Those games don't look too great except The Void.
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I like to copy past the Wikipedia description:
"The game is about a soul that accidentally lingered in the Void, before absolute death. The Void is a purgatory-like place, in which the most valuable thing is Color, a liquid that represents lifeforce. Color is scarce and famine is a usual thing for its dwellers — beautiful naked Sisters and deformed monstrous Brothers. Color is a universal resource in the game — at the same time it is the hero's health, armor, stats and ammo. With the help of Nameless Sister, the soul finds out that there is a way to escape and be reincarnated again on the surface, but in order to do this the player must disguise himself as one of the Brothers and eventually confront them. [...] Color, the player character's primary resource, exists "naturally" in the Void as Lympha. However, collected Lympha of Color cannot be used directly and must be processed in the hero's Hearts first, where it is slowly drained out, becoming Nerva. Each Heart also corresponds to a glyph; more complex game actions are done by drawing Nerva-infused glyphs on screen using the mouse. When drawing a glyph, time slows down to allow the player to carefully draw it. Typical game actions are talking to NPCs, fighting predators or Brothers, collecting plants and growing gardens.
The Color inside Hearts also acts as the hero's health and character stats. There are 7 Colors at the player's disposal — Silver, Gold, Violet, Azure, Crimson, Amber and Emerald - each one having its own properties while inside Hearts and how they affect the Void when used; for example, Gold increases the Sisters' trust while inside Hearts, lowering the amount of Color required to open their hearts, but when used in the Void it incites jealousy in the Brothers, making them more prompt to rip opened hearts out of the Sisters.
The strategic part of the game takes place on the map of the Void. The Void consists of several domains associated with specific Sisters. Each domain in turn consists of several chambers. When the player is on the map, time flows and the hero processes Color in his Hearts. If no Color is left inside, the hero will die. Time stops when the player is in a chamber, so that the player can explore locations without time pressure.
The game has a fixed time limit of 35 cycles (a cycle represents a rough equivalent to an in game day). New Color appears at the beginning of a new cycle, but what color that cycle brings is random."
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I have played on three versions of this game and each one are little diffrent. The Polish version named Tension have different openning and is a easiest one. A Russian Version named Turgor is hardest - you have almost nothing and if enemy catch you on beginning you have serious trouble. And the last english version named The Void are mix of these two - have begin from russian version and some more powers on begining.
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I'll pass this one... although it's funny how people are starting to make giveaways for this individually .
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Bought a gift for my friend, got 2 of them does it have to be like that?
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BTA (currently $5.99)
IndieGala
Live now.
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