So a 100 keys of a game worth $0.59 currently on Sale ($1 full price)? Can someone calculate my exp and lvl?
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I think this is the first time I see a developer creating giveaways in order to farm CV...
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Guys, maybe you should check out who the dev/publisher of the game is :p
EDIT: I don't think about me, I think about the actual name listed.
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Free Games Info is listed as publisher. It's my giveaway group so... Now you know why I made it.
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I'm not sure what you're getting at. That you developed a game to farm CV? That's what I said earlier. :P
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I developed the game to give it away sometimes. Will be more in the future. The point is, I'm a giveaway participant for more than few years. I don't want to stop just because I made a game. And ofc I'll use it to get some CV by also promoting it. :)
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Soooo you are farming CV with your game. That's nice.
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It's just a side effect of promoting a game here. I have no control over it. :)
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What I'm referring to is the fact that you are asking about if you'll get any CV, and even asking us to calculate the CV you'll "earn" by creating the giveaways... It's almost like you care more about boosting your CV than to actually giveaway to promote or for the heck of giving away your game.
Of course, I have no say in this, and it's really none of my business. I just wanted to know your motive, and since I now have what I want, I won't disturb you any further. Happy farming.
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Well, yes. I asked it because I was curious, why not. Why not, if I'm able to get something for free as a side effect of doing something, why not grabbing it and using it to get something I want. I wasn't active on steamgifts much, and I never won anything here. But know as I researched site a bit, I found out about contributor level, so I was curious on how it work and how much I will get and If I will get anything at all (because I thought rules are different for devs.
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cant you decide by your own, how much money you want for the game?
why dont you take 1 million $ each copy. you will be instant level 10.
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I don't even know how this $ works here. Someone told me I'll get $4 for my current giveaway. I don't know what that means. I wanted to know about levels. I have 2.74 contributor level. I wanted to know how much this will increase. :/
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i think it will be around 7 $.
after your fifth copy, every new copy get 10% less cv then the one before. and cause the price is low, you wont get much cv^^
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It's not for farming. It's for giving away. Not just on steamgifts, but If am able to give it here also, then why not some CV :/ I don't see anything wrong. At some point, all active users will have my game anyway, so why not getting something in return.
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Then don't. By all active users, I mean all active users that join my giveaways.
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Well, I plan to give it outside SteamGifts. Not sure if I'll give here anymore. Or at least more than few times. :/ Looks like user don't want me to get level this way, and I want to level account.
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I was just curious because you are saying eventually every active users will have your game and that's a lot of people...
If you keep giving your game eventually you won't earned any CV from it anymore. Not sure how much times you have to give it before that happens though. I do agree though that if you plan on entering others GAs and leveling up you should give other games and not just yours, that makes it more fair for everybody, but that is just my opinion:)
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Well, some will get it on here, some on gleam. Eventually lot of people will have it.
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I don't get CV for the vast majority of them.
CV drop is 0.9^<number of copies combined - 5>, which means that by the tenth copy, you get 60% of the CV (this is why it is still relatively profitable to buy the ten-packs on OtakuMaker or two happy hour packs on IndieGala, as the price/CV drop usually starts at the 7th copy for those sites), by the 25th, you get 12%, by the 40th, 2.5%, by the 100th, you get 0.004%.
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Yes, you have a point, but still, as I'm not sure how this all work (I wasn't active on the website too much before the release of Freebie) I just asked. If there is a game I like and it's not cheap, I will enter the giveaway. It would maybe be better if there are rules that devs don't get CV if they give their game (not sure if Steam Api can check if the game is created by the giver) but as I can't create, by the rules, another account to give away other games and get CV there, I will, from time to time, enter with this one some giveaways I'm interested in.
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Oh, don't worry, I plan on giving away other games. I was just curious to know how this work, and do devs get CV. Are rules the same for Devs and for users. If this is true, then It looks like I will reach to level 3, but not far than this.
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i dont know if your logic is correct i mean yes, keys are free for him but because he worked to make a game
i am not excusing the OP in any way i was just commenting on a single thing
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The "I've got a few dozen keys from a dev to give away" guys are way worse tbh because they deal with different games, hence get proper CV, pushing it to level 9-10 while barely doing proper, non-"developer", non-ratiogroup giveaways. But hey, generosity!
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Question why it have 'positive reviews', read them, and look at discussions of the game. Then you'll know why it got greenlit.
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Well, you are right. I could be one of that "keys for reviews" dev easily. I didn't do it I did gave some keys, never asked for reviews, but few reviews are from those people. But not many. Most reviews are from people that bought it. I'm even surprised I got those positive feedback.
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That's exactly what I was thinking. I don't know much about programming but it can't have taking very long to make. That's the problem though, too many people trying to make a quick cash grab. I guess everyone knows the Greenlight system is broken and Valve doesn't care as long as they ge more money out of it then they have to spend on it. But the OP seems like nice guy and maybe he did try to make a decent game ¯_(ツ)_/¯
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Personally, I don't think that people with the "Developer" tag should be allowed to enter giveaways. They got their keys that they earned CV with for free and then profited by being able to enter high level giveaways because they gave away multiple copies of a shitty game. Is this fair to the rest of us? I think not.
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I think that people with Developer tag should not get CV with their own game or at least be able to have another, non dev account to give away other games. But banning people from entering giveaways just because they also want to use this site to promote their games is wrong. We, devs are not rich as you guys think. We have rights to participate in public giveaways.
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That sounds a bit unfair. I'd go for a better approach - developers shouldn't get CV from their large giveaways.
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yes, it sounds unfair, but as he get much less cv for giving away so many copys, he wont get much cv^^
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or my game at all (for example, if I give 5 copies of my game, it's not large giveaway, but it is my game that I have unlimited keys for)
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That way would work too. Either that or allow Developers to have a second account for entering and restrict the Developer account to giveaways only.
I do wonder what happened here though - https://www.steamgifts.com/user/AstralProjection Why is this person only level 3 after giving away 25,000 copies of what back then was a $5 game?
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I would accept having a 2nd account and my promotional giveaways moved to there.
Any mod up to the task?
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Doesn't it drop down to 15% after the 5th giveaway for the same game? Even with that much of a drop one would think (I haven't actually done the math) that he should be higher than level 3 with 23,794 winners. 15% would be about 75 cents per copy. There must be more cuts at higher giveaway quantities that I don't know about because sgtools says the account's real CV is $70 and I have no idea how it came up with that number.
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Eventually after the hundreth copies it doesn't give any CV anymore, I think it goes does every several copies you gives. I would assume the only way to get to level 10 from massive GAs is to give differents games every time otherwise you end up making no CV eventually...
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Gira, many are mistaking your cause with my case for example. Reviewer that asks codes for review, and often receive more. And once in a while request more to giveaway to the group. And even at some point we are contacted with giveaway opportunities without we even asking.
So we get a lot of "free" CV for having provided some kind of service to developers, either a review (never reviewed positively for keys, but I do not review negative for a sum of reasons), and the promotion (I always let them know they could easily do themselves).. And they think we (not you) shouldn't enter other giveaways because we could easily get any game we want.
But they don't understand that publishers and devs don't hand out copies like that after the launch of the game. They only do in special occasions, like launch, pre-bundle, promote other upcoming game, etc.
That is why there is so many groups focused on newly released games.
The fact that it boosts and it allows us to enter giveaways we were "not supposed to" is indeed a problem and I can't see how it can be fixed. The problem in my view is not groups that offers services, its those people that claim anything and approach devs since the game appears in upcoming games.
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So, we actually have some restrictions. Looks like all those hating comments "You made a game to get CV" are actually from uninformed users.
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Hardly. You'd still have made a game and exploited the fact that it's cost-free for you to give away.
Imagine if a novelist gave 1000 digital copies away, but expected everyone to send a book back in exchange- it's a bit unusual.
That's the real point of concern; though certainly the reaction here was overly hostile, especially given that you were still feeling your way around- but as soon as you start shutting out the user base with comments like the one above, you're only going to vindicate that mindset.
If your game is good, and people legitimately want it, I don't think too many people would complain over you getting CV for it- in that sense, it's roundabout payment for you making the game. There's a balance to it. some may disagree, but they can blacklist you, so there's no reason for concern.
Flip side, if the game isn't firmly good, and you're getting both the profits from trading cards and CV? Then yeah, like it or not, you're an exploiter [of both steam and sg, getting profits for giving near-literally nothing on both sites], and perhaps worse.
While I don't defend the rush toward hostility, you are still the one obligated to affirm you're offering a quality product with above-board considerations. That's not even so much a part of sg's community, as it is every developer's need to present their product- and themselves- in a positive manner.
You can of course choose not to do so, but.. well, taking losses for the sake of good will is part of the game. If you willingly antagonize your customer base, then regardless of who is in the wrong, that's an outcome you'll have to deal with.
so no- you're not restricted from posting gibs for CV. But if you want that to be viewed in a positive manner, you do need to make effort to encourage that viewpoint.
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It is subjective if my game is good or not. I started this discussion because I wanted to know if I will get anything form this. It's not my first time using SG or creating giveaways here. It's just first time doing 50+ giveaway with the tag of developer. As I want to continue using SG for personal use, not just to promote my game, I wanted to know if there is any rules about Developer tag. I'm just pissed of that people made all those hate comments, without pointing out about those restrictions. I wasn't aware about them also, as I didn't gave away much copies of games before (look on my profile) but If they are not aware too, they shouldn't post all this "You made a game to get CV" comments. I didn't made a game for this. I made the game to promote one of my groups, and as you can see, I don't promote that group with the giveaway here. I promote the game itself. As I was also curious how it will turn out into levels and would I get some levels anyway. Just wanted to be informed. If they answered "NO" then my next question would be if I will get some CV by making giveaways for other games. If the answer is "NO" again, I would probably contact support to remove Developer tag, because I want to get CV form other giveaways.
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Hardly. You'd still have made a game and exploited the fact that it's cost-free for you to give away.
I would argue that someone who created a game has spent a lot more on that than anyone who posts others' games, regardless of how much was paid for them (which tends to be little). So to me this argument is a fallacy. If someone is willing to contribute a game they spent their time on, they deserve at least as much CV as someone who farmed cards to buy a game.
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I think I dropped off after that silly novelist comparison. :)
Now that I've read some more, I think that the real problem is the one that plagues SG in general: the feeling that CV is of worth, the obsession about how much people give and receive.
CV rewards people in a small way for posting giveaways, as a way to encourage giving. That's a problematic concept, but that's what it is. To start arguing that people who post giveaways shouldn't get CV due to this or that is pointless. How does the worthiness of the game matter, or how well it sold? Should a gifter with a lot of money be prevented from getting CV? If so, then just make level 10's unable to enter giveaways. (And, BTW, I'm certainly for that.)
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I am not really a developer they just added that to my account so that I could giveaway more than 100 games per day. Which I do all the time and I am just a regular person!!
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It's 300 per 24 hrs, according to cg's changelog. It used to be 100/24 hr. Devs don't have this restriction.
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Everyone has that restriction, devs just have unlimited giveaway slots
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November 26, 2015
•Updated the daily giveaway limit from 100 to 300 individual giveaways per user.
Oh so number of copies and number of unique giveaways are different? I didn't realize there was that distinction.
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Yes, everyone can make up to 300 giveaways within 24h, regardless of number of copies. But a dev could make 300 giveaways of 100.000 copies each for example, I doubt any regular users has enough slots to do this.
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If there is a will, there is a way.
Now I just need to either rob a bank, become a drug dealer, or sell my butt :/
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Yes, it will disappear from here. There would be no point in promoting it here anymore anyway :/ I think few 100 keys giveaways are enough for people that are interested in game, to see it.
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I'll wait for current giveaway to end and then post how much CV I got. Then this thread will be closed. I got more answers than I wanted :v
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For anyone still asking, $13.86. actually closer to $13.859763337936(ignoring floating point errors), but that's a technicality.
Lua code performing calculation(if you want you can run it here):
sum=0
for n=1,100 do sum=sum+(0.9^n) end --105 copies, not 100
print((5+sum)*0.99)
You could do this by integrating as well but i'm too lazy for that.
EDIT: it's still possible to milk out about.... 0.0236 cents out of this by giving away an absurd number of copies.
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Okay, I was 2.74 contributor level, now I'm 3.06. That's it. Not too much.
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I got 'Developer' status and I started a 100 keys giveaway for my game Freebie. Will my account level the same way as other accounts? What are the rules for leveling Developer account?
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