It seems like it's based on a feedback system, just like trading - you can see the seller's feedback
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I did just purchase a key from a seller with no feedback, and wound up with a game I'd wanted. I'm more likely to try for cheaper keys with no feedback, so the seller just needs to keep that in mind. No one HAS to buy your keys if you put it up.
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Well, you should know if a key you are selling is used or not. Otherwise, don't sell it and just give it away. It's how most trade systems have functioned before now.
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Actually, if you try a duplicate key for a game you own you still get the "you already own this game" message. The only way to test a key is to activate it on an account that doesn't have the game already.
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An invalid key will only ever give the invalid message, it can't be a dupe as no-one could have redeemed it in the first place. ready owned message however does have higher priority than the dupe message. So if you own a game you'll get the already owned message regardless of whether or not the key is a dupe. You'll only get the dupe message if you don't already own the gameowever just going through the normal redemption method on steam won't tell you what it was if it is a dupe so it could still be for the wong product.
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We don't. Like any trading. This is mentioned at the top.
Based on this, sellers receive ratings which you can see before purchasing a key.
Some safeguards we have taken:
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The service is new and ratings are now being "built up".
1 good + 1 bad trade = 50% positive.
99 good + 1 bad = 99% positive.
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Rating is calculated as a percentage of ALL trades.
We just launched the service so there aren't yet that many trades.
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It's good innovation on DIG. But how you check the truth of feedback who purchased the key? I asking because I sell only 100% working keys from confident sites (like indiegala or HB), but still got two negative values from unknown idiots. Now my seller rating is drop to 95% from 100%. How can you check their [unfair] actions?
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No. Only after 5 trades. We changes the rules a bit.
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Can I ask what you exactly mean by "verified seller"?
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For the moment, the only verified seller account is ours.
We got a few keys to start the service and for testing purposes, so they are good.
In the future, we are planning to work out deals with developers/publishers in which case keys are 100% OK and they are marked as verified.
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...please add TLS (SSL) for DIG accounts.
It's already there:
https://dailyindiegame.com/content_tradesXT.html
The only issue is that it isn't enforced, so you have to start with TLS/SSL in order to get it.
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Thanks a lot for the site update, Exosyphen! :-)
I've just bought a DIG trade game from a verified seller and the key was ok so I gave a positive rating.
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This feature helps us reduce our sales since you won't purchase games you already own :)
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Got a lot of really nice titles here from people with no feedback and every key worked! A couple AAA games even :D Thanks for this amazing feature!
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Initially we manually enable accounts on an individual basis, until we make sure everything works smooth.
So far it does.
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What stops someone from making a new account, buying stuff and just saying it didn't work?
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Two main reasons:
A) Now it makes you a full-blown gray market site key reseller and that seems like it could have an adverse effect upon the industry similar to how G2A does. We have heard developers speak openly about it in the past.
B) It also seems like there are multiple ways things could go wrong from the end user's perspective, as evidenced by the number of 'what if' questions posed in this thread.
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Now it makes you a full-blown gray market site key reseller...
Honest question, can you more clearly define what you mean by grey market, and how is it different from any other kind of key trading that involves Paypal or other payments? Are you saying that only key-for-key trading is legitimate, but when you accept money for keys, that becomes problematic? Or is it about the potential volume of trading, in other words, if it's individuals selling a random extra key they have laying around, that's not a problem, but this makes it possible for it to happen on a wide scale? Just trying to understand why trading is an accepted part of gaming, and when that veers into gray market territory.
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You are correct. And here are some things we do, which keeps us far from a gray market.
Let's sum things up.
Being able to manually add up to a maximum of 100 keys at once for trading, for which you get points ... is FAR from a "full blown gray market area"
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No cash. You get points which can be used to get other games.
Pure nonsense. People spend money on your site to get said points, so indirectly cash is still involved. Dressing a wolf up like a sheep doesn't change the fact that it is still a wolf.
In my opinion if you are going to accept any keys from anywhere and any unknown and untraceable source then you are now a full-blown gray-market key reseller as I said earlier, regardless of your other points.
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sounds for me just like g2a with points instead of money... and like most other systems this can be connected with real money in some way... like you said, people can purchase points... the spirit of making money... :P
i understand people accept these systems but after going through alot of articles and reports i try to avoid any sites like g2a because of many reasons... started to use lists with legit resellers and some small trading on SG and group buys...
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All money you spend here will go to DIG store o_o
If you sell some keys of course it will save your own money when you spend credits on DIG store, marketplace or bundles. But you can hardly make income from it. And you can't cash out credits back for real money.
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people think same about steamwallet etc... there's always a way to make cash with it... it's just about if it's worth it, wich is often the case in poor countries...
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Honest question, can you more clearly define what you mean by grey market
Grey market is when keys come from a source other than directly from a publisher/developer or a party appointed to officially represent them. That's not to say that the keys are necessarily illegitimate, but as indicated by the name it enters a 'grey area' where the publisher/developer may or may not be okay with the unauthorized re-sale of keys for their game(s).
Are you saying that only key-for-key trading is legitimate, but when you accept money for keys, that becomes problematic?
Yes, it's the difference between bartering and the buying and selling of something purely for monetary profit and putting money in your pocket.
Or is it about the potential volume of trading, in other words, if it's individuals selling a random extra key they have laying around, that's not a problem, but this makes it possible for it to happen on a wide scale?
It matters not whether you are an individual on a small scale selling a few keys or a company on a larger scale. What matters is that it is being done for profit.
Just trying to understand why trading is an accepted part of gaming, and when that veers into gray market territory.
It's a question of where the keys are being sourced from and whether the publisher/developer would consider it acceptable use. When it's not it is damaging to the industry, especially for Indie studios. This is the key point.
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Do you contact the manufacturer when you sell your used car, iPhone, XBox, etc?
No.
Because it's your property and you paid for it.
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Do you contact the manufacturer when you sell your used car, iPhone, XBox, etc?
No.
Because it's your property and you paid for it.
And you are conveniently ignoring the fact that that is considered 'acceptable use' by said manufacturers. Reselling of game keys may or may not be (different publishers/developers have different policies on this) and that is entirely the point.
edit: you want to know what else isn't considered 'acceptable use'? What if I wanted to sell my Steam account with all the games on it that I paid for? As you said it's my property, right? Oh, no wait I can't, can I? Not legally/legitmately anyway. We all know why. It shouldn't be hard to understand the difference between that and selling a used car.
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I will clear this one too for you:
Why you can't sell your STEAM library? Because you paid for the right to play a game. And you played it. Whoever buys your account will be the second person playing, without having paid the authors.
STEAM keys are actually a very fair way. Developer got paid for 1 STEAM key. Only 1 person can play that game.
The world is governed by laws. Now by what each person or company considers appropriate.
I would also like an "acceptable use" policy of public roads, to avoid traffic jams and be on my way...
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Unless I'm missing something about how they're running things, I'm feeling the same way, here. And I'm taking DIG off my list of potential sources to get games from, as a result; even if I don't use that part of what they offer, myself, I'm not okay with helping enable grey market key trading, given how it hurts devs.
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Serious question, how is this different from any sort of trading site? People put up Steam keys on SteamTrades and often accept Paypal, so how is this different? I guess what I'm asking is, when does trading become grey market? Is it the efficiency? In other words, as long as it's not easy then it's OK, but once you formalize and automate things, then it's a problem?
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Honest answer: I can not answer your question because I am not into trading and stay away from it as much as possible.
P.S.: I don't want to step on Robert's toes, but at least when two people trade a key for money and there is no scam involved, the money completely goes to the seller. Here there is a middleman: Dailyindiegame takes a % of the price for itself (at the moment it seems like 16% of the price goes to Robert). And that IS a big difference.
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To add on to what Amano said - it's all technically grey market, but for me, I think a large part of the problem does come when a third party (DIG, in this case) gets involved, and takes a cut for their services - basically, it gives them a financial incentive to allow people selling keys bought with stolen cards to continue operating (on a large scale, yes, and with a veneer of legitimacy granted by their platform), and that's a conflict of interest that worries me quite a bit.
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Let's sum things up.
Being able to manually add up to a maximum of 100 keys at once for trading, for which you get points ... is FAR from a "full blown gray market area"
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Agreed - I will not be placing hundreds of items on there, just a few of the spare keys I have lying around, in order to be able to purchase more games from DIG with the points I earn - with these, we can then buy more games to be made into giveaways here :)
Otherwise, some of those keys might languish in my lists unused for many months, which seems a waste for all people
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P.S: You are not limited to 100 trades in total, but 100 OPEN.
You can sell thousands of keys over time (months, years).
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We have customers that have thousands.
They piled up over years of buying bundles.
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First, YOU CAN'T TRADE keys if your account doesn't have at least one PayPal purchase with us, 30 days prior, at least.
Your DIG account login is tied to your primary PayPal email address.
If your positive ratings drop below 70%, you can no longer create trades.
There might be a financial incentive for us to allow that ... but why do it?
There are hundreds of millions of unused legitimate keys ... why should I botter for 1000 keys of which we make maybe $50?
It would be just a drop in a bucket.
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Yes, you are supposed to have a dropdown box to choose the game.
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ah - that is where the problem lies with some of my other attempts then - I don't ever get a drop down box :P !
will have to create a sandbox and see if it is some script in the background of firefox causing an issue - thanks for the reply and good luck with it all :)
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When i create new trade for some games, system can not find Steam APPID due to "Complete Edition" or "Directors Cut"
[like : Homefront (defined wrong appid), Risen 3 Complete Edition and Deadlight Directors Cut (can not defined as a appid)]
And lastly, if i cancel the trade and later i click the "mark as used", i can not use same game key to open another trade.
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You should make it so we can sell and buy CSGO and TF2 keys in case we want to redeem our points for items instead because this gamelist doesn't look that interesting to me.
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He talks about the items
Like this: http://steamcommunity.com/market/listings/730/Spectrum%202%20Case%20Key
They are selling for paypal for around 2$.
His suggestion is you set up a tradebot. When you send a tradeoffer to that bot either giving or taking keys you get/loose around 200 dig points.
For buying points: Big yes, suggested that a while ago ;->
For selling points: Maybe, but it destroys the "just games vs games, no cash" stuff.
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This is freaking GOOD but come on those whose selling keys can you please make the price a little bit lower not like a 5 dollar game and you sell it worth 500 dig points. lol i might buy in steam store instead
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I don't know which listings are yours, so please do not take this as a personal critique.
That said, Steam sale price (or even below that, depending on how far below) is not necessarily a fair asking price for games. Most, if not all, of the listings are bundle games. Many are from bundles that are still on-going or which have ended very recently.
With very few exceptions, you can find any of the games listed for more than $1 for less (sometimes much less) either in a bundle, through a bundle split or left overs in the Group Buys group, or from a traditional trading venue (e.g. SteamTrades, Trader's Guild, etc). Even many of the games priced less than $1 are overpriced (as much as double what you would pay elsewhere), though not quite as widespread.
Overall, it is currently a bad resource for the uninformed buyer, as it seems to be dominated by people hoping to land a sucker in their nets.
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true for some I guess, but I don't do group buys, and I don't do trading, so have not idea of costs on those parts - also some people already have DIG points, and only want one game, so the set price might be considered fair in that marketplace; remember the more of a partucular type of game gets listed, the lower thr price is likely to go (supply and demand as it is)
Also, just because it was bundled before, bears no ralation to its current price in an trading/selling area (to suggest otherwise is simply wrong), as some games that have been bundled many years ago are hard to find and produce a premium - I don't trade and even I have noticed this with my giveaways of old bundled games that get loads of entries - so they are clearly wanted.
As for the suckers in nets, perhaps that is possible, but it is diingenuous to think that all of us are doing it for those reasons, especially when you only get DIG points, which can only be transferred into more games - not much gain to be had from that - other than for me to buy more games to give away :)
Either way, what you describe as being a bad resource, is actually only bad in your opinion and for your use, which is easrily dealt with by not using it - others, however, do not feel the same
but I respect your points that some might use it in a nefarious manner :) - this is the internet of doom after all :P
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remember the more of a partucular type of game gets listed, the lower thr price is likely to go (supply and demand as it is)
Supply / Demand doesn't apply to a single marketplace though, since others are available at a click of a button. The common theme here is that many people who have posted there (not saying all, but a clear majority) are counting on the ignorance of others. If someone else is uninformed about how much supply is out there on other sites, or how cheaply the game can be bought for, then they get suckered.
An honest trader sets a price that takes into account his cost, competing prices, supply, and demand. He doesn't set a price hoping that he'll get lucky and some ignorant sucker will wander by.
Also, just because it was bundled before, bears no ralation to its current price in an trading/selling area (to suggest otherwise is simply wrong), as some games that have been bundled many years ago are hard to find and produce a premium - I don't trade and even I have noticed this with my giveaways of old bundled games that get loads of entries - so they are clearly wanted.
Incorrect. While being bundled is far from the only factor to consider, it definitely affects a games value. Once bundled, a game is (at least slightly) more likely to be bundled again in the future, meaning lower value. Some bundle games, even older bundles, are still quite numerous, so higher supply. Once bundled, games often (but not always) lose demand because many people who wanted said game have it now.
Also, yes, the older the bundle, the more value the games have relative to how much they were purchased for. However, as I noted, many of the listings are for recent bundles (ended within the last week or two) or even current on-going bundles that have not even ended yet. And still people are asking double the cost and up (even up to Steam sale price). This clearly does not reflect the large current supply of these games and their relatively low demand.
As for the suckers in nets, perhaps that is possible, but it is diingenuous to think that all of us are doing it for those reasons
I never said all. However, one can recognize the motives of a person when that person disregards people selling a certain game for less elsewhere (either bundle site or trading site) and posts a high price. The only explanation is they think someone ignorant will come along; a sucker. If someone is counting on the ignorance of others to turn a profit, that person is not an honest trader.
Either way, what you describe as being a bad resource, is actually only bad in your opinion and for your use, which is easrily dealt with by not using it - others, however, do not feel the same
Actually, it is objectively bad, as currently 70-80% of the games are severely overpriced (double or higher what they are worth).
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ouffff - that is a lot - I will read it all eventually, but will have to get to it later - in the interim I guess that the TLDR is: site idea bad, you don't llke, all wrong,
let me know that is the jist - if so then I can only suggest not using it as it is clearly not for you - cheers for the clarification if you get time
as for the last line - double or higher than what they are worth - IN Your Opinion - a product is worth exactly what someone is willing to pay for it at the time they choose to purchase - no more, no less :)
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Actually, I am not opposed to the site idea at all. I think there are good arguments for / against it as an idea.
My initial point in posting was to support the person you were replying to (who was urging more reasonable prices), to point out that being at or below Steam sale price really is rarely a guarantee of a fair price, and to argue that currently it is a bad resource (because of the kind of people currently dominating it).
as for the last line - double or higher than what they are worth - IN Your Opinion - a product is worth exactly what someone is willing to pay for it at the time they choose to purchase - no more, no less :)
Again, this is not a matter of opinion. Let's take an example: Tempest. This game was just in a Bundle Stars bundle (maybe that is still on-going?) and is currently in an on-going Indie Gala bundle in the $1 tier. In the Bundle Stars bundle I believe it would have cost someone $0.25. From Indie Gala it's $0.33 (and will be even cheaper as soon as Happy Hour hits). If a person doesn't want to buy an entire bundle they could walk over to the Group Buys Steam group and get it for somewhere between $0.20 and $0.40. If you looked on Steam Trades I have no doubt you could find someone selling it for slightly more, but not more than $1 (probably not more than $0.50).
But on DIG? $4.80 ... 5-10 times the cost elsewhere, or more
Let's take another example... The Flame in the Flood. This game was in two different bundles within the last month. Both have ended, but supply seems to still be exceeding demand. I see it available for $0.34 from a seller on Group Buys, and I have no doubt I could find others fairly quickly for the same or nearly the same price.
What is someone selling it for on DIG? $7.00 That is over 20 times what someone would pay elsewhere.
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The thing I would say is that some people might only have a dig account, and might already have DIG points, which they can then use to get those games - it is their choice to purchase there or not
if you have such an aversion to personal choice, then start a thread listing current bundles against the DIG offers and showing people where they can get these bundles for cheaper - assuming that they can purchase from those sources :)
choice - should never be considered a bad thing - and when it comes to something new, it takes time to bed in and settle down - so perhaps rather than being slightly dismissive (forgive me if that was not the intention of your tone), join DIG in trying to make it better and more user friendly ? just a thought
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I have a few on there already - and have sold a couple already - as long as it continues to be scammer free I am happy :)
I can then use the points to purchase more giveaways for this place :)
But please note, we are not traders in the traditional sense - we are merely trying to get rid of some of our redundant keys and buy new giveaway games (with the dig points earned), which is legal in the EU as any licence purchased, is re-sellable (although I think it is different in the USA)
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Why on Earth would it be illegal to sell something you own?
What makes games different from iPhones, cars, whatever?
YOU paid for it and you are free to resell it. If not, then it's not actually your PROPERTY.
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you would be surprised what the US considers to be illegal - I was merely making a statement that concurs with your own interpretations with regards your shop - and noting that I believe it too be fully compliant with our laws (others in this thread have not been as kind with regards to the creation of what they term a grey market)
in the US - although probably not binding (as the Supreme Court refused to hear the appeal, technically the ruling still only applies in the 9th Circuit) - it could be considered illegal to resell a licence
trust me - I am not making this stuff up with regards to the US - they have some odd laws that seem somewhat anti consumer !
sorry if you thought I was taking a pop at your shop - which was not my intention, as I have sold a couple of things on there already)
the EU stance is possibly what makes the Humble Bundle TOS unenforcable, as here we are free to do what we wish with our stuff :)
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No worries. I didn't thought that.
In this case, things are much fairer towards a developer.
You can read a book, watch a movie and sell it to the next guy to do the same. Author gets paid once.
With STEAM keys, the author gets paid once. And only one person will play that game.
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Exo - it might be wise to put a number of trades made in there somewhere - trade 1 game and getting 100% might not make people feel as safe as say trading with someone who has 50 trades and is still at 100% - or is there a way to check each individual persons stats? (although I know that new people have to start out somewhere, it is not clear who is new/newer or regular in their trades)
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We are changing this to display ratinga only after 5 trades.
Also, there is no way to check an individual's ratings or who the seller is.
The reason is to prevent targeting, specifically giving someone a negative rating.
I will see to display the number of positive trades. That should offer more depth and transparency.
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You need to work on people buying keys and not giving feedback or buying working keys and leaving bad feedback to knock seller out of the competition. My rating was 100% this morning before I listed anymore games. Someone bought my keys as fast as I listed them and either didnt leave feedback or left bad feedback and now im back at 0%. Seems a bit coincidental to me that I would have several bad keys( from my bundlestars account).
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Hello,
You can always reach out to use and we will investigate and see what happened.
We are here to help everyone have a smooth experience.
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We made some changes and ratings are displayed only after 5 completed trades.
You can contact us and I will investigate this.
P.S: If somebody doesn't leave a rating, your overall rating remains untact.
The positive percentage is the percentage of positive ratings from the total of positives + negatives, NOT total number of trades.
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So can you check my trade history and find who is the buyer who leaves negative feedback on good keys? Don't you understand it will ended very bad if you will be keep indifference. Just imagine: I sell 20-25$ game key for 20-30 points and get negative feedback. If I want deceive I'll write total crap number, call it any popular AAA title, set price 150-200 points, and will get 5-6 times more with same result for my seller rating.
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Nope. We also track ratings left by buyers. Over a certain threshold of negatives, your access to the MarketPlace is restricted.
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Please send us an email with your DIG account email and I will look into this.
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Please send us an email with your DIG account email and I will look into this.
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Hello gamers,
We have just launched the DIG MarketPlace.
This allows our users to sell unused STEAM keys obtained from somewhere else for DIG Points, and purchase various other games from our entire store.
Here is a live list of available games:
http://dailyindiegame.com/content_tradesXT.html
As usual, your feedback is welcome :)
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