are VAC protected. I wish there was something obvious stating it on the game page in your library, so that I'd feel extra safe to not do it by accident. Not that I mod often, but I could imagine reading about a cool mod for Total War and not even thinking that it could cause an issue.
I assume Steam Workshop is excluded from VAC bans, or do you have to worry about what you download from the Steam Workshop?
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No one but the VAC devs know how VAC heuristics work outside of the fact that VAC bans are delayed. One can cheat last week and get a VAC ban next week. Imho the safest way to go, is to not mod or alter VAC protected online mp games in anyway.
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Fair enough.
I would never want to cheat in a multi-player game, and rarely mod single-player games, but since learning of VAC bans I've become paranoid of accidentally modding a VAC protected game and getting banned.
It's kind of like how I was never afraid of spiders, never even gave them any thought, and then I watched Arachnophobia and have been scared of them ever since.
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You're welcome and thank you for giving me the idea to watch Arachnophobia on Samhain\Halloween. :-)
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I used to cheat a lot when I was younger. Now if I cheat something in a game (rarely), the experience is boring really fast.
The only situation I would do it today, it's for speed up to finish a game that it's getting tedious to end it.
Oh, and I don't use mods, no that interested, though there are good mods around.
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I remember playing Doom with god mode on as a kid. I'd never do that now, but as a kid I had blast!
I could see wondering through Dark Souls with god mode on, though. Not being pestered by all those skeletons and being able to just soak in the sights and architecture.
And for old games, like old Nintendo games... I couldn't beat Contra without the Konami code even as a kid, I wouldn't stand a chance now.
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Contra was so hard. Didn't knew about KONAMI code then, but did finished it several times as a kid. If I play it now, would be so tilted.
For me, cheating removes the fun of playing videogames.
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Multiplayer: Any modification or third-party software meant to give you an advantage over other players is cheating, and you should feel ashamed of yourself.
Singleplayer: Any modification that gives you a significant advantage, such as immortality, infinite ammo, tons of health, tons of money, skipping levels, etc. is cheating. But it's a singleplayer game, so who cares? Cheat your heart out as long as you're having fun.
As for the grey area that you mentioned, part of it may be the intent. For example, I modded Just Cause 3 to double the grappling hook distance because the default distance felt way too short, and wasn't enjoyable. Did it make the game easier? Probably. But it made the game way more fun, and that was the main point for me, so I didn't consider it cheating.
Another example is an older RPG that had constantly respawning enemies in the wilderness that were unnecessarily frustrating. There was a popular, and recommended, mod that disabled that respawn. It made that part of the game easier, but the main goal was to make the game much less frustrating, and not to give you an advantage.
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If it is single player, I don't consider it to be bad to use a cheat, unless it is to unlock Achievements on Steam. I use mods on Fallout 3 and Titan Quest, and they add content, items, quests, and monsters. They don't make it any easier, that is for sure!
I would never use any cheats in a multiplayer game at all, since other people would be affected.
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Single player games -- I don't care what people do. They can cheat all they want, if that's how they want to enjoy their game.
Multiplayer games -- the enjoyment of the game for others is involved. That's where I'd have to draw the line, and it's a very strict line. If someone is infringing on someone else's "fun time" by cheating ... that's not someone I'd want to game with, and I'd hope there are punishments in place for that sort of behavior.
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I cheat if I get stuck but would still like to go forward in the game. This might happen if there is a difficulty spike (bad balancing), but it might also happen if I suck at some particular part of the game - like double-jumping or like driving.
I also think its cheating only if the goal is "to win." For example, all those people who play Bethesda rpgs in order to have a neverending story of their character being a sheepherder or something... They mod the game to make it possible. But how are they cheating?
I'm confused, honestly. I guess I think you can only cheat if you are competing against an opponent.
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For me it depends on how you are "cheating" and also how much the "cheat" changes the game. I'd say certain mods might not be cheating and make the game more enjoyable or can add new life to a game, while other mods would be cheating.
Using an in-game console, code input, or cheat menu would definitely be cheating. However, a glitch or bug within the game itself that can be exploited with no outside tools is definitely not cheating in a singleplayer game.
Multiplayer games are a bit iffy though. I think it depends on the situation. If it's casual multiplayer gameplay then I'd say it's not cheating, you just have an advantage as you know something about the game that others don't. In competitive play it might be cheating unless it's commonly known about. If there's a rule against the specific type of glitch in casual and/or competitive then it's obviously cheating.
I've done speedruns before so I'm all about using glitches and in many cases, glitches are more difficult than doing something the intended way. For me, glitches are the most acceptable form of "cheating."
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From experience, cheating in single player games can quickly cause the game to begin suffering from a lack of luster. Started strong nad was cool to find new things, but it quickky just takes all the challenge and enjoyment to be had from you, and became a chore to continue.
Worst I've come to cheating in multiplayer games is turning on items in Super Smash Bros when no one is paying attention ;P
As to what is considered cheating... I'd say pretty much everything that is either not intentionally put into the game by developers, as such was never tested as to how legit it should be as far as balance (external changes, or ingame glitches), OR anything that progresses the player in a way that they could obtain on their own, but choose to take the easy way out (console commands and the like). Obviously there are differences in the kinds of cheats and some are much more frowned upon than others, but they are still cheats to some degree, at least to me :3
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I think it depends for MP for example GTA V they made it near impossible to get the cool new things if you only play casual you have to buy shark cards and the most expensive sharkcard 75 euros doesnt even get you the most expensive yacht cheating in some money is fine in my opinion but infinite health and all is no good.
I would also say that lag switches (happens in DBD for example) are considered cheating
With singleplayer you can cheat all you want
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Using cheat code introduced by devs is cheating, simple ^^
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I recently had a discussion about mods and cheats and had to find out that opinions are spreading pretty far in that topic. I tried to look around for a wholesome definition of cheating in videogames. Sadly the only halfway reliable source i found was the wiki entry (although I hate citing Wikipedia -_-):
Cheating in video games involves a video game player using non-standard methods to create an advantage or disadvantage beyond normal gameplay, in order to make the game easier or harder. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge. Software bugs are very often considered software features and as long as they are common knowledge, it is questionable whether it is cheating.
I think this is a definition I can go on board with as no matter how small an effect is if it makes. It means for example that a lot of mods are considered cheats as they make the game generally easier. I would even go as far and consider different cosmetic mods as cheat. As an example: In the Crypt of the Necrodancer there is a character that dies if he touches gold and there is a wall tile which contains gold but which can easily overlooked in the heat of the fight. There are mods for example which changes those gold tiles to glowing red stop signs. I think this can already be considered a cheat as it will make the game easier.
But not everyone is okay with such a harsh decision. Apparently a lot of people have no problems with using "mods" and admitting it. But if you dare to imply they are cheating they are getting ready to rip out your heart. There are a lot of strange arguments like:
or my favourite
Lot of people try to drag it into some kind of grey area making the line kinda blurry. So I wondered where you personally draw the line.
DISCLAIMER: This is not a thread about the rights or wrongs to cheat or shaming people who are using mods/cheats. It is mostly about how you yourself define cheating. And maybe why people have no problems admitting they use certain mods but will flame you to death if you dare to call it cheating (they have no problem with the act but the labelling).
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